| /frameworks/native/services/surfaceflinger/RenderEngine/ |
| GLES11RenderEngine.h | 33 class Mesh; 61 virtual void drawMesh(const Mesh& mesh);
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| GLES20RenderEngine.h | 35 class Mesh; 76 virtual void drawMesh(const Mesh& mesh);
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| /external/wpa_supplicant_8/src/drivers/ |
| nl80211_copy.h | 207 * @NL80211_CMD_GET_MPATH: Get mesh path attributes for mesh path to 210 * @NL80211_CMD_SET_MPATH: Set mesh path attributes for mesh path to 213 * @NL80211_CMD_NEW_MPATH: Create a new mesh path for the destination given by 215 * @NL80211_CMD_DEL_MPATH: Delete a mesh path to the destination given by 217 * @NL80211_CMD_NEW_PATH: Add a mesh path with given attributes to the 219 * @NL80211_CMD_DEL_PATH: Remove a mesh path identified by %NL80211_ATTR_MAC 220 * or, if no MAC address given, all mesh paths, on the interface identified 241 * @NL80211_CMD_GET_MESH_CONFIG: Get mesh networking properties for th [all...] |
| /frameworks/base/docs/html/sdk/api_diff/16/changes/ |
| methods_index_changes.html | 71 <nobr><A HREF="android.renderscript.Mesh.AllocationBuilder.html#android.renderscript.Mesh.AllocationBuilder.addIndexSetAllocation_changed(android.renderscript.Allocation, android.renderscript.Mesh.Primitive)" class="hiddenlink" target="rightframe">addIndexSetAllocation 74 <nobr><A HREF="android.renderscript.Mesh.AllocationBuilder.html#android.renderscript.Mesh.AllocationBuilder.addIndexSetType_changed(android.renderscript.Mesh.Primitive)" class="hiddenlink" target="rightframe">type 75 (<code>Primitive</code>) in android.renderscript.Mesh.AllocationBuilder 77 <nobr><A HREF="android.renderscript.Mesh.Builder.html#android.renderscript.Mesh.Builder.addIndexSetType_changed(android.renderscript.Element, int, android.renderscript.Mesh.Primitive)" class="hiddenlink" target="rightframe">type  [all...] |
| /external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
| RenderContext.java | 37 import com.jme3.scene.Mesh; 109 * @see Mesh#setPointSize(float) 114 * @see Mesh#setLineWidth(float) 175 * @see Renderer#renderMesh(com.jme3.scene.Mesh, int, int) 180 * @see Renderer#renderMesh(com.jme3.scene.Mesh, int, int) 187 * @see Renderer#renderMesh(com.jme3.scene.Mesh, int, int)
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| Renderer.java | 38 import com.jme3.scene.Mesh; 264 * instance of the mesh being rendered inside the vertex shader. 266 * @param mesh The mesh to render 267 * @param lod The LOD level to use, see {@link Mesh#setLodLevels(com.jme3.scene.VertexBuffer[]) }. 268 * @param count Number of mesh instances to render 270 public void renderMesh(Mesh mesh, int lod, int count);
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| /external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
| PhysicsTestHelper.java | 65 //RigidBodyControl automatically uses box collision shapes when attached to single geometry with box mesh 71 //immovable sphere with mesh collision shape 107 //RigidBodyControl automatically uses Sphere collision shapes when attached to single geometry with sphere mesh 114 //immovable Box with mesh collision shape 136 //RigidBodyControl automatically uses box collision shapes when attached to single geometry with box mesh 152 //RigidBodyControl automatically uses sphere collision shapes when attached to single geometry with sphere mesh
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| TestKinematicAddToPhysicsSpaceIssue.java | 63 // an obstacle mesh, does not move (mass=0) 69 // the floor mesh, does not move (mass=0)
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| /external/skia/tests/ |
| BlitRowTest.cpp | 167 struct Mesh { 170 Mesh(const SkBitmap& bm, SkPaint* paint) { 219 // cons up a mesh to draw the bitmap with 220 Mesh mesh(srcBM, &paint); 249 mesh.draw(&canvas1, &paint);
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| /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
| SimpleAppRS.java | 43 Mesh mSimpleMesh; 44 Mesh mSphereMesh; 45 Mesh mCubeMesh; 69 Mesh.TriangleMeshBuilder tmb = new Mesh.TriangleMeshBuilder(mRS, 3, 70 Mesh.TriangleMeshBuilder.TEXTURE_0);
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| /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
| SkeletonPoints.java | 38 import com.jme3.scene.Mesh; 46 public class SkeletonPoints extends Mesh {
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| WireFrustum.java | 36 import com.jme3.scene.Mesh; 42 public class WireFrustum extends Mesh {
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| Arrow.java | 36 import com.jme3.scene.Mesh; 48 public class Arrow extends Mesh { 69 * Creates an arrow mesh with the given extent. 111 * This will modify the buffers on the mesh.
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| /external/jmonkeyengine/engine/src/test/jme3test/conversion/ |
| TestTriangleStrip.java | 40 import com.jme3.scene.Mesh; 53 Mesh teaMesh = teaGeom.getMesh();
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| /frameworks/base/tests/RenderScriptTests/MiscSamples/src/com/example/android/rs/miscsamples/ |
| RsRenderStatesRS.java | 107 private Mesh mMbyNMesh; 108 private Mesh mTorus; 140 private Mesh getMbyNMesh(float width, float height, int wResolution, int hResolution) { 142 Mesh.TriangleMeshBuilder tmb = new Mesh.TriangleMeshBuilder(mRS, 143 2, Mesh.TriangleMeshBuilder.TEXTURE_0); 353 if (entry == null || entry.getEntryType() != FileA3D.EntryType.MESH) { 356 mTorus = (Mesh)entry.getObject();
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| /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
| cull.rs | 36 rsgMeshComputeBoundingBox(obj->mesh, 72 if (!rsIsObject(drawable->mesh) || drawable->cullType == CULL_ALWAYS) {
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| /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
| TextureAtlas.java | 40 import com.jme3.scene.Mesh; 80 * <p>The TextureAtlas also allows you to change the texture coordinates of a mesh or geometry 421 * Applies the texture coordinates to the given output mesh 425 * @param outMesh The mesh to set the coords in (can be same as input). 428 public boolean applyCoords(Geometry geom, int offset, Mesh outMesh) { 429 Mesh inMesh = geom.getMesh(); 436 throw new IllegalStateException("Geometry mesh has no texture coordinate buffer."); 494 Mesh mesh = new Mesh(); local [all...] |
| /cts/suite/pts/deviceTests/opengl/jni/reference/ |
| ReferenceRenderer.h | 19 #include <graphics/Mesh.h>
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| /external/chromium_org/third_party/WebKit/PerformanceTests/Dromaeo/resources/dromaeo/web/tests/ |
| sunspider-3d-morph.html | 30 test("Mesh Transform", function(){
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| /external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
| Animation.java | 130 List<Mesh> meshes = new ArrayList<Mesh>(); 133 Mesh[] targets = meshes.toArray(new Mesh[meshes.size()]);
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| PoseTrack.java | 36 import com.jme3.scene.Mesh; 44 * A single track of pose animation associated with a certain mesh. 103 private void applyFrame(Mesh target, int frameIndex, float weight){ 122 Mesh target = targets[targetMeshIndex];
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| /external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
| package.html | 20 will contain a {@link com.jme3.scene.Mesh} object (geometry data
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| /frameworks/base/opengl/java/android/opengl/ |
| Visibility.java | 26 * Test whether a given triangle mesh is visible on the screen. The mesh 42 * @return 2 if all of the mesh is visible, 1 if some part of the mesh is
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| /frameworks/rs/driver/ |
| rsdMeshObj.cpp | 32 RsdMeshObj::RsdMeshObj(const Context *rsc, const Mesh *rsMesh) { 131 rsc->setError(RS_ERROR_FATAL_DRIVER, "Invalid mesh or parameters"); 181 rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange"); 194 default: rsc->setError(RS_ERROR_FATAL_DRIVER, "Invalid mesh primitive"); break;
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| /frameworks/rs/java/tests/Balls/src/com/example/android/rs/balls/ |
| BallsRS.java | 108 Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS); 110 smb.addIndexSetType(Mesh.Primitive.POINT); 111 Mesh smP = smb.create();
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