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  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES11RenderEngine.h 33 class Mesh;
61 virtual void drawMesh(const Mesh& mesh);
GLES20RenderEngine.h 35 class Mesh;
76 virtual void drawMesh(const Mesh& mesh);
  /external/wpa_supplicant_8/src/drivers/
nl80211_copy.h 207 * @NL80211_CMD_GET_MPATH: Get mesh path attributes for mesh path to
210 * @NL80211_CMD_SET_MPATH: Set mesh path attributes for mesh path to
213 * @NL80211_CMD_NEW_MPATH: Create a new mesh path for the destination given by
215 * @NL80211_CMD_DEL_MPATH: Delete a mesh path to the destination given by
217 * @NL80211_CMD_NEW_PATH: Add a mesh path with given attributes to the
219 * @NL80211_CMD_DEL_PATH: Remove a mesh path identified by %NL80211_ATTR_MAC
220 * or, if no MAC address given, all mesh paths, on the interface identified
241 * @NL80211_CMD_GET_MESH_CONFIG: Get mesh networking properties for th
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  /frameworks/base/docs/html/sdk/api_diff/16/changes/
methods_index_changes.html 71 <nobr><A HREF="android.renderscript.Mesh.AllocationBuilder.html#android.renderscript.Mesh.AllocationBuilder.addIndexSetAllocation_changed(android.renderscript.Allocation, android.renderscript.Mesh.Primitive)" class="hiddenlink" target="rightframe">addIndexSetAllocation
74 &nbsp;&nbsp;<nobr><A HREF="android.renderscript.Mesh.AllocationBuilder.html#android.renderscript.Mesh.AllocationBuilder.addIndexSetType_changed(android.renderscript.Mesh.Primitive)" class="hiddenlink" target="rightframe">type&nbsp;
75 (<code>Primitive</code>)&nbsp;in&nbsp;android.renderscript.Mesh.AllocationBuilder
77 &nbsp;&nbsp;<nobr><A HREF="android.renderscript.Mesh.Builder.html#android.renderscript.Mesh.Builder.addIndexSetType_changed(android.renderscript.Element, int, android.renderscript.Mesh.Primitive)" class="hiddenlink" target="rightframe">type&nbsp
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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderContext.java 37 import com.jme3.scene.Mesh;
109 * @see Mesh#setPointSize(float)
114 * @see Mesh#setLineWidth(float)
175 * @see Renderer#renderMesh(com.jme3.scene.Mesh, int, int)
180 * @see Renderer#renderMesh(com.jme3.scene.Mesh, int, int)
187 * @see Renderer#renderMesh(com.jme3.scene.Mesh, int, int)
Renderer.java 38 import com.jme3.scene.Mesh;
264 * instance of the mesh being rendered inside the vertex shader.
266 * @param mesh The mesh to render
267 * @param lod The LOD level to use, see {@link Mesh#setLodLevels(com.jme3.scene.VertexBuffer[]) }.
268 * @param count Number of mesh instances to render
270 public void renderMesh(Mesh mesh, int lod, int count);
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
PhysicsTestHelper.java 65 //RigidBodyControl automatically uses box collision shapes when attached to single geometry with box mesh
71 //immovable sphere with mesh collision shape
107 //RigidBodyControl automatically uses Sphere collision shapes when attached to single geometry with sphere mesh
114 //immovable Box with mesh collision shape
136 //RigidBodyControl automatically uses box collision shapes when attached to single geometry with box mesh
152 //RigidBodyControl automatically uses sphere collision shapes when attached to single geometry with sphere mesh
TestKinematicAddToPhysicsSpaceIssue.java 63 // an obstacle mesh, does not move (mass=0)
69 // the floor mesh, does not move (mass=0)
  /external/skia/tests/
BlitRowTest.cpp 167 struct Mesh {
170 Mesh(const SkBitmap& bm, SkPaint* paint) {
219 // cons up a mesh to draw the bitmap with
220 Mesh mesh(srcBM, &paint);
249 mesh.draw(&canvas1, &paint);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
SimpleAppRS.java 43 Mesh mSimpleMesh;
44 Mesh mSphereMesh;
45 Mesh mCubeMesh;
69 Mesh.TriangleMeshBuilder tmb = new Mesh.TriangleMeshBuilder(mRS, 3,
70 Mesh.TriangleMeshBuilder.TEXTURE_0);
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
SkeletonPoints.java 38 import com.jme3.scene.Mesh;
46 public class SkeletonPoints extends Mesh {
WireFrustum.java 36 import com.jme3.scene.Mesh;
42 public class WireFrustum extends Mesh {
Arrow.java 36 import com.jme3.scene.Mesh;
48 public class Arrow extends Mesh {
69 * Creates an arrow mesh with the given extent.
111 * This will modify the buffers on the mesh.
  /external/jmonkeyengine/engine/src/test/jme3test/conversion/
TestTriangleStrip.java 40 import com.jme3.scene.Mesh;
53 Mesh teaMesh = teaGeom.getMesh();
  /frameworks/base/tests/RenderScriptTests/MiscSamples/src/com/example/android/rs/miscsamples/
RsRenderStatesRS.java 107 private Mesh mMbyNMesh;
108 private Mesh mTorus;
140 private Mesh getMbyNMesh(float width, float height, int wResolution, int hResolution) {
142 Mesh.TriangleMeshBuilder tmb = new Mesh.TriangleMeshBuilder(mRS,
143 2, Mesh.TriangleMeshBuilder.TEXTURE_0);
353 if (entry == null || entry.getEntryType() != FileA3D.EntryType.MESH) {
356 mTorus = (Mesh)entry.getObject();
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
cull.rs 36 rsgMeshComputeBoundingBox(obj->mesh,
72 if (!rsIsObject(drawable->mesh) || drawable->cullType == CULL_ALWAYS) {
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
TextureAtlas.java 40 import com.jme3.scene.Mesh;
80 * <p>The TextureAtlas also allows you to change the texture coordinates of a mesh or geometry
421 * Applies the texture coordinates to the given output mesh
425 * @param outMesh The mesh to set the coords in (can be same as input).
428 public boolean applyCoords(Geometry geom, int offset, Mesh outMesh) {
429 Mesh inMesh = geom.getMesh();
436 throw new IllegalStateException("Geometry mesh has no texture coordinate buffer.");
494 Mesh mesh = new Mesh(); local
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  /cts/suite/pts/deviceTests/opengl/jni/reference/
ReferenceRenderer.h 19 #include <graphics/Mesh.h>
  /external/chromium_org/third_party/WebKit/PerformanceTests/Dromaeo/resources/dromaeo/web/tests/
sunspider-3d-morph.html 30 test("Mesh Transform", function(){
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
Animation.java 130 List<Mesh> meshes = new ArrayList<Mesh>();
133 Mesh[] targets = meshes.toArray(new Mesh[meshes.size()]);
PoseTrack.java 36 import com.jme3.scene.Mesh;
44 * A single track of pose animation associated with a certain mesh.
103 private void applyFrame(Mesh target, int frameIndex, float weight){
122 Mesh target = targets[targetMeshIndex];
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
package.html 20 will contain a {@link com.jme3.scene.Mesh} object (geometry data
  /frameworks/base/opengl/java/android/opengl/
Visibility.java 26 * Test whether a given triangle mesh is visible on the screen. The mesh
42 * @return 2 if all of the mesh is visible, 1 if some part of the mesh is
  /frameworks/rs/driver/
rsdMeshObj.cpp 32 RsdMeshObj::RsdMeshObj(const Context *rsc, const Mesh *rsMesh) {
131 rsc->setError(RS_ERROR_FATAL_DRIVER, "Invalid mesh or parameters");
181 rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange");
194 default: rsc->setError(RS_ERROR_FATAL_DRIVER, "Invalid mesh primitive"); break;
  /frameworks/rs/java/tests/Balls/src/com/example/android/rs/balls/
BallsRS.java 108 Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS);
110 smb.addIndexSetType(Mesh.Primitive.POINT);
111 Mesh smP = smb.create();

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