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  /frameworks/rs/
rsRuntime.h 66 void rsrDrawMesh(Context *, Mesh *);
67 void rsrDrawMeshPrimitive(Context *, Mesh *, uint32_t primIndex);
68 void rsrDrawMeshPrimitiveRange(Context *, Mesh *,
70 void rsrMeshComputeBoundingBox(Context *, Mesh *,
rsScriptC_LibGL.cpp 159 void rsrDrawMesh(Context *rsc, Mesh *sm) {
167 void rsrDrawMeshPrimitive(Context *rsc, Mesh *sm, uint32_t primIndex) {
175 void rsrDrawMeshPrimitiveRange(Context *rsc, Mesh *sm, uint32_t primIndex,
184 void rsrMeshComputeBoundingBox(Context *rsc, Mesh *sm,
rs_hal.h 44 class Mesh;
257 bool (*init)(const Context *rsc, const Mesh *m);
258 void (*draw)(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len);
259 void (*destroy)(const Context *rsc, const Mesh *m);
260 } mesh; member in struct:android::renderscript::__anon32506
  /frameworks/native/services/surfaceflinger/RenderEngine/
RenderEngine.cpp 26 #include "Mesh.h"
161 Mesh mesh(Mesh::TRIANGLES, c*6, 2);
162 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
178 drawMesh(mesh);
  /frameworks/base/docs/html/sdk/api_diff/18/changes/
pkg_android.renderscript.html 119 <A NAME="Mesh"></A>
120 Mesh
126 <A NAME="Mesh.AllocationBuilder"></A>
127 Mesh.AllocationBuilder
133 <A NAME="Mesh.Builder"></A>
134 Mesh.Builder
140 <A NAME="Mesh.Primitive"></A>
141 Mesh.Primitive
147 <A NAME="Mesh.TriangleMeshBuilder"></A>
148 Mesh.TriangleMeshBuilde
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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
LodControl.java 45 import com.jme3.scene.Mesh;
127 Mesh mesh = geom.getMesh(); local
128 numLevels = mesh.getNumLodLevels();
131 numTris[i] = mesh.getTriangleCount(i);
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
TerrainPatch.java 47 import com.jme3.scene.Mesh;
61 * A terrain patch is a leaf in the terrain quad tree. It has a mesh that can change levels of detail (LOD)
62 * whenever the view point, or camera, changes. The actual terrain mesh is created by the LODGeomap class.
63 * That uses a geo-mipmapping algorithm to change the index buffer of the mesh.
64 * The mesh is a triangle strip. In wireframe mode you might notice some strange lines, these are degenerate
181 Mesh m = geomap.createMesh(stepScale, new Vector2f(1,1), offset, offsetAmount, totalSize, false);
194 entropies[i] = EntropyComputeUtil.computeLodEntropy(mesh, buf);
324 private void setInBuffer(Mesh mesh, int index, Vector3f normal, Vector3f tangent, Vector3f binormal) {
325 VertexBuffer NB = mesh.getBuffer(Type.Normal);
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  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
TriangleCollector.java 37 import com.jme3.scene.Mesh;
125 Mesh in = inGeom.getMesh();
126 Mesh out = new Mesh();
192 // copy them to the output mesh
  /frameworks/base/docs/html/reference/renderscript/
rs__mesh_8rsh_source.html 53 <a name="l00038"></a>00038 <a class="code" href="rs__mesh_8rsh.html#a7578d6d93154ac881715ab511449fab9">rsgMeshGetVertexAllocationCount</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a RenderScript mesh object.">rs_mesh</a> m);
56 <a name="l00050"></a>00050 <a class="code" href="rs__mesh_8rsh.html#ae0a0178cc02508517013486be4500d7f">rsgMeshGetPrimitiveCount</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a RenderScript mesh object.">rs_mesh</a> m);
59 <a name="l00061"></a>00061 <a class="code" href="rs__mesh_8rsh.html#a43e1d84147176cb0a1659552fa8da49f">rsgMeshGetVertexAllocation</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a RenderScript mesh object.">rs_mesh</a> m, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> index);
62 <a name="l00072"></a>00072 <a class="code" href="rs__mesh_8rsh.html#a05257c9252e7804397d6a6f7549bae5a">rsgMeshGetIndexAllocation</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a RenderScript mesh object.">rs_mesh</a> m, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> index);
65 <a name="l00083"></a>00083 <a class="code" href="rs__mesh_8rsh.html#af467f1c21cc9221071334f8234c29466">rsgMeshGetPrimitive</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a RenderScript mesh object.">rs_mesh</a> m, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> index);
  /frameworks/base/docs/html/sdk/api_diff/16/changes/
alldiffs_index_changes.html 116 <nobr><A HREF="android.renderscript.Mesh.AllocationBuilder.html#android.renderscript.Mesh.AllocationBuilder.addIndexSetAllocation_changed(android.renderscript.Allocation, android.renderscript.Mesh.Primitive)" class="hiddenlink" target="rightframe">addIndexSetAllocation
120 &nbsp;&nbsp;<nobr><A HREF="android.renderscript.Mesh.AllocationBuilder.html#android.renderscript.Mesh.AllocationBuilder.addIndexSetType_changed(android.renderscript.Mesh.Primitive)" class="hiddenlink" target="rightframe">type&nbsp;
121 (<code>Primitive</code>)&nbsp;in&nbsp;android.renderscript.Mesh.AllocationBuilder
124 &nbsp;&nbsp;<nobr><A HREF="android.renderscript.Mesh.Builder.html#android.renderscript.Mesh.Builder.addIndexSetType_changed(android.renderscript.Element, int, android.renderscript.Mesh.Primitive)" class="hiddenlink" target="rightframe">type&nbsp
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constructors_index_changes.html 76 <nobr><A HREF="android.renderscript.Mesh.AllocationBuilder.html#android.renderscript.Mesh.AllocationBuilder.ctor_changed(android.renderscript.RenderScript)" class="hiddenlink" target="rightframe">Mesh.AllocationBuilder
78 <nobr><A HREF="android.renderscript.Mesh.Builder.html#android.renderscript.Mesh.Builder.ctor_changed(android.renderscript.RenderScript, int)" class="hiddenlink" target="rightframe">Mesh.Builder
80 <nobr><A HREF="android.renderscript.Mesh.TriangleMeshBuilder.html#android.renderscript.Mesh.TriangleMeshBuilder.ctor_changed(android.renderscript.RenderScript, int, int)" class="hiddenlink" target="rightframe">Mesh.TriangleMeshBuilder
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
OBJLoader.java 41 import com.jme3.scene.Mesh.Mode;
44 import com.jme3.scene.mesh.IndexBuffer;
45 import com.jme3.scene.mesh.IndexIntBuffer;
46 import com.jme3.scene.mesh.IndexShortBuffer;
390 throw new IOException("No geometry data to generate mesh");
392 // Create mesh from the faces
393 Mesh mesh = constructMesh(faceList); local
395 Geometry geom = new Geometry(objName + "-geom-" + (geomIndex++), mesh);
414 && mesh.getFloatBuffer(Type.Normal) == null)
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  /hardware/ti/wlan/mac80211/wpa_supplicant_lib/
nl80211.h 145 * @NL80211_CMD_GET_MPATH: Get mesh path attributes for mesh path to
148 * @NL80211_CMD_SET_MPATH: Set mesh path attributes for mesh path to
151 * @NL80211_CMD_NEW_PATH: Add a mesh path with given attributes to the
153 * @NL80211_CMD_DEL_PATH: Remove a mesh path identified by %NL80211_ATTR_MAC
154 * or, if no MAC address given, all mesh paths, on the interface identified
175 * @NL80211_CMD_GET_MESH_PARAMS: Get mesh networking properties for the
178 * @NL80211_CMD_SET_MESH_PARAMS: Set mesh networking properties for the
585 * @NL80211_ATTR_MESH_ID: mesh id (1-32 bytes)
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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11u.h 80 struct mesh struct
90 mesh(ID3D11Device* dev, D3D11_PRIMITIVE_TOPOLOGY topology, function in struct:mesh
126 ~mesh()
157 mesh* create_tex_quad(ID3D11Device* dev, const BYTE* vs, unsigned vs_size)
172 return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
181 mesh* quad;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ArrayModifier.java 8 import com.jme3.scene.Mesh;
75 Mesh mesh = ((Geometry) spatial).getMesh(); local
76 if (mesh instanceof Curve) {
77 length += ((Curve) mesh).getLength();
79 //if bevel object has several parts then each mesh will have the same reference
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11u.h 80 struct mesh struct
90 mesh(ID3D11Device* dev, D3D11_PRIMITIVE_TOPOLOGY topology, function in struct:mesh
126 ~mesh()
157 mesh* create_tex_quad(ID3D11Device* dev, const BYTE* vs, unsigned vs_size)
172 return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
181 mesh* quad;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/
CurvesHelper.java 8 import com.jme3.scene.Mesh;
30 * A class that is used in mesh calculations.
418 Mesh mesh = bevelObject.get(geomIndex).getMesh(); local
419 FloatBuffer positions = mesh.getFloatBuffer(Type.Position);
477 //the amount of faces in the final mesh is the amount of edges in the bevel curve
523 Mesh mesh = new Mesh(); local
524 mesh.setBuffer(Type.Position, 3, vertexBuffers[i]);
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
Grid.java 27 * A 2D rectangular mesh. Can be drawn textured or untextured.
62 * Initialize triangle list mesh.
  /external/jmonkeyengine/engine/src/core/com/jme3/collision/
CollisionResult.java 38 import com.jme3.scene.Mesh;
94 Mesh m = geometry.getMesh();
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
SkeletonWire.java 38 import com.jme3.scene.Mesh;
47 public class SkeletonWire extends Mesh {
WireBox.java 36 import com.jme3.scene.Mesh;
44 public class WireBox extends Mesh {
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Line.java 40 import com.jme3.scene.Mesh;
51 public class Line extends Mesh {
Quad.java 35 import com.jme3.scene.Mesh;
46 public class Quad extends Mesh {
  /external/jmonkeyengine/engine/src/test/jme3test/model/shape/
TestDebugShapes.java 40 import com.jme3.scene.Mesh;
53 public Geometry putShape(Mesh shape, ColorRGBA color){
  /external/jmonkeyengine/engine/src/test/jme3test/stress/
TestLeakingGL.java 39 import com.jme3.scene.Mesh;
82 Mesh sphMesh = original.deepClone();

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