| /frameworks/rs/ |
| rsRuntime.h | 66 void rsrDrawMesh(Context *, Mesh *); 67 void rsrDrawMeshPrimitive(Context *, Mesh *, uint32_t primIndex); 68 void rsrDrawMeshPrimitiveRange(Context *, Mesh *, 70 void rsrMeshComputeBoundingBox(Context *, Mesh *,
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| rsScriptC_LibGL.cpp | 159 void rsrDrawMesh(Context *rsc, Mesh *sm) { 167 void rsrDrawMeshPrimitive(Context *rsc, Mesh *sm, uint32_t primIndex) { 175 void rsrDrawMeshPrimitiveRange(Context *rsc, Mesh *sm, uint32_t primIndex, 184 void rsrMeshComputeBoundingBox(Context *rsc, Mesh *sm,
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| rs_hal.h | 44 class Mesh; 257 bool (*init)(const Context *rsc, const Mesh *m); 258 void (*draw)(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len); 259 void (*destroy)(const Context *rsc, const Mesh *m); 260 } mesh; member in struct:android::renderscript::__anon32506
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| /frameworks/native/services/surfaceflinger/RenderEngine/ |
| RenderEngine.cpp | 26 #include "Mesh.h" 161 Mesh mesh(Mesh::TRIANGLES, c*6, 2); 162 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); 178 drawMesh(mesh);
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| /frameworks/base/docs/html/sdk/api_diff/18/changes/ |
| pkg_android.renderscript.html | 119 <A NAME="Mesh"></A> 120 Mesh 126 <A NAME="Mesh.AllocationBuilder"></A> 127 Mesh.AllocationBuilder 133 <A NAME="Mesh.Builder"></A> 134 Mesh.Builder 140 <A NAME="Mesh.Primitive"></A> 141 Mesh.Primitive 147 <A NAME="Mesh.TriangleMeshBuilder"></A> 148 Mesh.TriangleMeshBuilde [all...] |
| /external/jmonkeyengine/engine/src/core/com/jme3/scene/control/ |
| LodControl.java | 45 import com.jme3.scene.Mesh; 127 Mesh mesh = geom.getMesh(); local 128 numLevels = mesh.getNumLodLevels(); 131 numTris[i] = mesh.getTriangleCount(i);
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| /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
| TerrainPatch.java | 47 import com.jme3.scene.Mesh;
61 * A terrain patch is a leaf in the terrain quad tree. It has a mesh that can change levels of detail (LOD)
62 * whenever the view point, or camera, changes. The actual terrain mesh is created by the LODGeomap class.
63 * That uses a geo-mipmapping algorithm to change the index buffer of the mesh.
64 * The mesh is a triangle strip. In wireframe mode you might notice some strange lines, these are degenerate
181 Mesh m = geomap.createMesh(stepScale, new Vector2f(1,1), offset, offsetAmount, totalSize, false);
194 entropies[i] = EntropyComputeUtil.computeLodEntropy(mesh, buf);
324 private void setInBuffer(Mesh mesh, int index, Vector3f normal, Vector3f tangent, Vector3f binormal) {
325 VertexBuffer NB = mesh.getBuffer(Type.Normal); [all...] |
| /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
| TriangleCollector.java | 37 import com.jme3.scene.Mesh; 125 Mesh in = inGeom.getMesh(); 126 Mesh out = new Mesh(); 192 // copy them to the output mesh
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| /frameworks/base/docs/html/reference/renderscript/ |
| rs__mesh_8rsh_source.html | 53 <a name="l00038"></a>00038 <a class="code" href="rs__mesh_8rsh.html#a7578d6d93154ac881715ab511449fab9">rsgMeshGetVertexAllocationCount</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a RenderScript mesh object.">rs_mesh</a> m); 56 <a name="l00050"></a>00050 <a class="code" href="rs__mesh_8rsh.html#ae0a0178cc02508517013486be4500d7f">rsgMeshGetPrimitiveCount</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a RenderScript mesh object.">rs_mesh</a> m); 59 <a name="l00061"></a>00061 <a class="code" href="rs__mesh_8rsh.html#a43e1d84147176cb0a1659552fa8da49f">rsgMeshGetVertexAllocation</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a RenderScript mesh object.">rs_mesh</a> m, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> index); 62 <a name="l00072"></a>00072 <a class="code" href="rs__mesh_8rsh.html#a05257c9252e7804397d6a6f7549bae5a">rsgMeshGetIndexAllocation</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a RenderScript mesh object.">rs_mesh</a> m, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> index); 65 <a name="l00083"></a>00083 <a class="code" href="rs__mesh_8rsh.html#af467f1c21cc9221071334f8234c29466">rsgMeshGetPrimitive</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a RenderScript mesh object.">rs_mesh</a> m, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> index);
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| /frameworks/base/docs/html/sdk/api_diff/16/changes/ |
| alldiffs_index_changes.html | 116 <nobr><A HREF="android.renderscript.Mesh.AllocationBuilder.html#android.renderscript.Mesh.AllocationBuilder.addIndexSetAllocation_changed(android.renderscript.Allocation, android.renderscript.Mesh.Primitive)" class="hiddenlink" target="rightframe">addIndexSetAllocation 120 <nobr><A HREF="android.renderscript.Mesh.AllocationBuilder.html#android.renderscript.Mesh.AllocationBuilder.addIndexSetType_changed(android.renderscript.Mesh.Primitive)" class="hiddenlink" target="rightframe">type 121 (<code>Primitive</code>) in android.renderscript.Mesh.AllocationBuilder 124 <nobr><A HREF="android.renderscript.Mesh.Builder.html#android.renderscript.Mesh.Builder.addIndexSetType_changed(android.renderscript.Element, int, android.renderscript.Mesh.Primitive)" class="hiddenlink" target="rightframe">type  [all...] |
| constructors_index_changes.html | 76 <nobr><A HREF="android.renderscript.Mesh.AllocationBuilder.html#android.renderscript.Mesh.AllocationBuilder.ctor_changed(android.renderscript.RenderScript)" class="hiddenlink" target="rightframe">Mesh.AllocationBuilder 78 <nobr><A HREF="android.renderscript.Mesh.Builder.html#android.renderscript.Mesh.Builder.ctor_changed(android.renderscript.RenderScript, int)" class="hiddenlink" target="rightframe">Mesh.Builder 80 <nobr><A HREF="android.renderscript.Mesh.TriangleMeshBuilder.html#android.renderscript.Mesh.TriangleMeshBuilder.ctor_changed(android.renderscript.RenderScript, int, int)" class="hiddenlink" target="rightframe">Mesh.TriangleMeshBuilder
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| /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
| OBJLoader.java | 41 import com.jme3.scene.Mesh.Mode; 44 import com.jme3.scene.mesh.IndexBuffer; 45 import com.jme3.scene.mesh.IndexIntBuffer; 46 import com.jme3.scene.mesh.IndexShortBuffer; 390 throw new IOException("No geometry data to generate mesh"); 392 // Create mesh from the faces 393 Mesh mesh = constructMesh(faceList); local 395 Geometry geom = new Geometry(objName + "-geom-" + (geomIndex++), mesh); 414 && mesh.getFloatBuffer(Type.Normal) == null) [all...] |
| /hardware/ti/wlan/mac80211/wpa_supplicant_lib/ |
| nl80211.h | 145 * @NL80211_CMD_GET_MPATH: Get mesh path attributes for mesh path to 148 * @NL80211_CMD_SET_MPATH: Set mesh path attributes for mesh path to 151 * @NL80211_CMD_NEW_PATH: Add a mesh path with given attributes to the 153 * @NL80211_CMD_DEL_PATH: Remove a mesh path identified by %NL80211_ATTR_MAC 154 * or, if no MAC address given, all mesh paths, on the interface identified 175 * @NL80211_CMD_GET_MESH_PARAMS: Get mesh networking properties for the 178 * @NL80211_CMD_SET_MESH_PARAMS: Set mesh networking properties for the 585 * @NL80211_ATTR_MESH_ID: mesh id (1-32 bytes) [all...] |
| /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11app/ |
| d3d11u.h | 80 struct mesh struct 90 mesh(ID3D11Device* dev, D3D11_PRIMITIVE_TOPOLOGY topology, function in struct:mesh 126 ~mesh() 157 mesh* create_tex_quad(ID3D11Device* dev, const BYTE* vs, unsigned vs_size) 172 return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, 181 mesh* quad;
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| /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
| ArrayModifier.java | 8 import com.jme3.scene.Mesh;
75 Mesh mesh = ((Geometry) spatial).getMesh();
local 76 if (mesh instanceof Curve) {
77 length += ((Curve) mesh).getLength();
79 //if bevel object has several parts then each mesh will have the same reference
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| /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/ |
| d3d11u.h | 80 struct mesh struct 90 mesh(ID3D11Device* dev, D3D11_PRIMITIVE_TOPOLOGY topology, function in struct:mesh 126 ~mesh() 157 mesh* create_tex_quad(ID3D11Device* dev, const BYTE* vs, unsigned vs_size) 172 return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, 181 mesh* quad;
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| /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/ |
| CurvesHelper.java | 8 import com.jme3.scene.Mesh;
30 * A class that is used in mesh calculations.
418 Mesh mesh = bevelObject.get(geomIndex).getMesh();
local 419 FloatBuffer positions = mesh.getFloatBuffer(Type.Position);
477 //the amount of faces in the final mesh is the amount of edges in the bevel curve
523 Mesh mesh = new Mesh();
local 524 mesh.setBuffer(Type.Position, 3, vertexBuffers[i]); [all...] |
| /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
| Grid.java | 27 * A 2D rectangular mesh. Can be drawn textured or untextured. 62 * Initialize triangle list mesh.
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| /external/jmonkeyengine/engine/src/core/com/jme3/collision/ |
| CollisionResult.java | 38 import com.jme3.scene.Mesh; 94 Mesh m = geometry.getMesh();
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| /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
| SkeletonWire.java | 38 import com.jme3.scene.Mesh; 47 public class SkeletonWire extends Mesh {
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| WireBox.java | 36 import com.jme3.scene.Mesh; 44 public class WireBox extends Mesh {
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| /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
| Line.java | 40 import com.jme3.scene.Mesh; 51 public class Line extends Mesh {
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| Quad.java | 35 import com.jme3.scene.Mesh; 46 public class Quad extends Mesh {
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| /external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
| TestDebugShapes.java | 40 import com.jme3.scene.Mesh; 53 public Geometry putShape(Mesh shape, ColorRGBA color){
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| /external/jmonkeyengine/engine/src/test/jme3test/stress/ |
| TestLeakingGL.java | 39 import com.jme3.scene.Mesh; 82 Mesh sphMesh = original.deepClone();
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