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  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis5/
Visualization5RS.java 75 private Mesh mCubeMesh;
257 // Start creating the mesh
260 final Mesh.AllocationBuilder meshBuilder = new Mesh.AllocationBuilder(mRS);
266 // This will be a line mesh
267 meshBuilder.addIndexSetAllocation(mLineIdxAlloc, Mesh.Primitive.LINE);
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsCharacter.java 66 * @param shape The CollisionShape (no Mesh or CompoundCollisionShapes)
72 // throw (new UnsupportedOperationException("Kinematic character nodes cannot have mesh or compound collision shapes"));
203 // throw (new UnsupportedOperationException("Kinematic character nodes cannot have mesh collision shapes"));
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsCharacter.java 75 * @param shape The CollisionShape (no Mesh or CompoundCollisionShapes)
81 throw (new UnsupportedOperationException("Kinematic character nodes cannot have mesh collision shapes"));
183 throw (new UnsupportedOperationException("Kinematic character nodes cannot have mesh collision shapes"));
  /external/jmonkeyengine/engine/src/test/jme3test/effect/
TestEverything.java 145 // Mesh m = map.createMesh(new Vector3f(0.35f, 0.0005f, 0.35f), new Vector2f(10, 10), true);
161 Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
172 Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
torus_test.rs 133 // Apply a rotation to our mesh
212 // Apply a rotation to our mesh
241 // Apply a rotation to our mesh
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderContext.java 116 /** A map of mesh contexts. */
543 * This method sets the mesh context for the given mesh old memory address.
547 * the mesh's old memory address
549 * the mesh's context
556 * This method returns the mesh context for the given mesh old memory
560 * the mesh's old memory address
561 * @return mesh's context
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
AnimControl.java 37 import com.jme3.scene.Mesh;
365 // If we find a target mesh array the AnimControl creates the
370 Mesh[] targets = new Mesh[sav.length];
package.html 40 for each skin/mesh that is influenced by the animation control via the
74 while for morph animations, every track is assigned to a mesh.<br>
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
OgreMeshKey.java 39 * OgreMeshKey is used to load Ogre3D mesh.xml models with a specific
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/
GeoMap.java 37 import com.jme3.scene.Mesh;
326 public Mesh createMesh(Vector3f scale, Vector2f tcScale, boolean center){
331 Mesh m = new Mesh();
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestTransparentSSAO.java 45 Spatial teaGeom = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
  /frameworks/base/docs/html/reference/renderscript/
rs__graphics_8rsh_source.html 49 <a name="l00026"></a>00026 <span class="preprocessor">#include &quot;<a class="code" href="rs__mesh_8rsh.html" title="Mesh routines.">rs_mesh.rsh</a>&quot;</span>
152 <a name="l00327"></a>00327 <a class="code" href="rs__graphics_8rsh.html#a6f8b87c994810908fbe5e01f8f63f9af">rsgDrawMesh</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a Renderscript mesh object.">rs_mesh</a> ism);
154 <a name="l00335"></a>00335 <a class="code" href="rs__graphics_8rsh.html#a6f8b87c994810908fbe5e01f8f63f9af">rsgDrawMesh</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a Renderscript mesh object.">rs_mesh</a> ism, <a class="code" href="rs__types_8rsh.html#a4f5fce8c1ef282264f9214809524d836">uint</a> primitiveIndex);
156 <a name="l00345"></a>00345 <a class="code" href="rs__graphics_8rsh.html#a6f8b87c994810908fbe5e01f8f63f9af">rsgDrawMesh</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a Renderscript mesh object.">rs_mesh</a> ism, <a class="code" href="rs__types_8rsh.html#a4f5fce8c1ef282264f9214809524d836">uint</a> primitiveIndex, <a class="code" href="rs__types_8rsh.html#a4f5fce8c1ef282264f9214809524d836">uint</a> start, <a class="code" href="rs__types_8rsh.html#a4f5fce8c1ef282264f9214809524d836">uint</a> len);
176 <a name="l00403"></a>00403 <a class="code" href="rs__graphics_8rsh.html#a0978c54902dd1d60180f8dbb0b781105">rsgMeshComputeBoundingBox</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a Renderscript mesh object.">rs_mesh</a> mesh, <span class="keywordtype">float</span> *minX, <span class="keywordtype">float</span> *minY, <span class="keywordtype">float</span> *minZ,
179 <a name="l00409"></a><a class="code" href="rs__graphics_8rsh.html#a6058b6b6c8b94f96f03dc8bca6a2090b">00409</a> <a class="code" href="rs__graphics_8rsh.html#a0978c54902dd1d60180f8dbb0b781105">rsgMeshComputeBoundingBox</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a Renderscript mesh object.">rs_mesh</a> mesh, <a class="code" href="rs__types_8rsh.html#a0046fa0f208d0899adbcf1f8b5aafadd">float3</a> *bBoxMin, <a class="code" href="rs__types_8rsh.html#a0046fa0f208d0899adbcf1f8b5aafadd">float3</a> *bBoxMax) {
181 <a name="l00411"></a>00411 <a class="code" href="rs__graphics_8rsh.html#a0978c54902dd1d60180f8dbb0b781105">rsgMeshComputeBoundingBox</a>(mesh, &amp;x1, &amp;y1, &amp;z1, &amp;x2, &amp;y2, &amp;z2);
  /frameworks/base/docs/html/sdk/api_diff/16/changes/
constructors_index_all.html 141 <nobr><A HREF="android.renderscript.Mesh.AllocationBuilder.html#android.renderscript.Mesh.AllocationBuilder.ctor_changed(android.renderscript.RenderScript)" class="hiddenlink" target="rightframe">Mesh.AllocationBuilder
143 <nobr><A HREF="android.renderscript.Mesh.Builder.html#android.renderscript.Mesh.Builder.ctor_changed(android.renderscript.RenderScript, int)" class="hiddenlink" target="rightframe">Mesh.Builder
145 <nobr><A HREF="android.renderscript.Mesh.TriangleMeshBuilder.html#android.renderscript.Mesh.TriangleMeshBuilder.ctor_changed(android.renderscript.RenderScript, int, int)" class="hiddenlink" target="rightframe">Mesh.TriangleMeshBuilder
  /frameworks/native/services/surfaceflinger/
Android.mk 26 RenderEngine/Mesh.cpp \
  /packages/wallpapers/Basic/src/com/android/wallpaper/grass/
GrassRS.java 26 import android.renderscript.Mesh.Primitive;
60 private Mesh mBladesMesh;
199 final Mesh.AllocationBuilder meshBuilder = new Mesh.AllocationBuilder(mRS);
  /frameworks/base/docs/html/sdk/api_diff/16/
user_comments_for_15_to_16.xml     [all...]
  /cts/suite/pts/deviceTests/opengl/jni/graphics/
GLUtils.cpp 92 Mesh* GLUtils::loadMesh(const char* path) {
126 return new Mesh(vertices, normals, texCoords, numVertices);
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/custom/
CustomFilterMeshGenerator.cpp 41 // Use "call 'WebCore::s_dumpCustomFilterMeshBuffers' = 1" in GDB to activate printing of the mesh buffers.
157 printf("Mesh buffers: Points.width(): %d, Points.height(): %d meshBox: %f, %f, %f, %f, type: %s\n",
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 47 struct mesh* mesh; member in struct:gear
86 static mesh* build_gear(ID3D11Device* dev, int triangle_budget, float inner_radius, float outer_radius, float width, int teeth, float tooth_depth)
230 return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
297 gears[i].mesh->bind_and_draw(ctx);
516 gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f);
517 gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f);
518 gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f);
  /external/eigen/unsupported/Eigen/
BVH 39 * - Determine all points where a ray intersects a triangle mesh
48 * - Find the intersection between a ray and a triangle mesh closest to the ray origin (function is infinite off the ray)
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
UserData.java 53 * For geometries using shared mesh, this will specify the shared
54 * mesh reference.
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestCcd.java 97 // An obstacle mesh, does not move (mass=0)
99 node2.setName("mesh");
TestLocalPhysics.java 93 // an obstacle mesh, does not move (mass=0)
100 // the floor mesh, does not move (mass=0)
TestPhysicsReadWrite.java 101 // an obstacle mesh, does not move (mass=0)
107 // the floor mesh, does not move (mass=0)
TestSimplePhysics.java 89 // an obstacle mesh, does not move (mass=0)
95 // the floor mesh, does not move (mass=0)

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