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  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestParallax.java 82 // Node floorGeom = (Node) assetManager.loadAsset("Models/WaterTest/WaterTest.mesh.xml");
103 Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestAnimBlendBug.java 101 Node model1 = (Node) assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
102 Node model2 = (Node) assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
Octree.java 45 import com.jme3.scene.Mesh;
103 Mesh m = geoms[g].getMesh();
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 47 struct mesh* mesh; member in struct:gear
86 static mesh* build_gear(ID3D11Device* dev, int triangle_budget, float inner_radius, float outer_radius, float width, int teeth, float tooth_depth)
230 return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
297 gears[i].mesh->bind_and_draw(ctx);
516 gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f);
517 gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f);
518 gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f);
  /frameworks/base/graphics/java/android/renderscript/
ProgramVertex.java 33 * and texture coordinates are matched by name between the input Element and the Mesh object being drawn.
35 * matches a channel name and size available on the mesh, the runtime takes care of connecting the
  /frameworks/base/libs/hwui/
Layer.cpp 33 mesh = NULL;
58 delete[] mesh;
  /frameworks/base/docs/html/sdk/api_diff/16/changes/
methods_index_all.html 87 <nobr><A HREF="android.renderscript.Mesh.AllocationBuilder.html#android.renderscript.Mesh.AllocationBuilder.addIndexSetAllocation_changed(android.renderscript.Allocation, android.renderscript.Mesh.Primitive)" class="hiddenlink" target="rightframe">addIndexSetAllocation
90 &nbsp;&nbsp;<nobr><A HREF="android.renderscript.Mesh.AllocationBuilder.html#android.renderscript.Mesh.AllocationBuilder.addIndexSetType_changed(android.renderscript.Mesh.Primitive)" class="hiddenlink" target="rightframe">type&nbsp;
91 (<code>Primitive</code>)&nbsp;in&nbsp;android.renderscript.Mesh.AllocationBuilder
93 &nbsp;&nbsp;<nobr><A HREF="android.renderscript.Mesh.Builder.html#android.renderscript.Mesh.Builder.addIndexSetType_changed(android.renderscript.Element, int, android.renderscript.Mesh.Primitive)" class="hiddenlink" target="rightframe">type&nbsp
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alldiffs_index_all.html 209 <nobr><A HREF="android.renderscript.Mesh.AllocationBuilder.html#android.renderscript.Mesh.AllocationBuilder.addIndexSetAllocation_changed(android.renderscript.Allocation, android.renderscript.Mesh.Primitive)" class="hiddenlink" target="rightframe">addIndexSetAllocation
213 &nbsp;&nbsp;<nobr><A HREF="android.renderscript.Mesh.AllocationBuilder.html#android.renderscript.Mesh.AllocationBuilder.addIndexSetType_changed(android.renderscript.Mesh.Primitive)" class="hiddenlink" target="rightframe">type&nbsp;
214 (<code>Primitive</code>)&nbsp;in&nbsp;android.renderscript.Mesh.AllocationBuilder
217 &nbsp;&nbsp;<nobr><A HREF="android.renderscript.Mesh.Builder.html#android.renderscript.Mesh.Builder.addIndexSetType_changed(android.renderscript.Element, int, android.renderscript.Mesh.Primitive)" class="hiddenlink" target="rightframe">type&nbsp
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  /cts/tests/tests/renderscript/src/android/renderscript/cts/
ElementTest.java 115 assertTrue(Element.MESH(mRS) != null);
203 Element[] MESH = { Element.MESH(mRS) };
241 MATRIX_2X2, MATRIX_3X3, MATRIX_4X4, MESH,
319 eb.add(Element.MESH(mRS), "MESH", arraySize);
385 assertFalse(Element.MESH(mRS).isComplex());
  /frameworks/ex/carousel/java/com/android/ex/carousel/
CarouselView.java 25 import android.renderscript.Mesh;
200 * @return the loaded mesh or null if it cannot be loaded
202 public Mesh loadGeometry(int resId) {
209 * @param mesh
211 public void setGeometryForItem(int n, Mesh mesh) {
212 mController.setGeometryForItem(n, mesh);
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Surface.java 8 import com.jme3.scene.Mesh;
21 public class Surface extends Mesh {
235 * the variable that indicates wheather to merge normals (creating the smooth mesh) or not
Cylinder.java 42 import com.jme3.scene.Mesh;
44 import com.jme3.scene.mesh.IndexBuffer;
57 public class Cylinder extends Mesh {
248 // Generate points on the unit circle to be used in computing the mesh
  /packages/wallpapers/Basic/src/com/android/wallpaper/fall/
FallRS.java 74 private Mesh mMesh;
155 Mesh.TriangleMeshBuilder tmb = new Mesh.TriangleMeshBuilder(mRS, 2, 0);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
BitmapMesh.java 61 // construct our mesh
Vertices.java 60 // construct our mesh
  /external/chromium_org/third_party/WebKit/Source/core/css/resolver/
FilterOperationResolver.cpp 299 // The second value might be the mesh box or the list of parameters:
300 // If it starts with a number or any of the mesh-box identifiers it is
301 // the mesh-box list, if not it means it is the parameters list.
331 // If no value was consumed from the mesh value, then it is just a parameter list, meaning that we end up
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/custom/
CustomFilterMeshGenerator.h 41 // Lines and columns are the values passed in CSS. The result is vertex mesh that has 'rows' numbers of rows
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.cpp 38 mesh* quad;
  /external/chromium_org/tools/gyp/test/actions/
gyptest-default.py 21 # doesn't mesh well with ninja's semantics. TODO(evan): figure out
  /external/jmonkeyengine/engine/src/android/jme3test/android/
TestBumpModel.java 62 Spatial signpost = (Spatial) assetManager.loadAsset(new OgreMeshKey("Models/Sign Post/Sign Post.mesh.xml"));
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
Pose.java 42 * A pose is a list of offsets that say where a mesh vertices should be for this pose.
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
IndexBuffer.java 33 package com.jme3.scene.mesh;
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/
MaterialExtensionSet.java 70 * @param name The material name to be found in a .mesh.xml file
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestCollisionGroups.java 79 // an obstacle mesh, does not move (mass=0)
  /external/jmonkeyengine/engine/src/test/jme3test/export/
TestOgreConvert.java 58 Spatial ogreModel = assetManager.loadModel("Models/Oto/Oto.mesh.xml");

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