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  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloAnimation.java 73 player = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
HelloAssets.java 81 Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestBumpModel.java 61 Spatial signpost = (Spatial) assetManager.loadAsset(new OgreMeshKey("Models/Sign Post/Sign Post.mesh.xml"));
  /external/jmonkeyengine/engine/src/test/jme3test/model/
TestHoverTank.java 60 Node tank = (Node) assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml");
TestMonkeyHead.java 60 Spatial bumpy = (Spatial) assetManager.loadModel("Models/MonkeyHead/MonkeyHead.mesh.xml");
TestOgreLoading.java 92 Spatial elephant = (Spatial) assetManager.loadModel("Models/Elephant/Elephant.mesh.xml");
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestOgreAnim.java 71 Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
  /external/jmonkeyengine/engine/src/test/jme3test/network/
TestRemoteCall.java 114 boolean result = access.attachChild("Models/Oto/Oto.mesh.xml");
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestTransparentCartoonEdge.java 47 Spatial teaGeom = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
  /external/jmonkeyengine/engine/src/test/jme3test/stress/
TestBatchLod.java 60 Node teapotNode = (Node) assetManager.loadModel("Models/Teapot/Teapot.mesh.xml");
TestLodStress.java 58 Node teapotNode = (Node) assetManager.loadModel("Models/Teapot/Teapot.mesh.xml");
  /external/jmonkeyengine/engine/src/test/jme3test/tools/
TestSaveGame.java 62 Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.cpp 38 mesh* quad;
  /frameworks/base/graphics/jni/
android_renderscript_RenderScript.cpp     [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
ColladaScene.java 123 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis3/
Visualization3RS.java 29 import android.renderscript.Mesh.Primitive;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
LODGeomap.java 41 import com.jme3.scene.Mesh;
42 import com.jme3.scene.Mesh.Mode;
54 * Produces the mesh for the TerrainPatch.
56 * mesh, minus one outer edge around it. Then it builds the edges in counter-clockwise order,
61 * the strip to a new position while still maintaining the continuity of the overall mesh. These
80 public Mesh createMesh(Vector3f scale, Vector2f tcScale, Vector2f tcOffset, float offsetAmount, int totalSize, boolean center) {
84 public Mesh createMesh(Vector3f scale, Vector2f tcScale, Vector2f tcOffset, float offsetAmount, int totalSize, boolean center, int lod, boolean rightLod, boolean topLod, boolean leftLod, boolean bottomLod) {
92 Mesh m = new Mesh();
148 * @param lod level of detail of the mesh
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
AbstractBox.java 40 import com.jme3.scene.Mesh;
56 public abstract class AbstractBox extends Mesh {
PQTorus.java 42 import com.jme3.scene.Mesh;
55 public class PQTorus extends Mesh {
Torus.java 42 import com.jme3.scene.Mesh;
57 public class Torus extends Mesh {
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestRagdollCharacter.java 92 model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
158 //for geometry with sphere mesh the physics system automatically uses a sphere collision shape
  /frameworks/base/libs/hwui/
Caches.h 284 * Returns the mesh used to draw regions. Calling this method will
286 * indices for the region mesh.
Layer.h 277 * If the layer can be rendered as a mesh, this is non-null.
279 TextureVertex* mesh; member in struct:android::uirenderer::Layer
  /frameworks/rs/driver/runtime/
rs_structs.h 238 * internal members of the C++ class Mesh owned by librs. Unfortunately,
251 typedef struct Mesh {
  /frameworks/base/tests/RenderScriptTests/MiscSamples/src/com/example/android/rs/miscsamples/
rsrenderstates.rs 272 rsgDrawText("User gen 10 by 10 grid mesh", 10, 250);
346 // Aplly a rotation to our mesh
370 rsgDrawText("Displaying mesh front/back face culling", 10, rsgGetHeight() - 10);
443 // Aplly a rotation to our mesh
479 // Aplly a rotation to our mesh
515 // Aplly a rotation to our mesh

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