| /external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
| HelloAnimation.java | 73 player = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
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| HelloAssets.java | 81 Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
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| /external/jmonkeyengine/engine/src/test/jme3test/material/ |
| TestBumpModel.java | 61 Spatial signpost = (Spatial) assetManager.loadAsset(new OgreMeshKey("Models/Sign Post/Sign Post.mesh.xml"));
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| /external/jmonkeyengine/engine/src/test/jme3test/model/ |
| TestHoverTank.java | 60 Node tank = (Node) assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml");
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| TestMonkeyHead.java | 60 Spatial bumpy = (Spatial) assetManager.loadModel("Models/MonkeyHead/MonkeyHead.mesh.xml");
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| TestOgreLoading.java | 92 Spatial elephant = (Spatial) assetManager.loadModel("Models/Elephant/Elephant.mesh.xml");
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| /external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
| TestOgreAnim.java | 71 Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
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| /external/jmonkeyengine/engine/src/test/jme3test/network/ |
| TestRemoteCall.java | 114 boolean result = access.attachChild("Models/Oto/Oto.mesh.xml");
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| /external/jmonkeyengine/engine/src/test/jme3test/post/ |
| TestTransparentCartoonEdge.java | 47 Spatial teaGeom = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
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| /external/jmonkeyengine/engine/src/test/jme3test/stress/ |
| TestBatchLod.java | 60 Node teapotNode = (Node) assetManager.loadModel("Models/Teapot/Teapot.mesh.xml");
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| TestLodStress.java | 58 Node teapotNode = (Node) assetManager.loadModel("Models/Teapot/Teapot.mesh.xml");
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| /external/jmonkeyengine/engine/src/test/jme3test/tools/ |
| TestSaveGame.java | 62 Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
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| /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/ |
| d3d11tex.cpp | 38 mesh* quad;
|
| /frameworks/base/graphics/jni/ |
| android_renderscript_RenderScript.cpp | [all...] |
| /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
| ColladaScene.java | 123 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
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| /packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis3/ |
| Visualization3RS.java | 29 import android.renderscript.Mesh.Primitive;
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| /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
| LODGeomap.java | 41 import com.jme3.scene.Mesh;
42 import com.jme3.scene.Mesh.Mode;
54 * Produces the mesh for the TerrainPatch.
56 * mesh, minus one outer edge around it. Then it builds the edges in counter-clockwise order,
61 * the strip to a new position while still maintaining the continuity of the overall mesh. These
80 public Mesh createMesh(Vector3f scale, Vector2f tcScale, Vector2f tcOffset, float offsetAmount, int totalSize, boolean center) {
84 public Mesh createMesh(Vector3f scale, Vector2f tcScale, Vector2f tcOffset, float offsetAmount, int totalSize, boolean center, int lod, boolean rightLod, boolean topLod, boolean leftLod, boolean bottomLod) {
92 Mesh m = new Mesh();
148 * @param lod level of detail of the mesh
[all...] |
| /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
| AbstractBox.java | 40 import com.jme3.scene.Mesh; 56 public abstract class AbstractBox extends Mesh {
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| PQTorus.java | 42 import com.jme3.scene.Mesh; 55 public class PQTorus extends Mesh {
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| Torus.java | 42 import com.jme3.scene.Mesh; 57 public class Torus extends Mesh {
|
| /external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
| TestRagdollCharacter.java | 92 model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml"); 158 //for geometry with sphere mesh the physics system automatically uses a sphere collision shape
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| /frameworks/base/libs/hwui/ |
| Caches.h | 284 * Returns the mesh used to draw regions. Calling this method will 286 * indices for the region mesh.
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| Layer.h | 277 * If the layer can be rendered as a mesh, this is non-null. 279 TextureVertex* mesh; member in struct:android::uirenderer::Layer
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| /frameworks/rs/driver/runtime/ |
| rs_structs.h | 238 * internal members of the C++ class Mesh owned by librs. Unfortunately, 251 typedef struct Mesh {
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| /frameworks/base/tests/RenderScriptTests/MiscSamples/src/com/example/android/rs/miscsamples/ |
| rsrenderstates.rs | 272 rsgDrawText("User gen 10 by 10 grid mesh", 10, 250); 346 // Aplly a rotation to our mesh 370 rsgDrawText("Displaying mesh front/back face culling", 10, rsgGetHeight() - 10); 443 // Aplly a rotation to our mesh 479 // Aplly a rotation to our mesh 515 // Aplly a rotation to our mesh
|