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  /frameworks/native/services/surfaceflinger/
LayerDim.cpp 46 Mesh mesh(Mesh::TRIANGLE_FAN, 4, 2);
47 computeGeometry(hw, mesh);
50 engine.drawMesh(mesh);
  /frameworks/rs/
rsMesh.h 36 class Mesh : public ObjectBase {
58 Mesh(Context *);
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
60 ~Mesh();
64 static Mesh *createFromStream(Context *rsc, IStream *stream);
  /external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
EmitterMeshVertexShape.java 9 import com.jme3.scene.Mesh;
39 public EmitterMeshVertexShape(List<Mesh> meshes) {
48 public void setMeshes(List<Mesh> meshes) {
53 for (Mesh mesh : meshes) {
55 float[] vertexTable = BufferUtils.getFloatArray(mesh.getFloatBuffer(Type.Position));
56 float[] normalTable = BufferUtils.getFloatArray(mesh.getFloatBuffer(Type.Normal));
83 * This method fills the point with coordinates of randomly selected mesh vertex.
85 * the variable to store with coordinates of randomly selected mesh vertex
95 * This method fills the point with coordinates of randomly selected mesh vertex
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EmitterMeshFaceShape.java 5 import com.jme3.scene.Mesh;
28 public EmitterMeshFaceShape(List<Mesh> meshes) {
33 public void setMeshes(List<Mesh> meshes) {
36 for (Mesh mesh : meshes) {
37 Vector3f[] vertexTable = BufferUtils.getVector3Array(mesh.getFloatBuffer(Type.Position));
39 List<Vector3f> vertices = new ArrayList<Vector3f>(mesh.getTriangleCount() * 3);
40 List<Vector3f> normals = new ArrayList<Vector3f>(mesh.getTriangleCount());
41 for (int i = 0; i < mesh.getTriangleCount(); ++i) {
42 mesh.getTriangle(i, indices)
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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
MeshCollisionShape.java 43 import com.jme3.scene.Mesh;
48 * Basic mesh collision shape
62 * @param mesh the TriMesh to use
64 public MeshCollisionShape(Mesh mesh) {
65 createCollisionMesh(mesh, new Vector3f(1, 1, 1));
68 private void createCollisionMesh(Mesh mesh, Vector3f worldScale) {
70 bulletMesh = Converter.convert(mesh);
81 * creates a jme mesh from the collision shape, only needed for debuggin
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  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestTangentGen.java 42 import com.jme3.scene.Mesh;
43 import com.jme3.scene.Mesh.Mode;
77 Mesh strip = createTriangleStripMesh();
86 private void addMesh(String name, Mesh mesh, Vector3f translation) {
87 TangentBinormalGenerator.generate(mesh);
89 Geometry testGeom = new Geometry(name, mesh);
97 TangentBinormalGenerator.genTbnLines(mesh, 0.08f)
110 private Mesh createTriangleStripMesh() {
111 Mesh strip = new Mesh()
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  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
MeshTest.java 29 import android.renderscript.Mesh.Primitive;
45 private Mesh m10by10Mesh;
46 private Mesh m100by100Mesh;
47 private Mesh mWbyHMesh;
56 "Full screen mesh 10 by 10",
57 "Full screen mesh 100 by 100",
58 "Full screen mesh W / 4 by H / 4"
105 private Mesh getMbyNMesh(float width, float height, int wResolution, int hResolution) {
107 Mesh.TriangleMeshBuilder tmb = new Mesh.TriangleMeshBuilder(mRS
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ParticlesModifier.java 8 import com.jme3.scene.Mesh;
77 List<Mesh> meshes = new ArrayList<Mesh>();
80 Mesh mesh = ((Geometry) spatial).getMesh(); local
81 if (mesh != null) {
82 meshes.add(mesh);
  /frameworks/base/docs/html/sdk/api_diff/16/changes/
android.renderscript.Mesh.TriangleMeshBuilder.html 10 android.renderscript.Mesh.TriangleMeshBuilder
74 Class android.renderscript.<A HREF="../../../../reference/android/renderscript/Mesh.TriangleMeshBuilder.html" target="_top"><font size="+2"><code>Mesh.TriangleMeshBuilder</code></font></A>
86 <A NAME="android.renderscript.Mesh.TriangleMeshBuilder.ctor_changed(android.renderscript.RenderScript, int, int)"></A>
87 <nobr><A HREF="../../../../reference/android/renderscript/Mesh.TriangleMeshBuilder.html#Mesh.TriangleMeshBuilder(android.renderscript.RenderScript, int, int)" target="_top"><code>Mesh.TriangleMeshBuilder</code></A>(<code>RenderScript,</nobr> int<nobr>,</nobr> int<nobr><nobr></code>) </nobr>
105 <A NAME="android.renderscript.Mesh.TriangleMeshBuilder.addTriangle_changed(int, int, int)"></A>
106 <nobr><code>TriangleMeshBuilder</code>&nbsp;<A HREF="../../../../reference/android/renderscript/Mesh.TriangleMeshBuilder.html#addTriangle(int, int, int)" target="_top"><code>addTriangle</code></A>(<code>int,</nobr> int<nobr>,</nobr> int<nobr><nobr></code>) </nobr>
115 <A NAME="android.renderscript.Mesh.TriangleMeshBuilder.create_changed(boolean)"></A
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android.renderscript.Mesh.html 10 android.renderscript.Mesh
74 Class android.renderscript.<A HREF="../../../../reference/android/renderscript/Mesh.html" target="_top"><font size="+2"><code>Mesh</code></font></A>
87 <A NAME="android.renderscript.Mesh.getIndexSetAllocation_changed(int)"></A>
88 <nobr><code>Allocation</code>&nbsp;<A HREF="../../../../reference/android/renderscript/Mesh.html#getIndexSetAllocation(int)" target="_top"><code>getIndexSetAllocation</code></A>(<code>int</code>) </nobr>
97 <A NAME="android.renderscript.Mesh.getPrimitive_changed(int)"></A>
98 <nobr><code>Primitive</code>&nbsp;<A HREF="../../../../reference/android/renderscript/Mesh.html#getPrimitive(int)" target="_top"><code>getPrimitive</code></A>(<code>int</code>) </nobr>
107 <A NAME="android.renderscript.Mesh.getPrimitiveCount_changed()"></A>
108 <nobr><code>int</code>&nbsp;<A HREF="../../../../reference/android/renderscript/Mesh.html#getPrimitiveCount()" target="_top"><code>getPrimitiveCount</code></A>() </nobr>
117 <A NAME="android.renderscript.Mesh.getVertexAllocation_changed(int)"></A
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  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ragdoll/
RagdollUtils.java 15 import com.jme3.scene.Mesh;
58 private static Map<Integer, List<Float>> buildPointMapForMesh(Mesh mesh, Map<Integer, List<Float>> map) {
60 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
61 ByteBuffer boneIndices = (ByteBuffer) mesh.getBuffer(Type.BoneIndex).getData();
62 FloatBuffer boneWeight = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();
68 int vertexComponents = mesh.getVertexCount() * 3;
187 * @param mesh
193 private static List<Float> getPoints(Mesh mesh, int boneIndex, Vector3f initialScale, Vector3f offset, float weightThreshold)
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  /external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
BIHTree.java 49 import com.jme3.scene.Mesh;
50 import com.jme3.scene.Mesh.Mode;
52 import com.jme3.scene.mesh.IndexBuffer;
53 import com.jme3.scene.mesh.VirtualIndexBuffer;
54 import com.jme3.scene.mesh.WrappedIndexBuffer;
64 private Mesh mesh; field in class:BIHTree
107 public BIHTree(Mesh mesh, int maxTrisPerNode) {
108 this.mesh = mesh
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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/
DebugShapeFactory.java 39 import com.jme3.scene.Mesh;
112 public static Mesh getDebugMesh(CollisionShape shape) {
113 Mesh mesh = new Mesh(); local
114 mesh = new Mesh();
117 mesh.setBuffer(Type.Position, 3, callback.getVertices());
118 mesh.getFloatBuffer(Type.Position).clear();
119 return mesh;
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  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES11RenderEngine.cpp 24 #include "Mesh.h"
219 void GLES11RenderEngine::drawMesh(const Mesh& mesh) {
220 if (mesh.getTexCoordsSize()) {
222 glTexCoordPointer(mesh.getTexCoordsSize(),
224 mesh.getByteStride(),
225 mesh.getTexCoords());
228 glVertexPointer(mesh.getVertexSize(),
230 mesh.getByteStride(),
231 mesh.getPositions())
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  /packages/wallpapers/Galaxy4/src/com/android/galaxy4/
GalaxyRS.java 8 import android.renderscript.Mesh;
37 private Mesh mSpaceCloudsMesh;
38 private Mesh mBgStarsMesh;
39 private Mesh mStaticStarsMesh;
67 Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS);
69 smb.addIndexSetType(Mesh.Primitive.POINT);
73 Mesh.AllocationBuilder smb2 = new Mesh.AllocationBuilder(mRS);
75 smb2.addIndexSetType(Mesh.Primitive.POINT)
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  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
GeometryBatchFactory.java 7 import com.jme3.scene.Mesh.Mode;
12 import com.jme3.scene.mesh.IndexBuffer;
91 * the output mesh. Creates a new material using the TextureAtlas.
96 public static void mergeGeometries(Collection<Geometry> geometries, Mesh outMesh) {
177 Mesh inMesh = geom.getMesh();
227 public static void makeLods(Collection<Geometry> geometries, Mesh outMesh) {
302 Mesh mesh = new Mesh(); local
303 mergeGeometries(geomsForMat, mesh);
397 Mesh mesh = new Mesh(); local
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintShrinkWrap.java 11 import com.jme3.scene.Mesh;
49 //loading mesh points (blender ensures that the target is a mesh-object)
54 Mesh mesh = ((Geometry) spatial).getMesh(); local
55 FloatBuffer floatBuffer = mesh.getFloatBuffer(Type.Position);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
Converter.java 37 import com.jme3.scene.Mesh;
39 import com.jme3.scene.mesh.IndexBuffer;
46 * Objects, also some jme to jbullet mesh conversion.
226 public static IndexedMesh convert(Mesh mesh) {
228 jBulletIndexedMesh.triangleIndexBase = ByteBuffer.allocate(mesh.getTriangleCount() * 3 * 4);
229 jBulletIndexedMesh.vertexBase = ByteBuffer.allocate(mesh.getVertexCount() * 3 * 4);
231 IndexBuffer indices = mesh.getIndicesAsList();
233 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
236 int verticesLength = mesh.getVertexCount() * 3
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  /cts/suite/pts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.cpp 17 BlurMeshNode::BlurMeshNode(const Mesh* mesh, GLuint fboTexId, GLuint tmpTexId1, GLuint tmpTexId2,
19 MeshNode(mesh), mFboTexId(fboTexId), mTmpTexId1(tmpTexId1), mTmpTexId2(tmpTexId2),
  /frameworks/base/docs/html/reference/renderscript/
structrs__mesh.html 32 <p>Opaque handle to a RenderScript mesh object.
35 <div class="textblock"><p>Opaque handle to a RenderScript mesh object. </p>
36 <p>See: android.renderscript.Mesh </p>
  /frameworks/rs/driver/
rsdMesh.cpp 30 bool rsdMeshInit(const Context *rsc, const Mesh *m) {
41 void rsdMeshDraw(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len) {
53 void rsdMeshDestroy(const Context *rsc, const Mesh *m) {
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
RigidBodyControl.java 22 import com.jme3.scene.Mesh;
120 Mesh mesh = geom.getMesh(); local
121 if (mesh instanceof Sphere) {
122 collisionShape = new SphereCollisionShape(((Sphere) mesh).getRadius());
124 } else if (mesh instanceof Box) {
125 collisionShape = new BoxCollisionShape(new Vector3f(((Box) mesh).getXExtent(), ((Box) mesh).getYExtent(), ((Box) mesh).getZExtent()));
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/util/
CollisionShapeFactory.java 138 * This type of collision shape is mesh-accurate and meant for immovable "world objects".
140 * Objects with "mesh" type collision shape will not collide with each other.
157 * This type of collision shape is mesh-accurate and meant for immovable "world objects".
159 * Objects with "mesh" type collision shape will not collide with each other.<br/>
181 * If you want to have mesh-accurate dynamic shapes (CPU intense!!!) use GImpact shapes, its probably best to do so with a low-poly version of your model.
206 * This type of collision shape is mesh-accurate and meant for immovable "world objects".
208 * Objects with "mesh" type collision shape will not collide with each other.
211 Mesh mesh = geom.getMesh(); local
213 if (mesh != null)
239 Mesh mesh = geom.getMesh(); local
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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
VirtualIndexBuffer.java 1 package com.jme3.scene.mesh;
3 import com.jme3.scene.Mesh.Mode;
8 * based on a specific Mesh {@link Mode}.
9 * The generated indices are as if the mesh is in the given mode
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTextureArray.java 9 import com.jme3.scene.Mesh;
42 Mesh m = new Mesh();
72 Geometry geom = new Geometry("Mesh", m);

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