HomeSort by relevance Sort by last modified time
    Searched full:spill (Results 301 - 325 of 535) sorted by null

<<11121314151617181920>>

  /external/llvm/lib/CodeGen/
LocalStackSlotAllocation.cpp 181 // Then assign frame offsets to stack objects that are not used to spill
README.txt 168 not spill slots.
StackColoring.cpp 14 // NOTE: This pass is not StackSlotColoring, which optimizes spill slots.
20 // spill slots.
  /external/llvm/lib/Target/ARM/
ARMCallingConv.td 206 // Also save R7-R4 first to match the stack frame fixed spill areas.
  /external/llvm/lib/Target/PowerPC/
README_ALTIVEC.txt 4 registers, to generate better spill code.
PPCInstrInfo.cpp 558 // This function returns true if a CR spill is necessary and false otherwise.
638 "VRSAVE only needs spill/restore on Darwin");
749 "VRSAVE only needs spill/restore on Darwin");
    [all...]
  /external/llvm/test/CodeGen/SystemZ/
frame-02.ll 5 ; This function should require all FPRs, but no other spill slots.
frame-03.ll 7 ; This function should require all FPRs, but no other spill slots.
frame-07.ll 8 ; The frame is big enough to require two emergency spill slots at 160(%r15),
  /external/llvm/test/CodeGen/Thumb2/
large-call.ll 6 ; emergency spill slots at [sp, #4] or [sp, #8] without adjusting the stack
  /external/llvm/test/CodeGen/X86/
fold-pcmpeqd-0.ll 6 ; This testcase shouldn't need to spill the -1 value,
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm.h 121 GLuint spill_slot:16; /* if non-zero, spill immediately after calculation */
  /external/mesa3d/src/mesa/program/
register_allocate.c 557 * Only nodes with a spill cost set (cost != 0.0) will be considered
  /external/v8/src/ia32/
lithium-ia32.h     [all...]
  /external/valgrind/main/docs/internals/
3_3_BUGSTATUS.txt 337 vx1853 vx1854 33 n-i-bz regalloc: don't incorrectly omit spill stores
  /external/valgrind/main/exp-sgcheck/docs/
sg-manual.xml 83 possibly an un-accounted for area of the stack (eg, spill slot), so
  /packages/apps/VideoEditor/res/values-nb/
strings.xml 14 <string name="editor_play_exported_movie" msgid="4312100359380734615">"Spill av eksportert film"</string>
  /dalvik/vm/mterp/x86/
footer.S 280 SPILL(rIBASE)
509 movl %edx, TMP_SPILL1(%ebp) # spill self->interpStackEnd
    [all...]
  /art/compiler/dex/quick/
gen_common.cc     [all...]
  /art/runtime/arch/arm/
quick_entrypoints_arm.S 257 push {r0, r4, r5, r9, r11, lr} @ spill regs
287 pop {r0, r4, r5, r9, r11, lr} @ restore spill regs
    [all...]
  /art/compiler/dex/
mir_graph.h 297 * value is located (i.e. - physical register, frame, spill, etc.). For each SSA name (SReg)
vreg_analysis.cc 333 static const char* storage_name[] = {" Frame ", "PhysReg", " Spill "};
  /art/compiler/dex/quick/arm/
target_arm.cc 583 * machinery is in place, always spill lr.
  /art/compiler/dex/quick/mips/
mips_lir.h 68 * | spill region | {variable sized - will include lr if non-leaf.}
  /dalvik/vm/compiler/codegen/arm/Thumb/
Factory.cpp 583 * and base and dest are the same, spill some other register to

Completed in 1637 milliseconds

<<11121314151617181920>>