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  /dalvik/vm/compiler/codegen/mips/Mips32/
Factory.cpp 600 * and base and dest are the same, spill some other register to
  /dalvik/vm/native/
java_lang_reflect_Field.cpp 572 const s4* valuePtr = (s4*) &args[7]; /* 64-bit vars spill into args[8] */
  /external/chromium/chrome/browser/autocomplete/
autocomplete_popup_view_mac.mm 70 // actual border so that it can spill a glow into the toolbar or
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_vec4_emit.cpp 820 /* Debug of register spilling: Go spill everything. */
  /external/chromium_org/third_party/npapi/npspy/extern/nspr/md/
_solaris.h 507 ** always has room for the registers to spill to...
  /external/chromium_org/v8/src/
objects-debug.cc 1096 PrintF("\n JSObject Spill Statistics (#%d):\n", number_of_objects_);
    [all...]
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/
TGALoader.java 476 // start at data[offsetBytes]... spill into next byte as needed.
  /external/libogg/src/
framing.c     [all...]
  /external/llvm/include/llvm/CodeGen/
LiveInterval.h 429 /// span instructions. It doesn't pay to spill such an interval.
Passes.h 397 /// SpillPlacement analysis. Suggest optimal placement of spill code between
  /external/llvm/lib/CodeGen/AsmPrinter/
AsmPrinter.cpp 505 // We assume a single instruction only has a spill or reload, not
519 CommentOS << MMO->getSize() << "-byte Spill\n";
523 CommentOS << MMO->getSize() << "-byte Folded Spill\n";
526 // Check for spill-induced copies
    [all...]
  /external/llvm/lib/Target/AArch64/
AArch64FrameLowering.cpp 370 // callee-save register for this purpose or allocate an extra spill slot.
  /external/llvm/lib/Target/ARM/
ARMRegisterInfo.td 196 // know how to spill them. If we make our prologue/epilogue code smarter at
  /external/llvm/lib/Target/Hexagon/
HexagonNewValueJump.cpp 12 // allocation, but because we have a spill in between the feeder and new value
  /external/llvm/lib/Target/PowerPC/
PPCCTRLoops.cpp 399 // We don't want to spill/restore the counter register, and so we don't
  /external/llvm/lib/Target/X86/
README.txt 631 Leaf functions that require one 4-byte spill slot have a prolog like this:
759 This seems like a cross between remat and spill folding.
1052 Since we 'know' that this is a 'neg', we can actually "fold" the spill into
1212 enough to warrant the spill.
    [all...]
X86RegisterInfo.td 418 // values, though they really are f80 values. This will cause us to spill
  /external/llvm/test/CodeGen/Mips/
ra-allocatable.ll 96 ; CHECK: sw $ra, {{[0-9]+}}($sp) # 4-byte Folded Spill
  /external/llvm/test/CodeGen/X86/
2009-03-23-MultiUseSched.ll 3 ; RUN: not grep spill %t
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_emit.cpp 820 /* Debug of register spilling: Go spill everything. */
  /external/v8/src/
flag-definitions.h 542 "report heap spill statistics along with heap_stats "
objects-debug.cc 842 PrintF("\n JSObject Spill Statistics (#%d):\n", number_of_objects_);
  /external/valgrind/main/VEX/priv/
host_arm_defs.h 609 generate spill/reload of 128-bit registers since current register
  /external/valgrind/main/memcheck/tests/
wrap6.c 20 /* to spill is quite difficult, requiring v > 28 or so. */ \
  /prebuilts/gcc/darwin-x86/arm/arm-eabi-4.6/lib/gcc/arm-eabi/4.6.x-google/plugin/include/
cfgloop.h 648 /* The cost for register when we need to spill. */

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