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Searched
full:accelerated
(Results
126 - 150
of
399
) sorted by null
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/prebuilts/tools/darwin-x86/sdl/include/SDL/
SDL_video.h
176
Uint32 blit_hw :1; /**< Flag:
Accelerated
blits HW --> HW */
177
Uint32 blit_hw_CC :1; /**< Flag:
Accelerated
blits with Colorkey */
178
Uint32 blit_hw_A :1; /**< Flag:
Accelerated
blits with Alpha */
179
Uint32 blit_sw :1; /**< Flag:
Accelerated
blits SW --> HW */
180
Uint32 blit_sw_CC :1; /**< Flag:
Accelerated
blits with Colorkey */
181
Uint32 blit_sw_A :1; /**< Flag:
Accelerated
blits with Alpha */
182
Uint32 blit_fill :1; /**< Flag:
Accelerated
color fill */
223
Uint32 hw_overlay :1; /**< Flag: This overlay hardware
accelerated
? */
[
all
...]
/prebuilts/tools/linux-x86/sdl/include/SDL/
SDL_video.h
176
Uint32 blit_hw :1; /**< Flag:
Accelerated
blits HW --> HW */
177
Uint32 blit_hw_CC :1; /**< Flag:
Accelerated
blits with Colorkey */
178
Uint32 blit_hw_A :1; /**< Flag:
Accelerated
blits with Alpha */
179
Uint32 blit_sw :1; /**< Flag:
Accelerated
blits SW --> HW */
180
Uint32 blit_sw_CC :1; /**< Flag:
Accelerated
blits with Colorkey */
181
Uint32 blit_sw_A :1; /**< Flag:
Accelerated
blits with Alpha */
182
Uint32 blit_fill :1; /**< Flag:
Accelerated
color fill */
223
Uint32 hw_overlay :1; /**< Flag: This overlay hardware
accelerated
? */
[
all
...]
/prebuilts/tools/windows/sdl/include/SDL/
SDL_video.h
176
Uint32 blit_hw :1; /**< Flag:
Accelerated
blits HW --> HW */
177
Uint32 blit_hw_CC :1; /**< Flag:
Accelerated
blits with Colorkey */
178
Uint32 blit_hw_A :1; /**< Flag:
Accelerated
blits with Alpha */
179
Uint32 blit_sw :1; /**< Flag:
Accelerated
blits SW --> HW */
180
Uint32 blit_sw_CC :1; /**< Flag:
Accelerated
blits with Colorkey */
181
Uint32 blit_sw_A :1; /**< Flag:
Accelerated
blits with Alpha */
182
Uint32 blit_fill :1; /**< Flag:
Accelerated
color fill */
223
Uint32 hw_overlay :1; /**< Flag: This overlay hardware
accelerated
? */
[
all
...]
/external/ceres-solver/data/nist/
Nelson.dat
13
accelerated
tests, published in IEEE Transactions
/external/chromium/chrome/browser/resources/ntp4/
new_tab.css
135
GPU-
accelerated
translate3d */
/external/chromium_org/chrome/common/extensions/docs/examples/api/fontSettings/css/
overlay.css
24
/* TODO(flackr): Add perspective(500px) rotateX(5deg) when
accelerated
/external/chromium_org/content/browser/gpu/
gpu_data_manager_impl.h
139
// Is the GPU process using the
accelerated
surface to present, instead of
gpu_data_manager_impl_private.h
87
// Is the GPU process using the
accelerated
surface to present, instead of
/external/chromium_org/content/browser/renderer_host/
render_widget_host_view_browsertest.cc
260
return false; // Renderer did not turn on
accelerated
compositing.
263
// Using
accelerated
compositing, but a compositing surface might not be
303
// Return whether the renderer left
accelerated
compositing turned off.
436
// Test that we can copy twice from an
accelerated
composited page.
[
all
...]
/external/chromium_org/media/filters/
gpu_video_decoder.h
31
// GPU-
accelerated
video decoder implementation. Relies on
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/
ImageBuffer.h
66
Accelerated
MediaPlayer.h
166
// whether
accelerated
rendering is supported by the media engine for the current media.
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeon/
AMDILBase.td
66
"Debug mode is enabled, so disable hardware
accelerated
address spaces.">;
/external/chromium_org/third_party/skia/src/core/
SkBitmapProcState.h
109
not have an
accelerated
version can just leave that field as is. A valid
/external/chromium_org/ui/base/cocoa/
underlay_opengl_hosting_window.mm
106
// OpenGL-
accelerated
content works by punching holes in windows. Therefore
/external/chromium_org/ui/webui/resources/css/
overlay.css
24
/* TODO(flackr): Add perspective(500px) rotateX(5deg) when
accelerated
/external/mesa3d/src/gallium/drivers/radeon/
AMDILBase.td
66
"Debug mode is enabled, so disable hardware
accelerated
address spaces.">;
/external/qemu/distrib/sdl-1.2.15/docs/html/
sdloverlay.html
208
>This will be set to 1 if the overlay is hardware
accelerated
.</TD
/external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_SetAlpha.3
19
The\fBsurface\fR parameter specifies which surface whose alpha attributes you wish to adjust\&. \fBflags\fR is used to specify whether alpha blending should be used (\fBSDL_SRCALPHA\fP) and whether the surface should use RLE acceleration for blitting (\fBSDL_RLEACCEL\fP)\&. \fBflags\fR can be an OR\&'d combination of these two options, one of these options or 0\&. If \fBSDL_SRCALPHA\fP is not passed as a flag then all alpha information is ignored when blitting the surface\&. The \fBalpha\fR parameter is the per-surface alpha value; a surface need not have an alpha channel to use per-surface alpha and blitting can still be
accelerated
with \fBSDL_RLEACCEL\fP\&.
/external/qemu/distrib/sdl-1.2.15/src/video/maccommon/
SDL_macgl.c
98
if ( this->gl_config.
accelerated
> 0 ) {
/external/skia/src/core/
SkBitmapProcState.h
109
not have an
accelerated
version can just leave that field as is. A valid
/external/valgrind/main/helgrind/
hg_errors.h
78
Slow linear search
accelerated
in some special cases normal hash
/frameworks/av/include/media/
EffectsFactoryApi.h
100
// For future use especially with tunneled HW
accelerated
effects
/frameworks/base/core/java/android/view/
HardwareCanvas.java
25
* Hardware
accelerated
canvas.
/packages/apps/Browser/src/com/android/browser/
TabScrollView.java
207
// window. When hardware
accelerated
, we need to recreate their display list
Completed in 911 milliseconds
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