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  /external/libvorbis/doc/vorbisfile/
callbacks.html 26 href="ov_callbacks.html">ov_callbacks</a> structure and calling <a
98 it would be after calling <tt>fseek(file,SEEK_END,0)</tt>), the tell
  /external/libvpx/libvpx/vp8/encoder/x86/
ssim_opt.asm 59 ; ( calling app will initialize to 0 ) could easily fit everything in sse2
149 ; ( calling app will initialize to 0 ) could easily fit everything in sse2
  /external/libvpx/libvpx/vp9/encoder/x86/
vp9_ssim_opt.asm 59 ; ( calling app will initialize to 0 ) could easily fit everything in sse2
149 ; ( calling app will initialize to 0 ) could easily fit everything in sse2
  /external/llvm/include/llvm/ADT/
OwningPtr.h 49 /// calling this with any pointer (including a null pointer) deletes the
113 /// calling this with any pointer (including a null pointer) deletes the
  /external/llvm/include/llvm/ExecutionEngine/
SectionMemoryManager.h 35 /// in the JITed object. Permissions can be applied either by calling
36 /// MCJIT::finalizeObject or by calling SectionMemoryManager::finalizeMemory
  /external/llvm/include/llvm/Support/
ErrorHandling.h 69 /// Reports a serious error, calling any installed error handler. These
88 /// calling this function directly.
  /external/llvm/include/llvm/Target/
TargetCallingConv.h 1 //===-- llvm/Target/TargetCallingConv.h - Calling Convention ----*- C++ -*-===//
10 // This file defines types for working with calling-convention information.
  /external/llvm/lib/Target/ARM/
ARMCallingConv.h 1 //=== ARMCallingConv.h - ARM Custom Calling Convention Routines -*- C++ -*-===//
10 // This file contains the custom routines for the ARM Calling Convention that
  /external/llvm/test/Transforms/InstCombine/
call.ll 108 ; calling conv, but the implementation of test8a may actually end up using the
109 ; right calling conv.
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_intr.c 40 * These functions are also used for calling C functions provided by us from
138 * are too small, so a caller calling a function which might use intrinsics
  /external/mesa3d/src/gallium/include/pipe/
p_screen.h 148 * another process by first creating a pipe texture and then calling
172 * \param winsys_drawable_handle an opaque handle that the calling context
  /external/mesa3d/src/mapi/glapi/gen/
mesadef.py 50 print '; function calling convention. Microsoft\'s'
63 print '; the decorated names, even though the calling convention'
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_pixel_read.c 186 * flag after calling intel_prepare_render(). */
193 /* Update Mesa state before calling _mesa_readpixels().
  /external/mesa3d/src/mesa/drivers/windows/gdi/
mesa.def 8 ; function calling convention. Microsoft's
21 ; the decorated names, even though the calling convention
  /external/mesa3d/src/mesa/x86/
common_x86_asm.S 154 * before calling this function, otherwise this could kill the client
175 * SIGILL and SIGFPE should have been set before calling this function,
  /external/netperf/
nettest_unix.h 25 /* should be made dirty before calling recv? */
27 /* recv buffer before calling recv? */
  /external/open-vcdiff/src/
vcdiffengine.h 64 // The coder object must have been fully initialized (by calling its Init()
65 // method, if any) before calling this function.
  /external/openfst/src/include/fst/
dfs-visit.h 37 // aborted by first calling FinishState() on all currently grey states
38 // and then calling FinishVisit().
  /external/openssl/crypto/engine/
eng_init.c 89 * after and something else is calling "finish" at the same time -
91 * 2 to 0 without either calling finish(). */
  /external/protobuf/src/google/protobuf/
dynamic_message.h 101 // Calling this method twice with the same Descriptor returns the same
104 // by calling the prototype's New() method share some data with the
  /external/qemu/android/
async-socket-connector.h 30 * 1. The client creates an asynchronous connector instance by calling
33 * 2. The client then proceeds with calling async_socket_connector_connect that
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_OpenAudio.3 26 .IP "\fBdesired\fR->\fBcallback\fR" 10This should be set to a function that will be called when the audio device is ready for more data\&. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer\&. This function usually runs in a separate thread, and so you should protect data structures that it accesses by calling \fI\fBSDL_LockAudio\fP\fR and \fI\fBSDL_UnlockAudio\fP\fR in your code\&. The callback prototype is:
41 The audio device starts out playing \fBsilence\fR when it\&'s opened, and should be enabled for playing by calling \fI\fBSDL_PauseAudio\fP(\fB0\fR)\fR when you are ready for your audio \fBcallback\fR function to be called\&. Since the audio driver may modify the requested \fBsize\fR of the audio buffer, you should allocate any local mixing buffers after you open the audio device\&.
  /external/qemu/distrib/sdl-1.2.15/include/
begin_code.h 90 * By default SDL uses the C calling convention
102 # /* On other compilers on OS/2, we use the _System calling convention */
  /external/qemu/distrib/sdl-1.2.15/src/
SDL.c 220 printf("[SDL_Quit] : Enter! Calling QuitSubSystem()\n"); fflush(stdout);
288 printf("[SDL_Main_ExceptionHandler] : Calling SDL_CloseAudio()!\n");
  /external/skia/include/core/
SkSurface.h 73 * into this surface, or explicitly calling notifyContentChanged()) this
113 * efficiently be able to be drawn into this surface. Typical calling

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