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/external/libvorbis/doc/vorbisfile/ |
callbacks.html | 26 href="ov_callbacks.html">ov_callbacks</a> structure and calling <a 98 it would be after calling <tt>fseek(file,SEEK_END,0)</tt>), the tell
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/external/libvpx/libvpx/vp8/encoder/x86/ |
ssim_opt.asm | 59 ; ( calling app will initialize to 0 ) could easily fit everything in sse2 149 ; ( calling app will initialize to 0 ) could easily fit everything in sse2
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/external/libvpx/libvpx/vp9/encoder/x86/ |
vp9_ssim_opt.asm | 59 ; ( calling app will initialize to 0 ) could easily fit everything in sse2 149 ; ( calling app will initialize to 0 ) could easily fit everything in sse2
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/external/llvm/include/llvm/ADT/ |
OwningPtr.h | 49 /// calling this with any pointer (including a null pointer) deletes the 113 /// calling this with any pointer (including a null pointer) deletes the
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/external/llvm/include/llvm/ExecutionEngine/ |
SectionMemoryManager.h | 35 /// in the JITed object. Permissions can be applied either by calling 36 /// MCJIT::finalizeObject or by calling SectionMemoryManager::finalizeMemory
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/external/llvm/include/llvm/Support/ |
ErrorHandling.h | 69 /// Reports a serious error, calling any installed error handler. These 88 /// calling this function directly.
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/external/llvm/include/llvm/Target/ |
TargetCallingConv.h | 1 //===-- llvm/Target/TargetCallingConv.h - Calling Convention ----*- C++ -*-===// 10 // This file defines types for working with calling-convention information.
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/external/llvm/lib/Target/ARM/ |
ARMCallingConv.h | 1 //=== ARMCallingConv.h - ARM Custom Calling Convention Routines -*- C++ -*-===// 10 // This file contains the custom routines for the ARM Calling Convention that
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/external/llvm/test/Transforms/InstCombine/ |
call.ll | 108 ; calling conv, but the implementation of test8a may actually end up using the 109 ; right calling conv.
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_intr.c | 40 * These functions are also used for calling C functions provided by us from 138 * are too small, so a caller calling a function which might use intrinsics
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/external/mesa3d/src/gallium/include/pipe/ |
p_screen.h | 148 * another process by first creating a pipe texture and then calling 172 * \param winsys_drawable_handle an opaque handle that the calling context
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/external/mesa3d/src/mapi/glapi/gen/ |
mesadef.py | 50 print '; function calling convention. Microsoft\'s' 63 print '; the decorated names, even though the calling convention'
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_pixel_read.c | 186 * flag after calling intel_prepare_render(). */ 193 /* Update Mesa state before calling _mesa_readpixels().
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/external/mesa3d/src/mesa/drivers/windows/gdi/ |
mesa.def | 8 ; function calling convention. Microsoft's 21 ; the decorated names, even though the calling convention
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/external/mesa3d/src/mesa/x86/ |
common_x86_asm.S | 154 * before calling this function, otherwise this could kill the client 175 * SIGILL and SIGFPE should have been set before calling this function,
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/external/netperf/ |
nettest_unix.h | 25 /* should be made dirty before calling recv? */ 27 /* recv buffer before calling recv? */
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/external/open-vcdiff/src/ |
vcdiffengine.h | 64 // The coder object must have been fully initialized (by calling its Init() 65 // method, if any) before calling this function.
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/external/openfst/src/include/fst/ |
dfs-visit.h | 37 // aborted by first calling FinishState() on all currently grey states 38 // and then calling FinishVisit().
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/external/openssl/crypto/engine/ |
eng_init.c | 89 * after and something else is calling "finish" at the same time - 91 * 2 to 0 without either calling finish(). */
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/external/protobuf/src/google/protobuf/ |
dynamic_message.h | 101 // Calling this method twice with the same Descriptor returns the same 104 // by calling the prototype's New() method share some data with the
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/external/qemu/android/ |
async-socket-connector.h | 30 * 1. The client creates an asynchronous connector instance by calling 33 * 2. The client then proceeds with calling async_socket_connector_connect that
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/external/qemu/distrib/sdl-1.2.15/docs/man3/ |
SDL_OpenAudio.3 | 26 .IP "\fBdesired\fR->\fBcallback\fR" 10This should be set to a function that will be called when the audio device is ready for more data\&. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer\&. This function usually runs in a separate thread, and so you should protect data structures that it accesses by calling \fI\fBSDL_LockAudio\fP\fR and \fI\fBSDL_UnlockAudio\fP\fR in your code\&. The callback prototype is: 41 The audio device starts out playing \fBsilence\fR when it\&'s opened, and should be enabled for playing by calling \fI\fBSDL_PauseAudio\fP(\fB0\fR)\fR when you are ready for your audio \fBcallback\fR function to be called\&. Since the audio driver may modify the requested \fBsize\fR of the audio buffer, you should allocate any local mixing buffers after you open the audio device\&.
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/external/qemu/distrib/sdl-1.2.15/include/ |
begin_code.h | 90 * By default SDL uses the C calling convention 102 # /* On other compilers on OS/2, we use the _System calling convention */
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/external/qemu/distrib/sdl-1.2.15/src/ |
SDL.c | 220 printf("[SDL_Quit] : Enter! Calling QuitSubSystem()\n"); fflush(stdout); 288 printf("[SDL_Main_ExceptionHandler] : Calling SDL_CloseAudio()!\n");
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/external/skia/include/core/ |
SkSurface.h | 73 * into this surface, or explicitly calling notifyContentChanged()) this 113 * efficiently be able to be drawn into this surface. Typical calling
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