/external/valgrind/main/docs/internals/ |
module-structure.txt | 3 set of well-defined modules. Much of the difficulty in maintaining
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/external/replicaisland/src/com/replica/replicaisland/ |
Game.java | 62 public void bootstrap(Context context, int viewWidth, int viewHeight, int gameWidth, int gameHeight, int difficulty) { 79 params.difficulty = difficulty;
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PlayerComponent.java | 580 return sDifficultyArray[sSystemRegistry.contextParameters.difficulty];
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/development/samples/devbytes/animation/ToonGame/res/layout/ |
player_setup_layout.xml | 47 android:text="Difficulty?"
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/external/ceres-solver/data/nist/ |
Bennett5.dat | 28 Higher Level of Difficulty
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ENSO.dat | 28 Average Level of Difficulty
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Gauss1.dat | 28 Lower Level of Difficulty
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Gauss2.dat | 28 Lower Level of Difficulty
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Gauss3.dat | 28 Average Level of Difficulty
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Kirby2.dat | 28 Average Level of Difficulty
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Nelson.dat | 28 Average Level of Difficulty
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Chwirut1.dat | 28 Lower Level of Difficulty
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Hahn1.dat | 28 Average Level of Difficulty
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/external/ceres-solver/examples/ |
nist.cc | 43 // The problems are divided into three levels of difficulty, Easy, 529 std::cout << "Lower Difficulty\n"; 540 std::cout << "\nMedium Difficulty\n"; 554 std::cout << "\nHigher Difficulty\n";
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/external/chromium_org/third_party/mesa/src/docs/ |
dispatch.html | 166 <p>Many platforms has difficulty properly optimizing the tail-call in the 168 to have even more difficulty optimizing these routines. All of the dispatch
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/external/mesa3d/docs/ |
dispatch.html | 166 <p>Many platforms has difficulty properly optimizing the tail-call in the 168 to have even more difficulty optimizing these routines. All of the dispatch
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/external/ceres-solver/include/ceres/ |
dynamic_autodiff_cost_function.h | 104 // The difficulty with Jets, as implemented in Ceres, is that they were
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/external/chromium_org/base/debug/ |
debugger_posix.cc | 214 // difficulty continuing in a debugger once we stop from SIG triggered by native
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/external/jsilver/src/com/google/streamhtmlparser/util/ |
JavascriptTokenBuffer.java | 35 * cases and have more difficulty determining whether we are
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/development/samples/devbytes/animation/ToonGame/src/com/example/android/toongame/ |
PlayerSetupActivity.java | 48 * different setup screens where they choose a name, choose a difficulty rating, and
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/external/chromium/chrome/browser/extensions/ |
crx_installer.h | 50 // This is pretty lame, but given the difficulty of connecting a particular
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/external/valgrind/main/docs/xml/ |
quick-start-guide.xml | 154 common cause of difficulty with Memcheck.</para>
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/external/chromium/chrome/browser/ |
shell_integration_linux.cc | 242 // We delegate the difficulty of setting the default browser in Linux desktop
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/external/valgrind/main/coregrind/ |
m_libcsignal.c | 290 toK->sa_tramp = NULL; /* the cause of all the difficulty */
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m_stacks.c | 302 only remaining difficulty is knowing exactly when a stack switch is
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