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  /external/valgrind/main/docs/internals/
module-structure.txt 3 set of well-defined modules. Much of the difficulty in maintaining
  /external/replicaisland/src/com/replica/replicaisland/
Game.java 62 public void bootstrap(Context context, int viewWidth, int viewHeight, int gameWidth, int gameHeight, int difficulty) {
79 params.difficulty = difficulty;
PlayerComponent.java 580 return sDifficultyArray[sSystemRegistry.contextParameters.difficulty];
  /development/samples/devbytes/animation/ToonGame/res/layout/
player_setup_layout.xml 47 android:text="Difficulty?"
  /external/ceres-solver/data/nist/
Bennett5.dat 28 Higher Level of Difficulty
ENSO.dat 28 Average Level of Difficulty
Gauss1.dat 28 Lower Level of Difficulty
Gauss2.dat 28 Lower Level of Difficulty
Gauss3.dat 28 Average Level of Difficulty
Kirby2.dat 28 Average Level of Difficulty
Nelson.dat 28 Average Level of Difficulty
Chwirut1.dat 28 Lower Level of Difficulty
Hahn1.dat 28 Average Level of Difficulty
  /external/ceres-solver/examples/
nist.cc 43 // The problems are divided into three levels of difficulty, Easy,
529 std::cout << "Lower Difficulty\n";
540 std::cout << "\nMedium Difficulty\n";
554 std::cout << "\nHigher Difficulty\n";
  /external/chromium_org/third_party/mesa/src/docs/
dispatch.html 166 <p>Many platforms has difficulty properly optimizing the tail-call in the
168 to have even more difficulty optimizing these routines. All of the dispatch
  /external/mesa3d/docs/
dispatch.html 166 <p>Many platforms has difficulty properly optimizing the tail-call in the
168 to have even more difficulty optimizing these routines. All of the dispatch
  /external/ceres-solver/include/ceres/
dynamic_autodiff_cost_function.h 104 // The difficulty with Jets, as implemented in Ceres, is that they were
  /external/chromium_org/base/debug/
debugger_posix.cc 214 // difficulty continuing in a debugger once we stop from SIG triggered by native
  /external/jsilver/src/com/google/streamhtmlparser/util/
JavascriptTokenBuffer.java 35 * cases and have more difficulty determining whether we are
  /development/samples/devbytes/animation/ToonGame/src/com/example/android/toongame/
PlayerSetupActivity.java 48 * different setup screens where they choose a name, choose a difficulty rating, and
  /external/chromium/chrome/browser/extensions/
crx_installer.h 50 // This is pretty lame, but given the difficulty of connecting a particular
  /external/valgrind/main/docs/xml/
quick-start-guide.xml 154 common cause of difficulty with Memcheck.</para>
  /external/chromium/chrome/browser/
shell_integration_linux.cc 242 // We delegate the difficulty of setting the default browser in Linux desktop
  /external/valgrind/main/coregrind/
m_libcsignal.c 290 toK->sa_tramp = NULL; /* the cause of all the difficulty */
m_stacks.c 302 only remaining difficulty is knowing exactly when a stack switch is

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