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  /external/mesa3d/src/mesa/main/
light.c 117 if (TEST_EQ_4V(light->Diffuse, params))
120 COPY_4V( light->Diffuse, params );
350 COPY_4V( params, ctx->Light.Light[l].Diffuse );
403 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[0]);
404 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[1]);
405 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[2]);
406 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[3]);
671 /* update material diffuse values */
674 SCALE_3V( light->_MatDiffuse[0], light->Diffuse,
681 SCALE_3V( light->_MatDiffuse[1], light->Diffuse,
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderContext.java 244 * Diffuse color (GL1 only)
246 public ColorRGBA diffuse; field in class:RenderContext
315 ambient = diffuse = specular = color = null;
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
TODO 27 We could also use diffuse/specular and pack two sets of 2D coords in a single
  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNode.java 49 // mat.setColor("Diffuse", ColorRGBA.Blue);
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
TextureAtlas.java 144 Texture diffuse = getMaterialTexture(geometry, "DiffuseMap"); local
147 if (diffuse == null) {
148 diffuse = getMaterialTexture(geometry, "ColorMap");
151 if (diffuse != null && diffuse.getKey() != null) {
152 String keyName = diffuse.getKey().toString();
153 if (!addTexture(diffuse, "DiffuseMap")) {
157 addTexture(diffuse, "NormalMap", keyName);
262 throw new IllegalStateException(mapName + " " + name + " does not fit " + rootMapName + " tile size. Make sure all textures (diffuse, normal, specular) for one model are the same size.");
  /external/mesa3d/src/gallium/drivers/i915/
TODO 27 We could also use diffuse/specular and pack two sets of 2D coords in a single
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
d3d11spikysphere.hlsl 183 float3 diffuse = float3(0.6, 0.6, 0.4);
189 r.xyz += saturate(dot(light, normalize(input.worldnormal))) * diffuse;
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestBloom.java 80 mat.setColor("Diffuse", ColorRGBA.Yellow.mult(0.2f));
90 matSoil.setColor("Diffuse", ColorRGBA.Black);
TestCrossHatch.java 80 mat.setColor("Diffuse", ColorRGBA.Yellow.mult(0.2f));
90 matSoil.setColor("Diffuse", ColorRGBA.Black);
TestPosterization.java 80 mat.setColor("Diffuse", ColorRGBA.Yellow.mult(0.2f));
90 matSoil.setColor("Diffuse", ColorRGBA.Black);
TestTransparentCartoonEdge.java 92 m.setColor("Diffuse", ColorRGBA.White);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
d3d11spikysphere.hlsl 183 float3 diffuse = float3(0.6, 0.6, 0.4);
189 r.xyz += saturate(dot(light, normalize(input.worldnormal))) * diffuse;
  /external/chromium_org/third_party/mesa/src/src/glsl/
builtin_types.h 116 { glsl_type::vec4_type, "diffuse" },
123 { glsl_type::vec4_type, "diffuse" },
146 { glsl_type::vec4_type, "diffuse" },
builtin_variables.cpp 150 {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
158 {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
165 {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
196 {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
202 {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
    [all...]
  /external/mesa3d/src/glsl/
builtin_types.h 116 { glsl_type::vec4_type, "diffuse" },
123 { glsl_type::vec4_type, "diffuse" },
146 { glsl_type::vec4_type, "diffuse" },
builtin_variables.cpp 150 {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
158 {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
165 {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
196 {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
202 {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/svgadump/
svga_dump.c 400 _debug_printf("\t\t.material.diffuse[0] = %f\n", (*cmd).material.diffuse[0]);
401 _debug_printf("\t\t.material.diffuse[1] = %f\n", (*cmd).material.diffuse[1]);
402 _debug_printf("\t\t.material.diffuse[2] = %f\n", (*cmd).material.diffuse[2]);
403 _debug_printf("\t\t.material.diffuse[3] = %f\n", (*cmd).material.diffuse[3]);
448 _debug_printf("\t\t.data.diffuse[0] = %f\n", (*cmd).data.diffuse[0])
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestLightNode.java 71 mat.setColor("Diffuse", ColorRGBA.White);
TestLightRadius.java 70 mat.setColor("Diffuse", ColorRGBA.White);
TestSimpleLighting.java 78 mat.setColor("Diffuse", ColorRGBA.Gray);
  /external/mesa3d/src/gallium/drivers/svga/svgadump/
svga_dump.c 400 _debug_printf("\t\t.material.diffuse[0] = %f\n", (*cmd).material.diffuse[0]);
401 _debug_printf("\t\t.material.diffuse[1] = %f\n", (*cmd).material.diffuse[1]);
402 _debug_printf("\t\t.material.diffuse[2] = %f\n", (*cmd).material.diffuse[2]);
403 _debug_printf("\t\t.material.diffuse[3] = %f\n", (*cmd).material.diffuse[3]);
448 _debug_printf("\t\t.data.diffuse[0] = %f\n", (*cmd).data.diffuse[0])
    [all...]
  /external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/program/
program_parse.tab.h 68 DIFFUSE = 286,
176 #define DIFFUSE 286
  /external/jmonkeyengine/engine/src/test/jme3test/animation/
TestCameraMotionPath.java 127 mat.setColor("Diffuse", ColorRGBA.DarkGray);
132 matSoil.setColor("Diffuse", ColorRGBA.Gray);
TestMotionPath.java 120 mat.setColor("Diffuse", ColorRGBA.DarkGray);
125 matSoil.setColor("Diffuse", ColorRGBA.Black);
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_lighttmp.h 162 /* Which side gets the diffuse & specular terms? */
181 /* diffuse term */
361 /* diffuse term */

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