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  /external/chromium_org/gpu/command_buffer/tests/
gl_depth_texture_unittest.cc 107 // create an fbo
108 GLuint fbo = 0; local
109 glGenFramebuffers(1, &fbo);
110 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
159 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
177 // Render to the fbo.
gl_test_utils.h 48 // Uses ReadPixels to save an area of the current FBO/Backbuffer.
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES20RenderEngine.cpp 231 group.fbo = name;
245 GLuint fbo = 0; local
247 fbo = mGroupStack.top().fbo;
249 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
279 // free our fbo and texture
280 glDeleteFramebuffers(1, &group.fbo);
  /packages/apps/Camera/jni/
mosaic_renderer_jni.cpp 51 // Off-screen preview FBO width (large enough to store the entire
52 // preview mosaic). FBO is frame buffer object.
54 // Off-screen preview FBO height (large enough to store the entire
67 // Shader to copy input SurfaceTexture into and RGBA FBO. The two shaders
80 // Shader to translate the flip-flop FBO - gBuffer[1-current] -> gBuffer[current]
82 // Shader to add warped current frame to the flip-flop FBO - gBuffer[current]
87 // Shader to warp and render the preview FBO to the screen
90 // Index of the gBuffer FBO gWarper1 is going to write into
121 // Whether the view that we will render preview FBO onto is in landscape or portrait
134 // preview FBO across the screen (viewfinder panning)
    [all...]
mosaic_renderer_jni.h 4 // The Preview FBO dimensions are determined from the high-res
  /packages/apps/Camera2/jni/
mosaic_renderer_jni.cpp 51 // Off-screen preview FBO width (large enough to store the entire
52 // preview mosaic). FBO is frame buffer object.
54 // Off-screen preview FBO height (large enough to store the entire
67 // Shader to copy input SurfaceTexture into and RGBA FBO. The two shaders
80 // Shader to translate the flip-flop FBO - gBuffer[1-current] -> gBuffer[current]
82 // Shader to add warped current frame to the flip-flop FBO - gBuffer[current]
87 // Shader to warp and render the preview FBO to the screen
90 // Index of the gBuffer FBO gWarper1 is going to write into
121 // Whether the view that we will render preview FBO onto is in landscape or portrait
134 // preview FBO across the screen (viewfinder panning)
    [all...]
mosaic_renderer_jni.h 4 // The Preview FBO dimensions are determined from the high-res
  /external/chromium_org/content/test/data/gpu/
mem_webgl.html 46 var fbo = gl.createFramebuffer();
48 fbos.push(fbo);
58 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
  /cts/suite/pts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp 41 // Create a fbo
116 mTextureIds.add(GLUtils::genTexture(mWidth, mHeight, 0)); // fbo
154 // To render the mesh to the FBO
180 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); // Use FBO
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_tex_format.c 49 /* Unsupported format. We may hit this when people ask for FBO-incomplete
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
fbobject.h 37 * Is the given FBO a user-created FBO?
47 * Is the given FBO a window system FBO (like an X window)?
  /external/chromium_org/third_party/skia/include/gpu/
GrRenderTarget.h 61 * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL)
68 * (In GL a separate FBO ID is used for the MSAA and resolved buffers)
69 * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL)
124 // a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
  /external/chromium_org/third_party/skia/include/gpu/gl/
GrGLConfig_chrome.h 20 // ANGLE can go faster if the entire fbo is read rather than a subrect
  /external/chromium_org/ui/gl/
gl_surface_cgl.h 31 // FBO at the user level as the drawable of the associated context.
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex_format.c 49 /* Unsupported format. We may hit this when people ask for FBO-incomplete
  /external/mesa3d/src/mesa/main/
fbobject.h 37 * Is the given FBO a user-created FBO?
47 * Is the given FBO a window system FBO (like an X window)?
  /external/skia/include/gpu/
GrRenderTarget.h 61 * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL)
68 * (In GL a separate FBO ID is used for the MSAA and resolved buffers)
69 * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL)
124 // a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
  /external/skia/include/gpu/gl/
GrGLConfig_chrome.h 20 // ANGLE can go faster if the entire fbo is read rather than a subrect
  /frameworks/base/libs/hwui/
Snapshot.h 66 * backed by an FBO. This flag only makes sense when the
76 * an FBO layer.
152 * Target FBO used for rendering. Set to 0 when rendering directly
155 GLuint fbo; member in class:android::uirenderer::Snapshot
  /packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp 51 // Off-screen preview FBO width (large enough to store the entire
54 // Off-screen preview FBO height (large enough to store the entire
67 // Shader to copy input SurfaceTexture into and RGBA FBO. The two shaders
80 // Shader to translate the flip-flop FBO - gBuffer[1-current] -> gBuffer[current]
82 // Shader to add warped current frame to the flip-flop FBO - gBuffer[current]
87 // Shader to warp and render the preview FBO to the screen
90 // Index of the gBuffer FBO gWarper1 is going to write into
121 // Whether the view that we will render preview FBO onto is in landscape or portrait
134 // preview FBO across the screen (viewfinder panning).
139 // preview mosaic in the preview FBO
    [all...]
mosaic_renderer_jni.h 4 // The Preview FBO dimensions are determined from the high-res
  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.h 45 bool bind_fbo(); // binds a fbo which have this texture as render target
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_viewport.c 39 * - window pos/size or FBO size
57 /* Drawing to an FBO where Y=0=BOTTOM, like OpenGL - don't invert */
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestFBOPassthrough.java 104 //do FBO rendering
107 rm.setCamera(cam, false); // FBO uses current camera
  /external/mesa3d/src/mesa/state_tracker/
st_atom_viewport.c 39 * - window pos/size or FBO size
57 /* Drawing to an FBO where Y=0=BOTTOM, like OpenGL - don't invert */

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