| /external/chromium_org/gpu/command_buffer/tests/ |
| gl_depth_texture_unittest.cc | 107 // create an fbo 108 GLuint fbo = 0; local 109 glGenFramebuffers(1, &fbo); 110 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 159 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 177 // Render to the fbo.
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| gl_test_utils.h | 48 // Uses ReadPixels to save an area of the current FBO/Backbuffer.
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| /frameworks/native/services/surfaceflinger/RenderEngine/ |
| GLES20RenderEngine.cpp | 231 group.fbo = name; 245 GLuint fbo = 0; local 247 fbo = mGroupStack.top().fbo; 249 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 279 // free our fbo and texture 280 glDeleteFramebuffers(1, &group.fbo);
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| /packages/apps/Camera/jni/ |
| mosaic_renderer_jni.cpp | 51 // Off-screen preview FBO width (large enough to store the entire 52 // preview mosaic). FBO is frame buffer object. 54 // Off-screen preview FBO height (large enough to store the entire 67 // Shader to copy input SurfaceTexture into and RGBA FBO. The two shaders 80 // Shader to translate the flip-flop FBO - gBuffer[1-current] -> gBuffer[current] 82 // Shader to add warped current frame to the flip-flop FBO - gBuffer[current] 87 // Shader to warp and render the preview FBO to the screen 90 // Index of the gBuffer FBO gWarper1 is going to write into 121 // Whether the view that we will render preview FBO onto is in landscape or portrait 134 // preview FBO across the screen (viewfinder panning) [all...] |
| mosaic_renderer_jni.h | 4 // The Preview FBO dimensions are determined from the high-res
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| /packages/apps/Camera2/jni/ |
| mosaic_renderer_jni.cpp | 51 // Off-screen preview FBO width (large enough to store the entire 52 // preview mosaic). FBO is frame buffer object. 54 // Off-screen preview FBO height (large enough to store the entire 67 // Shader to copy input SurfaceTexture into and RGBA FBO. The two shaders 80 // Shader to translate the flip-flop FBO - gBuffer[1-current] -> gBuffer[current] 82 // Shader to add warped current frame to the flip-flop FBO - gBuffer[current] 87 // Shader to warp and render the preview FBO to the screen 90 // Index of the gBuffer FBO gWarper1 is going to write into 121 // Whether the view that we will render preview FBO onto is in landscape or portrait 134 // preview FBO across the screen (viewfinder panning) [all...] |
| mosaic_renderer_jni.h | 4 // The Preview FBO dimensions are determined from the high-res
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| /external/chromium_org/content/test/data/gpu/ |
| mem_webgl.html | 46 var fbo = gl.createFramebuffer(); 48 fbos.push(fbo); 58 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
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| /cts/suite/pts/deviceTests/opengl/jni/reference/scene/glowing/ |
| GlowingScene.cpp | 41 // Create a fbo 116 mTextureIds.add(GLUtils::genTexture(mWidth, mHeight, 0)); // fbo 154 // To render the mesh to the FBO 180 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); // Use FBO
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| /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/ |
| intel_tex_format.c | 49 /* Unsupported format. We may hit this when people ask for FBO-incomplete
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| /external/chromium_org/third_party/mesa/src/src/mesa/main/ |
| fbobject.h | 37 * Is the given FBO a user-created FBO? 47 * Is the given FBO a window system FBO (like an X window)?
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| /external/chromium_org/third_party/skia/include/gpu/ |
| GrRenderTarget.h | 61 * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL) 68 * (In GL a separate FBO ID is used for the MSAA and resolved buffers) 69 * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL) 124 // a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
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| /external/chromium_org/third_party/skia/include/gpu/gl/ |
| GrGLConfig_chrome.h | 20 // ANGLE can go faster if the entire fbo is read rather than a subrect
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| /external/chromium_org/ui/gl/ |
| gl_surface_cgl.h | 31 // FBO at the user level as the drawable of the associated context.
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| /external/mesa3d/src/mesa/drivers/dri/intel/ |
| intel_tex_format.c | 49 /* Unsupported format. We may hit this when people ask for FBO-incomplete
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| /external/mesa3d/src/mesa/main/ |
| fbobject.h | 37 * Is the given FBO a user-created FBO? 47 * Is the given FBO a window system FBO (like an X window)?
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| /external/skia/include/gpu/ |
| GrRenderTarget.h | 61 * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL) 68 * (In GL a separate FBO ID is used for the MSAA and resolved buffers) 69 * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL) 124 // a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
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| /external/skia/include/gpu/gl/ |
| GrGLConfig_chrome.h | 20 // ANGLE can go faster if the entire fbo is read rather than a subrect
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| /frameworks/base/libs/hwui/ |
| Snapshot.h | 66 * backed by an FBO. This flag only makes sense when the 76 * an FBO layer. 152 * Target FBO used for rendering. Set to 0 when rendering directly 155 GLuint fbo; member in class:android::uirenderer::Snapshot
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| /packages/apps/LegacyCamera/jni/ |
| mosaic_renderer_jni.cpp | 51 // Off-screen preview FBO width (large enough to store the entire 54 // Off-screen preview FBO height (large enough to store the entire 67 // Shader to copy input SurfaceTexture into and RGBA FBO. The two shaders 80 // Shader to translate the flip-flop FBO - gBuffer[1-current] -> gBuffer[current] 82 // Shader to add warped current frame to the flip-flop FBO - gBuffer[current] 87 // Shader to warp and render the preview FBO to the screen 90 // Index of the gBuffer FBO gWarper1 is going to write into 121 // Whether the view that we will render preview FBO onto is in landscape or portrait 134 // preview FBO across the screen (viewfinder panning). 139 // preview mosaic in the preview FBO [all...] |
| mosaic_renderer_jni.h | 4 // The Preview FBO dimensions are determined from the high-res
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| /sdk/emulator/opengl/host/libs/libOpenglRender/ |
| ColorBuffer.h | 45 bool bind_fbo(); // binds a fbo which have this texture as render target
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| /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
| st_atom_viewport.c | 39 * - window pos/size or FBO size 57 /* Drawing to an FBO where Y=0=BOTTOM, like OpenGL - don't invert */
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| /external/jmonkeyengine/engine/src/test/jme3test/post/ |
| TestFBOPassthrough.java | 104 //do FBO rendering 107 rm.setCamera(cam, false); // FBO uses current camera
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| /external/mesa3d/src/mesa/state_tracker/ |
| st_atom_viewport.c | 39 * - window pos/size or FBO size 57 /* Drawing to an FBO where Y=0=BOTTOM, like OpenGL - don't invert */
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