| /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
| Renderer.cpp | 144 // Set this renderer to use the specified FBO and 145 // set the viewport size to be the width and height of this FBO.
|
| /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/ |
| Renderer.cpp | 144 // Set this renderer to use the specified FBO and 145 // set the viewport size to be the width and height of this FBO.
|
| /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
| Renderer.cpp | 144 // Set this renderer to use the specified FBO and 145 // set the viewport size to be the width and height of this FBO.
|
| /external/chromium_org/gpu/command_buffer/tests/ |
| gl_texture_mailbox_unittests.cc | 25 GLuint fbo; local 26 glGenFramebuffers(1, &fbo); 27 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 48 glDeleteFramebuffers(1, &fbo);
|
| /cts/suite/pts/deviceTests/opengl/jni/graphics/ |
| Renderer.cpp | 157 // Create fbo program. 237 // Switch to FBO and re-attach. 276 // Render FBO to display.
|
| /external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
| WebGLDrawBuffers.cpp | 115 Platform3DObject fbo = context->createFramebuffer(); 116 context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, fbo); 171 context->deleteFramebuffer(fbo);
|
| /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
| nouveau_util.h | 136 /* Window system FBO: Flip the Y coordinate. */ 151 /* Window system FBO: Flip the Y coordinate. */ 168 /* Window system FBO: Flip the Y coordinate. */
|
| /external/mesa3d/src/mesa/drivers/dri/nouveau/ |
| nouveau_util.h | 136 /* Window system FBO: Flip the Y coordinate. */ 151 /* Window system FBO: Flip the Y coordinate. */ 168 /* Window system FBO: Flip the Y coordinate. */
|
| /frameworks/base/libs/hwui/ |
| Snapshot.cpp | 30 Snapshot::Snapshot(): flags(0), previous(NULL), layer(NULL), fbo(0), 44 flags(0), previous(s), layer(s->layer), fbo(s->fbo),
|
| /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
| RenderTarget.java | 104 // NOTE: We do not need to lookup any previous bindings of this texture to an FBO, as 106 int fbo = GLToolbox.generateFbo(); local 107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbo); 115 return new RenderTarget(mDisplay, mContext, surface(), fbo, false, false); 348 private RenderTarget(EGLDisplay display, EGLContext context, EGLSurface surface, int fbo, 354 mFbo = fbo;
|
| /external/chromium_org/third_party/skia/include/gpu/gl/ |
| GrGLConfig.h | 89 * GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT: We will normally check the FBO status 90 * every time we bind a texture or renderbuffer to an FBO. However, in some 93 * stencil formats as attachments. If the FBO is complete we will assume
|
| /external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
| Caps.java | 178 * Supports floating point FBO color buffers (Format.RGB16F) 198 * Supports Format.RGB111110F for FBO color buffers 203 * Supports Format.RGB9E5 for FBO color buffers
|
| /external/skia/include/gpu/gl/ |
| GrGLConfig.h | 89 * GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT: We will normally check the FBO status 90 * every time we bind a texture or renderbuffer to an FBO. However, in some 93 * stencil formats as attachments. If the FBO is complete we will assume
|
| /sdk/emulator/opengl/host/libs/libOpenglRender/ |
| ColorBuffer.cpp | 212 // bind FBO object which has this colorbuffer as render target 230 // unbind the fbo 302 // fbo already exist - just bind
|
| /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
| radeon_texture.h | 69 GLenum type, GLboolean fbo);
|
| /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
| st_cb_viewport.c | 45 /* FBO cannot be casted. See st_new_framebuffer */
|
| /external/chromium_org/third_party/skia/src/gpu/gl/ |
| GrGLRenderTarget.cpp | 57 // FBO 0 can't also be a texture, right?
|
| SkGLContextHelper.cpp | 81 // in binding a packed format an FBO. However, we can't rely on packed
|
| /external/mesa3d/src/mesa/drivers/dri/radeon/ |
| radeon_texture.h | 69 GLenum type, GLboolean fbo);
|
| /external/mesa3d/src/mesa/state_tracker/ |
| st_cb_viewport.c | 45 /* FBO cannot be casted. See st_new_framebuffer */
|
| /external/skia/src/gpu/gl/ |
| GrGLRenderTarget.cpp | 57 // FBO 0 can't also be a texture, right?
|
| SkGLContextHelper.cpp | 81 // in binding a packed format an FBO. However, we can't rely on packed
|
| /frameworks/base/core/java/android/view/ |
| GLES20RenderLayer.java | 26 * {@link Canvas} that can be used to render into an FBO using OpenGL.
|
| /frameworks/base/include/private/hwui/ |
| DrawGlInfo.h | 38 // Input: is the render target an FBO
|
| /frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
| GLFrame.java | 140 throw new RuntimeException("Could not allocate FBO backed GL frame!"); 320 + getTextureId() + ", FBO ID " + getFboId(); 334 // Detach texture from FBO in case user manipulates it. 342 // Reattach texture to FBO when using frame again. This may reallocate the texture
|