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  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 144 // Set this renderer to use the specified FBO and
145 // set the viewport size to be the width and height of this FBO.
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 144 // Set this renderer to use the specified FBO and
145 // set the viewport size to be the width and height of this FBO.
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 144 // Set this renderer to use the specified FBO and
145 // set the viewport size to be the width and height of this FBO.
  /external/chromium_org/gpu/command_buffer/tests/
gl_texture_mailbox_unittests.cc 25 GLuint fbo; local
26 glGenFramebuffers(1, &fbo);
27 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
48 glDeleteFramebuffers(1, &fbo);
  /cts/suite/pts/deviceTests/opengl/jni/graphics/
Renderer.cpp 157 // Create fbo program.
237 // Switch to FBO and re-attach.
276 // Render FBO to display.
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLDrawBuffers.cpp 115 Platform3DObject fbo = context->createFramebuffer();
116 context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, fbo);
171 context->deleteFramebuffer(fbo);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nouveau_util.h 136 /* Window system FBO: Flip the Y coordinate. */
151 /* Window system FBO: Flip the Y coordinate. */
168 /* Window system FBO: Flip the Y coordinate. */
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_util.h 136 /* Window system FBO: Flip the Y coordinate. */
151 /* Window system FBO: Flip the Y coordinate. */
168 /* Window system FBO: Flip the Y coordinate. */
  /frameworks/base/libs/hwui/
Snapshot.cpp 30 Snapshot::Snapshot(): flags(0), previous(NULL), layer(NULL), fbo(0),
44 flags(0), previous(s), layer(s->layer), fbo(s->fbo),
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
RenderTarget.java 104 // NOTE: We do not need to lookup any previous bindings of this texture to an FBO, as
106 int fbo = GLToolbox.generateFbo(); local
107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbo);
115 return new RenderTarget(mDisplay, mContext, surface(), fbo, false, false);
348 private RenderTarget(EGLDisplay display, EGLContext context, EGLSurface surface, int fbo,
354 mFbo = fbo;
  /external/chromium_org/third_party/skia/include/gpu/gl/
GrGLConfig.h 89 * GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT: We will normally check the FBO status
90 * every time we bind a texture or renderbuffer to an FBO. However, in some
93 * stencil formats as attachments. If the FBO is complete we will assume
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Caps.java 178 * Supports floating point FBO color buffers (Format.RGB16F)
198 * Supports Format.RGB111110F for FBO color buffers
203 * Supports Format.RGB9E5 for FBO color buffers
  /external/skia/include/gpu/gl/
GrGLConfig.h 89 * GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT: We will normally check the FBO status
90 * every time we bind a texture or renderbuffer to an FBO. However, in some
93 * stencil formats as attachments. If the FBO is complete we will assume
  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.cpp 212 // bind FBO object which has this colorbuffer as render target
230 // unbind the fbo
302 // fbo already exist - just bind
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_texture.h 69 GLenum type, GLboolean fbo);
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_cb_viewport.c 45 /* FBO cannot be casted. See st_new_framebuffer */
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLRenderTarget.cpp 57 // FBO 0 can't also be a texture, right?
SkGLContextHelper.cpp 81 // in binding a packed format an FBO. However, we can't rely on packed
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_texture.h 69 GLenum type, GLboolean fbo);
  /external/mesa3d/src/mesa/state_tracker/
st_cb_viewport.c 45 /* FBO cannot be casted. See st_new_framebuffer */
  /external/skia/src/gpu/gl/
GrGLRenderTarget.cpp 57 // FBO 0 can't also be a texture, right?
SkGLContextHelper.cpp 81 // in binding a packed format an FBO. However, we can't rely on packed
  /frameworks/base/core/java/android/view/
GLES20RenderLayer.java 26 * {@link Canvas} that can be used to render into an FBO using OpenGL.
  /frameworks/base/include/private/hwui/
DrawGlInfo.h 38 // Input: is the render target an FBO
  /frameworks/base/media/mca/filterfw/java/android/filterfw/core/
GLFrame.java 140 throw new RuntimeException("Could not allocate FBO backed GL frame!");
320 + getTextureId() + ", FBO ID " + getFboId();
334 // Detach texture from FBO in case user manipulates it.
342 // Reattach texture to FBO when using frame again. This may reallocate the texture

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