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  /external/kernel-headers/original/linux/
tty.h 39 * This is the flip buffer used for the tty driver. The buffer is
  /external/libvpx/libvpx/examples/includes/geshi/geshi/
lscript.php 177 'fixedflex', 'flip', 'fontclear', 'fontcount', 'fontindex', 'fontload',
  /external/llvm/lib/CodeGen/
TargetRegisterInfo.cpp 147 Allocatable &= Reserved.flip();
  /external/llvm/lib/Target/Hexagon/
HexagonPeephole.cpp 256 // Change the 1st operand and, flip the opcode.
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_rss.c 154 * Otherwise need to flip.
  /external/mesa3d/src/gallium/state_trackers/vega/
api_images.c 450 /* Do a row at a time to flip image data vertically */
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_copy_propagation.cpp 146 * we also need to flip the predicate.
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_common_context.h 100 GLuint pf_pending; /**< sequence number of pending flip */
  /external/mesa3d/src/mesa/drivers/x11/
xmesaP.h 169 GLint bottom; /* used for FLIP macro, equals height - 1 */
  /external/opencv/otherlibs/highgui/
highgui.h 156 /* utility function: convert one image to another with optional vertical flip */
  /external/qemu/distrib/sdl-1.2.15/docs/html/
sdlsetvideomode.html 266 > will flip the
  /external/qemu/distrib/sdl-1.2.15/test/
testpalette.c 116 sdlerr("locking flip images");
  /external/skia/src/gpu/gl/
GrGpuGL_program.cpp 217 // and perform a y-flip if required.
  /external/srtp/crypto/replay/
rdbx.c 308 /* delta is in window, so flip bit in bitmask */
  /frameworks/base/core/java/com/android/internal/util/
FastXmlSerializer.java 231 mBytes.flip();
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosrc/
CameraSource.java 85 // These default source coordinates perform the necessary flip
  /hardware/qcom/display/msm8960/liboverlay/
overlayMdp.cpp 122 //Clients in Android dont factor in 90 rotation while deciding the flip.
  /hardware/qcom/display/msm8x26/liboverlay/
overlayMdp.cpp 122 //Clients in Android dont factor in 90 rotation while deciding the flip.
  /libcore/luni/src/main/java/java/io/
OutputStreamWriter.java 166 bytes.flip();
  /libcore/luni/src/test/java/libcore/java/nio/channels/
OldSocketChannelTest.java 248 writeContent.flip();
  /packages/apps/Camera/src/com/android/camera/
CameraScreenNail.java 411 // Flip preview texture vertically. OpenGL uses bottom left point
  /packages/apps/Settings/src/com/android/settings/
IccLockSettings.java 335 // Flip it back and pop up pin dialog
  /external/chromium_org/cc/output/
gl_renderer.cc 703 // buffer. The transform we are copying with has a vertical flip, as well as
705 // not flip the contents in the shader to maintain orientation.
804 // transform we are copying with has a vertical flip, so flip the contents
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  /external/chromium_org/chrome/browser/ui/cocoa/
browser_window_cocoa.mm 194 // Flip coordinates based on the primary screen.
314 // Flip coordinates based on the primary screen.
  /external/chromium_org/chrome/browser/ui/gtk/bubble/
bubble_gtk.cc 93 // These don't flip.
100 // These do flip.

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