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| /external/kernel-headers/original/linux/ |
| tty.h | 39 * This is the flip buffer used for the tty driver. The buffer is
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| /external/libvpx/libvpx/examples/includes/geshi/geshi/ |
| lscript.php | 177 'fixedflex', 'flip', 'fontclear', 'fontcount', 'fontindex', 'fontload',
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| /external/llvm/lib/CodeGen/ |
| TargetRegisterInfo.cpp | 147 Allocatable &= Reserved.flip();
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| /external/llvm/lib/Target/Hexagon/ |
| HexagonPeephole.cpp | 256 // Change the 1st operand and, flip the opcode.
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| /external/mesa3d/src/gallium/drivers/svga/ |
| svga_state_rss.c | 154 * Otherwise need to flip.
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| /external/mesa3d/src/gallium/state_trackers/vega/ |
| api_images.c | 450 /* Do a row at a time to flip image data vertically */
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| /external/mesa3d/src/mesa/drivers/dri/i965/ |
| brw_vec4_copy_propagation.cpp | 146 * we also need to flip the predicate.
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| /external/mesa3d/src/mesa/drivers/dri/radeon/ |
| radeon_common_context.h | 100 GLuint pf_pending; /**< sequence number of pending flip */
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| /external/mesa3d/src/mesa/drivers/x11/ |
| xmesaP.h | 169 GLint bottom; /* used for FLIP macro, equals height - 1 */
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| /external/opencv/otherlibs/highgui/ |
| highgui.h | 156 /* utility function: convert one image to another with optional vertical flip */
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| /external/qemu/distrib/sdl-1.2.15/docs/html/ |
| sdlsetvideomode.html | 266 > will flip the
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| /external/qemu/distrib/sdl-1.2.15/test/ |
| testpalette.c | 116 sdlerr("locking flip images");
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| /external/skia/src/gpu/gl/ |
| GrGpuGL_program.cpp | 217 // and perform a y-flip if required.
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| /external/srtp/crypto/replay/ |
| rdbx.c | 308 /* delta is in window, so flip bit in bitmask */
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| /frameworks/base/core/java/com/android/internal/util/ |
| FastXmlSerializer.java | 231 mBytes.flip();
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| /frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosrc/ |
| CameraSource.java | 85 // These default source coordinates perform the necessary flip
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| /hardware/qcom/display/msm8960/liboverlay/ |
| overlayMdp.cpp | 122 //Clients in Android dont factor in 90 rotation while deciding the flip.
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| /hardware/qcom/display/msm8x26/liboverlay/ |
| overlayMdp.cpp | 122 //Clients in Android dont factor in 90 rotation while deciding the flip.
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| /libcore/luni/src/main/java/java/io/ |
| OutputStreamWriter.java | 166 bytes.flip();
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| /libcore/luni/src/test/java/libcore/java/nio/channels/ |
| OldSocketChannelTest.java | 248 writeContent.flip();
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| /packages/apps/Camera/src/com/android/camera/ |
| CameraScreenNail.java | 411 // Flip preview texture vertically. OpenGL uses bottom left point
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| /packages/apps/Settings/src/com/android/settings/ |
| IccLockSettings.java | 335 // Flip it back and pop up pin dialog
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| /external/chromium_org/cc/output/ |
| gl_renderer.cc | 703 // buffer. The transform we are copying with has a vertical flip, as well as 705 // not flip the contents in the shader to maintain orientation. 804 // transform we are copying with has a vertical flip, so flip the contents [all...] |
| /external/chromium_org/chrome/browser/ui/cocoa/ |
| browser_window_cocoa.mm | 194 // Flip coordinates based on the primary screen. 314 // Flip coordinates based on the primary screen.
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| /external/chromium_org/chrome/browser/ui/gtk/bubble/ |
| bubble_gtk.cc | 93 // These don't flip. 100 // These do flip.
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