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(Results
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/external/jsilver/src/org/clearsilver/jni/
JNI.java
83
// Library already loaded?
Great
- nothing to do.
/external/libvorbis/lib/
analysis.c
69
/* there was no
great
place to put this.... */
/external/mesa3d/docs/
helpwanted.html
39
It would be
great
if someone would set up an automated system for grabbing
/external/proguard/docs/
acknowledgements.html
58
And finally, I'm a
great
fan of the <a
/external/qemu/distrib/sdl-1.2.15/
CREDITS
86
* Everybody at Loki Software, Inc. for their
great
contributions!
/external/qemu/distrib/sdl-1.2.15/docs/html/
guidepreface.html
111
>The SDL library is designed to make it easy to write games that run on Linux, *BSD, MacOS, Win32 and BeOS using the various native high-performance media interfaces, (for video, audio, etc) and presenting a single source-code level API to your application. SDL is a fairly low level API, but using it, completely portable applications can be written with a
great
deal of flexibility.</P
/external/qemu/distrib/sdl-1.2.15/docs/
index.html
15
portable applications can be written with a
great
deal of flexibility.
/external/valgrind/main/memcheck/tests/
pointer-trace.c
77
VALGRIND_MAKE_MEM_DEFINED(map, 256*1024); /*
great
big fat lie */
/frameworks/base/docs/html/distribute/googleplay/strategies/
app-quality.jd
40
One way to reach users and help them address their concerns is to set up your own support and discussion destination(s). There are some
great
support tools out there that can put you in touch with your users directly, from forums such as <a href="http://groups.google.com">Google Groups</a> to comprehensive customer support products and destinations. Once you get set up with such a tool, make sure to fill in the support link in your Google Play product details page — users do click through to these.</p>
74
A
great
way to improve UI performance is to minimize the complexity of your layouts. If you open up <a href="{@docRoot}tools/help/hierarchy-viewer.html">hierarchyviewer</a> and see that your layouts are more than 5 levels deep, it may be time to simplify your layout. Consider refactoring those deeply nested LinearLayouts into RelativeLayout. The impact of View objects is cumulative — each one costs about 1 to 2 KB of memory, so large view hierarchies can be a recipe for disaster, causing frequent VM garbage collection passes which block the main (UI) thread. You can learn more in <a href="http://www.youtube.com/watch?v=wDBM6wVEO70">World of ListView</a>, another session at Google I/O.</p>
99
There's no substitute for a real user interface designer — ideally one who's well-versed in mobile and Android, and ideally handy with both interaction and visual design. One popular venue to post openings for designers is <a href="http://jobs.smashingmagazine.com">jobs.smashingmagazine.com</a>, and leveraging social networks can also surface
great
talent.</p>
113
A
great
way to deliver a delightful user experience is to integrate tightly with the operating system. Features like <a href="{@docRoot}guide/topics/appwidgets/index.html">Home screen widgets</a>, <a href="{@docRoot}design/patterns/notifications.html">rich notifications</a>, <a href="{@docRoot}guide/topics/search/index.html">global search integration</a>, and {@link android.widget.QuickContactBadge Quick Contacts} are fairly low-hanging fruit in this regard. </p>
/frameworks/base/docs/html/guide/topics/resources/
index.jd
3
page.landing.intro=It takes more than just code to build a
great
app. Resources are the additional files and static content that your code uses, such as bitmaps, layout definitions, user interface strings, animation instructions, and more.
/ndk/tests/device/issue42891-boost-1_52/jni/boost/boost/
timer.hpp
42
// this varies a
great
deal from platform to platform.
/packages/apps/Email/emailcommon/src/com/android/emailcommon/service/
PolicyServiceProxy.java
61
// This is not a
great
situation, but it's better to act like the policy isn't enforced
/prebuilts/ndk/4/platforms/android-3/arch-arm/usr/include/
malloc.h
71
overwriting other allocated objects. This is not a particularly
great
/prebuilts/ndk/4/platforms/android-4/arch-arm/usr/include/
malloc.h
71
overwriting other allocated objects. This is not a particularly
great
/prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/
malloc.h
71
overwriting other allocated objects. This is not a particularly
great
/prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/
malloc.h
71
overwriting other allocated objects. This is not a particularly
great
/prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/
malloc.h
71
overwriting other allocated objects. This is not a particularly
great
/prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/
malloc.h
71
overwriting other allocated objects. This is not a particularly
great
/prebuilts/ndk/5/platforms/android-3/arch-arm/usr/include/
malloc.h
71
overwriting other allocated objects. This is not a particularly
great
/prebuilts/ndk/6/platforms/android-3/arch-arm/usr/include/
malloc.h
71
overwriting other allocated objects. This is not a particularly
great
/prebuilts/ndk/6/platforms/android-3/arch-x86/usr/include/
malloc.h
71
overwriting other allocated objects. This is not a particularly
great
/prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/
malloc.h
71
overwriting other allocated objects. This is not a particularly
great
/prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/
malloc.h
71
overwriting other allocated objects. This is not a particularly
great
/prebuilts/ndk/7/platforms/android-3/arch-arm/usr/include/
malloc.h
71
overwriting other allocated objects. This is not a particularly
great
/prebuilts/ndk/7/platforms/android-3/arch-x86/usr/include/
malloc.h
71
overwriting other allocated objects. This is not a particularly
great
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