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  /external/jsilver/src/org/clearsilver/jni/
JNI.java 83 // Library already loaded? Great - nothing to do.
  /external/libvorbis/lib/
analysis.c 69 /* there was no great place to put this.... */
  /external/mesa3d/docs/
helpwanted.html 39 It would be great if someone would set up an automated system for grabbing
  /external/proguard/docs/
acknowledgements.html 58 And finally, I'm a great fan of the <a
  /external/qemu/distrib/sdl-1.2.15/
CREDITS 86 * Everybody at Loki Software, Inc. for their great contributions!
  /external/qemu/distrib/sdl-1.2.15/docs/html/
guidepreface.html 111 >The SDL library is designed to make it easy to write games that run on Linux, *BSD, MacOS, Win32 and BeOS using the various native high-performance media interfaces, (for video, audio, etc) and presenting a single source-code level API to your application. SDL is a fairly low level API, but using it, completely portable applications can be written with a great deal of flexibility.</P
  /external/qemu/distrib/sdl-1.2.15/docs/
index.html 15 portable applications can be written with a great deal of flexibility.
  /external/valgrind/main/memcheck/tests/
pointer-trace.c 77 VALGRIND_MAKE_MEM_DEFINED(map, 256*1024); /* great big fat lie */
  /frameworks/base/docs/html/distribute/googleplay/strategies/
app-quality.jd 40 One way to reach users and help them address their concerns is to set up your own support and discussion destination(s). There are some great support tools out there that can put you in touch with your users directly, from forums such as <a href="http://groups.google.com">Google Groups</a> to comprehensive customer support products and destinations. Once you get set up with such a tool, make sure to fill in the support link in your Google Play product details page &mdash; users do click through to these.</p>
74 A great way to improve UI performance is to minimize the complexity of your layouts. If you open up <a href="{@docRoot}tools/help/hierarchy-viewer.html">hierarchyviewer</a> and see that your layouts are more than 5 levels deep, it may be time to simplify your layout. Consider refactoring those deeply nested LinearLayouts into RelativeLayout. The impact of View objects is cumulative &mdash; each one costs about 1 to 2 KB of memory, so large view hierarchies can be a recipe for disaster, causing frequent VM garbage collection passes which block the main (UI) thread. You can learn more in <a href="http://www.youtube.com/watch?v=wDBM6wVEO70">World of ListView</a>, another session at Google I/O.</p>
99 There's no substitute for a real user interface designer&nbsp;&mdash;&nbsp;ideally one who's well-versed in mobile and Android, and ideally handy with both interaction and visual design. One popular venue to post openings for designers is <a href="http://jobs.smashingmagazine.com">jobs.smashingmagazine.com</a>, and leveraging social networks can also surface great talent.</p>
113 A great way to deliver a delightful user experience is to integrate tightly with the operating system. Features like <a href="{@docRoot}guide/topics/appwidgets/index.html">Home screen widgets</a>, <a href="{@docRoot}design/patterns/notifications.html">rich notifications</a>, <a href="{@docRoot}guide/topics/search/index.html">global search integration</a>, and {@link android.widget.QuickContactBadge Quick Contacts} are fairly low-hanging fruit in this regard. </p>
  /frameworks/base/docs/html/guide/topics/resources/
index.jd 3 page.landing.intro=It takes more than just code to build a great app. Resources are the additional files and static content that your code uses, such as bitmaps, layout definitions, user interface strings, animation instructions, and more.
  /ndk/tests/device/issue42891-boost-1_52/jni/boost/boost/
timer.hpp 42 // this varies a great deal from platform to platform.
  /packages/apps/Email/emailcommon/src/com/android/emailcommon/service/
PolicyServiceProxy.java 61 // This is not a great situation, but it's better to act like the policy isn't enforced
  /prebuilts/ndk/4/platforms/android-3/arch-arm/usr/include/
malloc.h 71 overwriting other allocated objects. This is not a particularly great
  /prebuilts/ndk/4/platforms/android-4/arch-arm/usr/include/
malloc.h 71 overwriting other allocated objects. This is not a particularly great
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/
malloc.h 71 overwriting other allocated objects. This is not a particularly great
  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/
malloc.h 71 overwriting other allocated objects. This is not a particularly great
  /prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/
malloc.h 71 overwriting other allocated objects. This is not a particularly great
  /prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/
malloc.h 71 overwriting other allocated objects. This is not a particularly great
  /prebuilts/ndk/5/platforms/android-3/arch-arm/usr/include/
malloc.h 71 overwriting other allocated objects. This is not a particularly great
  /prebuilts/ndk/6/platforms/android-3/arch-arm/usr/include/
malloc.h 71 overwriting other allocated objects. This is not a particularly great
  /prebuilts/ndk/6/platforms/android-3/arch-x86/usr/include/
malloc.h 71 overwriting other allocated objects. This is not a particularly great
  /prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/
malloc.h 71 overwriting other allocated objects. This is not a particularly great
  /prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/
malloc.h 71 overwriting other allocated objects. This is not a particularly great
  /prebuilts/ndk/7/platforms/android-3/arch-arm/usr/include/
malloc.h 71 overwriting other allocated objects. This is not a particularly great
  /prebuilts/ndk/7/platforms/android-3/arch-x86/usr/include/
malloc.h 71 overwriting other allocated objects. This is not a particularly great

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