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  /external/protobuf/src/google/protobuf/
message_lite.h 226 // modified, which would be too hard and expensive. (E.g. if a deeply-nested
  /external/qemu/android/
async-socket.h 35 * Since it's hard to control lifespan of an object in asynchronous environment,
  /external/qemu/distrib/sdl-1.2.15/src/video/Xext/extensions/
xf86vmstr.h 46 * major version 1 == uses parameter-to-wire functions hard-coded in xvidtune
  /external/qemu/distrib/sdl-1.2.15/src/video/symbian/EKA2/
SDL_epocevents.cpp 483 ENonCharacterKeyBase + 0x0081]; // !!hard coded
  /external/regex-re2/re2/
prog.cc 178 // but a few are hard to avoid.
  /external/replicaisland/res/values/
kyle.xml 15 Tell you what, grease ball. You stay out of my way and I might not send your shiny green posterior into outer orbit. My name?s Kyle, and I am the best of the best. One false move and I?ll hit you so hard your code will run in reverse.
  /external/skia/src/core/
SkBitmapHeap.h 92 * not a hard limit as it can grow larger if the number of bitmaps in the heap with active
  /external/srec/tools/grxmlcompile/
sub_grph.h 366 int opStack[100000]; // TODO: remove hard coded number
  /external/valgrind/main/
Makefile.all.am 122 # automake, but this does not really matter and seems hard to avoid.
  /external/webrtc/src/modules/audio_processing/utility/
delay_estimator.c 267 // The "hard" threshold can't be lower than 17 (in Q9).
  /frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
post_proc.h 44 #define KThH 4 /*threshold for hard filtering */
  /frameworks/base/docs/html/design/patterns/
pure-android.jd 96 app, or view the content of a weblink in a browser. Don't use hard-coded, explicit links to
  /frameworks/base/docs/html/google/play-services/
setup.jd 102 Because it is hard to anticipate the state of each device, you must <em>always</em> check for a
  /frameworks/base/docs/html/training/notify-user/
navigation.jd 62 information that would be hard to display in the notification itself.
  /frameworks/base/services/java/com/android/server/location/
LocationFudger.java 277 * make both approaches very hard.
  /frameworks/compile/slang/
slang_backend.cpp 137 Options.FloatABIType = llvm::FloatABI::Hard;
  /libcore/luni/src/test/java/libcore/java/io/
FileTest.java 123 // TODO: how do we test these without hard-coding assumptions about where our temporary
  /ndk/docs/text/
CPLUSPLUS-SUPPORT.text 221 Which is not recommended, since this hard-codes the path in your code.
  /ndk/sources/host-tools/make-3.81/tests/
NEWS 158 suggesting this, as well as discovering the hard way that the old
  /ndk/sources/host-tools/sed-4.2.1/m4/
threadlib.m4 135 [Define if the pthread_in_use() detection is hard.])
  /packages/experimental/DreamTheater/src/com/android/dreamtheater/
BouncyDroid.java 163 b.setBackgroundColor(0); // very hard to see! :)
  /packages/providers/ContactsProvider/src/com/android/providers/contacts/
PhotoStore.java 37 * Photo storage system that stores the files directly onto the hard disk
  /packages/providers/ContactsProvider/tests/src/com/android/providers/contacts/
GlobalSearchSupportTest.java 329 * TODO(tomo): Replace with actual expected value? This might be hard
  /packages/services/Telephony/src/com/android/phone/
RejectWithTextMessageManager.java 98 // otherwise it's hard to be sure that anything actually
  /prebuilts/gcc/darwin-x86/arm/arm-eabi-4.6/lib/gcc/arm-eabi/4.6.x-google/include/
stddef.h 297 /* Why is this file so hard to maintain properly? In contrast to

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