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  /cts/suite/audio_quality/
Android.mk 22 CTS_AUDIO_INSTALL_DIR := $(HOST_OUT)/cts-audio-quality/android-cts-audio-quality
23 CTS_AUDIO_QUALITY_ZIP := $(HOST_OUT)/cts-audio-quality/android-cts-audio-quality.zip
39 zip -rq $(notdir $@) android-cts-audio-quality -x android-cts-audio-quality/reports/\*
  /external/speex/include/speex/
speex_resampler.h 9 - Good *perceptual* quality (and not best SNR)
118 * @param quality Resampling quality between 0 and 10, where 0 has poor quality
119 * and 10 has very high quality.
126 int quality,
137 * @param quality Resampling quality between 0 and 10, where 0 has poor quality
138 * and 10 has very high quality
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  /packages/apps/Gallery2/gallerycommon/src/com/android/gallery3d/jpegstream/
JPEGOutputStream.java 37 public JPEGOutputStream(OutputStream out, int width, int height, int quality,
40 setConfig(width, height, quality, format);
43 public boolean setConfig(int width, int height, int quality, int format) {
44 // Clamp quality to range (0, 100]
45 quality = Math.max(Math.min(quality, 100), 1);
63 mQuality = quality;
135 native private int setup(OutputStream out, int width, int height, int format, int quality);
  /external/chromium_org/third_party/skia/src/animator/
SkSnapshot.h 24 SkScalar quality; member in class:SkSnapshot
SkSnapshot.cpp 21 SK_MEMBER(quality, Float),
32 quality = 100 * SK_Scalar1;
65 SkScalarFloor(quality));
  /external/proguard/docs/
quality.html 7 <title>ProGuard Quality</title>
11 <h2>Quality</h2>
13 In order to get a feel for the quality of the <b>ProGuard</b> code, it is run
24 <center><a href="http://proguard.sourceforge.net/quality/"
  /external/skia/src/animator/
SkSnapshot.h 24 SkScalar quality; member in class:SkSnapshot
SkSnapshot.cpp 21 SK_MEMBER(quality, Float),
32 quality = 100 * SK_Scalar1;
65 SkScalarFloor(quality));
  /prebuilts/tools/common/cglib/
PREBUILT.txt 6 Description: A powerful, high performance and quality Code Generation Library, It is used to extend JAVA classes and implements interfaces at runtime.
  /external/chromium_org/skia/ext/
image_operations.h 19 // Quality Methods
21 // Those enumeration values express a desired quality/speed tradeoff.
27 // Good quality resizing. Fastest resizing with acceptable visual quality.
29 // where slower platforms may want to trade image quality for large
38 // in the common case may still use a higher-quality software-based
44 // Medium quality resizing. Close to high quality resizing (better
45 // than linear interpolation) with potentially some quality being
54 // High quality resizing. The algorithm is picked to favor image quality
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  /external/chromium_org/third_party/skia/src/effects/
SkBlurMask.h 27 enum Quality {
37 SkScalar radius, Style style, Quality quality,
  /external/skia/src/effects/
SkBlurMask.h 27 enum Quality {
37 SkScalar radius, Style style, Quality quality,
  /external/chromium_org/chrome/browser/resources/file_manager/js/image_editor/
image_encoder.js 47 * @param {number} quality Encoding quality (defaults to 1).
50 ImageEncoder.encodeMetadata = function(metadata, canvas, quality) {
53 encoder.setThumbnailData(ImageEncoder.createThumbnail(canvas), quality || 1);
62 * @param {number} quality (0..1], Encoding quality, defaults to 0.9.
65 ImageEncoder.getBlob = function(canvas, metadataEncoder, quality) {
70 // keeps others about the same size, but does not visibly lower the quality.
71 quality = quality || 0.9
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  /external/libyuv/files/include/libyuv/
scale.h 24 kFilterBilinear = 1, // Faster than box, but lower quality scaling down.
25 kFilterBox = 2 // Highest quality.
39 // used. This produces basic (blocky) quality at the fastest speed.
41 // quality image, at the expense of speed.
43 // quality image, at further expense of speed.
  /external/chromium/third_party/libjingle/source/talk/base/
network.h 43 // Keeps track of the available network interfaces over time so that quality
51 // a given network, so that quality is tracked appropriately.
58 // Reads and writes the state of the quality database in a string format.
80 // It also includes the ability to track and estimate quality.
111 // Re-computes the estimate of near-future quality based on the information
115 // Returns the current estimate of the near-future quality of connections
117 double quality() { return quality_; } function in class:talk_base::Network
139 void AddDataPoint(uint32 time, double quality);
142 // quality information into a permanent store.
150 // provide data about the quality of the network at any given moment
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  /external/chromium_org/third_party/icu/source/i18n/
csr2022.cpp 30 * @return match quality, in the range of 0-100.
39 int32_t quality; local
84 // Initial quality is based on relative proportion of recongized vs.
86 // All good: quality = 100;
87 // half or less good: quality = 0;
89 quality = (100*hits - 100*misses) / (hits + misses);
91 // Back off quality if there were too few escape sequences seen.
95 quality -= (5-(hits+shifts))*10;
98 if (quality < 0) {
99 quality = 0
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  /external/icu4c/i18n/
csr2022.cpp 31 * @return match quality, in the range of 0-100.
40 int32_t quality; local
85 // Initial quality is based on relative proportion of recongized vs.
87 // All good: quality = 100;
88 // half or less good: quality = 0;
90 quality = (100*hits - 100*misses) / (hits + misses);
92 // Back off quality if there were too few escape sequences seen.
96 quality -= (5-(hits+shifts))*10;
99 if (quality < 0) {
100 quality = 0
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  /frameworks/av/services/audioflinger/
test-resample.cpp 70 fprintf(stderr," -q resampler quality\n");
71 fprintf(stderr," dq : default quality\n");
72 fprintf(stderr," lq : low quality\n");
73 fprintf(stderr," mq : medium quality\n");
74 fprintf(stderr," hq : high quality\n");
75 fprintf(stderr," vhq : very high quality\n");
89 AudioResampler::src_quality quality = AudioResampler::DEFAULT_QUALITY; local
105 quality = AudioResampler::DEFAULT_QUALITY;
107 quality = AudioResampler::LOW_QUALITY;
109 quality = AudioResampler::MED_QUALITY
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  /device/asus/flo/
media_profiles.xml 25 <!ATTLIST EncoderProfile quality (high|low) #REQUIRED>
41 <!ATTLIST ImageEncoding quality (90|80|70|60|50|40) #REQUIRED>
92 <EncoderProfile quality="qvga" fileFormat="3gp" duration="60">
104 <EncoderProfile quality="cif" fileFormat="mp4" duration="30">
116 <EncoderProfile quality="480p" fileFormat="mp4" duration="30">
128 <EncoderProfile quality="720p" fileFormat="mp4" duration="30">
140 <EncoderProfile quality="1080p" fileFormat="mp4" duration="30">
152 <EncoderProfile quality="timelapseqcif" fileFormat="mp4" duration="30">
165 <EncoderProfile quality="timelapsecif" fileFormat="mp4" duration="30">
178 <EncoderProfile quality="timelapse480p" fileFormat="mp4" duration="30"
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  /device/lge/hammerhead/
media_profiles.xml 25 <!ATTLIST EncoderProfile quality (high|low) #REQUIRED>
41 <!ATTLIST ImageEncoding quality (90|80|70|60|50|40) #REQUIRED>
92 <EncoderProfile quality="qvga" fileFormat="3gp" duration="60">
104 <EncoderProfile quality="cif" fileFormat="mp4" duration="30">
116 <EncoderProfile quality="480p" fileFormat="mp4" duration="30">
128 <EncoderProfile quality="720p" fileFormat="mp4" duration="30">
140 <EncoderProfile quality="1080p" fileFormat="mp4" duration="30">
152 <EncoderProfile quality="timelapseqcif" fileFormat="mp4" duration="30">
165 <EncoderProfile quality="timelapsecif" fileFormat="mp4" duration="30">
178 <EncoderProfile quality="timelapse480p" fileFormat="mp4" duration="30"
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  /device/lge/mako/
media_profiles.xml 25 <!ATTLIST EncoderProfile quality (high|low) #REQUIRED>
41 <!ATTLIST ImageEncoding quality (90|80|70|60|50|40) #REQUIRED>
92 <EncoderProfile quality="qvga" fileFormat="3gp" duration="60">
104 <EncoderProfile quality="cif" fileFormat="mp4" duration="30">
116 <EncoderProfile quality="480p" fileFormat="mp4" duration="30">
128 <EncoderProfile quality="720p" fileFormat="mp4" duration="30">
140 <EncoderProfile quality="1080p" fileFormat="mp4" duration="30">
152 <EncoderProfile quality="timelapseqcif" fileFormat="mp4" duration="30">
165 <EncoderProfile quality="timelapsecif" fileFormat="mp4" duration="30">
178 <EncoderProfile quality="timelapse480p" fileFormat="mp4" duration="30"
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  /device/samsung/manta/
media_profiles.xml 25 <!ATTLIST EncoderProfile quality (high|low) #REQUIRED>
40 <!ATTLIST ImageEncoding quality (90|80|70|60|50|40) #REQUIRED>
82 <EncoderProfile quality="1080p" fileFormat="mp4" duration="60">
95 <EncoderProfile quality="720p" fileFormat="mp4" duration="60">
109 <EncoderProfile quality="480p" fileFormat="mp4" duration="60">
123 <EncoderProfile quality="timelapse1080p" fileFormat="mp4" duration="60">
137 <EncoderProfile quality="timelapse720p" fileFormat="mp4" duration="60">
151 <EncoderProfile quality="timelapse480p" fileFormat="mp4" duration="60">
165 <ImageEncoding quality="90" />
166 <ImageEncoding quality="80" /
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  /external/libvorbis/doc/vorbisenc/
examples.html 20 always produce the most consistent quality output as well as the
21 highest quality for a the bits used.
27 <h2>Example: encoding using a VBR quality mode</h2>
34 Encoding using a VBR quality mode. The usable range is -.1
35 (lowest quality, smallest file) to 1.0 (highest quality, largest file).
36 Example quality mode .4: 44kHz stereo coupled, roughly 128kbps VBR
43 mode that libVorbis does not support (eg, too low a quality mode, etc,
101 Encode using a quality mode, but select that quality mode by asking fo
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  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/filters/
ImageFilterChanSat.java 68 int quality) {
69 createFilter(res, scaleFactor, quality, getInPixelsAllocation());
74 int quality, Allocation in) {
90 public Bitmap apply(Bitmap bitmap, float scaleFactor, int quality) {
91 if (SIMPLE_ICONS && FilterEnvironment.QUALITY_ICON == quality) {
96 Bitmap ret = super.apply(bitmap, scaleFactor, quality);
ImageFilterDraw.java 92 int quality);
110 int quality) {
160 int quality) {
219 int quality) {
220 mDrawingsTypes[sd.mType].paint(sd, canvas, toScrMatrix, quality);
223 public void drawData(Canvas canvas, Matrix originalRotateToScreen, int quality) {
225 if (quality == FilterEnvironment.QUALITY_FINAL) {
237 if (quality == FilterEnvironment.QUALITY_FINAL) {
240 paint(strokeData, canvas, originalRotateToScreen, quality);
262 paint(stroke, canvas, originalRotateToScreen, quality);
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