/cts/suite/audio_quality/ |
Android.mk | 22 CTS_AUDIO_INSTALL_DIR := $(HOST_OUT)/cts-audio-quality/android-cts-audio-quality 23 CTS_AUDIO_QUALITY_ZIP := $(HOST_OUT)/cts-audio-quality/android-cts-audio-quality.zip 39 zip -rq $(notdir $@) android-cts-audio-quality -x android-cts-audio-quality/reports/\*
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/external/speex/include/speex/ |
speex_resampler.h | 9 - Good *perceptual* quality (and not best SNR) 118 * @param quality Resampling quality between 0 and 10, where 0 has poor quality 119 * and 10 has very high quality. 126 int quality, 137 * @param quality Resampling quality between 0 and 10, where 0 has poor quality 138 * and 10 has very high quality [all...] |
/packages/apps/Gallery2/gallerycommon/src/com/android/gallery3d/jpegstream/ |
JPEGOutputStream.java | 37 public JPEGOutputStream(OutputStream out, int width, int height, int quality, 40 setConfig(width, height, quality, format); 43 public boolean setConfig(int width, int height, int quality, int format) { 44 // Clamp quality to range (0, 100] 45 quality = Math.max(Math.min(quality, 100), 1); 63 mQuality = quality; 135 native private int setup(OutputStream out, int width, int height, int format, int quality);
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/external/chromium_org/third_party/skia/src/animator/ |
SkSnapshot.h | 24 SkScalar quality; member in class:SkSnapshot
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SkSnapshot.cpp | 21 SK_MEMBER(quality, Float), 32 quality = 100 * SK_Scalar1; 65 SkScalarFloor(quality));
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/external/proguard/docs/ |
quality.html | 7 <title>ProGuard Quality</title> 11 <h2>Quality</h2> 13 In order to get a feel for the quality of the <b>ProGuard</b> code, it is run 24 <center><a href="http://proguard.sourceforge.net/quality/"
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/external/skia/src/animator/ |
SkSnapshot.h | 24 SkScalar quality; member in class:SkSnapshot
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SkSnapshot.cpp | 21 SK_MEMBER(quality, Float), 32 quality = 100 * SK_Scalar1; 65 SkScalarFloor(quality));
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/prebuilts/tools/common/cglib/ |
PREBUILT.txt | 6 Description: A powerful, high performance and quality Code Generation Library, It is used to extend JAVA classes and implements interfaces at runtime.
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/external/chromium_org/skia/ext/ |
image_operations.h | 19 // Quality Methods 21 // Those enumeration values express a desired quality/speed tradeoff. 27 // Good quality resizing. Fastest resizing with acceptable visual quality. 29 // where slower platforms may want to trade image quality for large 38 // in the common case may still use a higher-quality software-based 44 // Medium quality resizing. Close to high quality resizing (better 45 // than linear interpolation) with potentially some quality being 54 // High quality resizing. The algorithm is picked to favor image quality [all...] |
/external/chromium_org/third_party/skia/src/effects/ |
SkBlurMask.h | 27 enum Quality { 37 SkScalar radius, Style style, Quality quality,
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/external/skia/src/effects/ |
SkBlurMask.h | 27 enum Quality { 37 SkScalar radius, Style style, Quality quality,
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/external/chromium_org/chrome/browser/resources/file_manager/js/image_editor/ |
image_encoder.js | 47 * @param {number} quality Encoding quality (defaults to 1). 50 ImageEncoder.encodeMetadata = function(metadata, canvas, quality) { 53 encoder.setThumbnailData(ImageEncoder.createThumbnail(canvas), quality || 1); 62 * @param {number} quality (0..1], Encoding quality, defaults to 0.9. 65 ImageEncoder.getBlob = function(canvas, metadataEncoder, quality) { 70 // keeps others about the same size, but does not visibly lower the quality. 71 quality = quality || 0.9 [all...] |
/external/libyuv/files/include/libyuv/ |
scale.h | 24 kFilterBilinear = 1, // Faster than box, but lower quality scaling down. 25 kFilterBox = 2 // Highest quality. 39 // used. This produces basic (blocky) quality at the fastest speed. 41 // quality image, at the expense of speed. 43 // quality image, at further expense of speed.
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/external/chromium/third_party/libjingle/source/talk/base/ |
network.h | 43 // Keeps track of the available network interfaces over time so that quality 51 // a given network, so that quality is tracked appropriately. 58 // Reads and writes the state of the quality database in a string format. 80 // It also includes the ability to track and estimate quality. 111 // Re-computes the estimate of near-future quality based on the information 115 // Returns the current estimate of the near-future quality of connections 117 double quality() { return quality_; } function in class:talk_base::Network 139 void AddDataPoint(uint32 time, double quality); 142 // quality information into a permanent store. 150 // provide data about the quality of the network at any given moment [all...] |
/external/chromium_org/third_party/icu/source/i18n/ |
csr2022.cpp | 30 * @return match quality, in the range of 0-100. 39 int32_t quality; local 84 // Initial quality is based on relative proportion of recongized vs. 86 // All good: quality = 100; 87 // half or less good: quality = 0; 89 quality = (100*hits - 100*misses) / (hits + misses); 91 // Back off quality if there were too few escape sequences seen. 95 quality -= (5-(hits+shifts))*10; 98 if (quality < 0) { 99 quality = 0 [all...] |
/external/icu4c/i18n/ |
csr2022.cpp | 31 * @return match quality, in the range of 0-100. 40 int32_t quality; local 85 // Initial quality is based on relative proportion of recongized vs. 87 // All good: quality = 100; 88 // half or less good: quality = 0; 90 quality = (100*hits - 100*misses) / (hits + misses); 92 // Back off quality if there were too few escape sequences seen. 96 quality -= (5-(hits+shifts))*10; 99 if (quality < 0) { 100 quality = 0 [all...] |
/frameworks/av/services/audioflinger/ |
test-resample.cpp | 70 fprintf(stderr," -q resampler quality\n"); 71 fprintf(stderr," dq : default quality\n"); 72 fprintf(stderr," lq : low quality\n"); 73 fprintf(stderr," mq : medium quality\n"); 74 fprintf(stderr," hq : high quality\n"); 75 fprintf(stderr," vhq : very high quality\n"); 89 AudioResampler::src_quality quality = AudioResampler::DEFAULT_QUALITY; local 105 quality = AudioResampler::DEFAULT_QUALITY; 107 quality = AudioResampler::LOW_QUALITY; 109 quality = AudioResampler::MED_QUALITY [all...] |
/device/asus/flo/ |
media_profiles.xml | 25 <!ATTLIST EncoderProfile quality (high|low) #REQUIRED> 41 <!ATTLIST ImageEncoding quality (90|80|70|60|50|40) #REQUIRED> 92 <EncoderProfile quality="qvga" fileFormat="3gp" duration="60"> 104 <EncoderProfile quality="cif" fileFormat="mp4" duration="30"> 116 <EncoderProfile quality="480p" fileFormat="mp4" duration="30"> 128 <EncoderProfile quality="720p" fileFormat="mp4" duration="30"> 140 <EncoderProfile quality="1080p" fileFormat="mp4" duration="30"> 152 <EncoderProfile quality="timelapseqcif" fileFormat="mp4" duration="30"> 165 <EncoderProfile quality="timelapsecif" fileFormat="mp4" duration="30"> 178 <EncoderProfile quality="timelapse480p" fileFormat="mp4" duration="30" [all...] |
/device/lge/hammerhead/ |
media_profiles.xml | 25 <!ATTLIST EncoderProfile quality (high|low) #REQUIRED> 41 <!ATTLIST ImageEncoding quality (90|80|70|60|50|40) #REQUIRED> 92 <EncoderProfile quality="qvga" fileFormat="3gp" duration="60"> 104 <EncoderProfile quality="cif" fileFormat="mp4" duration="30"> 116 <EncoderProfile quality="480p" fileFormat="mp4" duration="30"> 128 <EncoderProfile quality="720p" fileFormat="mp4" duration="30"> 140 <EncoderProfile quality="1080p" fileFormat="mp4" duration="30"> 152 <EncoderProfile quality="timelapseqcif" fileFormat="mp4" duration="30"> 165 <EncoderProfile quality="timelapsecif" fileFormat="mp4" duration="30"> 178 <EncoderProfile quality="timelapse480p" fileFormat="mp4" duration="30" [all...] |
/device/lge/mako/ |
media_profiles.xml | 25 <!ATTLIST EncoderProfile quality (high|low) #REQUIRED> 41 <!ATTLIST ImageEncoding quality (90|80|70|60|50|40) #REQUIRED> 92 <EncoderProfile quality="qvga" fileFormat="3gp" duration="60"> 104 <EncoderProfile quality="cif" fileFormat="mp4" duration="30"> 116 <EncoderProfile quality="480p" fileFormat="mp4" duration="30"> 128 <EncoderProfile quality="720p" fileFormat="mp4" duration="30"> 140 <EncoderProfile quality="1080p" fileFormat="mp4" duration="30"> 152 <EncoderProfile quality="timelapseqcif" fileFormat="mp4" duration="30"> 165 <EncoderProfile quality="timelapsecif" fileFormat="mp4" duration="30"> 178 <EncoderProfile quality="timelapse480p" fileFormat="mp4" duration="30" [all...] |
/device/samsung/manta/ |
media_profiles.xml | 25 <!ATTLIST EncoderProfile quality (high|low) #REQUIRED> 40 <!ATTLIST ImageEncoding quality (90|80|70|60|50|40) #REQUIRED> 82 <EncoderProfile quality="1080p" fileFormat="mp4" duration="60"> 95 <EncoderProfile quality="720p" fileFormat="mp4" duration="60"> 109 <EncoderProfile quality="480p" fileFormat="mp4" duration="60"> 123 <EncoderProfile quality="timelapse1080p" fileFormat="mp4" duration="60"> 137 <EncoderProfile quality="timelapse720p" fileFormat="mp4" duration="60"> 151 <EncoderProfile quality="timelapse480p" fileFormat="mp4" duration="60"> 165 <ImageEncoding quality="90" /> 166 <ImageEncoding quality="80" / [all...] |
/external/libvorbis/doc/vorbisenc/ |
examples.html | 20 always produce the most consistent quality output as well as the 21 highest quality for a the bits used. 27 <h2>Example: encoding using a VBR quality mode</h2> 34 Encoding using a VBR quality mode. The usable range is -.1 35 (lowest quality, smallest file) to 1.0 (highest quality, largest file). 36 Example quality mode .4: 44kHz stereo coupled, roughly 128kbps VBR 43 mode that libVorbis does not support (eg, too low a quality mode, etc, 101 Encode using a quality mode, but select that quality mode by asking fo [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/filters/ |
ImageFilterChanSat.java | 68 int quality) { 69 createFilter(res, scaleFactor, quality, getInPixelsAllocation()); 74 int quality, Allocation in) { 90 public Bitmap apply(Bitmap bitmap, float scaleFactor, int quality) { 91 if (SIMPLE_ICONS && FilterEnvironment.QUALITY_ICON == quality) { 96 Bitmap ret = super.apply(bitmap, scaleFactor, quality);
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ImageFilterDraw.java | 92 int quality); 110 int quality) { 160 int quality) { 219 int quality) { 220 mDrawingsTypes[sd.mType].paint(sd, canvas, toScrMatrix, quality); 223 public void drawData(Canvas canvas, Matrix originalRotateToScreen, int quality) { 225 if (quality == FilterEnvironment.QUALITY_FINAL) { 237 if (quality == FilterEnvironment.QUALITY_FINAL) { 240 paint(strokeData, canvas, originalRotateToScreen, quality); 262 paint(stroke, canvas, originalRotateToScreen, quality); [all...] |