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full:rendering
(Results
176 - 200
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3036
) sorted by null
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/external/chromium_org/third_party/WebKit/
WATCHLISTS
73
'filepath': 'Source/core/svg|Source/core/
rendering
/svg',
81
'
rendering
': {
82
'filepath': 'Source/core/
rendering
'
87
'|Source/WebCore/
rendering
/RenderLayer.*' \
113
'|Source/core/
rendering
/RenderMedia.*' \
141
'filepath': 'Source/core/
rendering
/.*(Region|FlowThread).*' \
228
'
rendering
': [ 'eae+blinkwatch@chromium.org', 'jchaffraix+
rendering
@chromium.org', 'leviw+renderwatch@chromium.org' ],
/external/chromium_org/third_party/libva/va/
va_android.h
50
* Output
rendering
51
* Following is the
rendering
interface for Android system,
va_x11.h
42
* Output
rendering
43
* Following is the
rendering
interface for X windows,
/external/chromium_org/third_party/skia/src/gpu/gl/win/
SkNativeGLContext_win.cpp
90
SkDebugf("Could not create
rendering
context.\n");
112
SkDebugf("Could not create
rendering
context.\n");
/external/jmonkeyengine/engine/src/core/com/jme3/material/
package.html
32
Techniques specify a specific way of
rendering
a material. Typically
35
technique could exist to take care of
rendering
for that configuration
/external/skia/src/gpu/gl/win/
SkNativeGLContext_win.cpp
90
SkDebugf("Could not create
rendering
context.\n");
112
SkDebugf("Could not create
rendering
context.\n");
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
GenImageAct.java
41
// The following call pauses the
rendering
thread.
51
// The following call resumes a paused
rendering
thread.
/packages/inputmethods/LatinIME/java/res/xml/
key_nepali_traditional_period.xml
21
<!-- The code point U+25CC for key label is needed because the font
rendering
system prior to
37
<!-- Because the font
rendering
system prior to API version 16 can't automatically
/external/chromium_org/third_party/WebKit/Source/web/
FindInPageCoordinates.cpp
41
#include "core/
rendering
/RenderBlock.h"
42
#include "core/
rendering
/RenderBox.h"
43
#include "core/
rendering
/RenderObject.h"
44
#include "core/
rendering
/RenderPart.h"
45
#include "core/
rendering
/RenderView.h"
46
#include "core/
rendering
/style/RenderStyle.h"
/frameworks/base/libs/hwui/
Snapshot.h
36
* A snapshot holds information about the current state of the
rendering
39
* it can hold information for deferred
rendering
.
152
* Target FBO used for
rendering
. Set to 0 when
rendering
directly
176
* Height of the framebuffer the snapshot is
rendering
into.
222
* has translucent
rendering
in a non-overlapping View. This value will be used by
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
BridgeRenderSession.java
19
import com.android.ide.common.
rendering
.api.IAnimationListener;
20
import com.android.ide.common.
rendering
.api.ILayoutPullParser;
21
import com.android.ide.common.
rendering
.api.RenderParams;
22
import com.android.ide.common.
rendering
.api.RenderSession;
23
import com.android.ide.common.
rendering
.api.Result;
24
import com.android.ide.common.
rendering
.api.ViewInfo;
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/configuration/
DeviceMenuListener.java
19
import static com.android.ide.common.
rendering
.HardwareConfigHelper.MANUFACTURER_GENERIC;
20
import static com.android.ide.common.
rendering
.HardwareConfigHelper.getGenericLabel;
21
import static com.android.ide.common.
rendering
.HardwareConfigHelper.getNexusLabel;
22
import static com.android.ide.common.
rendering
.HardwareConfigHelper.isGeneric;
23
import static com.android.ide.common.
rendering
.HardwareConfigHelper.isNexus;
24
import static com.android.ide.common.
rendering
.HardwareConfigHelper.sortNexusList;
/sdk/emulator/opengl/
README
26
system/renderControl_enc -> encoder for
rendering
control commands
34
EGL/GLES commands into desktop GL 2.0 ones, and
rendering
to an off-screen
39
host/libs/renderControl_dec -> decoder for
rendering
control commands
46
host/libs/libOpenglRender ->
rendering
library (uses all host libs above)
63
tests/emulator_test_renderer -> a small program to run the
rendering
library
76
tests/ut_renderer -> unit-test for render control and
rendering
library.
/prebuilts/devtools/tools/lib/
sdk-common.jar
/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
SVGRenderTreeAsText.cpp
31
#include "core/
rendering
/svg/SVGRenderTreeAsText.h"
35
#include "core/
rendering
/InlineTextBox.h"
36
#include "core/
rendering
/RenderTreeAsText.h"
37
#include "core/
rendering
/svg/RenderSVGGradientStop.h"
38
#include "core/
rendering
/svg/RenderSVGImage.h"
39
#include "core/
rendering
/svg/RenderSVGInlineText.h"
40
#include "core/
rendering
/svg/RenderSVGResourceClipper.h"
41
#include "core/
rendering
/svg/RenderSVGResourceFilter.h"
42
#include "core/
rendering
/svg/RenderSVGResourceLinearGradient.h"
43
#include "core/
rendering
/svg/RenderSVGResourceMarker.h
[
all
...]
RenderSVGShape.cpp
30
#include "core/
rendering
/svg/RenderSVGShape.h"
34
#include "core/
rendering
/HitTestRequest.h"
35
#include "core/
rendering
/LayoutRepainter.h"
36
#include "core/
rendering
/PointerEventsHitRules.h"
37
#include "core/
rendering
/svg/RenderSVGResourceMarker.h"
38
#include "core/
rendering
/svg/RenderSVGResourceSolidColor.h"
39
#include "core/
rendering
/svg/SVGPathData.h"
40
#include "core/
rendering
/svg/SVGRenderingContext.h"
41
#include "core/
rendering
/svg/SVGResources.h"
42
#include "core/
rendering
/svg/SVGResourcesCache.h
[
all
...]
SVGResourcesCycleSolver.cpp
21
#include "core/
rendering
/svg/SVGResourcesCycleSolver.h"
26
#include "core/
rendering
/svg/RenderSVGResourceClipper.h"
27
#include "core/
rendering
/svg/RenderSVGResourceFilter.h"
28
#include "core/
rendering
/svg/RenderSVGResourceMarker.h"
29
#include "core/
rendering
/svg/RenderSVGResourceMasker.h"
30
#include "core/
rendering
/svg/SVGResources.h"
31
#include "core/
rendering
/svg/SVGResourcesCache.h"
RenderSVGText.cpp
29
#include "core/
rendering
/svg/RenderSVGText.h"
37
#include "core/
rendering
/HitTestRequest.h"
38
#include "core/
rendering
/HitTestResult.h"
39
#include "core/
rendering
/LayoutRepainter.h"
40
#include "core/
rendering
/PointerEventsHitRules.h"
41
#include "core/
rendering
/svg/RenderSVGInlineText.h"
42
#include "core/
rendering
/svg/RenderSVGResource.h"
43
#include "core/
rendering
/svg/RenderSVGRoot.h"
44
#include "core/
rendering
/svg/SVGRenderSupport.h"
45
#include "core/
rendering
/svg/SVGResourcesCache.h
[
all
...]
SVGRenderingContext.cpp
27
#include "core/
rendering
/svg/SVGRenderingContext.h"
31
#include "core/
rendering
/RenderLayer.h"
32
#include "core/
rendering
/svg/RenderSVGImage.h"
33
#include "core/
rendering
/svg/RenderSVGResource.h"
34
#include "core/
rendering
/svg/RenderSVGResourceClipper.h"
35
#include "core/
rendering
/svg/RenderSVGResourceFilter.h"
36
#include "core/
rendering
/svg/RenderSVGResourceMasker.h"
37
#include "core/
rendering
/svg/SVGResources.h"
38
#include "core/
rendering
/svg/SVGResourcesCache.h"
/external/chromium_org/third_party/WebKit/Source/core/rendering/
EllipsisBox.cpp
21
#include "core/
rendering
/EllipsisBox.h"
27
#include "core/
rendering
/HitTestResult.h"
28
#include "core/
rendering
/InlineTextBox.h"
29
#include "core/
rendering
/PaintInfo.h"
30
#include "core/
rendering
/RenderBlock.h"
31
#include "core/
rendering
/RootInlineBox.h"
32
#include "core/
rendering
/style/ShadowData.h"
/external/chromium_org/third_party/WebKit/Source/core/rendering/style/
StyleRareInheritedData.cpp
23
#include "core/
rendering
/style/StyleRareInheritedData.h"
25
#include "core/
rendering
/style/CursorList.h"
26
#include "core/
rendering
/style/QuotesData.h"
27
#include "core/
rendering
/style/RenderStyle.h"
28
#include "core/
rendering
/style/RenderStyleConstants.h"
29
#include "core/
rendering
/style/ShadowData.h"
30
#include "core/
rendering
/style/StyleImage.h"
/external/chromium_org/third_party/mesa/src/include/GL/
osmesa.h
27
* Mesa Off-Screen
rendering
interface.
35
* OSMesaCreateContext - create a new Off-Screen Mesa
rendering
context
110
* Create an Off-Screen Mesa
rendering
context. The only attribute needed is
125
* Create an Off-Screen Mesa
rendering
context and specify desired
138
* Destroy an Off-Screen Mesa
rendering
context.
165
* Input: ctx - the
rendering
context
182
* Return the current Off-Screen Mesa
rendering
context handle.
/external/mesa3d/include/GL/
osmesa.h
27
* Mesa Off-Screen
rendering
interface.
35
* OSMesaCreateContext - create a new Off-Screen Mesa
rendering
context
110
* Create an Off-Screen Mesa
rendering
context. The only attribute needed is
125
* Create an Off-Screen Mesa
rendering
context and specify desired
138
* Destroy an Off-Screen Mesa
rendering
context.
165
* Input: ctx - the
rendering
context
182
* Return the current Off-Screen Mesa
rendering
context handle.
/external/chromium_org/third_party/mesa/src/docs/
faq.html
22
<a href="#part3">3. Runtime /
Rendering
Problems</a>
70
<li>Software
rendering
with Mesa serves as a reference for validating the
74
such as testing new
rendering
techniques.
89
On systems running the X Window System it does all its
rendering
through
99
the GLX functions and all the
rendering
code).
103
within the DRI (Direct
Rendering
Infrastructure):
111
to a
rendering
module.
157
but it does export the OpenGL API. It allows tiled
rendering
, sort-last
158
rendering
, etc.
224
</li><li>/usr/include/GL/osmesa.h - the Mesa off-screen
rendering
heade
[
all
...]
/external/mesa3d/docs/
faq.html
22
<a href="#part3">3. Runtime /
Rendering
Problems</a>
70
<li>Software
rendering
with Mesa serves as a reference for validating the
74
such as testing new
rendering
techniques.
89
On systems running the X Window System it does all its
rendering
through
99
the GLX functions and all the
rendering
code).
103
within the DRI (Direct
Rendering
Infrastructure):
111
to a
rendering
module.
157
but it does export the OpenGL API. It allows tiled
rendering
, sort-last
158
rendering
, etc.
224
</li><li>/usr/include/GL/osmesa.h - the Mesa off-screen
rendering
heade
[
all
...]
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