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  /external/chromium_org/third_party/WebKit/
WATCHLISTS 73 'filepath': 'Source/core/svg|Source/core/rendering/svg',
81 'rendering': {
82 'filepath': 'Source/core/rendering'
87 '|Source/WebCore/rendering/RenderLayer.*' \
113 '|Source/core/rendering/RenderMedia.*' \
141 'filepath': 'Source/core/rendering/.*(Region|FlowThread).*' \
228 'rendering': [ 'eae+blinkwatch@chromium.org', 'jchaffraix+rendering@chromium.org', 'leviw+renderwatch@chromium.org' ],
  /external/chromium_org/third_party/libva/va/
va_android.h 50 * Output rendering
51 * Following is the rendering interface for Android system,
va_x11.h 42 * Output rendering
43 * Following is the rendering interface for X windows,
  /external/chromium_org/third_party/skia/src/gpu/gl/win/
SkNativeGLContext_win.cpp 90 SkDebugf("Could not create rendering context.\n");
112 SkDebugf("Could not create rendering context.\n");
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
package.html 32 Techniques specify a specific way of rendering a material. Typically
35 technique could exist to take care of rendering for that configuration
  /external/skia/src/gpu/gl/win/
SkNativeGLContext_win.cpp 90 SkDebugf("Could not create rendering context.\n");
112 SkDebugf("Could not create rendering context.\n");
  /frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
GenImageAct.java 41 // The following call pauses the rendering thread.
51 // The following call resumes a paused rendering thread.
  /packages/inputmethods/LatinIME/java/res/xml/
key_nepali_traditional_period.xml 21 <!-- The code point U+25CC for key label is needed because the font rendering system prior to
37 <!-- Because the font rendering system prior to API version 16 can't automatically
  /external/chromium_org/third_party/WebKit/Source/web/
FindInPageCoordinates.cpp 41 #include "core/rendering/RenderBlock.h"
42 #include "core/rendering/RenderBox.h"
43 #include "core/rendering/RenderObject.h"
44 #include "core/rendering/RenderPart.h"
45 #include "core/rendering/RenderView.h"
46 #include "core/rendering/style/RenderStyle.h"
  /frameworks/base/libs/hwui/
Snapshot.h 36 * A snapshot holds information about the current state of the rendering
39 * it can hold information for deferred rendering.
152 * Target FBO used for rendering. Set to 0 when rendering directly
176 * Height of the framebuffer the snapshot is rendering into.
222 * has translucent rendering in a non-overlapping View. This value will be used by
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
BridgeRenderSession.java 19 import com.android.ide.common.rendering.api.IAnimationListener;
20 import com.android.ide.common.rendering.api.ILayoutPullParser;
21 import com.android.ide.common.rendering.api.RenderParams;
22 import com.android.ide.common.rendering.api.RenderSession;
23 import com.android.ide.common.rendering.api.Result;
24 import com.android.ide.common.rendering.api.ViewInfo;
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/configuration/
DeviceMenuListener.java 19 import static com.android.ide.common.rendering.HardwareConfigHelper.MANUFACTURER_GENERIC;
20 import static com.android.ide.common.rendering.HardwareConfigHelper.getGenericLabel;
21 import static com.android.ide.common.rendering.HardwareConfigHelper.getNexusLabel;
22 import static com.android.ide.common.rendering.HardwareConfigHelper.isGeneric;
23 import static com.android.ide.common.rendering.HardwareConfigHelper.isNexus;
24 import static com.android.ide.common.rendering.HardwareConfigHelper.sortNexusList;
  /sdk/emulator/opengl/
README 26 system/renderControl_enc -> encoder for rendering control commands
34 EGL/GLES commands into desktop GL 2.0 ones, and rendering to an off-screen
39 host/libs/renderControl_dec -> decoder for rendering control commands
46 host/libs/libOpenglRender -> rendering library (uses all host libs above)
63 tests/emulator_test_renderer -> a small program to run the rendering library
76 tests/ut_renderer -> unit-test for render control and rendering library.
  /prebuilts/devtools/tools/lib/
sdk-common.jar 
  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
SVGRenderTreeAsText.cpp 31 #include "core/rendering/svg/SVGRenderTreeAsText.h"
35 #include "core/rendering/InlineTextBox.h"
36 #include "core/rendering/RenderTreeAsText.h"
37 #include "core/rendering/svg/RenderSVGGradientStop.h"
38 #include "core/rendering/svg/RenderSVGImage.h"
39 #include "core/rendering/svg/RenderSVGInlineText.h"
40 #include "core/rendering/svg/RenderSVGResourceClipper.h"
41 #include "core/rendering/svg/RenderSVGResourceFilter.h"
42 #include "core/rendering/svg/RenderSVGResourceLinearGradient.h"
43 #include "core/rendering/svg/RenderSVGResourceMarker.h
    [all...]
RenderSVGShape.cpp 30 #include "core/rendering/svg/RenderSVGShape.h"
34 #include "core/rendering/HitTestRequest.h"
35 #include "core/rendering/LayoutRepainter.h"
36 #include "core/rendering/PointerEventsHitRules.h"
37 #include "core/rendering/svg/RenderSVGResourceMarker.h"
38 #include "core/rendering/svg/RenderSVGResourceSolidColor.h"
39 #include "core/rendering/svg/SVGPathData.h"
40 #include "core/rendering/svg/SVGRenderingContext.h"
41 #include "core/rendering/svg/SVGResources.h"
42 #include "core/rendering/svg/SVGResourcesCache.h
    [all...]
SVGResourcesCycleSolver.cpp 21 #include "core/rendering/svg/SVGResourcesCycleSolver.h"
26 #include "core/rendering/svg/RenderSVGResourceClipper.h"
27 #include "core/rendering/svg/RenderSVGResourceFilter.h"
28 #include "core/rendering/svg/RenderSVGResourceMarker.h"
29 #include "core/rendering/svg/RenderSVGResourceMasker.h"
30 #include "core/rendering/svg/SVGResources.h"
31 #include "core/rendering/svg/SVGResourcesCache.h"
RenderSVGText.cpp 29 #include "core/rendering/svg/RenderSVGText.h"
37 #include "core/rendering/HitTestRequest.h"
38 #include "core/rendering/HitTestResult.h"
39 #include "core/rendering/LayoutRepainter.h"
40 #include "core/rendering/PointerEventsHitRules.h"
41 #include "core/rendering/svg/RenderSVGInlineText.h"
42 #include "core/rendering/svg/RenderSVGResource.h"
43 #include "core/rendering/svg/RenderSVGRoot.h"
44 #include "core/rendering/svg/SVGRenderSupport.h"
45 #include "core/rendering/svg/SVGResourcesCache.h
    [all...]
SVGRenderingContext.cpp 27 #include "core/rendering/svg/SVGRenderingContext.h"
31 #include "core/rendering/RenderLayer.h"
32 #include "core/rendering/svg/RenderSVGImage.h"
33 #include "core/rendering/svg/RenderSVGResource.h"
34 #include "core/rendering/svg/RenderSVGResourceClipper.h"
35 #include "core/rendering/svg/RenderSVGResourceFilter.h"
36 #include "core/rendering/svg/RenderSVGResourceMasker.h"
37 #include "core/rendering/svg/SVGResources.h"
38 #include "core/rendering/svg/SVGResourcesCache.h"
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
EllipsisBox.cpp 21 #include "core/rendering/EllipsisBox.h"
27 #include "core/rendering/HitTestResult.h"
28 #include "core/rendering/InlineTextBox.h"
29 #include "core/rendering/PaintInfo.h"
30 #include "core/rendering/RenderBlock.h"
31 #include "core/rendering/RootInlineBox.h"
32 #include "core/rendering/style/ShadowData.h"
  /external/chromium_org/third_party/WebKit/Source/core/rendering/style/
StyleRareInheritedData.cpp 23 #include "core/rendering/style/StyleRareInheritedData.h"
25 #include "core/rendering/style/CursorList.h"
26 #include "core/rendering/style/QuotesData.h"
27 #include "core/rendering/style/RenderStyle.h"
28 #include "core/rendering/style/RenderStyleConstants.h"
29 #include "core/rendering/style/ShadowData.h"
30 #include "core/rendering/style/StyleImage.h"
  /external/chromium_org/third_party/mesa/src/include/GL/
osmesa.h 27 * Mesa Off-Screen rendering interface.
35 * OSMesaCreateContext - create a new Off-Screen Mesa rendering context
110 * Create an Off-Screen Mesa rendering context. The only attribute needed is
125 * Create an Off-Screen Mesa rendering context and specify desired
138 * Destroy an Off-Screen Mesa rendering context.
165 * Input: ctx - the rendering context
182 * Return the current Off-Screen Mesa rendering context handle.
  /external/mesa3d/include/GL/
osmesa.h 27 * Mesa Off-Screen rendering interface.
35 * OSMesaCreateContext - create a new Off-Screen Mesa rendering context
110 * Create an Off-Screen Mesa rendering context. The only attribute needed is
125 * Create an Off-Screen Mesa rendering context and specify desired
138 * Destroy an Off-Screen Mesa rendering context.
165 * Input: ctx - the rendering context
182 * Return the current Off-Screen Mesa rendering context handle.
  /external/chromium_org/third_party/mesa/src/docs/
faq.html 22 <a href="#part3">3. Runtime / Rendering Problems</a>
70 <li>Software rendering with Mesa serves as a reference for validating the
74 such as testing new rendering techniques.
89 On systems running the X Window System it does all its rendering through
99 the GLX functions and all the rendering code).
103 within the DRI (Direct Rendering Infrastructure):
111 to a rendering module.
157 but it does export the OpenGL API. It allows tiled rendering, sort-last
158 rendering, etc.
224 </li><li>/usr/include/GL/osmesa.h - the Mesa off-screen rendering heade
    [all...]
  /external/mesa3d/docs/
faq.html 22 <a href="#part3">3. Runtime / Rendering Problems</a>
70 <li>Software rendering with Mesa serves as a reference for validating the
74 such as testing new rendering techniques.
89 On systems running the X Window System it does all its rendering through
99 the GLX functions and all the rendering code).
103 within the DRI (Direct Rendering Infrastructure):
111 to a rendering module.
157 but it does export the OpenGL API. It allows tiled rendering, sort-last
158 rendering, etc.
224 </li><li>/usr/include/GL/osmesa.h - the Mesa off-screen rendering heade
    [all...]

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