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full:rendering
(Results
351 - 375
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/packages/inputmethods/LatinIME/java/res/xml-v16/
key_devanagari_vowel_sign_candra_o.xml
21
<!-- The code point U+25CC for key label is needed because the font
rendering
system prior to
keystyle_devanagari_sign_virama.xml
21
<!-- The code point U+25CC for key label is needed because the font
rendering
system prior to
keystyle_devanagari_sign_visarga.xml
21
<!-- The code point U+25CC for key label is needed because the font
rendering
system prior to
/sdk/emulator/opengl/tests/ut_renderer/
ut_renderer.cpp
54
printf("Got client connection, creating a
rendering
thread;\n");
/external/chromium_org/third_party/WebKit/Source/core/dom/
NodeRenderingContext.cpp
36
#include "core/
rendering
/FlowThreadController.h"
37
#include "core/
rendering
/RenderFullScreen.h"
38
#include "core/
rendering
/RenderNamedFlowThread.h"
39
#include "core/
rendering
/RenderObject.h"
40
#include "core/
rendering
/RenderText.h"
41
#include "core/
rendering
/RenderView.h"
75
// just append for now; it doesn't disrupt the top layer
rendering
as
/external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderTextTrackCue.cpp
28
#include "core/
rendering
/RenderTextTrackCue.h"
112
// height / width of the video's
rendering
area ...
165
// box in boxes is now above the top of the video's
rendering
area,
167
// boxes is now below the bottom of the video's
rendering
area, jump
175
//
rendering
area, or if step is positive and the right edge of the
177
// the video's
rendering
area, jump to the step labeled switch direction.
236
// in output and all the boxes in output are within the video's
rendering
area
/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourceClipper.cpp
25
#include "core/
rendering
/svg/RenderSVGResourceClipper.h"
31
#include "core/
rendering
/HitTestResult.h"
32
#include "core/
rendering
/svg/SVGRenderingContext.h"
33
#include "core/
rendering
/svg/SVGResources.h"
34
#include "core/
rendering
/svg/SVGResourcesCache.h"
220
// - masker/filter not applied when
rendering
the children
257
// We have to pass the <use> renderer itself to renderSubtreeToImageBuffer() to apply it's x/y/transform/etc. values when
rendering
.
SVGTextRunRenderingContext.cpp
24
#include "core/
rendering
/svg/SVGTextRunRenderingContext.h"
31
#include "core/
rendering
/RenderObject.h"
32
#include "core/
rendering
/svg/RenderSVGInlineText.h"
33
#include "core/
rendering
/svg/RenderSVGResourceSolidColor.h"
221
// This doesn't necessarily mean the glyph is suitable for
rendering
/measuring in this context, its
/external/jmonkeyengine/engine/src/core/com/jme3/material/
TechniqueDef.java
55
* Describes light
rendering
mode.
59
* Disable light-based
rendering
64
* Enable light
rendering
by using a single pass.
72
* Enable light
rendering
by using multi-pass
rendering
.
83
* Enable light
rendering
by using the
87
* The specific details of
rendering
the lighting is up to the
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/
RenderQueue.java
42
* {@link Geometry geometries} for
rendering
.
74
* The behavior of the
rendering
will differ depending on which
80
* The renderer will try to find the optimal order for
rendering
all
98
* A special mode used for
rendering
really far away, flat objects -
107
* A special mode used for
rendering
transparent objects that
167
* used to sort the accumulated list of geometries before actual
rendering
215
* shadow
rendering
should fetch the queue by using
/external/replicaisland/src/com/replica/replicaisland/
GLSurfaceView.java
40
* displaying OpenGL
rendering
.
48
* <li>Accepts a user-provided Renderer object that does the actual
rendering
.
49
* <li>Renders on a dedicated thread to decouple
rendering
performance from the
51
* <li>Supports both on-demand and continuous
rendering
.
97
* responsible for doing the actual OpenGL
rendering
.
99
* <h3>
Rendering
Mode</h3>
102
* {@link #setRenderMode}. The default is continuous
rendering
.
108
* pause and resume the
rendering
thread, and also allow GLSurfaceView to release and recreate
116
* that's running in the
rendering
thread. You can do this using any
134
* // This method will be called on the
rendering
[
all
...]
/packages/apps/VideoEditor/src/com/android/videoeditor/service/
MovieMediaItem.java
56
// The
rendering
mode
174
* the editor then this API controls the
rendering
mode.
176
* @param renderingMode
rendering
mode. It is one of:
185
* @return The
rendering
mode
193
* the editor then this API controls the
rendering
mode.
195
* @param renderingMode
rendering
mode.
202
* @return The
rendering
mode
/external/chromium_org/chrome/browser/ui/gtk/
custom_button.h
132
// with static images. In GTK
rendering
mode, it will show the standard button
166
// Make this CustomDrawButton always use the chrome style
rendering
; it will
202
// Pass a |theme_provider| to use Gtk icons in Gtk
rendering
mode.
206
// Pass a |theme_provider| to use Gtk icons in Gtk
rendering
mode.
234
// True if we should never do gtk
rendering
.
/external/chromium_org/third_party/mesa/src/docs/
libGL.txt
30
rendering
and loading/management of hardware drivers for direct
rendering
.
44
fall back to using indirect GLX
rendering
.
59
Indirect
Rendering
61
You can force indirect
rendering
mode by setting the LIBGL_ALWAYS_INDIRECT
/external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_rebase.c
29
/* Helper for drivers which find themselves
rendering
a range of
143
* There's
rendering
corruption in some apps when it's enabled.
213
* This works for VBO and non-vbo
rendering
and shouldn't pesimize
215
* path for hardware tnl for VBO based
rendering
as most machines
220
* are forced to, eg non-VBO indexed
rendering
with start != 0.
/external/chromium_org/ui/surface/
accelerated_surface_mac.cc
62
// OpenGL structures for
rendering
.
76
// Makes the
rendering
show up in other processes.
89
//
rendering
results consumed by the AcceleratedSurface.
103
//
rendering
results are seen by the other process.
268
// IOSurface for on-screen
rendering
.
/external/freetype/include/freetype/
ftlcdfil.h
50
* which would occur with unfiltered
rendering
.
74
* they have been designed for black on white
rendering
while lacking
107
* Do not perform filtering. When used with subpixel
rendering
, this
173
* Due to *PATENTS* covering subpixel
rendering
, this function doesn't
227
* Due to *PATENTS* covering subpixel
rendering
, this function doesn't
/external/mesa3d/docs/
libGL.txt
30
rendering
and loading/management of hardware drivers for direct
rendering
.
44
fall back to using indirect GLX
rendering
.
59
Indirect
Rendering
61
You can force indirect
rendering
mode by setting the LIBGL_ALWAYS_INDIRECT
/external/mesa3d/src/mesa/vbo/
vbo_rebase.c
29
/* Helper for drivers which find themselves
rendering
a range of
143
* There's
rendering
corruption in some apps when it's enabled.
213
* This works for VBO and non-vbo
rendering
and shouldn't pesimize
215
* path for hardware tnl for VBO based
rendering
as most machines
220
* are forced to, eg non-VBO indexed
rendering
with start != 0.
/frameworks/base/docs/html/training/graphics/opengl/
draw.jd
38
great deal of control over the graphics
rendering
pipeline.</p>
67
must provide a lot of details to the graphics
rendering
pipeline. Specifically, you must define the
71
<li><em>Vertex Shader</em> - OpenGL ES graphics code for
rendering
the vertices of a shape.</li>
72
<li><em>Fragment Shader</em> - OpenGL ES code for
rendering
the face of a shape with colors or
139
OpenGL ES requires that you specify several parameters to tell the
rendering
pipeline what you want
/frameworks/base/tools/layoutlib/bridge/src/android/view/
BridgeInflater.java
19
import com.android.ide.common.
rendering
.api.IProjectCallback;
20
import com.android.ide.common.
rendering
.api.LayoutLog;
21
import com.android.ide.common.
rendering
.api.MergeCookie;
22
import com.android.ide.common.
rendering
.api.ResourceReference;
23
import com.android.ide.common.
rendering
.api.ResourceValue;
/packages/inputmethods/LatinIME/java/res/xml/
rowkeys_hindi2.xml
99
<!-- Because the font
rendering
system prior to API version 16 can't automatically
106
<!-- Because the font
rendering
system prior to API version 16 can't automatically
113
<!-- Because the font
rendering
system prior to API version 16 can't automatically
120
<!-- Because the font
rendering
system prior to API version 16 can't automatically
127
<!-- Because the font
rendering
system prior to API version 16 can't automatically
/external/chromium_org/third_party/WebKit/Tools/Scripts/webkitpy/common/config/
watchlist
32
r"|Source/WebCore/
rendering
/Render(FileUploadControl|ListBox|MenuList|Slider|TextControl.*)\."
108
"
Rendering
": {
109
"filename": r"Source/WebCore/
rendering
/",
112
"filename": r"Source/WebCore/
rendering
/RenderLayer*",
281
r"|Source/WebCore/
rendering
/.*Filter.*"
282
r"|Source/WebCore/
rendering
/style/.*Filter.*"
283
r"|Source/WebCore/
rendering
/svg/.*Filter.*"
294
r"|Source/WebCore/
rendering
/svg",
340
"filename": r"Source/WebCore/
rendering
/RenderRegion\.(h|cpp)"
341
r"|Source/WebCore/
rendering
/RenderFlowThread\.(h|cpp)
[
all
...]
/frameworks/base/media/mca/filterfw/native/core/
shader_program.h
299
// By default,
rendering
only uses the first 4 vertices. You should only
320
//
Rendering
///////////////////////////////////////////////////////////////
335
// this, if you need custom
rendering
behavior. However, you must take
344
// Pass true to clear the output frame before
rendering
. The color used
348
// Set the color used to clear the output frame before
rendering
. You
352
// Set the number of tiles to split
rendering
into. Higher tile numbers
377
// Use the compiled and linked program for
rendering
. You should not need
378
// to call this, unless you are implementing your own
rendering
method.
491
// Store an attribute to use when
rendering
.
494
// Push all assigned attributes before
rendering
[
all
...]
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
Bridge.java
19
import static com.android.ide.common.
rendering
.api.Result.Status.ERROR_UNKNOWN;
20
import static com.android.ide.common.
rendering
.api.Result.Status.SUCCESS;
22
import com.android.ide.common.
rendering
.api.Capability;
23
import com.android.ide.common.
rendering
.api.DrawableParams;
24
import com.android.ide.common.
rendering
.api.LayoutLog;
25
import com.android.ide.common.
rendering
.api.RenderSession;
26
import com.android.ide.common.
rendering
.api.Result;
27
import com.android.ide.common.
rendering
.api.Result.Status;
28
import com.android.ide.common.
rendering
.api.SessionParams;
66
public final class Bridge extends com.android.ide.common.
rendering
.api.Bridge
[
all
...]
Completed in 1651 milliseconds
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