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  /packages/inputmethods/LatinIME/java/res/xml-v16/
key_devanagari_vowel_sign_candra_o.xml 21 <!-- The code point U+25CC for key label is needed because the font rendering system prior to
keystyle_devanagari_sign_virama.xml 21 <!-- The code point U+25CC for key label is needed because the font rendering system prior to
keystyle_devanagari_sign_visarga.xml 21 <!-- The code point U+25CC for key label is needed because the font rendering system prior to
  /sdk/emulator/opengl/tests/ut_renderer/
ut_renderer.cpp 54 printf("Got client connection, creating a rendering thread;\n");
  /external/chromium_org/third_party/WebKit/Source/core/dom/
NodeRenderingContext.cpp 36 #include "core/rendering/FlowThreadController.h"
37 #include "core/rendering/RenderFullScreen.h"
38 #include "core/rendering/RenderNamedFlowThread.h"
39 #include "core/rendering/RenderObject.h"
40 #include "core/rendering/RenderText.h"
41 #include "core/rendering/RenderView.h"
75 // just append for now; it doesn't disrupt the top layer rendering as
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderTextTrackCue.cpp 28 #include "core/rendering/RenderTextTrackCue.h"
112 // height / width of the video's rendering area ...
165 // box in boxes is now above the top of the video's rendering area,
167 // boxes is now below the bottom of the video's rendering area, jump
175 // rendering area, or if step is positive and the right edge of the
177 // the video's rendering area, jump to the step labeled switch direction.
236 // in output and all the boxes in output are within the video's rendering area
  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourceClipper.cpp 25 #include "core/rendering/svg/RenderSVGResourceClipper.h"
31 #include "core/rendering/HitTestResult.h"
32 #include "core/rendering/svg/SVGRenderingContext.h"
33 #include "core/rendering/svg/SVGResources.h"
34 #include "core/rendering/svg/SVGResourcesCache.h"
220 // - masker/filter not applied when rendering the children
257 // We have to pass the <use> renderer itself to renderSubtreeToImageBuffer() to apply it's x/y/transform/etc. values when rendering.
SVGTextRunRenderingContext.cpp 24 #include "core/rendering/svg/SVGTextRunRenderingContext.h"
31 #include "core/rendering/RenderObject.h"
32 #include "core/rendering/svg/RenderSVGInlineText.h"
33 #include "core/rendering/svg/RenderSVGResourceSolidColor.h"
221 // This doesn't necessarily mean the glyph is suitable for rendering/measuring in this context, its
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
TechniqueDef.java 55 * Describes light rendering mode.
59 * Disable light-based rendering
64 * Enable light rendering by using a single pass.
72 * Enable light rendering by using multi-pass rendering.
83 * Enable light rendering by using the
87 * The specific details of rendering the lighting is up to the
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/
RenderQueue.java 42 * {@link Geometry geometries} for rendering.
74 * The behavior of the rendering will differ depending on which
80 * The renderer will try to find the optimal order for rendering all
98 * A special mode used for rendering really far away, flat objects -
107 * A special mode used for rendering transparent objects that
167 * used to sort the accumulated list of geometries before actual rendering
215 * shadow rendering should fetch the queue by using
  /external/replicaisland/src/com/replica/replicaisland/
GLSurfaceView.java 40 * displaying OpenGL rendering.
48 * <li>Accepts a user-provided Renderer object that does the actual rendering.
49 * <li>Renders on a dedicated thread to decouple rendering performance from the
51 * <li>Supports both on-demand and continuous rendering.
97 * responsible for doing the actual OpenGL rendering.
99 * <h3>Rendering Mode</h3>
102 * {@link #setRenderMode}. The default is continuous rendering.
108 * pause and resume the rendering thread, and also allow GLSurfaceView to release and recreate
116 * that's running in the rendering thread. You can do this using any
134 * // This method will be called on the rendering
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  /packages/apps/VideoEditor/src/com/android/videoeditor/service/
MovieMediaItem.java 56 // The rendering mode
174 * the editor then this API controls the rendering mode.
176 * @param renderingMode rendering mode. It is one of:
185 * @return The rendering mode
193 * the editor then this API controls the rendering mode.
195 * @param renderingMode rendering mode.
202 * @return The rendering mode
  /external/chromium_org/chrome/browser/ui/gtk/
custom_button.h 132 // with static images. In GTK rendering mode, it will show the standard button
166 // Make this CustomDrawButton always use the chrome style rendering; it will
202 // Pass a |theme_provider| to use Gtk icons in Gtk rendering mode.
206 // Pass a |theme_provider| to use Gtk icons in Gtk rendering mode.
234 // True if we should never do gtk rendering.
  /external/chromium_org/third_party/mesa/src/docs/
libGL.txt 30 rendering and loading/management of hardware drivers for direct rendering.
44 fall back to using indirect GLX rendering.
59 Indirect Rendering
61 You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT
  /external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_rebase.c 29 /* Helper for drivers which find themselves rendering a range of
143 * There's rendering corruption in some apps when it's enabled.
213 * This works for VBO and non-vbo rendering and shouldn't pesimize
215 * path for hardware tnl for VBO based rendering as most machines
220 * are forced to, eg non-VBO indexed rendering with start != 0.
  /external/chromium_org/ui/surface/
accelerated_surface_mac.cc 62 // OpenGL structures for rendering.
76 // Makes the rendering show up in other processes.
89 // rendering results consumed by the AcceleratedSurface.
103 // rendering results are seen by the other process.
268 // IOSurface for on-screen rendering.
  /external/freetype/include/freetype/
ftlcdfil.h 50 * which would occur with unfiltered rendering.
74 * they have been designed for black on white rendering while lacking
107 * Do not perform filtering. When used with subpixel rendering, this
173 * Due to *PATENTS* covering subpixel rendering, this function doesn't
227 * Due to *PATENTS* covering subpixel rendering, this function doesn't
  /external/mesa3d/docs/
libGL.txt 30 rendering and loading/management of hardware drivers for direct rendering.
44 fall back to using indirect GLX rendering.
59 Indirect Rendering
61 You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT
  /external/mesa3d/src/mesa/vbo/
vbo_rebase.c 29 /* Helper for drivers which find themselves rendering a range of
143 * There's rendering corruption in some apps when it's enabled.
213 * This works for VBO and non-vbo rendering and shouldn't pesimize
215 * path for hardware tnl for VBO based rendering as most machines
220 * are forced to, eg non-VBO indexed rendering with start != 0.
  /frameworks/base/docs/html/training/graphics/opengl/
draw.jd 38 great deal of control over the graphics rendering pipeline.</p>
67 must provide a lot of details to the graphics rendering pipeline. Specifically, you must define the
71 <li><em>Vertex Shader</em> - OpenGL ES graphics code for rendering the vertices of a shape.</li>
72 <li><em>Fragment Shader</em> - OpenGL ES code for rendering the face of a shape with colors or
139 OpenGL ES requires that you specify several parameters to tell the rendering pipeline what you want
  /frameworks/base/tools/layoutlib/bridge/src/android/view/
BridgeInflater.java 19 import com.android.ide.common.rendering.api.IProjectCallback;
20 import com.android.ide.common.rendering.api.LayoutLog;
21 import com.android.ide.common.rendering.api.MergeCookie;
22 import com.android.ide.common.rendering.api.ResourceReference;
23 import com.android.ide.common.rendering.api.ResourceValue;
  /packages/inputmethods/LatinIME/java/res/xml/
rowkeys_hindi2.xml 99 <!-- Because the font rendering system prior to API version 16 can't automatically
106 <!-- Because the font rendering system prior to API version 16 can't automatically
113 <!-- Because the font rendering system prior to API version 16 can't automatically
120 <!-- Because the font rendering system prior to API version 16 can't automatically
127 <!-- Because the font rendering system prior to API version 16 can't automatically
  /external/chromium_org/third_party/WebKit/Tools/Scripts/webkitpy/common/config/
watchlist 32 r"|Source/WebCore/rendering/Render(FileUploadControl|ListBox|MenuList|Slider|TextControl.*)\."
108 "Rendering": {
109 "filename": r"Source/WebCore/rendering/",
112 "filename": r"Source/WebCore/rendering/RenderLayer*",
281 r"|Source/WebCore/rendering/.*Filter.*"
282 r"|Source/WebCore/rendering/style/.*Filter.*"
283 r"|Source/WebCore/rendering/svg/.*Filter.*"
294 r"|Source/WebCore/rendering/svg",
340 "filename": r"Source/WebCore/rendering/RenderRegion\.(h|cpp)"
341 r"|Source/WebCore/rendering/RenderFlowThread\.(h|cpp)
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  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 299 // By default, rendering only uses the first 4 vertices. You should only
320 // Rendering ///////////////////////////////////////////////////////////////
335 // this, if you need custom rendering behavior. However, you must take
344 // Pass true to clear the output frame before rendering. The color used
348 // Set the color used to clear the output frame before rendering. You
352 // Set the number of tiles to split rendering into. Higher tile numbers
377 // Use the compiled and linked program for rendering. You should not need
378 // to call this, unless you are implementing your own rendering method.
491 // Store an attribute to use when rendering.
494 // Push all assigned attributes before rendering
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  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
Bridge.java 19 import static com.android.ide.common.rendering.api.Result.Status.ERROR_UNKNOWN;
20 import static com.android.ide.common.rendering.api.Result.Status.SUCCESS;
22 import com.android.ide.common.rendering.api.Capability;
23 import com.android.ide.common.rendering.api.DrawableParams;
24 import com.android.ide.common.rendering.api.LayoutLog;
25 import com.android.ide.common.rendering.api.RenderSession;
26 import com.android.ide.common.rendering.api.Result;
27 import com.android.ide.common.rendering.api.Result.Status;
28 import com.android.ide.common.rendering.api.SessionParams;
66 public final class Bridge extends com.android.ide.common.rendering.api.Bridge
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