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/external/mesa3d/include/GL/ |
wmesa.h | 76 * Create a new WMesaContext for rendering into a window. You must 101 * Destroy a rendering context as returned by WMesaCreateContext()
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_fence.c | 38 * The rank will be the number of bins in the scene. Whenever a rendering 82 * Called by the rendering threads to increment the fence counter.
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_buffers.c | 94 /* If we weren't front-buffer rendering before but we are now, 96 * (including the fake front) before we start rendering again.
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/external/mesa3d/src/mesa/swrast/ |
s_renderbuffer.c | 152 * rendering going on. 238 * rendering! 292 * rendering! 337 * rendering! 400 * rendering! 438 * rendering! 642 * Map the renderbuffers we'll use for tri/line/point rendering. 671 * Unmap renderbuffers after rendering.
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/external/qemu/distrib/sdl-1.2.15/docs/man3/ |
SDL_SetVideoMode.3 | 39 Create an OpenGL rendering context\&. You should have previously set OpenGL video attributes with \fI\fBSDL_GL_SetAttribute\fP\fR\&. 42 Create an OpenGL rendering context, like above, but allow normal blitting operations\&. The screen (2D) surface may have an alpha channel, and \fI\fBSDL_UpdateRects\fP\fR must be used for updating changes to the screen surface\&.
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/external/replicaisland/src/com/replica/replicaisland/ |
GameThread.java | 25 * manages synchronization of input events, and handles the draw queue swap with the rendering 93 // yield to the rendering thread, at least for the remaining frame.
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/external/skia/bench/ |
SkBenchmark.h | 98 /** If true; the benchmark does rendering; if false, the benchmark 99 doesn't, and so need not be re-run in every different rendering
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/frameworks/base/docs/html/training/graphics/opengl/ |
motion.jd | 19 <li><a href="#cont-render">Enable Continuous Rendering</a></li> 74 <h2 id="cont-render">Enable Continuous Rendering</h2>
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/frameworks/native/cmds/flatland/ |
README.txt | 2 rendering and window compositing scenarios. It is designed to be used early 17 with GPU rendering, those should be stopped as well (and ideally they'd be
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/packages/screensavers/Basic/src/com/android/dreams/basic/ |
Colors.java | 29 * This dream performs its rendering using OpenGL on a separate rendering thread.
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/configuration/ |
TargetMenuListener.java | 39 * generating the rendering target menu in the {@link ConfigurationChooser}. 103 // Don't show ancient rendering targets; they're pretty broken
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/project/ |
FolderDecorator.java | 97 // No state change will affect the rendering. 102 // No state change will affect the rendering.
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/development/samples/VoicemailProviderDemo/ |
_index.html | 21 provider. The platform would then take care of notification and rendering of the
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/external/chromium/chrome/browser/ |
tab_closeable_state_watcher.h | 31 // - rendering tab to determine if close button should be drawn
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/external/chromium/chrome/browser/ui/gtk/ |
rounded_window.h | 37 // rendering, use SetRoundedWindowExposeFunction() instead. |rounded_edges|
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/external/chromium_org/android_webview/public/browser/ |
draw_sw.h | 28 // from a Java canvas object, for optimized rendering path.
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/external/chromium_org/cc/debug/ |
rendering_stats_instrumentation.h | 15 // recording of rendering stats into a private RenderingStats instance.
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/external/chromium_org/chrome/browser/extensions/ |
plugin_manager.h | 38 // type, just the ones that are responsible for rendering a particular MIME
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/external/chromium_org/chrome/browser/ui/cocoa/tabs/ |
tab_strip_view.h | 17 // A view class that handles rendering the tab strip and drops of URLS with
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/external/chromium_org/chrome/browser/ui/gtk/ |
rounded_window.h | 36 // rendering, use SetRoundedWindowExposeFunction() instead. |rounded_edges|
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/external/chromium_org/content/public/common/ |
page_state.h | 21 // The PageState class represents the information needed by the rendering
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/external/chromium_org/content/renderer/browser_plugin/ |
browser_plugin_backing_store.h | 27 // in the software rendering path of the browser plugin. The backing store has
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/external/chromium_org/ppapi/api/dev/ |
ppb_graphics_2d_dev.idl | 18 * graphics context onto the output device. Typically, if rendering at device
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/external/chromium_org/ppapi/cpp/dev/ |
graphics_2d_dev.h | 30 /// graphics context onto the output device. Typically, if rendering at device
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/external/chromium_org/ppapi/cpp/ |
graphics_3d.h | 12 /// This file defines the API to create a 3D rendering context in the browser. 18 /// This class represents a 3D rendering context in the browser. 24 /// A constructor for creating and initializing a 3D rendering context. 68 /// A constructor for creating and initializing a 3D rendering context. The
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