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  /external/mesa3d/include/GL/
wmesa.h 76 * Create a new WMesaContext for rendering into a window. You must
101 * Destroy a rendering context as returned by WMesaCreateContext()
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_fence.c 38 * The rank will be the number of bins in the scene. Whenever a rendering
82 * Called by the rendering threads to increment the fence counter.
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_buffers.c 94 /* If we weren't front-buffer rendering before but we are now,
96 * (including the fake front) before we start rendering again.
  /external/mesa3d/src/mesa/swrast/
s_renderbuffer.c 152 * rendering going on.
238 * rendering!
292 * rendering!
337 * rendering!
400 * rendering!
438 * rendering!
642 * Map the renderbuffers we'll use for tri/line/point rendering.
671 * Unmap renderbuffers after rendering.
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_SetVideoMode.3 39 Create an OpenGL rendering context\&. You should have previously set OpenGL video attributes with \fI\fBSDL_GL_SetAttribute\fP\fR\&.
42 Create an OpenGL rendering context, like above, but allow normal blitting operations\&. The screen (2D) surface may have an alpha channel, and \fI\fBSDL_UpdateRects\fP\fR must be used for updating changes to the screen surface\&.
  /external/replicaisland/src/com/replica/replicaisland/
GameThread.java 25 * manages synchronization of input events, and handles the draw queue swap with the rendering
93 // yield to the rendering thread, at least for the remaining frame.
  /external/skia/bench/
SkBenchmark.h 98 /** If true; the benchmark does rendering; if false, the benchmark
99 doesn't, and so need not be re-run in every different rendering
  /frameworks/base/docs/html/training/graphics/opengl/
motion.jd 19 <li><a href="#cont-render">Enable Continuous Rendering</a></li>
74 <h2 id="cont-render">Enable Continuous Rendering</h2>
  /frameworks/native/cmds/flatland/
README.txt 2 rendering and window compositing scenarios. It is designed to be used early
17 with GPU rendering, those should be stopped as well (and ideally they'd be
  /packages/screensavers/Basic/src/com/android/dreams/basic/
Colors.java 29 * This dream performs its rendering using OpenGL on a separate rendering thread.
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/configuration/
TargetMenuListener.java 39 * generating the rendering target menu in the {@link ConfigurationChooser}.
103 // Don't show ancient rendering targets; they're pretty broken
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/project/
FolderDecorator.java 97 // No state change will affect the rendering.
102 // No state change will affect the rendering.
  /development/samples/VoicemailProviderDemo/
_index.html 21 provider. The platform would then take care of notification and rendering of the
  /external/chromium/chrome/browser/
tab_closeable_state_watcher.h 31 // - rendering tab to determine if close button should be drawn
  /external/chromium/chrome/browser/ui/gtk/
rounded_window.h 37 // rendering, use SetRoundedWindowExposeFunction() instead. |rounded_edges|
  /external/chromium_org/android_webview/public/browser/
draw_sw.h 28 // from a Java canvas object, for optimized rendering path.
  /external/chromium_org/cc/debug/
rendering_stats_instrumentation.h 15 // recording of rendering stats into a private RenderingStats instance.
  /external/chromium_org/chrome/browser/extensions/
plugin_manager.h 38 // type, just the ones that are responsible for rendering a particular MIME
  /external/chromium_org/chrome/browser/ui/cocoa/tabs/
tab_strip_view.h 17 // A view class that handles rendering the tab strip and drops of URLS with
  /external/chromium_org/chrome/browser/ui/gtk/
rounded_window.h 36 // rendering, use SetRoundedWindowExposeFunction() instead. |rounded_edges|
  /external/chromium_org/content/public/common/
page_state.h 21 // The PageState class represents the information needed by the rendering
  /external/chromium_org/content/renderer/browser_plugin/
browser_plugin_backing_store.h 27 // in the software rendering path of the browser plugin. The backing store has
  /external/chromium_org/ppapi/api/dev/
ppb_graphics_2d_dev.idl 18 * graphics context onto the output device. Typically, if rendering at device
  /external/chromium_org/ppapi/cpp/dev/
graphics_2d_dev.h 30 /// graphics context onto the output device. Typically, if rendering at device
  /external/chromium_org/ppapi/cpp/
graphics_3d.h 12 /// This file defines the API to create a 3D rendering context in the browser.
18 /// This class represents a 3D rendering context in the browser.
24 /// A constructor for creating and initializing a 3D rendering context.
68 /// A constructor for creating and initializing a 3D rendering context. The

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