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  /external/eclipse-windowbuilder/propertysheet/src/org/eclipse/wb/internal/core/model/property/table/
PropertyTooltipTextProvider.java 55 // do nothing, Shell will be displayed when Browser will complete rendering
  /external/harfbuzz/contrib/tables/
mirroring-parse.py 7 # 'mirror'. (Mirroring is used when rendering RTL characters, see the Unicode
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RendererException.java 37 * a fatal rendering error.
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/
GeometryComparator.java 41 * that is used to sort geometries for rendering in the {@link RenderQueue}.
  /external/jsilver/src/com/google/clearsilver/jsilver/template/
Template.java 43 * @param context RenderingContext to use during rendering.
  /external/jsilver/src/org/clearsilver/
CS.java 58 * @return the output of the template rendering.
  /external/llvm/test/CodeGen/X86/
packed_struct.ll 10 ;Note: codegen for this could change rendering the above checks wrong
  /external/llvm/test/DebugInfo/SystemZ/
eh_frame.s 21 # The readelf rendering is:
  /external/mesa3d/docs/
README.THREADS 32 multiple threads to render to osmesa rendering context(s).
RELNOTES-6.3.1 22 This release includes the DRI drivers and GLX code for hardware rendering.
envvars.html 25 <li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
26 <li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
100 OpenGL conformance. If set to 2, always use software rendering.
160 <li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
sourcetree.html 41 <li><b>dri</b> - Direct Rendering Infrastructure drivers
79 are passed to the device driver (or tnl module) for rendering.
127 creation, memory management, 2D blitting, simple rendering, etc.
150 direct rendering drivers. It will dynamically load one of the
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_tex.c 43 * Finalizes all textures, completing any rendering that needs to be done
  /external/replicaisland/src/com/replica/replicaisland/
OpenGLSystem.java 25 * in certain threads at certain times (namely, in the Rendering thread during draw time), and at
  /external/skia/gm/
verttext2.cpp 10 /* Tests text vertical text rendering with different fonts and centering.
  /frameworks/base/media/jni/mediaeditor/
VideoEditorThumbnailMain.h 33 * @param M4OSA_Bool (IN) true if this is for rendering at native layer.
  /frameworks/base/tools/layoutlib/bridge/src/android/text/
AndroidBidi_Delegate.java 19 import com.android.ide.common.rendering.api.LayoutLog;
  /frameworks/base/tools/layoutlib/bridge/src/com/android/internal/policy/
PolicyManager.java 19 import com.android.ide.common.rendering.api.LayoutLog;
  /frameworks/native/services/surfaceflinger/RenderEngine/
Description.h 28 * This holds the state of the rendering engine. This class is used
  /packages/inputmethods/LatinIME/java/res/xml/
key_devanagari_sign_candrabindu.xml 21 <!-- The code point U+25CC for key label is needed because the font rendering system prior to
keystyle_devanagari_vowel_sign_au.xml 21 <!-- The code point U+25CC for key label is needed because the font rendering system prior to
keystyle_devanagari_vowel_sign_i.xml 21 <!-- The code point U+25CC for key label is needed because the font rendering system prior to
keystyle_devanagari_vowel_sign_ii.xml 21 <!-- The code point U+25CC for key label is needed because the font rendering system prior to
  /packages/inputmethods/LatinIME/java/res/xml-v16/
key_devanagari_sign_candrabindu.xml 21 <!-- The code point U+25CC for key label is needed because the font rendering system prior to
key_devanagari_sign_nukta.xml 21 <!-- The code point U+25CC for key label is needed because the font rendering system prior to

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