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/external/eclipse-windowbuilder/propertysheet/src/org/eclipse/wb/internal/core/model/property/table/ |
PropertyTooltipTextProvider.java | 55 // do nothing, Shell will be displayed when Browser will complete rendering
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/external/harfbuzz/contrib/tables/ |
mirroring-parse.py | 7 # 'mirror'. (Mirroring is used when rendering RTL characters, see the Unicode
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
RendererException.java | 37 * a fatal rendering error.
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/ |
GeometryComparator.java | 41 * that is used to sort geometries for rendering in the {@link RenderQueue}.
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/external/jsilver/src/com/google/clearsilver/jsilver/template/ |
Template.java | 43 * @param context RenderingContext to use during rendering.
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/external/jsilver/src/org/clearsilver/ |
CS.java | 58 * @return the output of the template rendering.
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/external/llvm/test/CodeGen/X86/ |
packed_struct.ll | 10 ;Note: codegen for this could change rendering the above checks wrong
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/external/llvm/test/DebugInfo/SystemZ/ |
eh_frame.s | 21 # The readelf rendering is:
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/external/mesa3d/docs/ |
README.THREADS | 32 multiple threads to render to osmesa rendering context(s).
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RELNOTES-6.3.1 | 22 This release includes the DRI drivers and GLX code for hardware rendering.
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envvars.html | 25 <li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection. 26 <li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering 100 OpenGL conformance. If set to 2, always use software rendering. 160 <li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
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sourcetree.html | 41 <li><b>dri</b> - Direct Rendering Infrastructure drivers 79 are passed to the device driver (or tnl module) for rendering. 127 creation, memory management, 2D blitting, simple rendering, etc. 150 direct rendering drivers. It will dynamically load one of the
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_tex.c | 43 * Finalizes all textures, completing any rendering that needs to be done
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/external/replicaisland/src/com/replica/replicaisland/ |
OpenGLSystem.java | 25 * in certain threads at certain times (namely, in the Rendering thread during draw time), and at
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/external/skia/gm/ |
verttext2.cpp | 10 /* Tests text vertical text rendering with different fonts and centering.
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/frameworks/base/media/jni/mediaeditor/ |
VideoEditorThumbnailMain.h | 33 * @param M4OSA_Bool (IN) true if this is for rendering at native layer.
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/frameworks/base/tools/layoutlib/bridge/src/android/text/ |
AndroidBidi_Delegate.java | 19 import com.android.ide.common.rendering.api.LayoutLog;
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/frameworks/base/tools/layoutlib/bridge/src/com/android/internal/policy/ |
PolicyManager.java | 19 import com.android.ide.common.rendering.api.LayoutLog;
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
Description.h | 28 * This holds the state of the rendering engine. This class is used
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/packages/inputmethods/LatinIME/java/res/xml/ |
key_devanagari_sign_candrabindu.xml | 21 <!-- The code point U+25CC for key label is needed because the font rendering system prior to
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keystyle_devanagari_vowel_sign_au.xml | 21 <!-- The code point U+25CC for key label is needed because the font rendering system prior to
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keystyle_devanagari_vowel_sign_i.xml | 21 <!-- The code point U+25CC for key label is needed because the font rendering system prior to
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keystyle_devanagari_vowel_sign_ii.xml | 21 <!-- The code point U+25CC for key label is needed because the font rendering system prior to
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/packages/inputmethods/LatinIME/java/res/xml-v16/ |
key_devanagari_sign_candrabindu.xml | 21 <!-- The code point U+25CC for key label is needed because the font rendering system prior to
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key_devanagari_sign_nukta.xml | 21 <!-- The code point U+25CC for key label is needed because the font rendering system prior to
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