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full:rendering
(Results
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/external/jsilver/src/com/google/clearsilver/jsilver/precompiler/
compile_cs
12
classes for
rendering
the given source CS files
/external/llvm/test/DebugInfo/SystemZ/
eh_frame_personality.s
35
# The readelf
rendering
is:
/external/mesa3d/docs/
relnotes-7.4.2.html
42
<li>Fixed segfault when
rendering
to front buffer with DRI 1.
relnotes-7.8.html
64
<li>Removed support for color-index
rendering
</li>
xlibdriver.html
16
Effectively, the Xlib driver converts all OpenGL
rendering
into Xlib calls.
37
Mesa supports RGB(A)
rendering
into almost any X visual type and depth.
89
A Pixmap may be faster when doing remote
rendering
of a simple scene.
209
Since Mesa supports RGB
rendering
into any X visual, not just True-
/external/mesa3d/src/gallium/auxiliary/vl/
vl_idct.h
112
/* flush the buffer and start
rendering
, vertex buffers needs to be setup before calling this */
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_scene_queue.c
32
* which are produced by the "rast" code when it finishes
rendering
a scene.
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_sf_state.c
92
* the bounds, which produces the expected no
rendering
.
209
* The viewport is inverted for
rendering
to a FBO, and that inverts
245
/*
Rendering
to an OpenGL window */
249
/* If
rendering
to an FBO, the pixel coordinate system is
/external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex_obj.h
57
* sometimes fall back to using the swrast module for software
rendering
.
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_cmdbuf.h
85
* After the last END_BATCH() of
rendering
, this indicates that flushing
/external/skia/gm/
samplerstress.cpp
16
* Stress test the samplers by
rendering
a textured glyph with a mask and
/external/skia/src/core/
SkDeviceProfile.h
18
kNone_LCDConfig, // disables LCD text
rendering
, uses A8 instead
/external/skia/src/gpu/gl/
GrGLRenderTarget.h
96
// we want the
rendering
to be at top left (GL has origin in bottom left)
/frameworks/base/core/java/android/view/
GLES20RenderLayer.java
25
* implementation can be used a
rendering
target. It generates a
GLES20TextureLayer.java
26
* implementation can be used as a texture.
Rendering
into this
/frameworks/base/core/java/android/widget/
DigitalClock.java
39
// proportional fonts don't shake
rendering
/frameworks/base/media/java/android/media/videoeditor/
OverlayFrame.java
216
/* Generate the rgb file with
rendering
mode */
315
/* get the
rendering
mode */
321
* Check if the resize of Overlay is needed with
rendering
mode applied
418
throw new IllegalStateException("
Rendering
mode: " + renderMode);
/frameworks/base/tools/layoutlib/bridge/src/libcore/icu/
DateIntervalFormat_Delegate.java
21
import com.android.ide.common.
rendering
.api.LayoutLog;
/frameworks/native/include/ui/
PixelFormat.h
57
// real pixel formats supported for
rendering
-----------------------------
/frameworks/native/opengl/tests/gl_jni/src/com/android/gljni/
GLJNIView.java
51
* The application-specific
rendering
code is delegated to a GLView.Renderer
/frameworks/native/opengl/tests/testPauseResume/src/com/android/test/
TestView.java
51
* The application-specific
rendering
code is delegated to a GLView.Renderer
/hardware/qcom/display/msm8960/libtilerenderer/
tilerenderer.cpp
54
//can't do tile
rendering
/hardware/qcom/display/msm8x26/libtilerenderer/
tilerenderer.cpp
54
//can't do tile
rendering
/packages/apps/Gallery2/src/com/android/gallery3d/app/
GalleryActionBar.java
300
// Need to lock
rendering
when operations invoked by system UI (main thread) are
301
// modifying slot data used in GL thread for
rendering
.
376
// Need to lock
rendering
when operations invoked by system UI (main thread) are
377
// modifying slot data used in GL thread for
rendering
.
/packages/inputmethods/LatinIME/java/res/xml/
key_devanagari_sign_nukta.xml
21
<!-- The code point U+25CC for key label is needed because the font
rendering
system prior to
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