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  /external/jsilver/src/com/google/clearsilver/jsilver/precompiler/
compile_cs 12 classes for rendering the given source CS files
  /external/llvm/test/DebugInfo/SystemZ/
eh_frame_personality.s 35 # The readelf rendering is:
  /external/mesa3d/docs/
relnotes-7.4.2.html 42 <li>Fixed segfault when rendering to front buffer with DRI 1.
relnotes-7.8.html 64 <li>Removed support for color-index rendering</li>
xlibdriver.html 16 Effectively, the Xlib driver converts all OpenGL rendering into Xlib calls.
37 Mesa supports RGB(A) rendering into almost any X visual type and depth.
89 A Pixmap may be faster when doing remote rendering of a simple scene.
209 Since Mesa supports RGB rendering into any X visual, not just True-
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_idct.h 112 /* flush the buffer and start rendering, vertex buffers needs to be setup before calling this */
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_scene_queue.c 32 * which are produced by the "rast" code when it finishes rendering a scene.
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_sf_state.c 92 * the bounds, which produces the expected no rendering.
209 * The viewport is inverted for rendering to a FBO, and that inverts
245 /* Rendering to an OpenGL window */
249 /* If rendering to an FBO, the pixel coordinate system is
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex_obj.h 57 * sometimes fall back to using the swrast module for software rendering.
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_cmdbuf.h 85 * After the last END_BATCH() of rendering, this indicates that flushing
  /external/skia/gm/
samplerstress.cpp 16 * Stress test the samplers by rendering a textured glyph with a mask and
  /external/skia/src/core/
SkDeviceProfile.h 18 kNone_LCDConfig, // disables LCD text rendering, uses A8 instead
  /external/skia/src/gpu/gl/
GrGLRenderTarget.h 96 // we want the rendering to be at top left (GL has origin in bottom left)
  /frameworks/base/core/java/android/view/
GLES20RenderLayer.java 25 * implementation can be used a rendering target. It generates a
GLES20TextureLayer.java 26 * implementation can be used as a texture. Rendering into this
  /frameworks/base/core/java/android/widget/
DigitalClock.java 39 // proportional fonts don't shake rendering
  /frameworks/base/media/java/android/media/videoeditor/
OverlayFrame.java 216 /* Generate the rgb file with rendering mode */
315 /* get the rendering mode */
321 * Check if the resize of Overlay is needed with rendering mode applied
418 throw new IllegalStateException("Rendering mode: " + renderMode);
  /frameworks/base/tools/layoutlib/bridge/src/libcore/icu/
DateIntervalFormat_Delegate.java 21 import com.android.ide.common.rendering.api.LayoutLog;
  /frameworks/native/include/ui/
PixelFormat.h 57 // real pixel formats supported for rendering -----------------------------
  /frameworks/native/opengl/tests/gl_jni/src/com/android/gljni/
GLJNIView.java 51 * The application-specific rendering code is delegated to a GLView.Renderer
  /frameworks/native/opengl/tests/testPauseResume/src/com/android/test/
TestView.java 51 * The application-specific rendering code is delegated to a GLView.Renderer
  /hardware/qcom/display/msm8960/libtilerenderer/
tilerenderer.cpp 54 //can't do tile rendering
  /hardware/qcom/display/msm8x26/libtilerenderer/
tilerenderer.cpp 54 //can't do tile rendering
  /packages/apps/Gallery2/src/com/android/gallery3d/app/
GalleryActionBar.java 300 // Need to lock rendering when operations invoked by system UI (main thread) are
301 // modifying slot data used in GL thread for rendering.
376 // Need to lock rendering when operations invoked by system UI (main thread) are
377 // modifying slot data used in GL thread for rendering.
  /packages/inputmethods/LatinIME/java/res/xml/
key_devanagari_sign_nukta.xml 21 <!-- The code point U+25CC for key label is needed because the font rendering system prior to

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