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full:rendering
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/external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioNodeOutput.cpp
61
// If we're in the audio thread then we can take care of it right away (we should be at the very start or end of a
rendering
quantum).
117
// In this case pull() is called multiple times per
rendering
quantum, and the processIfNecessary() call below will
AudioScheduledSourceNode.cpp
76
// If we know the end time and it's already passed, then don't bother doing any more
rendering
this cycle.
105
// Zero any initial frames representing silence leading up to a
rendering
start time in the middle of the quantum.
AudioScheduledSourceNode.h
90
// quantumFrameOffset : Offset frame in this time quantum to start
rendering
.
91
// nonSilentFramesToProcess : Number of frames
rendering
non-silence (will be <= quantumFrameSize).
/external/chromium_org/third_party/WebKit/Source/web/
WebElement.cpp
39
#include "core/
rendering
/RenderBoxModelObject.h"
40
#include "core/
rendering
/RenderObject.h"
WebNode.cpp
53
#include "core/
rendering
/RenderObject.h"
54
#include "core/
rendering
/RenderWidget.h"
/external/chromium_org/third_party/harfbuzz-ng/src/
hb-ot-head-table.hh
87
*
rendering
(e.g. Arabic fonts).
102
* for
rendering
should not be considered optimized
/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/java/src/org/webrtc/
VideoRenderer.java
35
* define their own
rendering
behavior (by passing in a Callbacks object), this
36
* class also provides a createGui() method for creating a GUI-
rendering
window
/external/chromium_org/third_party/mesa/src/docs/
MESA_swap_frame_usage.spec
183
GLX_BAD_CONTEXT The current
rendering
context is not a direct
188
None. This extension only extends to direct
rendering
contexts.
RELNOTES-6.3
56
it is no longer bound in any
rendering
context (the reference count
62
Note that textures, programs and buffers can be shared by several
rendering
contents.html
61
<li><a href="osmesa.html" target="MainFrame">Off-Screen
Rendering
</a>
92
<li><a href="modelers.html" target="MainFrame">Modeling and
Rendering
</a>
relnotes-7.8.3.html
56
<li>Fixed a bug
rendering
to 16-bit buffers using swrast.</li>
59
<li>Fixed an issue
rendering
to 32-bit channels with swrast (bug
/external/chromium_org/third_party/mesa/src/docs/OLD/
MESA_sprite_point.spec
68
POLYGON_SMOOTH does effect the
rendering
of the quadrilateral, however.
97
No. Since we're
rendering
the point as a quadrilateral there's no
/external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
distro.rst
80
Direct
Rendering
Infrastructure
160
use with element-based
rendering
.
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_context.h
73
/** Other
rendering
state */
150
/** Software quad
rendering
pipeline */
/external/chromium_org/third_party/mesa/src/src/gallium/include/pipe/
p_screen.h
63
* hardware-specific that doesn't actually require a
rendering
114
* wait for
rendering
to complete (which cannot be achieved with queries).
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_span.c
129
* Prepare for software
rendering
. Map current read/draw framebuffers'
146
* Called when done software
rendering
. Unmap the buffers we mapped in
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_framebuffer.c
126
/*
rendering
to a GL texture, may have to update surface */
148
/*
rendering
to a GL texture, may have to update surface */
/external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_split.c
124
*
rendering
after transformation is complete. Are there any devices
125
* with hardware tnl that cannot do indexed
rendering
?
/external/chromium_org/third_party/skia/src/gpu/gl/unix/
SkNativeGLContext_unix.cpp
262
//SkDebugf("Indirect GLX
rendering
context obtained.\n");
264
//SkDebugf("Direct GLX
rendering
context obtained.\n");
/external/chromium_org/tools/perf/
trace-info.json
212
"description": "Time spent pushing the layer tree from the main thread to the compositor thread. Is zero if software
rendering
."
224
"description": "Number of frames that missed vsync. The metric is slightly different in each
rendering
mode but roughly approximates how janky the page was."
265
"description": "Pure JavaScript computations of the kind you might use to do 3d
rendering
, but without the
rendering
. This ends up mostly hitting floating point math and array access."
268
"description": "Pure JavaScript computations of the kind you might use to do 3d
rendering
, but without the
rendering
. This ends up mostly hitting floating point math and array access."
271
"description": "Pure JavaScript computations of the kind you might use to do 3d
rendering
, but without the
rendering
. This ends up mostly hitting floating point math and array access."
/external/chromium_org/ui/gl/
gl_surface_win.cc
115
// destroyed but it is preferable to allow
rendering
to silently fail if the
159
// destroyed but it is preferable to allow
rendering
to silently fail if the
/external/chromium_org/ui/surface/
accelerated_surface_mac.h
75
// Makes the
rendering
show up in other processes. Assumes the caller has
110
//
rendering
. |target| must be the same value as used in the call to
/external/harfbuzz_ng/src/
hb-ot-head-table.hh
87
*
rendering
(e.g. Arabic fonts).
102
* for
rendering
should not be considered optimized
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/
BulletAppState.java
265
* Default mode; user update, physics update and
rendering
happen sequentially (single threaded)
269
* Parallel threaded mode; physics update and
rendering
are executed in parallel, update order is kept.<br/>
/external/jmonkeyengine/engine/src/core/com/jme3/system/
AppSettings.java
391
* <li>null - Disable graphics
rendering
</li>
424
* @param value the width for the
rendering
display.
432
* @param value the height for the
rendering
display.
440
* Set the resolution for the
rendering
display
452
*
rendering
display.
514
* @param title The title of the
rendering
display
522
* @param value true to enable full-screen
rendering
, false to render in a window
543
* Once enabled, filters or scene processors that handle 3D stereo
rendering
Completed in 1637 milliseconds
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