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  /external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioNodeOutput.cpp 61 // If we're in the audio thread then we can take care of it right away (we should be at the very start or end of a rendering quantum).
117 // In this case pull() is called multiple times per rendering quantum, and the processIfNecessary() call below will
AudioScheduledSourceNode.cpp 76 // If we know the end time and it's already passed, then don't bother doing any more rendering this cycle.
105 // Zero any initial frames representing silence leading up to a rendering start time in the middle of the quantum.
AudioScheduledSourceNode.h 90 // quantumFrameOffset : Offset frame in this time quantum to start rendering.
91 // nonSilentFramesToProcess : Number of frames rendering non-silence (will be <= quantumFrameSize).
  /external/chromium_org/third_party/WebKit/Source/web/
WebElement.cpp 39 #include "core/rendering/RenderBoxModelObject.h"
40 #include "core/rendering/RenderObject.h"
WebNode.cpp 53 #include "core/rendering/RenderObject.h"
54 #include "core/rendering/RenderWidget.h"
  /external/chromium_org/third_party/harfbuzz-ng/src/
hb-ot-head-table.hh 87 * rendering (e.g. Arabic fonts).
102 * for rendering should not be considered optimized
  /external/chromium_org/third_party/libjingle/source/talk/app/webrtc/java/src/org/webrtc/
VideoRenderer.java 35 * define their own rendering behavior (by passing in a Callbacks object), this
36 * class also provides a createGui() method for creating a GUI-rendering window
  /external/chromium_org/third_party/mesa/src/docs/
MESA_swap_frame_usage.spec 183 GLX_BAD_CONTEXT The current rendering context is not a direct
188 None. This extension only extends to direct rendering contexts.
RELNOTES-6.3 56 it is no longer bound in any rendering context (the reference count
62 Note that textures, programs and buffers can be shared by several rendering
contents.html 61 <li><a href="osmesa.html" target="MainFrame">Off-Screen Rendering</a>
92 <li><a href="modelers.html" target="MainFrame">Modeling and Rendering</a>
relnotes-7.8.3.html 56 <li>Fixed a bug rendering to 16-bit buffers using swrast.</li>
59 <li>Fixed an issue rendering to 32-bit channels with swrast (bug
  /external/chromium_org/third_party/mesa/src/docs/OLD/
MESA_sprite_point.spec 68 POLYGON_SMOOTH does effect the rendering of the quadrilateral, however.
97 No. Since we're rendering the point as a quadrilateral there's no
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
distro.rst 80 Direct Rendering Infrastructure
160 use with element-based rendering.
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_context.h 73 /** Other rendering state */
150 /** Software quad rendering pipeline */
  /external/chromium_org/third_party/mesa/src/src/gallium/include/pipe/
p_screen.h 63 * hardware-specific that doesn't actually require a rendering
114 * wait for rendering to complete (which cannot be achieved with queries).
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_span.c 129 * Prepare for software rendering. Map current read/draw framebuffers'
146 * Called when done software rendering. Unmap the buffers we mapped in
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_framebuffer.c 126 /* rendering to a GL texture, may have to update surface */
148 /* rendering to a GL texture, may have to update surface */
  /external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_split.c 124 * rendering after transformation is complete. Are there any devices
125 * with hardware tnl that cannot do indexed rendering?
  /external/chromium_org/third_party/skia/src/gpu/gl/unix/
SkNativeGLContext_unix.cpp 262 //SkDebugf("Indirect GLX rendering context obtained.\n");
264 //SkDebugf("Direct GLX rendering context obtained.\n");
  /external/chromium_org/tools/perf/
trace-info.json 212 "description": "Time spent pushing the layer tree from the main thread to the compositor thread. Is zero if software rendering."
224 "description": "Number of frames that missed vsync. The metric is slightly different in each rendering mode but roughly approximates how janky the page was."
265 "description": "Pure JavaScript computations of the kind you might use to do 3d rendering, but without the rendering. This ends up mostly hitting floating point math and array access."
268 "description": "Pure JavaScript computations of the kind you might use to do 3d rendering, but without the rendering. This ends up mostly hitting floating point math and array access."
271 "description": "Pure JavaScript computations of the kind you might use to do 3d rendering, but without the rendering. This ends up mostly hitting floating point math and array access."
  /external/chromium_org/ui/gl/
gl_surface_win.cc 115 // destroyed but it is preferable to allow rendering to silently fail if the
159 // destroyed but it is preferable to allow rendering to silently fail if the
  /external/chromium_org/ui/surface/
accelerated_surface_mac.h 75 // Makes the rendering show up in other processes. Assumes the caller has
110 // rendering. |target| must be the same value as used in the call to
  /external/harfbuzz_ng/src/
hb-ot-head-table.hh 87 * rendering (e.g. Arabic fonts).
102 * for rendering should not be considered optimized
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/
BulletAppState.java 265 * Default mode; user update, physics update and rendering happen sequentially (single threaded)
269 * Parallel threaded mode; physics update and rendering are executed in parallel, update order is kept.<br/>
  /external/jmonkeyengine/engine/src/core/com/jme3/system/
AppSettings.java 391 * <li>null - Disable graphics rendering</li>
424 * @param value the width for the rendering display.
432 * @param value the height for the rendering display.
440 * Set the resolution for the rendering display
452 * rendering display.
514 * @param title The title of the rendering display
522 * @param value true to enable full-screen rendering, false to render in a window
543 * Once enabled, filters or scene processors that handle 3D stereo rendering

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