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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_draw.c | 406 /* May fail if out of video memory for texture or vbo upload, or on
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/external/chromium_org/tools/grit/grit/format/policy_templates/writers/ |
doc_writer.py | 22 The intended use of the generated file is to upload it on
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/external/chromium_org/tools/perf/ |
trace-info.json | 236 "description": "The time spent in texture upload on the GPU process."
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
OGLESShaderRenderer.java | [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/texture/ |
Image.java | 480 throw new IllegalArgumentException("Cannot upload data as multisample texture");
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/external/libmtp/src/ |
libmtp.h | 160 * should be used to upload or download an object. [all...] |
libmtp.h.in | 158 * should be used to upload or download an object.
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/external/mesa3d/docs/ |
relnotes-7.11.1.html | 195 <li>i965: Add missing _NEW_POLYGON flag to polygon stipple upload.</li>
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/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_vbo.c | 728 * if index count is larger and we expect repeated vertices, suggest upload.
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/external/mesa3d/src/gallium/drivers/nvc0/ |
nvc0_program.c | 719 /* Upload code for builtin functions like integer division emulation. */
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nvc0_vbo.c | 797 * if index count is larger and we expect repeated vertices, suggest upload.
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/external/mesa3d/src/gallium/state_trackers/vega/ |
image.c | 420 { /* upload color_data */
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paint.c | 162 { /* upload color_data */
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/external/mesa3d/src/gallium/state_trackers/xorg/ |
xorg_exa.c | 191 * Screen upload/download
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_draw.c | 406 /* May fail if out of video memory for texture or vbo upload, or on
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/external/okhttp/src/test/java/com/squareup/okhttp/internal/http/ |
URLConnectionTest.java | [all...] |
/external/protobuf/ |
CHANGES.txt | 368 * Added info to Java POM that will be required when we upload the
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/external/v8/test/es5conform/ |
es5conform.status | 73 # isSubsetOfArray call (I will upload a patch to the es5conform site).
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/frameworks/base/docs/html/distribute/googleplay/edu/ |
start.jd | 114 upload it to the Developer Console, create your store listing, and set
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_launcher_archive.jd | 65 href="http://play.google.com/apps/publish">developer console</a> at upload-time.
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/frameworks/base/docs/html/tools/building/ |
building-cmdline.jd | 191 also try installing it onto a device from a web server. Simply upload the signed .apk to a web
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/frameworks/base/docs/html/training/basics/network-ops/ |
managing.jd | 143 <li>You might allow users to upload videos only when the device is connected to a
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/frameworks/base/docs/html/training/multiple-apks/ |
api.jd | 384 <p>Once you?ve completed the pre-launch checklist, upload your APKs to Google Play. It may take a bit for the application to show up when browsing Google Play, but when it does, perform one last check. Download the application onto any test devices you may have, to make sure that the APKs are targeting the intended devices. Congratulations, you?re done!</p>
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multiple.jd | 481 <p>Once you?ve completed the pre-launch checklist, upload your APKs to Google Play. It may take a bit for the application to show up when browsing Google Play, but when it does, perform one last check. Download the application onto any test devices you may have to make sure that the APKs are targeting the intended devices. Congratulations, you?re done!</p>
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screensize.jd | 360 <p>Once you?ve completed the pre-launch checklist, upload your APKs to Google Play. It may take a bit for the application to show up when browsing Google Play, but when it does, perform one last check. Download the application onto any test devices you may have to make sure that the APKs are targeting the intended devices. Congratulations, you?re done!</p>
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