/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
Overlay.frag | 3 varying vec2 texCoord;
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Overlay15.frag | 5 in vec2 texCoord;
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/external/jmonkeyengine/engine/src/niftygui/Common/MatDefs/Nifty/ |
NiftyQuad.vert | 7 vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
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NiftyTex.frag | 4 varying vec2 texCoord;
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/external/mesa3d/src/glsl/builtins/ir/ |
acos.ir | 9 (signature vec2 11 (declare (in) vec2 x)) 12 ((declare () vec2 s) 14 (return (expression vec2 - (constant float (1.5707964)) (var_ref s)))))
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intBitsToFloat.ir | 7 (signature vec2 10 ((return (expression vec2 bitcast_i2f (var_ref arg)))))
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uintBitsToFloat.ir | 7 (signature vec2 10 ((return (expression vec2 bitcast_u2f (var_ref arg)))))
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/external/mesa3d/src/glsl/builtins/profiles/ |
OES_EGL_image_external.glsl | 4 vec4 texture2D(samplerExternalOES sampler, vec2 coord);
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110.frag | 7 vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias); 10 vec4 texture2D (sampler2D sampler, vec2 coord, float bias); 28 vec2 dFdx(vec2 p); 33 vec2 dFdy(vec2 p); 38 vec2 fwidth(vec2 p);
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120.frag | 6 vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias); 9 vec4 texture2D (sampler2D sampler, vec2 coord, float bias); 27 vec2 dFdx(vec2 p); 32 vec2 dFdy(vec2 p); 37 vec2 fwidth(vec2 p);
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EXT_texture_array.frag | 2 vec4 texture1DArray(sampler1DArray sampler, vec2 coord); 3 vec4 texture1DArray(sampler1DArray sampler, vec2 coord, float bias);
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EXT_texture_array.vert | 2 vec4 texture1DArray(sampler1DArray sampler, vec2 coord); 3 vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod);
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/frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/ |
singletexf.glsl | 1 varying vec2 varTex0;
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/packages/wallpapers/MagicSmoke/res/raw/ |
pf4tex.glslf | 3 varying vec2 varTex0; 4 varying vec2 varTex1; 5 varying vec2 varTex2; 6 varying vec2 varTex3;
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/external/llvm/unittests/ADT/ |
PackedVectorTest.cpp | 34 PackedVector<unsigned, 2> Vec2(3); 35 EXPECT_EQ(3U, Vec2.size()); 36 EXPECT_FALSE(Vec2.empty()); 52 EXPECT_FALSE(Vec == Vec2); 53 EXPECT_TRUE(Vec != Vec2); 55 Vec2.swap(Vec); 62 EXPECT_EQ(2U, Vec2[0]); 63 EXPECT_EQ(0U, Vec2[1]); 64 EXPECT_EQ(1U, Vec2[2]); 65 EXPECT_EQ(3U, Vec2[3]) [all...] |
/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/ |
intBitsToFloat.ir | 7 (signature vec2 10 ((return (expression vec2 bitcast_i2f (var_ref arg)))))
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uintBitsToFloat.ir | 7 (signature vec2 10 ((return (expression vec2 bitcast_u2f (var_ref arg)))))
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
110.frag | 7 vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias); 10 vec4 texture2D (sampler2D sampler, vec2 coord, float bias); 28 vec2 dFdx(vec2 p); 33 vec2 dFdy(vec2 p); 38 vec2 fwidth(vec2 p);
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120.frag | 6 vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias); 9 vec4 texture2D (sampler2D sampler, vec2 coord, float bias); 27 vec2 dFdx(vec2 p); 32 vec2 dFdy(vec2 p); 37 vec2 fwidth(vec2 p);
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EXT_texture_array.frag | 2 vec4 texture1DArray(sampler1DArray sampler, vec2 coord); 3 vec4 texture1DArray(sampler1DArray sampler, vec2 coord, float bias);
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EXT_texture_array.vert | 2 vec4 texture1DArray(sampler1DArray sampler, vec2 coord); 3 vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod);
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
Glow.frag | 3 varying vec2 texCoord1;
5 varying vec2 texCoord;
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
Particle.frag | 14 vec2 uv = mix(texCoord.xy, texCoord.zw, gl_PointCoord.xy);
16 vec2 uv = texCoord.xy;
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
Terrain.vert | 5 attribute vec2 inTexCoord;
7 varying vec2 texCoord;
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/external/chromium_org/third_party/angle_dx11/src/compiler/ |
BuiltInFunctionEmulator.h | 49 TFunctionCos2, // vec2 cos(vec2); 54 TFunctionDistance2_2, // vec2 distance(vec2, vec2); 59 TFunctionDot2_2, // vec2 dot(vec2, vec2); 64 TFunctionLength2, // float length(vec2); 69 TFunctionNormalize2, // vec2 normalize(vec2) [all...] |