/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/ |
ssaoBlur.frag | 4 uniform vec2 g_Resolution;
9 uniform vec2 m_FrustumNearFar;
11 varying vec2 texCoord;
27 float readDepth(in vec2 uv){
41 vec2 sample;
48 sample = texCoord + vec2(i,j) / g_Resolution;
75 vec2 sample = vec2(x - 2.0 * xScale, y - 2.0 * yScale);
81 sample = vec2(x - 0.0 * xScale, y - 2.0 * yScale);
87 sample = vec2(x + 2.0 * xScale, y - 2.0 * yScale); [all...] |
ssaoBlur15.frag | 6 uniform vec2 g_Resolution;
11 uniform vec2 m_FrustumNearFar;
13 in vec2 texCoord;
28 float readDepth(in vec2 uv){
42 vec2 sample;
49 sample = texCoord + vec2(i,j) / g_Resolution;
76 vec2 sample = vec2(x - 2.0 * xScale, y - 2.0 * yScale);
82 sample = vec2(x - 0.0 * xScale, y - 2.0 * yScale);
88 sample = vec2(x + 2.0 * xScale, y - 2.0 * yScale); [all...] |
/external/chromium-trace/trace-viewer/src/base/ |
bbox2_test.js | 12 var x = vec2.create(); 13 vec2.set(x, 10, 10); 20 vec2.set(x, 11, 11);
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
Optics.glsllib | 12 vec2 Optics_SphereCoord(in vec3 dir){
23 return (dir.xy * vec2(inv_two_p)) + vec2(0.5);
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Bump.glsllib | 9 vec2 Bump_DoOcclusionParallax(in sampler2D heightMap, in vec2 texCoord, in vec3 tanViewDir){
41 vec2 Bump_DoParallax(in sampler2D heightMap, in vec2 texCoord, in vec3 tanViewDir){
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/external/llvm/test/CodeGen/X86/ |
2011-04-19-sclr-bb.ll | 13 %vec2 = phi <4 x i1> [ %vec2_and_1, %LOOP ], [ zeroinitializer, %ENTRY ] 14 %vec1_or_2 = or <4 x i1> %vec1, %vec2 15 %vec2_and_1 = and <4 x i1> %vec2, %vec1
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/external/chromium-trace/trace-viewer/src/ui/ |
quad_view_viewport_test.js | 27 var tmp = vp.layoutPixelsToWorldPixels(vec2.createXY(0, 0)); 32 var tmp = vp.layoutPixelsToWorldPixels(vec2.createXY(125, 62.5)); 37 var tmp = vp.layoutPixelsToWorldPixels(vec2.createXY(250, 125)); 57 var tmp = vp.layoutPixelsToWorldPixels(vec2.createXY(0, 0)); 62 var tmp = vp.layoutPixelsToWorldPixels(vec2.createXY(137.5, 75)); 67 var tmp = vp.layoutPixelsToWorldPixels(vec2.createXY(275, 150));
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rect_view.js | 44 var topLeft = vec2.fromValues(this.rect_.x, this.rect_.y); 45 var botRight = vec2.fromValues( 48 vec2.transformMat2d(topLeft, topLeft, 50 vec2.scale(topLeft, topLeft, devicePixelsPerLayoutPixel); 51 vec2.transformMat2d(botRight, botRight, 53 vec2.scale(botRight, botRight, devicePixelsPerLayoutPixel);
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
GBuf.frag | 5 varying vec2 texCoord;
30 vec2 encodeNormal(in vec3 n){
31 vec2 enc = normalize(n.xy) * (sqrt(-n.z*0.5+0.5));
32 enc = enc*vec2(0.5)+vec2(0.5);
37 vec2 newTexCoord = texCoord;
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
120.vert | 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 9 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
Unshaded.frag | 12 varying vec2 texCoord1;
18 varying vec2 texCoord2;
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SoftParticle.frag | 3 varying vec2 vPos; // Position of the pixel
4 varying vec2 projPos;// z and w valus in projection space
31 vec2 uv = mix(texCoord.xy, texCoord.zw, gl_PointCoord.xy);
33 vec2 uv = texCoord.xy;
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/external/mesa3d/src/glsl/builtins/profiles/ |
120.vert | 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 9 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
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/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
blur_v.glsl | 1 varying vec2 varTex0; 4 vec2 blurCoord = varTex0;
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diffuse_lights.glsl | 3 varying vec2 varTex0; 16 vec2 t0 = varTex0.xy;
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metal.glsl | 3 varying vec2 varTex0; 16 vec2 t0 = varTex0.xy;
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plastic.glsl | 3 varying vec2 varTex0; 16 vec2 t0 = varTex0.xy;
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/spec/gl-matrix/ |
vec2-spec.js | 23 describe("vec2", function() { 29 beforeEach(function() { result = vec2.create(); }); 34 beforeEach(function() { result = vec2.clone(vecA); }); 39 beforeEach(function() { result = vec2.fromValues(1, 2); }); 44 beforeEach(function() { result = vec2.copy(out, vecA); }); 50 beforeEach(function() { result = vec2.set(out, 1, 2); }); 57 beforeEach(function() { result = vec2.add(out, vecA, vecB); }); 66 beforeEach(function() { result = vec2.add(vecA, vecA, vecB); }); 74 beforeEach(function() { result = vec2.add(vecB, vecA, vecB); }); 83 it("should have an alias called 'sub'", function() { expect(vec2.sub).toEqual(vec2.subtract); }) [all...] |
/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/ |
atan.ir | 17 (signature vec2 19 (declare (in) vec2 y_over_x)) 20 ((declare () vec2 s) 22 ((expression vec2 * 24 (expression vec2 rsq 25 (expression vec2 + 26 (expression vec2 * 92 (signature vec2 94 (declare (in) vec2 y) 95 (declare (in) vec2 x) [all...] |
floatBitsToInt.ir | 9 (declare (in) vec2 arg))
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floatBitsToUint.ir | 9 (declare (in) vec2 arg))
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isnan.ir | 8 (declare (in) vec2 x))
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noise1.ir | 8 (declare (in) vec2 x))
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/external/mesa3d/src/glsl/builtins/ir/ |
atan.ir | 17 (signature vec2 19 (declare (in) vec2 y_over_x)) 20 ((declare () vec2 s) 22 ((expression vec2 * 24 (expression vec2 rsq 25 (expression vec2 + 26 (expression vec2 * 92 (signature vec2 94 (declare (in) vec2 y) 95 (declare (in) vec2 x) [all...] |
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
GammaCorrection.frag | 2 varying vec2 texCoord;
|