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  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/
ssaoBlur.frag 4 uniform vec2 g_Resolution;
9 uniform vec2 m_FrustumNearFar;
11 varying vec2 texCoord;
27 float readDepth(in vec2 uv){
41 vec2 sample;
48 sample = texCoord + vec2(i,j) / g_Resolution;
75 vec2 sample = vec2(x - 2.0 * xScale, y - 2.0 * yScale);
81 sample = vec2(x - 0.0 * xScale, y - 2.0 * yScale);
87 sample = vec2(x + 2.0 * xScale, y - 2.0 * yScale);
    [all...]
ssaoBlur15.frag 6 uniform vec2 g_Resolution;
11 uniform vec2 m_FrustumNearFar;
13 in vec2 texCoord;
28 float readDepth(in vec2 uv){
42 vec2 sample;
49 sample = texCoord + vec2(i,j) / g_Resolution;
76 vec2 sample = vec2(x - 2.0 * xScale, y - 2.0 * yScale);
82 sample = vec2(x - 0.0 * xScale, y - 2.0 * yScale);
88 sample = vec2(x + 2.0 * xScale, y - 2.0 * yScale);
    [all...]
  /external/chromium-trace/trace-viewer/src/base/
bbox2_test.js 12 var x = vec2.create();
13 vec2.set(x, 10, 10);
20 vec2.set(x, 11, 11);
  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Optics.glsllib 12 vec2 Optics_SphereCoord(in vec3 dir){
23 return (dir.xy * vec2(inv_two_p)) + vec2(0.5);
Bump.glsllib 9 vec2 Bump_DoOcclusionParallax(in sampler2D heightMap, in vec2 texCoord, in vec3 tanViewDir){
41 vec2 Bump_DoParallax(in sampler2D heightMap, in vec2 texCoord, in vec3 tanViewDir){
  /external/llvm/test/CodeGen/X86/
2011-04-19-sclr-bb.ll 13 %vec2 = phi <4 x i1> [ %vec2_and_1, %LOOP ], [ zeroinitializer, %ENTRY ]
14 %vec1_or_2 = or <4 x i1> %vec1, %vec2
15 %vec2_and_1 = and <4 x i1> %vec2, %vec1
  /external/chromium-trace/trace-viewer/src/ui/
quad_view_viewport_test.js 27 var tmp = vp.layoutPixelsToWorldPixels(vec2.createXY(0, 0));
32 var tmp = vp.layoutPixelsToWorldPixels(vec2.createXY(125, 62.5));
37 var tmp = vp.layoutPixelsToWorldPixels(vec2.createXY(250, 125));
57 var tmp = vp.layoutPixelsToWorldPixels(vec2.createXY(0, 0));
62 var tmp = vp.layoutPixelsToWorldPixels(vec2.createXY(137.5, 75));
67 var tmp = vp.layoutPixelsToWorldPixels(vec2.createXY(275, 150));
rect_view.js 44 var topLeft = vec2.fromValues(this.rect_.x, this.rect_.y);
45 var botRight = vec2.fromValues(
48 vec2.transformMat2d(topLeft, topLeft,
50 vec2.scale(topLeft, topLeft, devicePixelsPerLayoutPixel);
51 vec2.transformMat2d(botRight, botRight,
53 vec2.scale(botRight, botRight, devicePixelsPerLayoutPixel);
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
GBuf.frag 5 varying vec2 texCoord;
30 vec2 encodeNormal(in vec3 n){
31 vec2 enc = normalize(n.xy) * (sqrt(-n.z*0.5+0.5));
32 enc = enc*vec2(0.5)+vec2(0.5);
37 vec2 newTexCoord = texCoord;
  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/
120.vert 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
9 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
Unshaded.frag 12 varying vec2 texCoord1;
18 varying vec2 texCoord2;
SoftParticle.frag 3 varying vec2 vPos; // Position of the pixel
4 varying vec2 projPos;// z and w valus in projection space
31 vec2 uv = mix(texCoord.xy, texCoord.zw, gl_PointCoord.xy);
33 vec2 uv = texCoord.xy;
  /external/mesa3d/src/glsl/builtins/profiles/
120.vert 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
9 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
blur_v.glsl 1 varying vec2 varTex0;
4 vec2 blurCoord = varTex0;
diffuse_lights.glsl 3 varying vec2 varTex0;
16 vec2 t0 = varTex0.xy;
metal.glsl 3 varying vec2 varTex0;
16 vec2 t0 = varTex0.xy;
plastic.glsl 3 varying vec2 varTex0;
16 vec2 t0 = varTex0.xy;
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/spec/gl-matrix/
vec2-spec.js 23 describe("vec2", function() {
29 beforeEach(function() { result = vec2.create(); });
34 beforeEach(function() { result = vec2.clone(vecA); });
39 beforeEach(function() { result = vec2.fromValues(1, 2); });
44 beforeEach(function() { result = vec2.copy(out, vecA); });
50 beforeEach(function() { result = vec2.set(out, 1, 2); });
57 beforeEach(function() { result = vec2.add(out, vecA, vecB); });
66 beforeEach(function() { result = vec2.add(vecA, vecA, vecB); });
74 beforeEach(function() { result = vec2.add(vecB, vecA, vecB); });
83 it("should have an alias called 'sub'", function() { expect(vec2.sub).toEqual(vec2.subtract); })
    [all...]
  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
atan.ir 17 (signature vec2
19 (declare (in) vec2 y_over_x))
20 ((declare () vec2 s)
22 ((expression vec2 *
24 (expression vec2 rsq
25 (expression vec2 +
26 (expression vec2 *
92 (signature vec2
94 (declare (in) vec2 y)
95 (declare (in) vec2 x)
    [all...]
floatBitsToInt.ir 9 (declare (in) vec2 arg))
floatBitsToUint.ir 9 (declare (in) vec2 arg))
isnan.ir 8 (declare (in) vec2 x))
noise1.ir 8 (declare (in) vec2 x))
  /external/mesa3d/src/glsl/builtins/ir/
atan.ir 17 (signature vec2
19 (declare (in) vec2 y_over_x))
20 ((declare () vec2 s)
22 ((expression vec2 *
24 (expression vec2 rsq
25 (expression vec2 +
26 (expression vec2 *
92 (signature vec2
94 (declare (in) vec2 y)
95 (declare (in) vec2 x)
    [all...]
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
GammaCorrection.frag 2 varying vec2 texCoord;

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