/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
Posterization.frag | 2 varying vec2 texCoord;
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Posterization15.frag | 4 in vec2 texCoord;
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/ |
normal.frag | 2 varying vec2 texCoord;
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/external/mesa3d/src/glsl/builtins/ir/ |
floatBitsToInt.ir | 9 (declare (in) vec2 arg))
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floatBitsToUint.ir | 9 (declare (in) vec2 arg))
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isnan.ir | 8 (declare (in) vec2 x))
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noise1.ir | 8 (declare (in) vec2 x))
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max.ir | 8 (signature vec2 10 (declare (in) vec2 arg0) 11 (declare (in) vec2 arg1)) 12 ((return (expression vec2 max (var_ref arg0) (var_ref arg1))))) 26 (signature vec2 28 (declare (in) vec2 arg0) 30 ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))
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min.ir | 8 (signature vec2 10 (declare (in) vec2 arg0) 11 (declare (in) vec2 arg1)) 12 ((return (expression vec2 min (var_ref arg0) (var_ref arg1))))) 26 (signature vec2 28 (declare (in) vec2 arg0) 30 ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))
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refract.ir | 27 (signature vec2 29 (declare (in) vec2 i) 30 (declare (in) vec2 n) 42 ((return (constant vec2 (0.0 0.0)))) 43 ((return (expression vec2 - 44 (expression vec2 * (var_ref eta) (var_ref i)) 45 (expression vec2 *
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step.ir | 8 (signature vec2 11 (declare (in) vec2 x)) 12 ((declare () vec2 t) 38 (signature vec2 40 (declare (in) vec2 edge) 41 (declare (in) vec2 x)) 42 ((declare () vec2 t)
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clamp.ir | 9 (signature vec2 11 (declare (in) vec2 arg0) 12 (declare (in) vec2 arg1) 13 (declare (in) vec2 arg2)) 14 ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) 30 (signature vec2 32 (declare (in) vec2 arg0) 35 ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))) [all...] |
/frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/ |
shader2v.glsl | 3 varying vec2 varTex0;
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/frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/ |
shader2v.glsl | 3 varying vec2 varTex0;
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/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
select_color.glsl | 1 varying vec2 varTex0;
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/external/chromium_org/cc/output/ |
shader.cc | 144 attribute TexCoordPrecision vec2 a_texCoord; 146 varying TexCoordPrecision vec2 v_texCoord; 183 attribute TexCoordPrecision vec2 a_texCoord; 185 varying TexCoordPrecision vec2 v_texCoord; 186 uniform TexCoordPrecision vec2 texScale; 257 attribute TexCoordPrecision vec2 a_texCoord; 262 varying TexCoordPrecision vec2 v_texCoord; 277 varying TexCoordPrecision vec2 v_texCoord; 280 v_texCoord = (a_position.xy + vec2(1.0)) * 0.5; 319 uniform TexCoordPrecision vec2 quad[4] [all...] |
/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/ |
max.ir | 8 (signature vec2 10 (declare (in) vec2 arg0) 11 (declare (in) vec2 arg1)) 12 ((return (expression vec2 max (var_ref arg0) (var_ref arg1))))) 26 (signature vec2 28 (declare (in) vec2 arg0) 30 ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))
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min.ir | 8 (signature vec2 10 (declare (in) vec2 arg0) 11 (declare (in) vec2 arg1)) 12 ((return (expression vec2 min (var_ref arg0) (var_ref arg1))))) 26 (signature vec2 28 (declare (in) vec2 arg0) 30 ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))
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refract.ir | 27 (signature vec2 29 (declare (in) vec2 i) 30 (declare (in) vec2 n) 42 ((return (constant vec2 (0.0 0.0)))) 43 ((return (expression vec2 - 44 (expression vec2 * (var_ref eta) (var_ref i)) 45 (expression vec2 *
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step.ir | 8 (signature vec2 11 (declare (in) vec2 x)) 12 ((declare () vec2 t) 38 (signature vec2 40 (declare (in) vec2 edge) 41 (declare (in) vec2 x)) 42 ((declare () vec2 t)
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clamp.ir | 9 (signature vec2 11 (declare (in) vec2 arg0) 12 (declare (in) vec2 arg1) 13 (declare (in) vec2 arg2)) 14 ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) 30 (signature vec2 32 (declare (in) vec2 arg0) 35 ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))) [all...] |
/frameworks/native/opengl/tests/gl_perf/ |
fragment_shaders.cpp | 32 "varying vec2 v_tex0;\n" 43 "varying vec2 v_tex0;\n" 56 "varying vec2 v_tex0;\n" 70 "varying vec2 v_tex0;\n" 83 "varying vec2 v_tex0;\n" 98 "varying vec2 v_tex0;\n" 113 "varying vec2 v_tex0;\n"
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/external/chromium-trace/trace-viewer/src/base/ |
bbox2.js | 56 this.max_ = vec2.create(); 57 this.min_ = vec2.create(); 58 vec2.set(this.max_, x, y); 59 vec2.set(this.min_, x, y); 74 this.max_ = vec2.create(); 75 this.min_ = vec2.create(); 76 vec2.set(this.max_, value[0], value[1]); 77 vec2.set(this.min_, value[0], value[1]); 109 var size = vec2.create(); 110 vec2.subtract(size, this.max_, this.min_) [all...] |
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/ |
PostShadowPSSM15.frag | 55 float Shadow_BorderCheck(in vec2 coord){ 68 vec2 pixSize = 1.0 / vec2(texSize); 72 shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2(-1.5, 1.5)+o), projCoord.zw)); 73 shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2( 0.5, 1.5)+o), projCoord.zw)); 74 shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2(-1.5, -0.5)+o), projCoord.zw)); 75 shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2( 0.5, -0.5)+o), projCoord.zw)); 97 vec2 f = fract( projCoord.xy * texSize ); 98 vec2 mx = mix( gather.xz, gather.yw, f.x ); 114 vec4 coord = vec4(projCoord.xy + vec2(x,y) * pixSize, projCoord.zw) [all...] |
/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/ |
builtin_function.cpp | 89 " (signature vec2\n" 91 " (declare (in) vec2 arg0))\n" 92 " ((return (expression vec2 abs (var_ref arg0)))))\n" 135 " (signature vec2\n" 137 " (declare (in) vec2 x))\n" 138 " ((declare () vec2 s)\n" 140 " (return (expression vec2 - (constant float (1.5707964)) (var_ref s)))))\n" 165 " (signature vec2\n" 167 " (declare (in) vec2 x))\n" 168 " ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 - (expression vec2 * (va (…) [all...] |