HomeSort by relevance Sort by last modified time
    Searched full:vec2 (Results 251 - 275 of 655) sorted by null

<<11121314151617181920>>

  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
noise3.ir 39 (parameters (declare (in) vec2 p))
47 (assign (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
48 (assign (x) (var_ref c) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0)))))
noise4.ir 51 (parameters (declare (in) vec2 p))
59 (declare () vec2 _p)
60 (assign (xy) (var_ref _p) (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0))) )
63 (assign (x) (var_ref _y) (expression float noise(expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
65 (assign (x) (var_ref _w) (expression float noise(expression vec2 + (var_ref _p) (constant vec2 (601.0 313.0)))))
length.ir 9 (declare (in) vec2 arg0))
  /external/mesa3d/src/glsl/builtins/ir/
noise3.ir 39 (parameters (declare (in) vec2 p))
47 (assign (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
48 (assign (x) (var_ref c) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0)))))
noise4.ir 51 (parameters (declare (in) vec2 p))
59 (declare () vec2 _p)
60 (assign (xy) (var_ref _p) (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0))) )
63 (assign (x) (var_ref _y) (expression float noise(expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
65 (assign (x) (var_ref _w) (expression float noise(expression vec2 + (var_ref _p) (constant vec2 (601.0 313.0)))))
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp 67 btVector3 vec2 = btVector3(); local
68 jmeBulletUtil::convert(env, vector2, &vec2);
69 btBU_Simplex1to4* simplexShape = new btBU_Simplex1to4(vec1, vec2);
82 btVector3 vec2 = btVector3(); local
83 jmeBulletUtil::convert(env, vector2, &vec2);
86 btBU_Simplex1to4* simplexShape = new btBU_Simplex1to4(vec1, vec2, vec3);
99 btVector3 vec2 = btVector3(); local
100 jmeBulletUtil::convert(env, vector2, &vec2);
105 btBU_Simplex1to4* simplexShape = new btBU_Simplex1to4(vec1, vec2, vec3, vec4);
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
SobelFilter.java 35 + "uniform vec2 pix;\n"
36 + "varying vec2 v_texcoord;\n"
38 + " vec4 a1 = -1.0 * texture2D(tex_sampler_0, v_texcoord + vec2(-pix.x, -pix.y));\n"
39 + " vec4 a2 = -2.0 * texture2D(tex_sampler_0, v_texcoord + vec2(-pix.x, 0.0));\n"
40 + " vec4 a3 = -1.0 * texture2D(tex_sampler_0, v_texcoord + vec2(-pix.x, +pix.y));\n"
41 + " vec4 b1 = +1.0 * texture2D(tex_sampler_0, v_texcoord + vec2(+pix.x, -pix.y));\n"
42 + " vec4 b2 = +2.0 * texture2D(tex_sampler_0, v_texcoord + vec2(+pix.x, 0.0));\n"
43 + " vec4 b3 = +1.0 * texture2D(tex_sampler_0, v_texcoord + vec2(+pix.x, +pix.y));\n"
50 + "uniform vec2 pix;\n"
51 + "varying vec2 v_texcoord;\n
    [all...]
  /external/chromium_org/content/browser/renderer_host/
compositing_iosurface_shader_programs_mac.cc 38 varying vec2 texture_coord;
48 varying vec2 texture_coord;
105 varying vec2 texture_coord0;
106 varying vec2 texture_coord1;
107 varying vec2 texture_coord2;
108 varying vec2 texture_coord3;
112 vec2 texcoord_base = gl_MultiTexCoord0.xy;
113 vec2 one_texel_x = vec2(texel_scale_x_, 0.0);
128 varying vec2 texture_coord0
    [all...]
  /cts/apps/CtsVerifier/lib/colorchecker/
vec2.cpp 18 #define LOG_TAG "Vec2"
22 #include "vec2.h"
  /cts/suite/pts/deviceTests/opengl/assets/vertex/
basic 16 attribute vec2 a_TexCoordinate;
17 varying vec2 v_TexCoordinate;
blur 16 attribute vec2 a_TexCoordinate;
17 varying vec2 v_TexCoordinate;
water 18 attribute vec2 a_TexCoordinate;
20 varying vec2 v_TexCoordinate;
  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/
110.vert 10 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
13 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
ARB_shader_texture_lod.frag 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
  /external/eigen/test/
sparse_solvers.cpp 47 DenseVector vec2 = vec1, vec3 = vec1; local
53 VERIFY_IS_APPROX(refMat2.template triangularView<Lower>().solve(vec2),
58 VERIFY_IS_APPROX(refMat2.template triangularView<Upper>().solve(vec2),
60 VERIFY_IS_APPROX(refMat2.conjugate().template triangularView<Upper>().solve(vec2),
66 VERIFY_IS_APPROX(refMat2.conjugate().template triangularView<Upper>().solve(vec2),
72 VERIFY_IS_APPROX(refMat2.transpose().template triangularView<Upper>().solve(vec2),
77 VERIFY_IS_APPROX(refMat2.transpose().template triangularView<Lower>().solve(vec2),
99 VERIFY_IS_APPROX(refMat2.template triangularView<Lower>().solve(vec2),
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/
PostShadow.vert 27 //projCoord.xy = projCoord.xy * vec2(0.5, -0.5) + vec2(0.5);
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.frag 18 uniform vec2 m_FrustumNearFar;
54 vec4 readDepth(vec2 uv){
65 vec4 disdis = texture2D(m_water_dudvmap, vec2(waterTex2 * m_texScale));
66 vec4 fdist = texture2D(m_water_dudvmap, vec2(waterTex1 + disdis*m_distortionMix));
71 vec4 nmap = texture2D(m_water_normalmap, vec2(waterTex1 + disdis*m_distortionMix));
82 vec4 refl = texture2D(m_water_reflection, vec2(projCoord.x,1.0-projCoord.y));
83 vec4 refr = texture2D(m_water_refraction, vec2(projCoord));
84 vec4 wdepth =readDepth(vec2(projCoord));
  /external/mesa3d/src/glsl/builtins/profiles/
110.vert 10 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
13 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
ARB_shader_texture_lod.frag 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
  /frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/
shader2f.glsl 3 varying vec2 varTex0;
22 vec2 t0 = varTex0.xy;
  /frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/
shader2f.glsl 3 varying vec2 varTex0;
22 vec2 t0 = varTex0.xy;
  /frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
paintf.glsl 3 varying vec2 varTex0;
16 vec2 t0 = varTex0.xy;
plastic_lights.glsl 3 varying vec2 varTex0;
22 vec2 t0 = varTex0.xy;
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/src/
gl-matrix-manifest.js 3 //= require 'gl-matrix/vec2.js'
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
GammaCorrection15.frag 4 in vec2 texCoord;

Completed in 497 milliseconds

<<11121314151617181920>>