/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
bloomExtract.frag | 5 varying vec2 texCoord;
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bloomExtract15.frag | 8 in vec2 texCoord;
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
tex3DThumb.frag | 5 varying vec2 texCoord;
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/external/mesa3d/src/glsl/builtins/ir/ |
length.ir | 9 (declare (in) vec2 arg0))
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matrixCompMult.ir | 7 (assign (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) 8 (assign (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) 46 (assign (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) 47 (assign (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) 48 (assign (xy) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) 65 (assign (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) 66 (assign (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) 67 (assign (xy) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) 68 (assign (xy) (array_ref (var_ref z) (constant int (3))) (expression vec2 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3)))))
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/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
shader2v.glsl | 8 varying vec2 varTex0;
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/cts/suite/pts/deviceTests/opengl/assets/fragment/ |
blur | 16 uniform vec2 u_Scale; 17 varying vec2 v_TexCoordinate; 33 vec2 coords = v_TexCoordinate.xy + ((float(i) - 5.0) * u_Scale);
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
Deferred.frag | 4 varying vec2 texCoord;
12 uniform vec2 m_FrustumNearFar;
58 vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec4 wvLightDir, in float shiny){
61 return vec2(diffuseFactor, specularFactor) * vec2(wvLightDir.w);
72 vec3 getPosition(in vec2 newTexCoord){
86 pos.xy = (newTexCoord * vec2(2.0)) - vec2(1.0);
122 vec2 newTexCoord = texCoord;
137 vec2 light = computeLighting(worldPosition, normal, viewDir, lightDir, specularColor.w*128.0); [all...] |
Lighting.frag | 6 varying vec2 texCoord;
8 varying vec2 texCoord2;
22 varying vec2 vertexLightValues;
119 vec2 computeLighting(in vec3 wvNorm, in vec3 wvViewDir, in vec3 wvLightDir){
135 return vec2(diffuseFactor, specularFactor) * vec2(att);
140 vec2 newTexCoord;
244 vec2 light = vertexLightValues.xy;
246 light.x = texture2D(m_ColorRamp, vec2(light.x, 0.0)).r;
247 light.y = texture2D(m_ColorRamp, vec2(light.y, 0.0)).r; [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_copy_texture_chromium.cc | 59 varying vec2 v_uv; 62 v_uv = a_position.xy * 0.5 + vec2(0.5, 0.5); 67 varying vec2 v_uv; 74 varying vec2 v_uv; 76 gl_FragColor = texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t)); 81 varying vec2 v_uv; 89 varying vec2 v_uv; 98 varying vec2 v_uv; 100 gl_FragColor = texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t)); 106 varying vec2 v_uv [all...] |
/external/chromium_org/third_party/angle_dx11/src/compiler/ |
BuiltInFunctionEmulator.cpp | 20 "#error no emulation for cos(vec2)", 25 "#error no emulation for distance(vec2, vec2)", 30 "#error no emulation for dot(vec2, vec2)", 35 "#error no emulation for length(vec2)", 40 "#error no emulation for normalize(vec2)", 45 "#error no emulation for reflect(vec2, vec2)", 52 "webgl_emu_precision vec2 webgl_cos_emu(webgl_emu_precision vec2 a) { return cos(a); }" [all...] |
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
Water.frag | 34 uniform vec2 m_WindDirection;
40 vec2 scale = vec2(m_WaveScale, m_WaveScale);
54 varying vec2 texCoord;
65 mat3 computeTangentFrame(in vec3 N, in vec3 P, in vec2 UV) {
68 vec2 duv1 = dFdx(UV);
69 vec2 duv2 = dFdy(UV);
80 //vec3 T = inverseM * vec2(duv1.x, duv2.x);
81 //vec3 B = inverseM * vec2(duv1.y, duv2.y);
103 vec3 getPosition(in float depth, in vec2 uv){ [all...] |
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
GrainFilter.java | 57 "uniform vec2 seed;\n" + 58 "varying vec2 v_texcoord;\n" + 59 "float rand(vec2 loc) {\n" + 60 " float theta1 = dot(loc, vec2(0.9898, 0.233));\n" + 61 " float theta2 = dot(loc, vec2(12.0, 78.0));\n" + 81 "varying vec2 v_texcoord;\n" + 83 " float noise = texture2D(tex_sampler_1, v_texcoord + vec2(-stepX, -stepY)).r * 0.224;\n" + 84 " noise += texture2D(tex_sampler_1, v_texcoord + vec2(-stepX, stepY)).r * 0.224;\n" + 85 " noise += texture2D(tex_sampler_1, v_texcoord + vec2(stepX, -stepY)).r * 0.224;\n" + 86 " noise += texture2D(tex_sampler_1, v_texcoord + vec2(stepX, stepY)).r * 0.224;\n" [all...] |
/external/clang/test/PCH/ |
exprs.h | 79 extern double2 vec2, vec2b; 80 typedef typeof(vec2.x) ext_vector_element; 103 typedef typeof(__builtin_shufflevector(vec2, vec2b, 2, 1)) shuffle_expr;
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/external/llvm/test/Transforms/DeadStoreElimination/ |
OverwriteStoreEnd.ll | 4 %struct.vec2 = type { <4 x i32>, <4 x i32> } 7 @glob1 = global %struct.vec2 zeroinitializer, align 16 55 define void @write16to32(%struct.vec2* nocapture %p) nounwind uwtable ssp { 58 %0 = bitcast %struct.vec2* %p to i8* 59 ; CHECK: tail call void @llvm.memcpy.p0i8.p0i8.i64(i8* %0, i8* bitcast (%struct.vec2* @glob1 to i8*), i64 16, i32 16, i1 false) 60 tail call void @llvm.memcpy.p0i8.p0i8.i64(i8* %0, i8* bitcast (%struct.vec2* @glob1 to i8*), i64 32, i32 16, i1 false) 61 %c = getelementptr inbounds %struct.vec2* %p, i64 0, i32 1 66 define void @dontwrite28to32memcpy(%struct.vec2* nocapture %p) nounwind uwtable ssp { 69 %0 = bitcast %struct.vec2* %p to i8* 70 ; CHECK: tail call void @llvm.memcpy.p0i8.p0i8.i64(i8* %0, i8* bitcast (%struct.vec2* @glob1 to i8*), i64 32, i32 16, i1 false [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
GLES20RenderEngine.cpp | 264 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); 265 Mesh::VertexArray<vec2> texCoord(mesh.getTexCoordArray<vec2>()); 266 position[0] = vec2(0, 0); 267 position[1] = vec2(group.width, 0); 268 position[2] = vec2(group.width, group.height); 269 position[3] = vec2(0, group.height); 270 texCoord[0] = vec2(0, 0); 271 texCoord[1] = vec2(1, 0) [all...] |
/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/ |
matrixCompMult.ir | 7 (assign (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) 8 (assign (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) 46 (assign (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) 47 (assign (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) 48 (assign (xy) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) 65 (assign (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) 66 (assign (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) 67 (assign (xy) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) 68 (assign (xy) (array_ref (var_ref z) (constant int (3))) (expression vec2 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3)))))
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equal.ir | 4 (declare (in) vec2 arg0) 5 (declare (in) vec2 arg1))
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greaterThan.ir | 4 (declare (in) vec2 arg0) 5 (declare (in) vec2 arg1))
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greaterThanEqual.ir | 4 (declare (in) vec2 arg0) 5 (declare (in) vec2 arg1))
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lessThan.ir | 4 (declare (in) vec2 arg0) 5 (declare (in) vec2 arg1))
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lessThanEqual.ir | 4 (declare (in) vec2 arg0) 5 (declare (in) vec2 arg1))
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
SimpleTextured.frag | 3 varying vec2 texCoord;
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/cts/suite/pts/deviceTests/opengl/assets/vertex/ |
perspective | 19 attribute vec2 a_TexCoordinate; 22 varying vec2 v_TexCoordinate;
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/ |
lp_bld_quad.c | 96 LLVMValueRef vec1, vec2; local 114 vec2 = lp_build_swizzle_aos(bld, a, swizzle2); 117 return LLVMBuildFSub(builder, vec2, vec1, "ddxddy"); 119 return LLVMBuildSub(builder, vec2, vec1, "ddxddy"); 131 LLVMValueRef vec1, vec2; local 151 vec2 = LLVMBuildShuffleVector(builder, a, b, 154 return LLVMBuildFSub(builder, vec2, vec1, "ddxddyddxddy"); 156 return LLVMBuildSub(builder, vec2, vec1, "ddxddyddxddy");
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