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  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
notEqual.ir 4 (declare (in) vec2 arg0)
5 (declare (in) vec2 arg1))
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Blur/
RadialBlur.frag 5 varying vec2 texCoord;
15 vec2 dir = 0.5 - texCoord;
RadialBlur15.frag 8 in vec2 texCoord;
19 vec2 dir = 0.5 - texCoord;
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
GBuf.vert 9 varying vec2 texCoord;
16 attribute vec2 inTexCoord;
Lighting.vert 18 varying vec2 texCoord;
20 varying vec2 texCoord2;
21 attribute vec2 inTexCoord2;
29 attribute vec2 inTexCoord;
49 varying vec2 vertexLightValues;
113 vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec4 wvLightPos){
129 return vec2(diffuseFactor, specularFactor) * vec2(lightDir.w)*spotFallOff;
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
SoftParticle.vert 9 varying vec2 projPos;
10 varying vec2 vPos; // Position of the pixel in clip space
  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Texture.glsllib 3 vec3 Texture_GetNormal(in sampler2D normalMap, in vec2 texCoord){
18 vec4 Texture_GetColor(in sampler2D colorMap, in vec2 texCoord){
  /external/llvm/test/Transforms/ArgumentPromotion/
callgraph-update.ll 5 %struct.VEC2 = type { double, double, double }
6 %struct.VERTEX = type { %struct.VEC2, %struct.VERTEX*, %struct.VERTEX* }
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_quad.c 96 LLVMValueRef vec1, vec2; local
114 vec2 = lp_build_swizzle_aos(bld, a, swizzle2);
117 return LLVMBuildFSub(builder, vec2, vec1, "ddxddy");
119 return LLVMBuildSub(builder, vec2, vec1, "ddxddy");
131 LLVMValueRef vec1, vec2; local
151 vec2 = LLVMBuildShuffleVector(builder, a, b,
154 return LLVMBuildFSub(builder, vec2, vec1, "ddxddyddxddy");
156 return LLVMBuildSub(builder, vec2, vec1, "ddxddyddxddy");
  /external/mesa3d/src/glsl/builtins/ir/
equal.ir 4 (declare (in) vec2 arg0)
5 (declare (in) vec2 arg1))
greaterThan.ir 4 (declare (in) vec2 arg0)
5 (declare (in) vec2 arg1))
greaterThanEqual.ir 4 (declare (in) vec2 arg0)
5 (declare (in) vec2 arg1))
lessThan.ir 4 (declare (in) vec2 arg0)
5 (declare (in) vec2 arg1))
lessThanEqual.ir 4 (declare (in) vec2 arg0)
5 (declare (in) vec2 arg1))
notEqual.ir 4 (declare (in) vec2 arg0)
5 (declare (in) vec2 arg1))
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
DocumentaryFilter.java 49 "uniform vec2 seed;\n" +
52 "uniform vec2 scale;\n" +
53 "varying vec2 v_texcoord;\n" +
54 "float rand(vec2 loc) {\n" +
55 " float theta1 = dot(loc, vec2(0.9898, 0.233));\n" +
56 " float theta2 = dot(loc, vec2(12.0, 78.0));\n" +
76 " vec2 coord = v_texcoord - vec2(0.5, 0.5);\n" +
CropFilter.java 62 "varying vec2 v_texcoord;\n" +
64 " const vec2 lo = vec2(0.0, 0.0);\n" +
65 " const vec2 hi = vec2(1.0, 1.0);\n" +
  /ndk/tests/build/issue22345-ICE-postreload/jni/
issue22345-ICE-postreload.cpp 7 inline float32x4_t dot4VecResult(const float32x4_t& vec1, const float32x4_t& vec2) {
8 float32x4_t result = vmulq_f32(vec1, vec2);
  /external/chromium_org/gpu/tools/compositor_model_bench/
shaders.cc 130 attribute vec2 a_texCoord;
132 varying vec2 y_texCoord;
133 varying vec2 uv_texCoord;
138 y_texCoord = vec2(y_widthScaleFactor * a_texCoord.x,
140 uv_texCoord = vec2(uv_widthScaleFactor * a_texCoord.x,
147 attribute vec2 a_texCoord;
149 varying vec2 v_texCoord;
158 attribute vec2 a_texCoord;
161 varying vec2 v_texCoord;
173 varying vec2 y_texCoord
    [all...]
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
Water15.frag 38 uniform vec2 m_WindDirection;
45 vec2 scale = vec2(m_WaveScale, m_WaveScale);
58 in vec2 texCoord;
70 mat3 computeTangentFrame(in vec3 N, in vec3 P, in vec2 UV) {
73 vec2 duv1 = dFdx(UV);
74 vec2 duv2 = dFdy(UV);
80 vec3 T = inverseM * vec2(duv1.x, duv2.x);
81 vec3 B = inverseM * vec2(duv1.y, duv2.y);
99 vec3 getPosition(in float depth, in vec2 uv){
    [all...]
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/dist/
gl-matrix.js 126 * @name vec2
129 var vec2 = {};
132 * Creates a new, empty vec2
134 * @returns {vec2} a new 2D vector
136 vec2.create = function() {
144 * Creates a new vec2 initialized with values from an existing vector
146 * @param {vec2} a vector to clone
147 * @returns {vec2} a new 2D vector
149 vec2.clone = function(a) {
157 * Creates a new vec2 initialized with the given value
    [all...]
  /external/chromium_org/media/tools/shader_bench/
cpu_color_painter.cc 14 "varying vec2 interp_tc;\n"
17 "attribute vec2 in_tc;\n"
28 "varying vec2 interp_tc;\n"
  /packages/wallpapers/Basic/src/com/android/wallpaper/fall/
FallRS.java 321 "varying vec2 varTex0;\n" +
323 "vec2 addDrop(vec4 d, vec2 pos, float dxMul) {\n" +
324 " vec2 ret = vec2(0.0, 0.0);\n" +
325 " vec2 delta = d.xy - pos;\n" +
338 " vec2 pos = ATTRIB_position.xy;\n" +
342 " varTex0 = vec2((pos.x + 1.0), (pos.y + 1.6666));\n" +
345 " varTex0.xy *= vec2(0.25, 0.33);\n" +
349 " varTex0.xy *= vec2(0.5, 0.3125);\n"
    [all...]
  /frameworks/base/libs/hwui/
PathTessellator.cpp 87 inline static vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) {
127 inline void scaleOffsetForStrokeWidth(vec2& offset) const {
141 inline vec2 deriveAAOffset(const vec2& offset) const {
142 return vec2(offset.x * 0.5f * inverseScaleX,
195 vec2 lastNormal(current->position[1] - last->position[1],
200 vec2 nextNormal(next->position[1] - current->position[1],
204 vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal)
    [all...]
  /cts/suite/pts/deviceTests/opengl/assets/fragment/
basic 16 varying vec2 v_TexCoordinate;

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