/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/ |
notEqual.ir | 4 (declare (in) vec2 arg0) 5 (declare (in) vec2 arg1))
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Blur/ |
RadialBlur.frag | 5 varying vec2 texCoord;
15 vec2 dir = 0.5 - texCoord;
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RadialBlur15.frag | 8 in vec2 texCoord;
19 vec2 dir = 0.5 - texCoord;
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
GBuf.vert | 9 varying vec2 texCoord;
16 attribute vec2 inTexCoord;
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Lighting.vert | 18 varying vec2 texCoord;
20 varying vec2 texCoord2;
21 attribute vec2 inTexCoord2;
29 attribute vec2 inTexCoord;
49 varying vec2 vertexLightValues;
113 vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec4 wvLightPos){
129 return vec2(diffuseFactor, specularFactor) * vec2(lightDir.w)*spotFallOff;
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
SoftParticle.vert | 9 varying vec2 projPos;
10 varying vec2 vPos; // Position of the pixel in clip space
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
Texture.glsllib | 3 vec3 Texture_GetNormal(in sampler2D normalMap, in vec2 texCoord){
18 vec4 Texture_GetColor(in sampler2D colorMap, in vec2 texCoord){
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/external/llvm/test/Transforms/ArgumentPromotion/ |
callgraph-update.ll | 5 %struct.VEC2 = type { double, double, double } 6 %struct.VERTEX = type { %struct.VEC2, %struct.VERTEX*, %struct.VERTEX* }
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_quad.c | 96 LLVMValueRef vec1, vec2; local 114 vec2 = lp_build_swizzle_aos(bld, a, swizzle2); 117 return LLVMBuildFSub(builder, vec2, vec1, "ddxddy"); 119 return LLVMBuildSub(builder, vec2, vec1, "ddxddy"); 131 LLVMValueRef vec1, vec2; local 151 vec2 = LLVMBuildShuffleVector(builder, a, b, 154 return LLVMBuildFSub(builder, vec2, vec1, "ddxddyddxddy"); 156 return LLVMBuildSub(builder, vec2, vec1, "ddxddyddxddy");
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/external/mesa3d/src/glsl/builtins/ir/ |
equal.ir | 4 (declare (in) vec2 arg0) 5 (declare (in) vec2 arg1))
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greaterThan.ir | 4 (declare (in) vec2 arg0) 5 (declare (in) vec2 arg1))
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greaterThanEqual.ir | 4 (declare (in) vec2 arg0) 5 (declare (in) vec2 arg1))
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lessThan.ir | 4 (declare (in) vec2 arg0) 5 (declare (in) vec2 arg1))
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lessThanEqual.ir | 4 (declare (in) vec2 arg0) 5 (declare (in) vec2 arg1))
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notEqual.ir | 4 (declare (in) vec2 arg0) 5 (declare (in) vec2 arg1))
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
DocumentaryFilter.java | 49 "uniform vec2 seed;\n" + 52 "uniform vec2 scale;\n" + 53 "varying vec2 v_texcoord;\n" + 54 "float rand(vec2 loc) {\n" + 55 " float theta1 = dot(loc, vec2(0.9898, 0.233));\n" + 56 " float theta2 = dot(loc, vec2(12.0, 78.0));\n" + 76 " vec2 coord = v_texcoord - vec2(0.5, 0.5);\n" +
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CropFilter.java | 62 "varying vec2 v_texcoord;\n" + 64 " const vec2 lo = vec2(0.0, 0.0);\n" + 65 " const vec2 hi = vec2(1.0, 1.0);\n" +
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/ndk/tests/build/issue22345-ICE-postreload/jni/ |
issue22345-ICE-postreload.cpp | 7 inline float32x4_t dot4VecResult(const float32x4_t& vec1, const float32x4_t& vec2) { 8 float32x4_t result = vmulq_f32(vec1, vec2);
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/external/chromium_org/gpu/tools/compositor_model_bench/ |
shaders.cc | 130 attribute vec2 a_texCoord; 132 varying vec2 y_texCoord; 133 varying vec2 uv_texCoord; 138 y_texCoord = vec2(y_widthScaleFactor * a_texCoord.x, 140 uv_texCoord = vec2(uv_widthScaleFactor * a_texCoord.x, 147 attribute vec2 a_texCoord; 149 varying vec2 v_texCoord; 158 attribute vec2 a_texCoord; 161 varying vec2 v_texCoord; 173 varying vec2 y_texCoord [all...] |
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
Water15.frag | 38 uniform vec2 m_WindDirection;
45 vec2 scale = vec2(m_WaveScale, m_WaveScale);
58 in vec2 texCoord;
70 mat3 computeTangentFrame(in vec3 N, in vec3 P, in vec2 UV) {
73 vec2 duv1 = dFdx(UV);
74 vec2 duv2 = dFdy(UV);
80 vec3 T = inverseM * vec2(duv1.x, duv2.x);
81 vec3 B = inverseM * vec2(duv1.y, duv2.y);
99 vec3 getPosition(in float depth, in vec2 uv){ [all...] |
/external/chromium-trace/trace-viewer/third_party/gl-matrix/dist/ |
gl-matrix.js | 126 * @name vec2 129 var vec2 = {}; 132 * Creates a new, empty vec2 134 * @returns {vec2} a new 2D vector 136 vec2.create = function() { 144 * Creates a new vec2 initialized with values from an existing vector 146 * @param {vec2} a vector to clone 147 * @returns {vec2} a new 2D vector 149 vec2.clone = function(a) { 157 * Creates a new vec2 initialized with the given value [all...] |
/external/chromium_org/media/tools/shader_bench/ |
cpu_color_painter.cc | 14 "varying vec2 interp_tc;\n" 17 "attribute vec2 in_tc;\n" 28 "varying vec2 interp_tc;\n"
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/packages/wallpapers/Basic/src/com/android/wallpaper/fall/ |
FallRS.java | 321 "varying vec2 varTex0;\n" + 323 "vec2 addDrop(vec4 d, vec2 pos, float dxMul) {\n" + 324 " vec2 ret = vec2(0.0, 0.0);\n" + 325 " vec2 delta = d.xy - pos;\n" + 338 " vec2 pos = ATTRIB_position.xy;\n" + 342 " varTex0 = vec2((pos.x + 1.0), (pos.y + 1.6666));\n" + 345 " varTex0.xy *= vec2(0.25, 0.33);\n" + 349 " varTex0.xy *= vec2(0.5, 0.3125);\n" [all...] |
/frameworks/base/libs/hwui/ |
PathTessellator.cpp | 87 inline static vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) { 127 inline void scaleOffsetForStrokeWidth(vec2& offset) const { 141 inline vec2 deriveAAOffset(const vec2& offset) const { 142 return vec2(offset.x * 0.5f * inverseScaleX, 195 vec2 lastNormal(current->position[1] - last->position[1], 200 vec2 nextNormal(next->position[1] - current->position[1], 204 vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal) [all...] |
/cts/suite/pts/deviceTests/opengl/assets/fragment/ |
basic | 16 varying vec2 v_TexCoordinate;
|