/external/chromium_org/third_party/angle_dx11/samples/gles2_book/MipMap2D/ |
MipMap2D.c | 219 "attribute vec2 a_texCoord; \n" 220 "varying vec2 v_texCoord; \n" 230 "varying vec2 v_texCoord; \n"
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/external/jmonkeyengine/engine/src/bullet-native/ |
com_jme3_bullet_objects_PhysicsVehicle.cpp | 138 btVector3 vec2 = btVector3(); local 141 jmeBulletUtil::convert(env, direction, &vec2); 144 btWheelInfo* info = &vehicle->addWheel(vec1, vec2, vec3, restLength, radius, tune, frontWheel);
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/frameworks/base/graphics/java/android/renderscript/ |
ProgramFragmentFixedFunction.java | 167 mShader += "varying vec2 varTex0;\n"; 178 mShader += " vec2 t0 = gl_PointCoord;\n"; 180 mShader += " vec2 t0 = varTex0.xy;\n";
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
ProgramCache.cpp | 109 << "varying vec2 outTexCoords;"; 134 << "varying vec2 outTexCoords;"; 137 << "varying vec2 outTexCoords;";
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/cts/apps/CtsVerifier/include/colorchecker/ |
testingimage.h | 21 #include "vec2.h"
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/cts/apps/CtsVerifier/jni/cameraanalyzer/ |
com_android_cts_verifier_camera_analyzer_AutoLockTest.cpp | 28 #include "vec2.h"
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/external/chromium_org/third_party/freetype/src/base/ |
ftoutln.c | 223 FT_Vector vec1, vec2; local 236 vec2.x = SCALED( point[-1].x ); 237 vec2.y = SCALED( point[-1].y ); 251 vec2.x / 64.0, vec2.y / 64.0 )); 252 error = func_interface->cubic_to( &vec1, &vec2, &vec, user ); 262 vec2.x / 64.0, vec2.y / 64.0 )); 263 error = func_interface->cubic_to( &vec1, &vec2, &v_start, user );
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/external/freetype/src/base/ |
ftoutln.c | 224 FT_Vector vec1, vec2; local 237 vec2.x = SCALED( point[-1].x ); 238 vec2.y = SCALED( point[-1].y ); 252 vec2.x / 64.0, vec2.y / 64.0 )); 253 error = func_interface->cubic_to( &vec1, &vec2, &vec, user ); 263 vec2.x / 64.0, vec2.y / 64.0 )); 264 error = func_interface->cubic_to( &vec1, &vec2, &v_start, user );
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
Terrain.frag | 9 varying vec2 texCoord;
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/external/kernel-headers/original/linux/ |
bio.h | 211 #define BIOVEC_PHYS_MERGEABLE(vec1, vec2) \ 212 ((bvec_to_phys((vec1)) + (vec1)->bv_len) == bvec_to_phys((vec2))) 215 #define BIOVEC_VIRT_MERGEABLE(vec1, vec2) \ 216 ((((bvec_to_phys((vec1)) + (vec1)->bv_len) | bvec_to_phys((vec2))) & (BIO_VMERGE_BOUNDARY - 1)) == 0)
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/frameworks/base/libs/hwui/ |
Vector.h | 114 typedef Vector2 vec2; typedef in namespace:android::uirenderer
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
NegativeFilter.java | 43 "varying vec2 v_texcoord;\n" +
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ToGrayFilter.java | 53 "varying vec2 v_texcoord;\n" +
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SaturateFilter.java | 49 "varying vec2 v_texcoord;\n" + 62 "varying vec2 v_texcoord;\n" +
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SharpenFilter.java | 53 "varying vec2 v_texcoord;\n" + 56 " vec2 coord;\n" +
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
BrightnessFilter.java | 37 "varying vec2 v_texcoord;\n" +
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/external/chromium_org/gpu/command_buffer/tests/ |
gl_bind_uniform_location_unittest.cc | 110 attribute vec2 a_texCoord; 112 uniform vec2 color_a[4];
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gl_depth_texture_unittest.cc | 89 uniform vec2 u_resolution; 92 vec2 texcoord = gl_FragCoord.xy / u_resolution;
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/external/chromium_org/native_client_sdk/src/examples/demo/voronoi/ |
voronoi.cc | 82 // Vec2, simple 2D vector 83 struct Vec2 { 85 Vec2() {} 86 Vec2(float px, float py) { 134 Vec2 positions_[kMaxPointCount]; 135 Vec2 screen_positions_[kMaxPointCount]; 136 Vec2 velocities_[kMaxPointCount]; 198 Vec2* pos = screen_positions_;
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/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/custom/ |
CustomFilterMeshGenerator.cpp | 121 // vec2 a_texCoord 128 // vec2 a_meshCoord
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
GrTextureStripAtlas.h | 57 * texture2D(sampler, vec2(x, y)) 61 * texture2D(sampler, vec2(x, yOffset + y * scaleFactor))
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/external/eigen/doc/ |
I01_TopicLazyEvaluation.dox | 17 \code vec1 = vec2 + vec3; \endcode 19 a traditional library would evaluate \c vec2 + vec3 into a temporary \c vec4 and then copy \c vec4 into \c vec1. This is of course inefficient: the arrays are traversed twice, so there are a lot of useless load/store operations.
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/external/skia/src/gpu/effects/ |
GrTextureStripAtlas.h | 57 * texture2D(sampler, vec2(x, y)) 61 * texture2D(sampler, vec2(x, yOffset + y * scaleFactor))
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/frameworks/ex/carousel/java/com/android/ex/carousel/ |
CarouselRS.java | 90 "varying vec2 varTex0;" + 92 "vec2 t0 = varTex0.xy;" + 98 "varying vec2 varTex0;" + 100 "vec2 t0 = varTex0.xy;" + 106 "varying vec2 varTex0;" + 108 "vec2 t0 = varTex0.xy;" + 114 "varying vec2 varTex0;" + 116 "vec2 t0 = varTex0.xy;" + [all...] |
/hardware/libhardware/tests/hwc/ |
test-arrows.c | 40 " vec2 tc = vec2(vTexCoord.x, uAnim + vTexCoord.y);\n"
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