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  /external/chromium_org/third_party/skia/src/effects/
SkMagnifierImageFilter.cpp 154 builder->fsCodeAppend("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
160 builder->fsCodeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
  /external/kernel-headers/original/asm-arm/
io.h 280 #define BIOVEC_MERGEABLE(vec1, vec2) \
281 ((bvec_to_phys((vec1)) + (vec1)->bv_len) == bvec_to_phys((vec2)))
  /external/skia/src/effects/
SkMagnifierImageFilter.cpp 154 builder->fsCodeAppend("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
160 builder->fsCodeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
  /frameworks/native/services/surfaceflinger/RenderEngine/
RenderEngine.cpp 162 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 308 "varying vec2 vTextureCoord;\n" +
317 "varying vec2 vTextureCoord;\n" +
  /cts/apps/CtsVerifier/lib/colorchecker/
whitebalancetest.cpp 24 #include "vec2.h"
  /cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/
ProgramFragmentTest.java 140 " col += texture2D(UNI_Tex0, vec2(0.1, 0.1));\n"+
  /external/chromium_org/native_client_sdk/src/examples/demo/flock/
goose.h 113 // @param {!goog.math.Vec2} cohesion The accumulated cohesion from all the
  /external/chromium_org/third_party/angle_dx11/src/compiler/
glslang_tab.h 81 VEC2 = 282,
  /external/chromium_org/third_party/mesa/src/docs/
MESA_shader_debug.spec 169 void printMESA(const vec2 value)
  /external/chromium_org/third_party/mesa/src/src/glsl/
builtin_variables.cpp 61 { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
97 { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
122 { ir_var_uniform, -1, "vec2", "gl_BumpRotMatrix0MESA"},
123 { ir_var_uniform, -1, "vec2", "gl_BumpRotMatrix1MESA"},
    [all...]
README 123 (vec1 * vec2 + vec3 == mad(vec1, vec2, vec3)) are easier. This comes
  /external/libvpx/libvpx/examples/includes/geshi/geshi/
glsl.php 68 'vec2', 'vec3', 'vec4', 'bvec2', 'bvec3', 'bvec4',
  /external/mesa3d/docs/
MESA_shader_debug.spec 169 void printMESA(const vec2 value)
  /external/mesa3d/src/glsl/
builtin_variables.cpp 61 { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
97 { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
122 { ir_var_uniform, -1, "vec2", "gl_BumpRotMatrix0MESA"},
123 { ir_var_uniform, -1, "vec2", "gl_BumpRotMatrix1MESA"},
    [all...]
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
RedEyeFilter.java 71 "varying vec2 v_texcoord;\n" +
  /frameworks/base/media/mca/filterpacks/native/base/
vec_types.h 122 // specialization for vec2, vec3, vec4 float
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/decoder/
GpuVideoTrackDecoder.java 50 "varying vec2 v_texcoord;\n" +
  /frameworks/native/include/ui/
vec2.h 86 typedef tvec2<float> vec2; typedef in namespace:android
vec3.h 23 #include <ui/vec2.h>
  /frameworks/native/libs/ui/tests/
vec_test.cpp 38 EXPECT_EQ(sizeof(vec2), sizeof(float)*2);
  /frameworks/rs/
rsProgramFragment.cpp 99 "varying vec2 varTex0;\n"
  /external/chromium_org/third_party/freetype/src/base/
ftstroke.c 371 FT_Vector* vec2 = border->points + count - 1; local
374 for ( ; vec1 < vec2; vec1++, vec2-- )
380 *vec1 = *vec2;
381 *vec2 = tmp;
2189 FT_Vector vec1, vec2; local
    [all...]
  /external/freetype/src/base/
ftstroke.c 371 FT_Vector* vec2 = border->points + count - 1; local
374 for ( ; vec1 < vec2; vec1++, vec2-- )
380 *vec1 = *vec2;
381 *vec2 = tmp;
2188 FT_Vector vec1, vec2; local
    [all...]
  /external/freetype/src/smooth/
ftgrays.c 1671 FT_Vector vec1, vec2; local
    [all...]

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