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  /external/chromium_org/third_party/mesa/src/src/glsl/
glsl_lexer.ll 248 vec2 return VEC2;
builtin_types.h 53 glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"),
  /external/chromium_org/third_party/skia/src/effects/
SkBicubicImageFilter.cpp 258 builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords, imgInc);
263 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
  /external/mesa3d/src/glsl/
README 123 (vec1 * vec2 + vec3 == mad(vec1, vec2, vec3)) are easier. This comes
glsl_lexer.ll 248 vec2 return VEC2;
  /external/skia/src/effects/
SkBicubicImageFilter.cpp 258 builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords, imgInc);
263 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
  /frameworks/native/services/surfaceflinger/
Layer.cpp 592 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
593 texCoords[0] = vec2(left, 1.0f - top);
594 texCoords[1] = vec2(left, 1.0f - bottom);
595 texCoords[2] = vec2(right, 1.0f - bottom);
596 texCoords[3] = vec2(right, 1.0f - top);
649 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
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  /external/chromium_org/third_party/mesa/src/docs/
shading.html 105 <li>All vector types (vec2, vec3, vec4, bvec2, etc) currently occupy full
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_clip_line.c 147 brw_MOV(p, vec2(c->reg.t0), brw_imm_f(0));
  /external/mesa3d/docs/
shading.html 105 <li>All vector types (vec2, vec3, vec4, bvec2, etc) currently occupy full
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_clip_line.c 147 brw_MOV(p, vec2(c->reg.t0), brw_imm_f(0));
  /frameworks/base/graphics/java/android/renderscript/
ProgramVertexFixedFunction.java 155 mShader += "varying vec2 varTex0;\n";
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosrc/
SurfaceTextureSource.java 134 "varying vec2 v_texcoord;\n" +
  /frameworks/rs/
rsProgramVertex.cpp 191 "varying vec2 varTex0;\n"
  /packages/wallpapers/Basic/src/com/android/wallpaper/galaxy/
GalaxyRS.java 200 "varying vec2 varTex0;\n" +
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/custom/
CustomFilterValidatedProgram.cpp 233 m_validatedVertexShader.append("attribute mediump vec2 a_texCoord;");
239 varying mediump vec2 css_v_texCoord;
269 varying mediump vec2 css_v_texCoord;
  /frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/
vlc_encode.cpp 2544 Int vec1, vec2, vec3; local
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  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 129 "attribute vec2 texCoords;\n" +
130 "varying vec2 outTexCoords;\n" +
138 "varying vec2 outTexCoords;\n" +
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java 62 "attribute vec2 a_texcoord;\n" +
63 "varying vec2 v_texcoord;\n" +
72 "varying vec2 v_texcoord;\n" +
  /frameworks/rs/driver/
rsdShader.cpp 150 case 2: s.append("attribute vec2 ATTRIB_"); break;
175 case 2: mShader.append("attribute vec2 ATTRIB_"); break;
292 case 2: mShader.append("uniform vec2 UNI_"); break;
  /external/eigen/doc/
QuickReference.dox 354 scalar = vec1.dot(vec2);
366 vec2 = vec1.normalized(); vec1.normalize(); // inplace \endcode
372 vec3 = vec1.cross(vec2);\endcode</td></tr>
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 38 "attribute vec2 a_texcoord;\n"
39 "varying vec2 v_texcoord;\n"
167 "varying vec2 v_texcoord;\n"
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  /external/chromium-trace/trace-viewer/src/ui/
quad_view.js 270 var vecInLayout = vec2.createXY(clientX - bounds.left,
  /external/chromium_org/third_party/angle_dx11/src/compiler/
intermOut.cpp 224 case EOpConstructVec2: out << "Construct vec2"; break;
  /external/eigen/unsupported/test/
openglsupport.cpp 225 "uniform vec2 v2f;\n"

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