/external/chromium_org/third_party/mesa/src/src/glsl/ |
glsl_lexer.ll | 248 vec2 return VEC2;
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builtin_types.h | 53 glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"),
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/external/chromium_org/third_party/skia/src/effects/ |
SkBicubicImageFilter.cpp | 258 builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords, imgInc); 263 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
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/external/mesa3d/src/glsl/ |
README | 123 (vec1 * vec2 + vec3 == mad(vec1, vec2, vec3)) are easier. This comes
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glsl_lexer.ll | 248 vec2 return VEC2;
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/external/skia/src/effects/ |
SkBicubicImageFilter.cpp | 258 builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords, imgInc); 263 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
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/frameworks/native/services/surfaceflinger/ |
Layer.cpp | 592 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>()); 593 texCoords[0] = vec2(left, 1.0f - top); 594 texCoords[1] = vec2(left, 1.0f - bottom); 595 texCoords[2] = vec2(right, 1.0f - bottom); 596 texCoords[3] = vec2(right, 1.0f - top); 649 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); [all...] |
/external/chromium_org/third_party/mesa/src/docs/ |
shading.html | 105 <li>All vector types (vec2, vec3, vec4, bvec2, etc) currently occupy full
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_clip_line.c | 147 brw_MOV(p, vec2(c->reg.t0), brw_imm_f(0));
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/external/mesa3d/docs/ |
shading.html | 105 <li>All vector types (vec2, vec3, vec4, bvec2, etc) currently occupy full
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_clip_line.c | 147 brw_MOV(p, vec2(c->reg.t0), brw_imm_f(0));
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/frameworks/base/graphics/java/android/renderscript/ |
ProgramVertexFixedFunction.java | 155 mShader += "varying vec2 varTex0;\n";
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosrc/ |
SurfaceTextureSource.java | 134 "varying vec2 v_texcoord;\n" +
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/frameworks/rs/ |
rsProgramVertex.cpp | 191 "varying vec2 varTex0;\n"
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/packages/wallpapers/Basic/src/com/android/wallpaper/galaxy/ |
GalaxyRS.java | 200 "varying vec2 varTex0;\n" +
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/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/custom/ |
CustomFilterValidatedProgram.cpp | 233 m_validatedVertexShader.append("attribute mediump vec2 a_texCoord;"); 239 varying mediump vec2 css_v_texCoord; 269 varying mediump vec2 css_v_texCoord;
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/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/ |
vlc_encode.cpp | 2544 Int vec1, vec2, vec3; local [all...] |
/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
ImageWallpaper.java | 129 "attribute vec2 texCoords;\n" + 130 "varying vec2 outTexCoords;\n" + 138 "varying vec2 outTexCoords;\n" +
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
ImageShader.java | 62 "attribute vec2 a_texcoord;\n" + 63 "varying vec2 v_texcoord;\n" + 72 "varying vec2 v_texcoord;\n" +
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/frameworks/rs/driver/ |
rsdShader.cpp | 150 case 2: s.append("attribute vec2 ATTRIB_"); break; 175 case 2: mShader.append("attribute vec2 ATTRIB_"); break; 292 case 2: mShader.append("uniform vec2 UNI_"); break;
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/external/eigen/doc/ |
QuickReference.dox | 354 scalar = vec1.dot(vec2); 366 vec2 = vec1.normalized(); vec1.normalize(); // inplace \endcode 372 vec3 = vec1.cross(vec2);\endcode</td></tr>
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.cpp | 38 "attribute vec2 a_texcoord;\n" 39 "varying vec2 v_texcoord;\n" 167 "varying vec2 v_texcoord;\n" [all...] |
/external/chromium-trace/trace-viewer/src/ui/ |
quad_view.js | 270 var vecInLayout = vec2.createXY(clientX - bounds.left,
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/external/chromium_org/third_party/angle_dx11/src/compiler/ |
intermOut.cpp | 224 case EOpConstructVec2: out << "Construct vec2"; break;
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/external/eigen/unsupported/test/ |
openglsupport.cpp | 225 "uniform vec2 v2f;\n"
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