/external/mesa3d/src/glsl/builtins/ir/ |
log.ir | 7 (signature vec2 9 (declare (in) vec2 arg0)) 10 ((return (expression vec2 log (var_ref arg0)))))
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log2.ir | 7 (signature vec2 9 (declare (in) vec2 arg0)) 10 ((return (expression vec2 log2 (var_ref arg0)))))
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radians.ir | 7 (signature vec2 9 (declare (in) vec2 arg0)) 10 ((return (expression vec2 * (var_ref arg0) (constant float (0.0174532925))))))
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round.ir | 7 (signature vec2 9 (declare (in) vec2 arg0)) 10 ((return (expression vec2 round_even (var_ref arg0)))))
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roundEven.ir | 7 (signature vec2 9 (declare (in) vec2 arg0)) 10 ((return (expression vec2 round_even (var_ref arg0)))))
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sin.ir | 7 (signature vec2 9 (declare (in) vec2 angle)) 10 ((return (expression vec2 sin (var_ref angle)))))
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sqrt.ir | 7 (signature vec2 9 (declare (in) vec2 arg0)) 10 ((return (expression vec2 sqrt (var_ref arg0)))))
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trunc.ir | 7 (signature vec2 9 (declare (in) vec2 arg0)) 10 ((return (expression vec2 trunc (var_ref arg0)))))
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noise2.ir | 2 (signature vec2 7 (declare () vec2 t) 16 (signature vec2 21 (declare () vec2 t) 30 (signature vec2 32 (declare (in ) vec2 p) 37 (declare () vec2 t) 40 (assign (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))) 46 (signature vec2 [all...] |
tanh.ir | 12 (signature vec2 14 (declare (in) vec2 x)) 15 ((return (expression vec2 / 16 (expression vec2 - 17 (expression vec2 exp (var_ref x)) 18 (expression vec2 exp (expression vec2 neg (var_ref x)))) 19 (expression vec2 + 20 (expression vec2 exp (var_ref x)) 21 (expression vec2 exp (expression vec2 neg (var_ref x))))))) [all...] |
acosh.ir | 7 (signature vec2 9 (declare (in) vec2 x)) 10 ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 - (expression vec2 * (var_ref x) (var_ref x)) (constant float (1)))))))))
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atanh.ir | 11 (signature vec2 13 (declare (in) vec2 x)) 14 ((return (expression vec2 * (constant float (0.5)) 15 (expression vec2 log 16 (expression vec2 / 17 (expression vec2 + (constant float (1)) (var_ref x)) 18 (expression vec2 - (constant float (1)) (var_ref x))))))))
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cosh.ir | 9 (signature vec2 11 (declare (in) vec2 x)) 12 ((return (expression vec2 * (constant float (0.5)) 13 (expression vec2 + 14 (expression vec2 exp (var_ref x)) 15 (expression vec2 exp (expression vec2 neg (var_ref x))))))))
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mod.ir | 8 (signature vec2 10 (declare (in) vec2 arg0) 11 (declare (in) vec2 arg1)) 12 ((return (expression vec2 % (var_ref arg0) (var_ref arg1))))) 26 (signature vec2 28 (declare (in) vec2 arg0) 30 ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))
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sinh.ir | 9 (signature vec2 11 (declare (in) vec2 x)) 12 ((return (expression vec2 * (constant float (0.5)) 13 (expression vec2 - 14 (expression vec2 exp (var_ref x)) 15 (expression vec2 exp (expression vec2 neg (var_ref x))))))))
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/packages/wallpapers/MagicSmoke/res/raw/ |
pf5tex.glslf | 3 varying vec2 varTex0; 4 varying vec2 varTex1; 5 varying vec2 varTex2; 6 varying vec2 varTex3; 7 varying vec2 varTex4;
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/ |
noise2.ir | 2 (signature vec2 7 (declare () vec2 t) 16 (signature vec2 21 (declare () vec2 t) 30 (signature vec2 32 (declare (in ) vec2 p) 37 (declare () vec2 t) 40 (assign (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))) 46 (signature vec2 [all...] |
tanh.ir | 12 (signature vec2 14 (declare (in) vec2 x)) 15 ((return (expression vec2 / 16 (expression vec2 - 17 (expression vec2 exp (var_ref x)) 18 (expression vec2 exp (expression vec2 neg (var_ref x)))) 19 (expression vec2 + 20 (expression vec2 exp (var_ref x)) 21 (expression vec2 exp (expression vec2 neg (var_ref x))))))) [all...] |
acosh.ir | 7 (signature vec2 9 (declare (in) vec2 x)) 10 ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 - (expression vec2 * (var_ref x) (var_ref x)) (constant float (1)))))))))
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atanh.ir | 11 (signature vec2 13 (declare (in) vec2 x)) 14 ((return (expression vec2 * (constant float (0.5)) 15 (expression vec2 log 16 (expression vec2 / 17 (expression vec2 + (constant float (1)) (var_ref x)) 18 (expression vec2 - (constant float (1)) (var_ref x))))))))
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cosh.ir | 9 (signature vec2 11 (declare (in) vec2 x)) 12 ((return (expression vec2 * (constant float (0.5)) 13 (expression vec2 + 14 (expression vec2 exp (var_ref x)) 15 (expression vec2 exp (expression vec2 neg (var_ref x))))))))
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mod.ir | 8 (signature vec2 10 (declare (in) vec2 arg0) 11 (declare (in) vec2 arg1)) 12 ((return (expression vec2 % (var_ref arg0) (var_ref arg1))))) 26 (signature vec2 28 (declare (in) vec2 arg0) 30 ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))
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sinh.ir | 9 (signature vec2 11 (declare (in) vec2 x)) 12 ((return (expression vec2 * (constant float (0.5)) 13 (expression vec2 - 14 (expression vec2 exp (var_ref x)) 15 (expression vec2 exp (expression vec2 neg (var_ref x))))))))
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/cts/apps/CtsVerifier/include/colorchecker/ |
vec2.h | 24 class Vec2{ 26 Vec2(T inputX, T inputY) { 31 Vec2() {} 33 inline Vec2<T> operator+ (const Vec2<T> ¶m) const { 34 Vec2<T> temp(mX + param.x(), mY + param.y()); 38 inline Vec2<T> operator- (const Vec2<T> ¶m) const { 39 Vec2<T> temp(mX - param.x(), mY - param.y()); 43 inline Vec2<float> operator/ (const int param) const [all...] |
/external/chromium-trace/trace-viewer/src/base/ |
quad.js | 12 tmpVec2s[i] = vec2.create(); 20 var p00 = vec2.createXY(0, 0); 21 var p10 = vec2.createXY(1, 0); 22 var p01 = vec2.createXY(0, 1); 23 var p11 = vec2.createXY(1, 1); 25 var lerpingVecA = vec2.create(); 26 var lerpingVecB = vec2.create(); 28 vec2.scale(lerpingVecA, a, amt); 29 vec2.scale(lerpingVecB, b, 1 - amt); 30 vec2.add(out, lerpingVecA, lerpingVecB) [all...] |