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  /external/mesa3d/src/glsl/builtins/ir/
log.ir 7 (signature vec2
9 (declare (in) vec2 arg0))
10 ((return (expression vec2 log (var_ref arg0)))))
log2.ir 7 (signature vec2
9 (declare (in) vec2 arg0))
10 ((return (expression vec2 log2 (var_ref arg0)))))
radians.ir 7 (signature vec2
9 (declare (in) vec2 arg0))
10 ((return (expression vec2 * (var_ref arg0) (constant float (0.0174532925))))))
round.ir 7 (signature vec2
9 (declare (in) vec2 arg0))
10 ((return (expression vec2 round_even (var_ref arg0)))))
roundEven.ir 7 (signature vec2
9 (declare (in) vec2 arg0))
10 ((return (expression vec2 round_even (var_ref arg0)))))
sin.ir 7 (signature vec2
9 (declare (in) vec2 angle))
10 ((return (expression vec2 sin (var_ref angle)))))
sqrt.ir 7 (signature vec2
9 (declare (in) vec2 arg0))
10 ((return (expression vec2 sqrt (var_ref arg0)))))
trunc.ir 7 (signature vec2
9 (declare (in) vec2 arg0))
10 ((return (expression vec2 trunc (var_ref arg0)))))
noise2.ir 2 (signature vec2
7 (declare () vec2 t)
16 (signature vec2
21 (declare () vec2 t)
30 (signature vec2
32 (declare (in ) vec2 p)
37 (declare () vec2 t)
40 (assign (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
46 (signature vec2
    [all...]
tanh.ir 12 (signature vec2
14 (declare (in) vec2 x))
15 ((return (expression vec2 /
16 (expression vec2 -
17 (expression vec2 exp (var_ref x))
18 (expression vec2 exp (expression vec2 neg (var_ref x))))
19 (expression vec2 +
20 (expression vec2 exp (var_ref x))
21 (expression vec2 exp (expression vec2 neg (var_ref x)))))))
    [all...]
acosh.ir 7 (signature vec2
9 (declare (in) vec2 x))
10 ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 - (expression vec2 * (var_ref x) (var_ref x)) (constant float (1)))))))))
atanh.ir 11 (signature vec2
13 (declare (in) vec2 x))
14 ((return (expression vec2 * (constant float (0.5))
15 (expression vec2 log
16 (expression vec2 /
17 (expression vec2 + (constant float (1)) (var_ref x))
18 (expression vec2 - (constant float (1)) (var_ref x))))))))
cosh.ir 9 (signature vec2
11 (declare (in) vec2 x))
12 ((return (expression vec2 * (constant float (0.5))
13 (expression vec2 +
14 (expression vec2 exp (var_ref x))
15 (expression vec2 exp (expression vec2 neg (var_ref x))))))))
mod.ir 8 (signature vec2
10 (declare (in) vec2 arg0)
11 (declare (in) vec2 arg1))
12 ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))
26 (signature vec2
28 (declare (in) vec2 arg0)
30 ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))
sinh.ir 9 (signature vec2
11 (declare (in) vec2 x))
12 ((return (expression vec2 * (constant float (0.5))
13 (expression vec2 -
14 (expression vec2 exp (var_ref x))
15 (expression vec2 exp (expression vec2 neg (var_ref x))))))))
  /packages/wallpapers/MagicSmoke/res/raw/
pf5tex.glslf 3 varying vec2 varTex0;
4 varying vec2 varTex1;
5 varying vec2 varTex2;
6 varying vec2 varTex3;
7 varying vec2 varTex4;
  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
noise2.ir 2 (signature vec2
7 (declare () vec2 t)
16 (signature vec2
21 (declare () vec2 t)
30 (signature vec2
32 (declare (in ) vec2 p)
37 (declare () vec2 t)
40 (assign (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
46 (signature vec2
    [all...]
tanh.ir 12 (signature vec2
14 (declare (in) vec2 x))
15 ((return (expression vec2 /
16 (expression vec2 -
17 (expression vec2 exp (var_ref x))
18 (expression vec2 exp (expression vec2 neg (var_ref x))))
19 (expression vec2 +
20 (expression vec2 exp (var_ref x))
21 (expression vec2 exp (expression vec2 neg (var_ref x)))))))
    [all...]
acosh.ir 7 (signature vec2
9 (declare (in) vec2 x))
10 ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 - (expression vec2 * (var_ref x) (var_ref x)) (constant float (1)))))))))
atanh.ir 11 (signature vec2
13 (declare (in) vec2 x))
14 ((return (expression vec2 * (constant float (0.5))
15 (expression vec2 log
16 (expression vec2 /
17 (expression vec2 + (constant float (1)) (var_ref x))
18 (expression vec2 - (constant float (1)) (var_ref x))))))))
cosh.ir 9 (signature vec2
11 (declare (in) vec2 x))
12 ((return (expression vec2 * (constant float (0.5))
13 (expression vec2 +
14 (expression vec2 exp (var_ref x))
15 (expression vec2 exp (expression vec2 neg (var_ref x))))))))
mod.ir 8 (signature vec2
10 (declare (in) vec2 arg0)
11 (declare (in) vec2 arg1))
12 ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))
26 (signature vec2
28 (declare (in) vec2 arg0)
30 ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))
sinh.ir 9 (signature vec2
11 (declare (in) vec2 x))
12 ((return (expression vec2 * (constant float (0.5))
13 (expression vec2 -
14 (expression vec2 exp (var_ref x))
15 (expression vec2 exp (expression vec2 neg (var_ref x))))))))
  /cts/apps/CtsVerifier/include/colorchecker/
vec2.h 24 class Vec2{
26 Vec2(T inputX, T inputY) {
31 Vec2() {}
33 inline Vec2<T> operator+ (const Vec2<T> &param) const {
34 Vec2<T> temp(mX + param.x(), mY + param.y());
38 inline Vec2<T> operator- (const Vec2<T> &param) const {
39 Vec2<T> temp(mX - param.x(), mY - param.y());
43 inline Vec2<float> operator/ (const int param) const
    [all...]
  /external/chromium-trace/trace-viewer/src/base/
quad.js 12 tmpVec2s[i] = vec2.create();
20 var p00 = vec2.createXY(0, 0);
21 var p10 = vec2.createXY(1, 0);
22 var p01 = vec2.createXY(0, 1);
23 var p11 = vec2.createXY(1, 1);
25 var lerpingVecA = vec2.create();
26 var lerpingVecB = vec2.create();
28 vec2.scale(lerpingVecA, a, amt);
29 vec2.scale(lerpingVecB, b, 1 - amt);
30 vec2.add(out, lerpingVecA, lerpingVecB)
    [all...]

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