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  /external/llvm/test/Transforms/LoopUnswitch/
2006-06-13-SingleEntryPHI.ll 5 %struct.TPATTERN = type { i16, i16, i16, i32, float, float, float, %struct.WARP*, %struct.TPATTERN*, %struct.BLEND_MAP*, { %struct.anon, [4 x i8] } }
6 %struct.TURB = type { i16, %struct.WARP*, [3 x double], i32, float, float }
7 %struct.WARP = type { i16, %struct.WARP* }
  /external/chromium_org/ash/display/
mouse_cursor_event_filter.h 30 WARP_ALWAYS, // Always warp the mouse when possible.
83 // The bounds for warp hole windows. |dst_indicator_bounds_| is kept
mouse_cursor_event_filter_unittest.cc 59 // Touch the right edge of the primary root window. Pointer should warp.
66 // Touch the left edge of the secondary root window. Pointer should warp.
117 // Touch the left edge of the secondary root window. Pointer should NOT warp
125 // Touch the left edge of the secondary root window. Pointer should warp
mouse_cursor_event_filter.cc 119 // Use -2, not -1, to avoid infinite loop of pointer warp.
135 // Warp the mouse cursor only if the location is in the indicator bounds
  /external/replicaisland/src/com/replica/replicaisland/
MainLoop.java 36 final float newTimeDelta = mTimeSystem.getFrameDelta(); // The time system may warp time.
  /frameworks/ml/bordeaux/learning/multiclass_pa/native/
util.cpp 44 } else if (StringCaseEqual(version, "warp")) {
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsCharacter.java 104 public void warp(Vector3f location) { method in class:PhysicsCharacter
105 warp(characterId, location); method
108 private native void warp(long characterId, Vector3f location); method in class:PhysicsCharacter
214 * Set the physics location (same as warp())
218 warp(location);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
BitmapMesh.java 85 private void warp(float cx, float cy) { method in class:BitmapMesh.SampleView
123 warp(pt[0], pt[1]); method
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsCharacter.java 102 public void warp(Vector3f location) { method in class:PhysicsCharacter
103 character.warp(Converter.convert(location, tempVec));
194 * Set the physics location (same as warp())
198 warp(location);
  /external/chromium_org/chrome/browser/ui/cocoa/constrained_window/
constrained_window_animation.mm 119 // Unsets any window warp that may have been previously applied.
120 // Window warp prevents other effects such as CGSSetWindowTransform from
127 // Applies various transformations using a warp effect. The window is
  /external/chromium_org/ash/wm/
drag_window_resizer.h 53 // Returns true if we should allow the mouse pointer to warp.
  /external/chromium_org/base/
bind_internal.h     [all...]
  /packages/apps/Camera/jni/feature_mos/src/mosaic/
MosaicTypes.h 132 * Structure for describing a warp.
  /packages/apps/Camera2/jni/feature_mos/src/mosaic/
MosaicTypes.h 132 * Structure for describing a warp.
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
MosaicTypes.h 132 * Structure for describing a warp.
  /external/qemu/distrib/sdl-1.2.15/test/
testbitmap.c 82 if ( strcmp(argv[argc], "-warp") == 0 ) {
92 "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_objects_PhysicsCharacter.h 70 * Method: warp
  /packages/apps/Camera/src/com/android/camera/
MosaicRenderer.java 82 * (without applying any warp) and the warped image data. For running
  /packages/apps/Camera2/src/com/android/camera/
MosaicRenderer.java 82 * (without applying any warp) and the warped image data. For running
  /packages/apps/LegacyCamera/src/com/android/camera/panorama/
MosaicRenderer.java 82 * (without applying any warp) and the warped image data. For running
  /packages/apps/Camera/jni/feature_stab/src/dbreg/
dbreg.h 48 video sequences. As its name suggests, the class is used to compute parameters that will allow us to warp incoming video
50 frame of a sequence; the registration process is that of estimating the parameters of a warp that can be applied to
61 is introduced to the registration algorithm, and produces the estimated registration warp parameters.
107 // use this to warp the latest image for display, etc.
464 * Perform a look-up table warp for packed RGB ([rgbrgbrgb...]) images.
vp_motionmodel.h 19 #category warp
205 /* Warp a 2d point (assuming the z component is zero) */
211 /* Warp a 3d point */
  /packages/apps/Camera2/jni/feature_stab/src/dbreg/
dbreg.h 48 video sequences. As its name suggests, the class is used to compute parameters that will allow us to warp incoming video
50 frame of a sequence; the registration process is that of estimating the parameters of a warp that can be applied to
61 is introduced to the registration algorithm, and produces the estimated registration warp parameters.
107 // use this to warp the latest image for display, etc.
464 * Perform a look-up table warp for packed RGB ([rgbrgbrgb...]) images.
  /packages/apps/LegacyCamera/jni/feature_stab/src/dbreg/
dbreg.h 48 video sequences. As its name suggests, the class is used to compute parameters that will allow us to warp incoming video
50 frame of a sequence; the registration process is that of estimating the parameters of a warp that can be applied to
61 is introduced to the registration algorithm, and produces the estimated registration warp parameters.
107 // use this to warp the latest image for display, etc.
464 * Perform a look-up table warp for packed RGB ([rgbrgbrgb...]) images.
  /external/chromium_org/third_party/WebKit/Source/core/platform/audio/
DynamicsCompressorKernel.cpp 296 // Pre-warp so we get desiredGain after sin() warp below.
428 // Warp pre-compression gain to smooth out sharp exponential transition points.

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