/external/jmonkeyengine/engine/src/android/jme3test/android/ |
TestAmbient.java | 43 private AudioNode nature, waves; field in class:TestAmbient 47 // private PointAudioSource waves; 77 waves = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", true); 78 waves.setPositional(true); 82 waves.setLocalTranslation(new Vector3f(4, -1, 30)); 83 waves.setMaxDistance(5); 84 waves.setRefDistance(1); 87 audioRenderer.playSourceInstance(waves);
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/external/chromium/chrome/common/extensions/docs/examples/extensions/wave/ |
manifest.json | 4 "description": "Find out when you have new waves and preview them fast.", 15 "default_title": "Preview new waves",
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/external/jmonkeyengine/engine/src/test/jme3test/audio/ |
TestAmbient.java | 42 private AudioNode nature, waves; field in class:TestAmbient 58 waves = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", false); 59 waves.setPositional(true); 60 waves.setLocalTranslation(new Vector3f(0, 0,0)); 61 waves.setMaxDistance(100); 62 waves.setRefDistance(5); 67 waves.playInstance();
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/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestPostWater.java | 49 AudioNode waves; field in class:TestPostWater 140 waves = new AudioNode(audioRenderer, assetManager, "Sound/Environment/Ocean Waves.ogg", false); 141 waves.setLooping(true); 142 waves.setReverbEnabled(true); 144 waves.setDryFilter(new LowPassFilter(0.5f, 0.1f)); 146 waves.setDryFilter(aboveWaterAudioFilter); 148 audioRenderer.playSource(waves); 287 waves.setDryFilter(new LowPassFilter(0.5f, 0.1f)); 292 //waves.setReverbEnabled(false) [all...] |
TestSceneWater.java | 119 //lower the distortion scale if the waves appear too strong 121 //lower the speed of the waves if they are too fast 126 //the texture coordinates define the general size of the waves
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
WaterFilter.java | 448 * the higher the value the more small ripples will be visible on the waves. 492 * Sets the maximum waves amplitude 605 * returns the scale factor of the waves height map 613 * Sets the scale factor of the waves height map 614 * the smaller the value the bigger the waves 636 * what height foam for waves appear (+ waterHeight). 741 * retruns the speed of the waves 749 * Set the speed of the waves (0.0 is still) default is 1.0 809 * the direction where the waves move [all...] |
SimpleWaterProcessor.java | 74 * //the texture coordinates define the general size of the waves 482 * Note that the waves should be scaled by the texture coordinates of the quad to avoid animation artifacts,
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/ |
FluidSimHeightMap.java | 51 private float waveSpeed = 100.0f; // speed at which the waves travel
77 * the speed at which the waves travel
300 * Sets the speed at which the waves trave.
303 * the speed at which the waves travel
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/external/qemu/distrib/sdl-1.2.15/test/ |
loopwave.c | 5 This is only for simple WAVEs
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testpalette.c | 200 * index boatcols..(boatcols+63): used for the waves
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/external/chromium_org/chrome/browser/chromeos/contacts/ |
gdata_contacts_service.h | 120 // Amount of time that we'll wait between waves of photo download requests.
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/frameworks/av/include/media/ |
ToneGenerator.h | 207 static const unsigned int TONEGEN_MAX_WAVES = 3; // Maximun number of sine waves in a tone segment 214 // 1 for static tone descriptors: contains the frequencies of all individual waves making the multi-tone. 216 // The number of sine waves varies from 1 to TONEGEN_MAX_WAVES. 217 // The first null value indicates that no more waves are needed.
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/external/libvpx/libvpx/examples/includes/geshi/geshi/ |
povray.php | 45 'yes', 'wrinkles', 'wood', 'width', 'waves', 'water_level', 'warp', 'vturbulence',
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/external/qemu/distrib/sdl-1.2.15/docs/html/ |
audio.html | 157 >Sound on the computer is translated from waves that you hear into a series of
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/frameworks/base/core/java/com/android/internal/widget/ |
WaveView.java | 91 private int mWaveCount = WAVE_COUNT; // number of waves 293 mFinishWaves = true; // don't start any more waves. 305 // If waves have stopped, we need to kick them off again... 462 // sentinel used to restart the waves after they've stopped
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/packages/apps/DeskClock/res/values/ |
attrs.xml | 63 <!-- Number of waves/chevrons to show in animation. -->
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/packages/apps/InCallUI/res/values/ |
attrs.xml | 95 <!-- Number of waves/chevrons to show in animation. -->
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
Water.frag | 44 // smaller "waves" or last to have more bigger "waves"
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Water15.frag | 49 // smaller "waves" or last to have more bigger "waves"
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/external/sonivox/arm-wt-22k/host_src/ |
eas_debugmsgs.h | 7 { 0x19299ed4, 0x00000025, "eas_mdls.c[2564]: #Waves: %u\n" },
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/external/dropbear/ |
cli-runopts.c | 150 /* A flag *waves* */
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/external/sonivox/arm-wt-22k/lib_src/ |
eas_mdls.h | 256 /* define the waves that we expect to generate instead of store */
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/frameworks/base/media/java/android/media/audiofx/ |
PresetReverb.java | 34 * bouncing off nearby walls, the ceiling and the floor. As sound waves arrive after
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/external/libpng/contrib/gregbook/ |
rpng2-win.c | 11 Meulen for the "diamond" and "radial waves" patterns, respectively. 194 command-line options to a minimum. The radial-waves background 204 | | 2 = radial waves [all...] |
/frameworks/av/media/libmedia/ |
ToneGenerator.cpp | [all...] |