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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_jit.h 53 uint32_t depth; member in struct:lp_jit_texture
155 void *depth,
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_mipmap_tree.h 105 * The exact semantics of depth varies according to the texture target:
106 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
107 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
109 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
111 * - For other texture types, depth is 1.
113 GLuint depth; member in struct:intel_mipmap_level
119 * layers in a 3D texture. The list's length is \c depth.
193 * However, for textures and renderbuffers with packed depth/stencil formats
251 /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
252 * this depth mipmap tree, if any
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_mipmap_tree.h 44 GLuint depth; member in struct:_radeon_mipmap_level
76 GLuint depth0; /** Depth of baseLevel image */
100 unsigned depth,
  /external/mesa3d/src/mesa/main/
pbo.c 57 * \param depth depth of image to read/write
68 GLsizei width, GLsizei height, GLsizei depth,
111 format, type, depth-1, height-1, width);
178 GLsizei width, GLsizei height, GLsizei depth,
185 if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
275 GLsizei width, GLsizei height, GLsizei depth,
281 if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
332 GLsizei width, GLsizei height, GLsizei depth,
343 if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
    [all...]
  /external/opencv/otherlibs/highgui/
grfmt_base.h 86 int m_bit_depth;// bit depth per channel (normally 8)
88 bool m_native_depth;// use the native bit depth of the image
100 virtual bool IsFormatSupported( int depth );
102 int width, int height, int depth, int channels ) = 0;
grfmt_exr.h 94 bool IsFormatSupported( int depth );
96 int width, int height, int depth, int channels );
grfmt_jpeg2000.h 90 bool IsFormatSupported( int depth );
92 int width, int height, int depth, int channels );
  /external/qemu/distrib/sdl-1.2.15/src/video/xbios/
SDL_xbios_blowup.c 70 modeinfo.depth = (num_mode == 3 ? 8 : 16);
71 modeinfo.flags = (modeinfo.depth == 8 ? XBIOSMODE_C2P : 0);
SDL_xbios_milan.c 70 modeinfo.depth = inf->scrPlanes;
94 modeinfo.depth = mode_bpp[j-1];
  /external/wpa_supplicant_8/wpa_supplicant/dbus/
dbus_old.h 80 int depth, const char *subject,
117 int depth, const char *subject,
  /frameworks/av/media/libstagefright/timedtext/
TextDescriptions.h 75 Parcel *parcel, int depth);
78 int timeMs, Parcel *parcel, int depth);
  /frameworks/base/media/mca/filterfw/java/android/filterfw/core/
MutableFrameFormat.java 72 public void setDimensions(int width, int height, int depth) {
76 dimensions[2] = depth;
  /external/eigen/Eigen/src/Core/products/
TriangularMatrixMatrix_MKL.h 103 Index depth = IsLower ? diagSize : _depth; \
110 if (rows != depth) { \
114 if (((nthr==1) && (((std::max)(rows,depth)-diagSize)/(double)diagSize < 0.5))) { \
122 Map<const MatrixLhs, 0, OuterStride<> > lhsMap(_lhs,rows,depth,OuterStride<>(lhsStride)); \
127 rows, cols, depth, aa_tmp.data(), aStride, _rhs, rhsStride, res, resStride, alpha, blocking, 0); \
150 Map<const MatrixRhs, 0, OuterStride<> > rhs(_rhs,depth,cols,OuterStride<>(rhsStride)); \
161 Map<const MatrixLhs, 0, OuterStride<> > lhs(_lhs,rows,depth,OuterStride<>(lhsStride)); \
217 Index depth = IsLower ? _depth : diagSize; \
224 if (cols != depth) { \
228 if ((nthr==1) && (((std::max)(cols,depth)-diagSize)/(double)diagSize < 0.5)) {
    [all...]
GeneralMatrixMatrixTriangular.h 41 static EIGEN_STRONG_INLINE void run(Index size, Index depth,const LhsScalar* lhs, Index lhsStride,
48 ::run(size,depth,rhs,rhsStride,lhs,lhsStride,res,resStride,alpha);
57 static EIGEN_STRONG_INLINE void run(Index size, Index depth,const LhsScalar* _lhs, Index lhsStride,
65 Index kc = depth; // cache block size along the K direction
84 for(Index k2=0; k2<depth; k2+=kc)
86 const Index actual_kc = (std::min)(k2+kc,depth)-k2;
136 void operator()(ResScalar* res, Index resStride, const LhsScalar* blockA, const RhsScalar* blockB, Index size, Index depth, ResScalar alpha, RhsScalar* workspace)
146 const RhsScalar* actual_b = blockB+j*depth;
149 gebp_kernel(res+j*resStride, resStride, blockA, actual_b, j, depth, actualBlockSize, alpha,
157 gebp_kernel(buffer.data(), BlockSize, blockA+depth*i, actual_b, actualBlockSize, depth, actualBlockSize, alpha
    [all...]
  /dalvik/vm/native/
dalvik_system_VMStack.cpp 77 size_t depth = dvmComputeExactFrameDepth(fp); local
78 UniquePtr<const Method*[]> methods(new const Method*[depth]);
79 dvmFillStackTraceArray(fp, methods.get(), depth);
84 for (size_t i = kSkip; i < depth && size < maxSize; ++i) {
115 for (size_t i = kSkip; i < depth; ++i) {
131 * thread is not still alive. *depth is set to the length of a
  /external/chromium_org/third_party/libxml/src/include/libxml/
debugXML.h 34 int depth);
38 int depth);
42 int depth);
46 int depth);
50 int depth);
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_format_pack.py 415 depth = format.block_size()
416 print ' uint%u_t value = *(const uint%u_t *)src;' % (depth, depth)
422 print ' uint%u_t %s;' % (depth, src_channel.name)
424 print ' int%u_t %s;' % (depth, src_channel.name)
426 if depth > 8:
428 print ' value = util_bswap%u(value);' % depth
439 if shift + src_channel.size < depth:
442 if shift + src_channel.size < depth:
444 lshift = depth - (shift + src_channel.size
    [all...]
  /external/chromium_org/tools/oopif/
iframe_server.py 68 # depth is how deep to make the frame tree
69 # pattern specifies how the sites are layed out per depth. An empty string
78 self.depth = int(query_dict.get('depth', [1] )[0])
159 if (params.depth <= 0):
197 iframe_params.depth = params.depth - 1
202 1000000 + params.depth + 333)
  /external/libxml2/include/libxml/
debugXML.h 34 int depth);
38 int depth);
42 int depth);
46 int depth);
50 int depth);
  /external/mesa3d/src/gallium/auxiliary/util/
u_format_pack.py 415 depth = format.block_size()
416 print ' uint%u_t value = *(const uint%u_t *)src;' % (depth, depth)
422 print ' uint%u_t %s;' % (depth, src_channel.name)
424 print ' int%u_t %s;' % (depth, src_channel.name)
426 if depth > 8:
428 print ' value = util_bswap%u(value);' % depth
439 if shift + src_channel.size < depth:
442 if shift + src_channel.size < depth:
444 lshift = depth - (shift + src_channel.size
    [all...]
  /frameworks/compile/mclinker/lib/LD/
Diagnostic.cpp 41 unsigned int depth = 0; local
43 if (0 == depth && *pBegin == pVal)
45 if (0 != depth && *pBegin == '}')
46 --depth;
61 ++depth;
  /ndk/tests/device/test-stlport_shared-exception/jni/
registers1.cpp 8 // This test case triggers up to DEPTH recursive calls to function
16 const int depth = 3; variable
18 float float_src[num_vars * depth];
21 int int_src[num_vars * depth];
118 for (int i = 0; i < depth * num_vars; i++)
123 for (int level = 0; level < depth; level++)
  /ndk/tests/device/test-stlport_static-exception/jni/
registers1.cpp 8 // This test case triggers up to DEPTH recursive calls to function
16 const int depth = 3; variable
18 float float_src[num_vars * depth];
21 int int_src[num_vars * depth];
118 for (int i = 0; i < depth * num_vars; i++)
123 for (int level = 0; level < depth; level++)
  /external/grub/stage2/
fsys_reiserfs.c 324 /* The current depth of the reiser tree. */
652 printf ("root read_in: block=%d, depth=%d\n",
688 /* Read in the node at the current path and depth into the node cache.
689 * You must set INFO->blocks[depth] before.
692 read_tree_node (unsigned int blockNr, int depth)
694 char* cache = CACHE(depth);
696 if (depth < num_cached)
701 if (blockNr == INFO->blocks[depth])
708 printf (" next read_in: block=%d (depth=%d)\n",
709 blockNr, depth);
730 int depth; local
823 int depth; local
    [all...]
  /external/chromium_org/gpu/command_buffer/service/
texture_manager.cc 171 depth(0),
185 depth(rhs.depth),
212 first_face.depth == 0) {
267 "|width=%d|height=%d|depth=%d|border=%d|format=%04x|type=%04x"
272 info.width, info.height, info.depth, info.border,
293 GLsizei depth = info1.depth; local
296 int num_mips = TextureManager::ComputeMipMapCount(width, height, depth);
300 depth = std::max(1, depth >> 1)
681 GLsizei depth = level0.depth; local
    [all...]

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