/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureGeneratorClouds.java | 68 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 79 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 86 byte[] data = new byte[width * height * depth * bytesPerPixel]; 129 return new Texture3D(new Image(format, width, height, depth, dataArray));
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TextureGeneratorDistnoise.java | 62 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 70 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 77 byte[] data = new byte[width * height * depth * bytesPerPixel]; 106 return new Texture3D(new Image(format, width, height, depth, dataArray));
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TextureGeneratorMarble.java | 64 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 67 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 75 byte[] data = new byte[width * height * depth * bytesPerPixel]; 103 return new Texture3D(new Image(format, width, height, depth, dataArray));
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TextureGeneratorMusgrave.java | 61 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 66 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 75 byte[] data = new byte[width * height * depth * bytesPerPixel]; 113 return new Texture3D(new Image(format, width, height, depth, dataArray));
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TextureGeneratorStucci.java | 61 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 81 byte[] data = new byte[width * height * depth * bytesPerPixel]; 123 return new Texture3D(new Image(format, width, height, depth, dataArray));
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
TextureBlenderDDS.java | 39 int depth = texture.getImage().getDepth();
local 40 if (depth == 0) {
41 depth = 1;
93 return new Texture3D(new Image(format, width, height, depth, dataArray));
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/external/jmonkeyengine/engine/src/core/com/jme3/texture/ |
Texture3D.java | 77 * @param depth 80 public Texture3D(int width, int height, int depth, Image.Format format) { 81 this(new Image(format, width, height, depth, null)); 95 public Texture3D(int width, int height, int depth, int numSamples, Image.Format format) { 96 this(new Image(format, width, height, depth, null));
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/ |
DDSLoader.java | 99 private int depth; field in class:DDSLoader 131 } else if (depth > 1) { 135 return new Image(pixelFormat, width, height, depth, data, sizes); 147 return new Image(pixelFormat, width, height, depth, data, sizes); 193 depth = in.readInt(); 209 if (depth <= 0) { 210 depth = 1; 214 depth = 6; // somewhat of a hack, force loading 6 textures if a cubemap 576 ByteBuffer buffer = BufferUtils.createByteBuffer(totalSize * depth); 585 for (int i = 0; i < depth; i++) [all...] |
/external/jmonkeyengine/engine/src/networking/com/jme3/network/serializing/serializers/ |
ArraySerializer.java | 49 int depth = 0; local 52 depth++; 55 int[] dimensions = new int[depth]; 57 if (depth > 1) collectDimensions(array, 1, dimensions);
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/external/mesa3d/src/gallium/auxiliary/postprocess/ |
postprocess.h | 54 struct pipe_resource *depth; /* depth of original input */ member in struct:pp_queue_t
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_surface.h | 79 double depth,
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_bld_depth.h | 30 * Depth/stencil testing to LLVM IR translation. 59 const struct pipe_depth_state *depth,
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
r600_resource.h | 44 /* If this resource is a depth-stencil buffer on evergreen, this contains 45 * the depth part of the format. There is a separate stencil resource 50 unsigned depth; member in struct:r600_resource_texture
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/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_quad_pipe.c | 46 sp->depth_stencil->depth.enabled &&
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_pipe_depthstencil.c | 109 ds->zenable = templ->depth.enabled; 111 ds->zfunc = svga_translate_compare_func(templ->depth.func); 112 ds->zwriteenable = templ->depth.writemask; 129 svga->curr.depth = (const struct svga_depth_stencil_state *)depth_stencil;
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/external/mesa3d/src/gallium/targets/graw-xlib/ |
graw_xlib.c | 79 templat.depth = 32; 114 0, visinfo->depth, InputOutput, 143 xlib_handle->depth = visinfo->depth;
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/external/mesa3d/src/glsl/ |
lower_if_to_cond_assign.cpp | 41 * maximum nesting depth N. Drivers for such hardware can call 45 * to attempt to flatten any if-statements appearing at depth > N. 58 this->depth = 0; 74 unsigned depth; member in class:ir_if_to_cond_assign_visitor 161 this->depth++; 169 /* Only flatten when beyond the GPU's maximum supported nesting depth. */ 170 if (this->depth-- <= this->max_depth)
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/external/mesa3d/src/mesa/main/ |
clear.h | 62 GLfloat depth, GLint stencil);
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mipmap.h | 47 GLsizei width, GLsizei height, GLsizei depth,
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/external/opencv/otherlibs/highgui/ |
grfmt_sunras.h | 94 int width, int height, int depth, int channels );
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/external/openssl/crypto/pkcs7/ |
dec.c | 204 int err,depth; local 208 depth= X509_STORE_CTX_get_error_depth(ctx); 211 BIO_printf(bio_err,"depth=%d %s\n",depth,buf); 216 if (depth < 6)
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verify.c | 219 int err,depth; local 223 depth= X509_STORE_CTX_get_error_depth(ctx); 226 BIO_printf(bio_err,"depth=%d %s\n",depth,buf); 231 if (depth < 6)
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/frameworks/av/services/camera/libcameraservice/device3/ |
Camera3ZslStream.h | 40 * Set up a ZSL stream of a given resolution. Depth is the number of buffers 43 Camera3ZslStream(int id, uint32_t width, uint32_t height, int depth);
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/frameworks/base/samples/training/network-usage/src/com/example/android/networkusage/ |
StackOverflowXmlParser.java | 150 // Skips tags the parser isn't interested in. Uses depth to handle nested tags. i.e., 152 // finds the matching END_TAG (as indicated by the value of "depth" being 0). 157 int depth = 1; local 158 while (depth != 0) { 161 depth--; 164 depth++;
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/external/qemu/distrib/sdl-1.2.15/src/video/wscons/ |
SDL_wsconsvideo.c | 186 if (private->info.depth > 8) { 240 switch (private->info.depth) { 267 WSCONS_ReportError("unsupported depth %d", private->info.depth); 273 "available for this %d bpp.", private->info.depth); 313 private->fblinebytes = width * ((private->info.depth + 7) / 8); 323 vformat->BitsPerPixel = private->info.depth; 324 vformat->BytesPerPixel = private->info.depth / 8; 335 if (format->BitsPerPixel == private->info.depth) { 351 if (bpp != private->info.depth) { [all...] |