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  /art/runtime/jdwp/
jdwp_event.h 78 int depth; /* JdwpStepDepth */ member in struct:art::JDWP::JdwpEventMod::__anon41
  /dalvik/vm/interp/
Interp.h 64 bool dvmAddSingleStep(Thread* thread, int size, int depth);
  /dalvik/vm/jdwp/
JdwpEvent.h 73 int depth; /* JdwpStepDepth */ member in struct:JdwpEventMod::__anon895
  /developers/samples/android/connectivity/sync/BasicSyncAdapter/BasicSyncAdapter/src/main/java/com/example/android/network/sync/basicsyncadapter/net/
FeedParser.java 239 * Skips tags the parser isn't interested in. Uses depth to handle nested tags. i.e.,
241 * finds the matching END_TAG (as indicated by the value of "depth" being 0).
247 int depth = 1; local
248 while (depth != 0) {
251 depth--;
254 depth++;
  /external/chromium_org/build/android/
envsetup.sh 158 "${CHROME_SRC}/build/gyp_chromium" --depth="${CHROME_SRC}" --check "$@"
  /external/chromium_org/content/browser/renderer_host/
backing_store_gtk.h 29 // describing the format of the target window and the depth is the color
30 // depth of the X window which will be drawn into.
34 int depth);
87 // If |use_render_| is false, this is the number of bits-per-pixel for |depth|
91 // This is the depth of the target window.
  /external/chromium_org/third_party/WebKit/Source/core/css/
CSSCalculationValue.cpp 564 static ParseState checkDepthAndIndex(int* depth, unsigned index, CSSParserValueList* tokens)
566 (*depth)++;
567 if (*depth > maxExpressionDepth)
620 bool parseValueTerm(CSSParserValueList* tokens, int depth, unsigned* index, Value* result)
622 if (checkDepthAndIndex(&depth, *index, tokens) != OK)
627 if (!parseValueExpression(tokens, depth, &currentIndex, result))
639 bool parseValueMultiplicativeExpression(CSSParserValueList* tokens, int depth, unsigned* index, Value* result)
641 if (checkDepthAndIndex(&depth, *index, tokens) != OK)
644 if (!parseValueTerm(tokens, depth, index, result))
654 if (!parseValueTerm(tokens, depth, index, &rhs)
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/platform/chromium/
PlatformScreenChromium.cpp 57 return hostWindow->screenInfo().depth;
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_state_fs.h 52 struct pipe_depth_state depth; member in struct:lp_fragment_shader_variant_key
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
nv30_resource.h 15 uint16_t depth; member in struct:nv30_surface
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_surface.h 84 unsigned width, unsigned height, unsigned depth);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/x11/
xmesa_x.h 81 #define GET_VISUAL_DEPTH(__v) __v->visinfo->depth
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_fragprog.c 248 /* Store result depth/z */
250 const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2]; local
251 if (depth <= 0.0)
253 else if (depth >= 1.0)
257 (GLuint) (depth * ctx->DrawBuffer->_DepthMaxF + 0.5F);
  /external/chromium_org/tools/idl_parser/
idl_node.py 44 self.depth = 0
133 search.depth += 1
136 search.depth -= 1
148 tab = ''.rjust(self.depth * 2)
  /external/chromium_org/ui/base/gtk/
gtk_compat.h 63 return visual->depth;
  /external/elfutils/libdw/
dwarf_func_inline.c 64 scope_visitor (unsigned int depth __attribute__ ((unused)),
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorBlend.java 117 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
121 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
129 byte[] data = new byte[width * height * depth * bytesPerPixel];
162 return new Texture3D(new Image(format, width, height, depth, dataArray));
TextureGeneratorMagic.java 124 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
130 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
135 byte[] data = new byte[width * height * depth * 4];
185 return new Texture3D(new Image(Format.RGBA8, width, height, depth, dataArray));
TextureGeneratorVoronoi.java 62 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
93 byte[] data = new byte[width * height * depth * bytesPerPixel];
159 return new Texture3D(new Image(format, width, height, depth, dataArray));
TextureGeneratorWood.java 73 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
78 int halfD = depth >> 1;
88 byte[] data = new byte[width * height * depth * bytesPerPixel];
119 return new Texture3D(new Image(format, width, height, depth, dataArray));
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.frag 55 float depth= (2.0 * m_FrustumNearFar.x) / (m_FrustumNearFar.y + m_FrustumNearFar.x - texture2D(m_water_depthmap, uv).r* (m_FrustumNearFar.y-m_FrustumNearFar.x));
56 return vec4( depth);
81 //load reflection,refraction and depth texture
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_fs.h 52 struct pipe_depth_state depth; member in struct:lp_fragment_shader_variant_key
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_resource.h 15 uint16_t depth; member in struct:nv30_surface
  /external/mesa3d/src/gallium/drivers/svga/
svga_surface.h 84 unsigned width, unsigned height, unsigned depth);
  /external/mesa3d/src/mesa/drivers/x11/
xmesa_x.h 81 #define GET_VISUAL_DEPTH(__v) __v->visinfo->depth

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