/art/runtime/jdwp/ |
jdwp_event.h | 78 int depth; /* JdwpStepDepth */ member in struct:art::JDWP::JdwpEventMod::__anon41
|
/dalvik/vm/interp/ |
Interp.h | 64 bool dvmAddSingleStep(Thread* thread, int size, int depth);
|
/dalvik/vm/jdwp/ |
JdwpEvent.h | 73 int depth; /* JdwpStepDepth */ member in struct:JdwpEventMod::__anon895
|
/developers/samples/android/connectivity/sync/BasicSyncAdapter/BasicSyncAdapter/src/main/java/com/example/android/network/sync/basicsyncadapter/net/ |
FeedParser.java | 239 * Skips tags the parser isn't interested in. Uses depth to handle nested tags. i.e., 241 * finds the matching END_TAG (as indicated by the value of "depth" being 0). 247 int depth = 1; local 248 while (depth != 0) { 251 depth--; 254 depth++;
|
/external/chromium_org/build/android/ |
envsetup.sh | 158 "${CHROME_SRC}/build/gyp_chromium" --depth="${CHROME_SRC}" --check "$@"
|
/external/chromium_org/content/browser/renderer_host/ |
backing_store_gtk.h | 29 // describing the format of the target window and the depth is the color 30 // depth of the X window which will be drawn into. 34 int depth); 87 // If |use_render_| is false, this is the number of bits-per-pixel for |depth| 91 // This is the depth of the target window.
|
/external/chromium_org/third_party/WebKit/Source/core/css/ |
CSSCalculationValue.cpp | 564 static ParseState checkDepthAndIndex(int* depth, unsigned index, CSSParserValueList* tokens) 566 (*depth)++; 567 if (*depth > maxExpressionDepth) 620 bool parseValueTerm(CSSParserValueList* tokens, int depth, unsigned* index, Value* result) 622 if (checkDepthAndIndex(&depth, *index, tokens) != OK) 627 if (!parseValueExpression(tokens, depth, ¤tIndex, result)) 639 bool parseValueMultiplicativeExpression(CSSParserValueList* tokens, int depth, unsigned* index, Value* result) 641 if (checkDepthAndIndex(&depth, *index, tokens) != OK) 644 if (!parseValueTerm(tokens, depth, index, result)) 654 if (!parseValueTerm(tokens, depth, index, &rhs) [all...] |
/external/chromium_org/third_party/WebKit/Source/core/platform/chromium/ |
PlatformScreenChromium.cpp | 57 return hostWindow->screenInfo().depth;
|
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_state_fs.h | 52 struct pipe_depth_state depth; member in struct:lp_fragment_shader_variant_key
|
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/ |
nv30_resource.h | 15 uint16_t depth; member in struct:nv30_surface
|
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/ |
svga_surface.h | 84 unsigned width, unsigned height, unsigned depth);
|
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/x11/ |
xmesa_x.h | 81 #define GET_VISUAL_DEPTH(__v) __v->visinfo->depth
|
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_fragprog.c | 248 /* Store result depth/z */ 250 const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2]; local 251 if (depth <= 0.0) 253 else if (depth >= 1.0) 257 (GLuint) (depth * ctx->DrawBuffer->_DepthMaxF + 0.5F);
|
/external/chromium_org/tools/idl_parser/ |
idl_node.py | 44 self.depth = 0 133 search.depth += 1 136 search.depth -= 1 148 tab = ''.rjust(self.depth * 2)
|
/external/chromium_org/ui/base/gtk/ |
gtk_compat.h | 63 return visual->depth;
|
/external/elfutils/libdw/ |
dwarf_func_inline.c | 64 scope_visitor (unsigned int depth __attribute__ ((unused)),
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureGeneratorBlend.java | 117 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 121 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 129 byte[] data = new byte[width * height * depth * bytesPerPixel]; 162 return new Texture3D(new Image(format, width, height, depth, dataArray));
|
TextureGeneratorMagic.java | 124 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 130 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 135 byte[] data = new byte[width * height * depth * 4]; 185 return new Texture3D(new Image(Format.RGBA8, width, height, depth, dataArray));
|
TextureGeneratorVoronoi.java | 62 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 93 byte[] data = new byte[width * height * depth * bytesPerPixel]; 159 return new Texture3D(new Image(format, width, height, depth, dataArray));
|
TextureGeneratorWood.java | 73 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 78 int halfD = depth >> 1; 88 byte[] data = new byte[width * height * depth * bytesPerPixel]; 119 return new Texture3D(new Image(format, width, height, depth, dataArray));
|
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
simple_water.frag | 55 float depth= (2.0 * m_FrustumNearFar.x) / (m_FrustumNearFar.y + m_FrustumNearFar.x - texture2D(m_water_depthmap, uv).r* (m_FrustumNearFar.y-m_FrustumNearFar.x)); 56 return vec4( depth); 81 //load reflection,refraction and depth texture
|
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_state_fs.h | 52 struct pipe_depth_state depth; member in struct:lp_fragment_shader_variant_key
|
/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_resource.h | 15 uint16_t depth; member in struct:nv30_surface
|
/external/mesa3d/src/gallium/drivers/svga/ |
svga_surface.h | 84 unsigned width, unsigned height, unsigned depth);
|
/external/mesa3d/src/mesa/drivers/x11/ |
xmesa_x.h | 81 #define GET_VISUAL_DEPTH(__v) __v->visinfo->depth
|