HomeSort by relevance Sort by last modified time
    Searched refs:depth (Results 501 - 525 of 2176) sorted by null

<<21222324252627282930>>

  /external/chromium_org/third_party/WebKit/PerformanceTests/DOM/resources/
dom-perf.js 268 BenchmarkSuite.prototype.generateTree = function(parent, width, depth) {
270 if (depth !== 0) {
279 this.generateTree(divNode, width, depth - 1);
297 // The width and depth arguments help shape the "bushiness" of the full tree.
299 // generate width trees, of increasing depth, from 1 to width. Then we recurse
300 // from the middle child of this subtree. We do this up to depth times. reps
302 BenchmarkSuite.prototype.generateDOMTree = function(width, depth, reps) {
309 this.generateTree(divNode, width, depth);
316 // 92 span leaves, max depth: 23, avg depth: 1
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_texture.c 104 * the number of 2D array texture layers is the "depth". In Gallium the
189 image->Width, image->Height, image->Depth,
350 region.depth = 1;
376 GLuint depth = u_minify(dst->depth0, dstLevel); local
382 u_minify(src->depth0, srcLevel) != depth) {
394 src_box.depth = 1;
398 for (i = face; i < face + depth; i++) {
st_cb_texture.c 251 GLuint width, GLuint height, GLuint depth, GLuint level,
256 assert(depth >= 1);
290 if (width == 1 || height == 1 || depth == 1) {
295 depth <<= level;
308 *depth0 = depth;
327 GLuint lastLevel, width, height, depth; local
341 &width, &height, &depth)) {
348 /* At this point, (width x height x depth) is the expected size of
370 width, height, depth) - 1;
376 stObj->depth0 = depth;
419 GLuint depth = texImage->Depth; local
1218 GLuint width, height, depth; local
    [all...]
  /external/chromium_org/third_party/yasm/source/patched-yasm/tools/re2c/
code.c 310 need(o, a->state->depth, readCh);
327 need(o, a->state->depth, readCh);
342 need(o, a->state->depth, readCh);
675 x->depth = k;
679 if(y->depth == 0)
681 if(y->depth < x->depth)
682 x->depth = y->depth;
685 if(x->depth == k
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
TextureBlenderLuminance.java 40 int depth = texture.getImage().getDepth(); local
41 if (depth == 0) {
42 depth = 1;
44 ByteBuffer newData = BufferUtils.createByteBuffer(width * height * depth * 4);
62 return new Texture3D(new Image(Format.RGBA8, width, height, depth, dataArray));
  /external/mesa3d/src/mesa/state_tracker/
st_texture.c 104 * the number of 2D array texture layers is the "depth". In Gallium the
189 image->Width, image->Height, image->Depth,
350 region.depth = 1;
376 GLuint depth = u_minify(dst->depth0, dstLevel); local
382 u_minify(src->depth0, srcLevel) != depth) {
394 src_box.depth = 1;
398 for (i = face; i < face + depth; i++) {
st_cb_texture.c 251 GLuint width, GLuint height, GLuint depth, GLuint level,
256 assert(depth >= 1);
290 if (width == 1 || height == 1 || depth == 1) {
295 depth <<= level;
308 *depth0 = depth;
327 GLuint lastLevel, width, height, depth; local
341 &width, &height, &depth)) {
348 /* At this point, (width x height x depth) is the expected size of
370 width, height, depth) - 1;
376 stObj->depth0 = depth;
419 GLuint depth = texImage->Depth; local
1218 GLuint width, height, depth; local
    [all...]
  /external/qemu/android/utils/
timezone.c 235 int depth )
259 if ( S_ISDIR(ent_st.st_mode) && depth < 2 )
262 result = scan_timezone_dir( scan, p, depth + 1 );
266 else if ( S_ISREG(ent_st.st_mode) && (depth >= 1 && depth <= 2) )
  /external/sfntly/cpp/src/test/tinyxml/
tinyxml.h 213 virtual void Print( FILE* cfile, int depth ) const = 0;
870 virtual void Print( FILE* cfile, int depth ) const {
871 Print( cfile, depth, 0 );
873 void Print( FILE* cfile, int depth, TIXML_STRING* str ) const;
1793 int depth; member in class:TiXmlPrinter
    [all...]
  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
RenderScript.java 371 int width, int height, int depth,
376 int width, int height, int depth,
382 dstMip, width, height, depth,
386 native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, byte[] d, int sizeBytes);
387 synchronized void nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, byte[] d, int sizeBytes) {
389 rsnAllocationData3D(mContext, id, xoff, yoff, zoff, mip, w, h, depth, d, sizeBytes);
391 native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, short[] d, int sizeBytes);
392 synchronized void nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, short[] d, int sizeBytes) {
394 rsnAllocationData3D(mContext, id, xoff, yoff, zoff, mip, w, h, depth, d, sizeBytes);
396 native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, int[] d, int sizeBytes)
    [all...]
  /external/chromium_org/tools/gyp/pylib/gyp/
__init__.py 51 includes=[], depth='.', params=None, check=False,
130 depth, generator_input_info, check, circular_check,
194 Any path options will be normalized relative to depth.
200 path = gyp.common.FixIfRelativePath(path, options.depth)
254 this option need to be made relative to options.depth
301 parser.add_option('--depth', dest='depth', metavar='PATH', type='path',
302 help='set DEPTH gyp variable to a relative path to PATH')
419 # For Chromium, the gyp "depth" variable should always be a relative path
420 # to Chromium's top-level "src" directory. If no depth variable was se
    [all...]
  /external/eigen/Eigen/src/Core/products/
GeneralMatrixMatrix.h 28 Index rows, Index cols, Index depth,
41 ::run(cols,rows,depth,rhs,rhsStride,lhs,lhsStride,res,resStride,alpha,blocking,info);
54 static void run(Index rows, Index cols, Index depth,
91 for(Index k=0; k<depth; k+=kc)
93 const Index actual_kc = (std::min)(k+kc,depth)-k; // => rows of B', and cols of the A'
162 for(Index k2=0; k2<depth; k2+=kc)
164 const Index actual_kc = (std::min)(k2+kc,depth)-k2;
296 gemm_blocking_space(DenseIndex /*rows*/, DenseIndex /*cols*/, DenseIndex /*depth*/)
331 gemm_blocking_space(DenseIndex rows, DenseIndex cols, DenseIndex depth)
335 this->m_kc = depth;
    [all...]
  /external/opencv/cxcore/src/
cxarithm.cpp 284 int y, dy, type, depth, cn, cont_flag = 0; local
322 depth = CV_MAT_DEPTH(type);
323 if( depth <= CV_16S )
325 func_sfs = (CvFunc2D_3A1I)(sub_tab.fn_2d[depth]);
340 func = (CvFunc2D_3A)(sub_tab.fn_2d[depth]);
375 depth = CV_MAT_DEPTH(type);
386 if( depth == CV_32F )
401 if( depth == CV_64F )
465 if( depth <= CV_16S )
468 func_sfs = (CvFunc2D_3A1I)(sub_tab.fn_2d[depth]);
535 int sctype, y, dy, type, depth, cn, coi = 0, cont_flag = 0; local
759 int y, dy, type, depth, cn, cont_flag = 0; local
1007 int sctype, y, dy, type, depth, cn, coi = 0, cont_flag = 0; local
1318 int type, depth, coi = 0; local
    [all...]
  /external/tinyxml/
tinyxml.cpp 766 void TiXmlElement::Print( FILE* cfile, int depth ) const
769 for ( i=0; i<depth; i++ )
780 attrib->Print( cfile, depth );
795 firstChild->Print( cfile, depth + 1 );
808 node->Print( cfile, depth+1 );
811 for( i=0; i<depth; ++i )
1136 void TiXmlDocument::Print( FILE* cfile, int depth ) const
1141 node->Print( cfile, depth );
1198 void TiXmlAttribute::Print( FILE* cfile, int /*depth*/ ) const
1290 void TiXmlComment::Print( FILE* cfile, int depth ) cons
    [all...]
  /external/qemu/distrib/sdl-1.2.15/src/video/x11/
SDL_x11video.c 363 this->hidden->depth, InputOutput, SDL_Visual,
398 this->hidden->depth, InputOutput, SDL_Visual,
667 /* Determine the default screen depth:
668 Use the default visual (or at least one with the same depth) */
671 if(this->hidden->visuals[i].depth == DefaultDepth(SDL_Display,
685 this->hidden->depth = this->hidden->visuals[i].depth;
692 if ( this->hidden->depth == 32 ) {
918 int i, depth; local
945 depth = vi->depth
    [all...]
  /bionic/libc/bionic/
malloc_debug_check.cpp 385 int depth = get_backtrace(bt, MAX_BACKTRACE_DEPTH); local
398 log_backtrace(bt, depth);
402 log_backtrace(bt, depth);
428 int depth = get_backtrace(bt, MAX_BACKTRACE_DEPTH); local
441 log_backtrace(bt, depth);
451 log_backtrace(bt, depth);
  /external/chromium/chrome/browser/password_manager/
password_form_manager.cc 436 // regardless of the matching depth in the URL path).
449 size_t depth = 0; local
452 while ((depth < max_dirs) && (form_path_tokens_[depth] ==
453 candidate_path_tokens[depth])) {
454 depth++;
458 score += (depth > 0) ? 1 << 4 : 0;
  /external/chromium/third_party/libjingle/source/talk/xmllite/
xmlelement.cc 376 int depth) {
378 while (depth--) {
417 XmlElement::AddText(const std::string & text, int depth) {
421 while (depth--) {
438 XmlElement::AddElement(XmlElement *pelChild, int depth) {
440 while (depth--) {
  /external/chromium_org/chrome/browser/password_manager/
password_form_manager.cc 545 // regardless of the matching depth in the URL path).
560 size_t depth = 0; local
563 while ((depth < max_dirs) && (form_path_tokens_[depth] ==
564 candidate_path_tokens[depth])) {
565 depth++;
569 score += (depth > 0) ? 1 << 5 : 0;
  /external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/
graphics_3d.cc 93 void BuildQuad(Vertex* verts, int axis[3], float depth, float color[3]);
222 void BuildQuad(Vertex* verts, int axis[3], float depth, float color[3]) {
228 verts[i].tv = (Y[i] + 1.0f) / -2.0f * depth;
229 verts[i].loc[axis[0]] = X[i] * depth;
230 verts[i].loc[axis[1]] = Y[i] * depth;
231 verts[i].loc[axis[2]] = depth;
  /external/chromium_org/third_party/libjingle/source/talk/xmllite/
xmlelement.cc 385 int depth) {
387 while (depth--) {
422 void XmlElement::AddText(const std::string& text, int depth) {
426 while (depth--) {
442 void XmlElement::AddElement(XmlElement *child, int depth) {
444 while (depth--) {
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/
nv50_tex.c 81 uint32_t depth; local
124 depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
126 depth = mt->base.base.depth0;
163 depth /= 6;
164 if (depth > 1)
189 tic[5] |= depth << 16;
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_screen.c 569 * This mimics hardware vendors extensions for D3D depth sampling. See also
581 svgascreen->depth.z16 = SVGA3D_Z_D16;
582 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
583 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
599 svgascreen->depth.z16 = SVGA3D_Z_DF16;
602 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
605 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
svga_surface.c 52 unsigned width, unsigned height, unsigned depth)
75 box.d = depth;
128 key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1;
130 assert(key->size.depth == 1);
162 unsigned depth = (zslice_pick < 0 ? local
174 depth);
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xa/
xa_tracker.c 236 enum xa_surface_type stype, unsigned int depth)
245 xa_format_depth(fdesc.xa_format) == depth) {
286 int depth,
295 fdesc = xa_get_format_stype_depth(xa, stype, depth);
341 int depth,
358 fdesc = xa_get_format_stype_depth(xa, stype, depth);

Completed in 781 milliseconds

<<21222324252627282930>>