HomeSort by relevance Sort by last modified time
    Searched refs:depth (Results 551 - 575 of 2176) sorted by null

<<21222324252627282930>>

  /external/chromium_org/third_party/mesa/src/docs/OLD/
MESA_packed_depth_stencil.spec 35 transfer depth and stencil image data. Specifically, we defined new
36 packed pixel formats and types which pack both stencil and depth
50 preceeds depth in the 1_15 and 8_24 formats?
86 DEPTH_COMPONENT Depth Depth component
99 DEPTH_STENCIL Depth, Depth component, stencil index.
182 DEPTH_STENCIL_MESA depth stencil
  /external/chromium_org/third_party/mesa/src/src/egl/drivers/dri2/
egl_dri2.h 163 int depth; member in struct:dri2_egl_surface
248 int depth, EGLint surface_type, const EGLint *attr_list,
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_llvm.h 47 uint32_t depth; member in struct:draw_jit_texture
294 uint32_t width, uint32_t height, uint32_t depth,
draw_llvm_sample.c 146 DRAW_LLVM_TEXTURE_MEMBER(depth, DRAW_JIT_TEXTURE_DEPTH, TRUE)
236 sampler->dynamic_state.base.depth = draw_llvm_texture_depth;
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/postprocess/
pp_run.c 69 pipe_resource_reference(&ppq->depth, indepth);
103 pipe_resource_reference(&ppq->depth, NULL);
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/rbug/
rbug_texture.h 102 uint32_t *depth; member in struct:rbug_proto_texture_info_reply
171 uint32_t *depth,
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_tex_sample.c 151 LP_LLVM_TEXTURE_MEMBER(depth, LP_JIT_TEXTURE_DEPTH, TRUE)
246 sampler->dynamic_state.base.depth = lp_llvm_texture_depth;
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/
nv50_transfer.c 44 rect->depth = u_minify(res->depth0, l);
48 rect->depth = 1;
80 PUSH_DATA (push, src->depth);
97 PUSH_DATA (push, dst->depth);
292 size * tx->base.box.depth, NULL, &tx->rect[1].bo);
301 tx->rect[1].depth = 1;
309 for (i = 0; i < box->depth; ++i) {
336 for (i = 0; i < tx->base.box.depth; ++i) {
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_cmd.h 126 uint32 color, float depth, uint32 stencil,
131 SVGA3dClearFlag flags, uint32 color, float depth,
  /external/chromium_org/third_party/mesa/src/src/gallium/include/pipe/
p_state.h 130 * When false, depth clipping is disabled and the depth value will be
131 * clamped later at the per-pixel level before depth testing.
218 unsigned enabled:1; /**< depth test enabled? */
219 unsigned writemask:1; /**< allow depth buffer writes? */
220 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
246 struct pipe_depth_state depth; member in struct:pipe_depth_stencil_alpha_state
325 * depth stencil attachment point.
393 int depth; member in struct:pipe_box
  /external/chromium_org/third_party/mesa/src/src/glx/apple/
apple_glx_surface.c 52 unsigned int width = 0, height = 0, bd, depth; local
54 XGetGeometry(dpy, drawable, &root, &x, &y, &width, &height, &bd, &depth);
  /external/chromium_org/third_party/mesa/src/src/glx/
renderpix.c 68 * \param depth Depth of the image, must be 1 for 1D or 2D images
82 GLint width, GLint height, GLint depth,
95 (*gc->fillImage) (gc, dim, width, height, depth, format, type,
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_tex_subimage.c 156 GLsizei width, GLsizei height, GLsizei depth,
168 width, height, depth,
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_texture.c 117 slices = timage->Depth;
613 texImage->Depth = 1;
733 for (i = 0; i < mt->levels[level].depth; i++)
789 int width, height, depth; local
794 depth = texImage->Depth;
799 (texObj->Target == GL_TEXTURE_3D && depth == 1))) {
802 * likely base level width/height/depth for a full mipmap stack
817 if (depth != 1)
818 depth <<= 1
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
formats.h 323 GLsizei height, GLsizei depth);
327 GLsizei height, GLsizei depth);
  /external/chromium_org/third_party/tcmalloc/vendor/src/
memory_region_map.h 58 // The recorded stack trace depth is bounded by
69 // Max call stack recording depth supported by Init(). Set it to be
161 void set_call_stack_depth(int depth) {
163 call_stack_depth = depth;
240 public: // more in-depth interface ==========================================
  /external/chromium_org/tools/telemetry_tools/
telemetry_bootstrap.py 59 props = self.__norm_path_keys(self.client.propfind(path, depth=1))
66 props = self.__norm_path_keys(self.client.propfind(path, depth=1))
  /external/chromium_org/ui/gl/
gl_implementation_win.cc 38 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
39 glClearDepthf(static_cast<GLclampf>(depth));
  /external/chromium_org/v8/
Makefile.nacl 96 -Ibuild/standalone.gypi --depth=. \
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/configuration/org.eclipse.osgi/bundles/67/1/.cp/ant_tasks/
director-ant.jar 
  /external/llvm/lib/CodeGen/SelectionDAG/
SelectionDAGDumper.cpp 593 const SelectionDAG *G, unsigned depth,
595 if (depth == 0)
602 if (depth < 1)
610 printrWithDepthHelper(OS, N->getOperand(i).getNode(), G, depth-1, indent+2);
615 unsigned depth) const {
616 printrWithDepthHelper(OS, this, G, depth, 0);
624 void SDNode::dumprWithDepth(const SelectionDAG *G, unsigned depth) const {
625 printrWithDepth(dbgs(), G, depth); local
  /external/mesa3d/docs/OLD/
MESA_packed_depth_stencil.spec 35 transfer depth and stencil image data. Specifically, we defined new
36 packed pixel formats and types which pack both stencil and depth
50 preceeds depth in the 1_15 and 8_24 formats?
86 DEPTH_COMPONENT Depth Depth component
99 DEPTH_STENCIL Depth, Depth component, stencil index.
182 DEPTH_STENCIL_MESA depth stencil
  /external/mesa3d/src/egl/drivers/dri2/
egl_dri2.h 163 int depth; member in struct:dri2_egl_surface
248 int depth, EGLint surface_type, const EGLint *attr_list,
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_llvm.h 47 uint32_t depth; member in struct:draw_jit_texture
294 uint32_t width, uint32_t height, uint32_t depth,
draw_llvm_sample.c 146 DRAW_LLVM_TEXTURE_MEMBER(depth, DRAW_JIT_TEXTURE_DEPTH, TRUE)
236 sampler->dynamic_state.base.depth = draw_llvm_texture_depth;

Completed in 387 milliseconds

<<21222324252627282930>>