/external/chromium_org/third_party/mesa/src/docs/OLD/ |
MESA_packed_depth_stencil.spec | 35 transfer depth and stencil image data. Specifically, we defined new 36 packed pixel formats and types which pack both stencil and depth 50 preceeds depth in the 1_15 and 8_24 formats? 86 DEPTH_COMPONENT Depth Depth component 99 DEPTH_STENCIL Depth, Depth component, stencil index. 182 DEPTH_STENCIL_MESA depth stencil
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/external/chromium_org/third_party/mesa/src/src/egl/drivers/dri2/ |
egl_dri2.h | 163 int depth; member in struct:dri2_egl_surface 248 int depth, EGLint surface_type, const EGLint *attr_list,
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
draw_llvm.h | 47 uint32_t depth; member in struct:draw_jit_texture 294 uint32_t width, uint32_t height, uint32_t depth,
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draw_llvm_sample.c | 146 DRAW_LLVM_TEXTURE_MEMBER(depth, DRAW_JIT_TEXTURE_DEPTH, TRUE) 236 sampler->dynamic_state.base.depth = draw_llvm_texture_depth;
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/postprocess/ |
pp_run.c | 69 pipe_resource_reference(&ppq->depth, indepth); 103 pipe_resource_reference(&ppq->depth, NULL);
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/rbug/ |
rbug_texture.h | 102 uint32_t *depth; member in struct:rbug_proto_texture_info_reply 171 uint32_t *depth,
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_tex_sample.c | 151 LP_LLVM_TEXTURE_MEMBER(depth, LP_JIT_TEXTURE_DEPTH, TRUE) 246 sampler->dynamic_state.base.depth = lp_llvm_texture_depth;
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/ |
nv50_transfer.c | 44 rect->depth = u_minify(res->depth0, l); 48 rect->depth = 1; 80 PUSH_DATA (push, src->depth); 97 PUSH_DATA (push, dst->depth); 292 size * tx->base.box.depth, NULL, &tx->rect[1].bo); 301 tx->rect[1].depth = 1; 309 for (i = 0; i < box->depth; ++i) { 336 for (i = 0; i < tx->base.box.depth; ++i) {
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/ |
svga_cmd.h | 126 uint32 color, float depth, uint32 stencil, 131 SVGA3dClearFlag flags, uint32 color, float depth,
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/external/chromium_org/third_party/mesa/src/src/gallium/include/pipe/ |
p_state.h | 130 * When false, depth clipping is disabled and the depth value will be 131 * clamped later at the per-pixel level before depth testing. 218 unsigned enabled:1; /**< depth test enabled? */ 219 unsigned writemask:1; /**< allow depth buffer writes? */ 220 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */ 246 struct pipe_depth_state depth; member in struct:pipe_depth_stencil_alpha_state 325 * depth stencil attachment point. 393 int depth; member in struct:pipe_box
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/external/chromium_org/third_party/mesa/src/src/glx/apple/ |
apple_glx_surface.c | 52 unsigned int width = 0, height = 0, bd, depth; local 54 XGetGeometry(dpy, drawable, &root, &x, &y, &width, &height, &bd, &depth);
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/external/chromium_org/third_party/mesa/src/src/glx/ |
renderpix.c | 68 * \param depth Depth of the image, must be 1 for 1D or 2D images 82 GLint width, GLint height, GLint depth, 95 (*gc->fillImage) (gc, dim, width, height, depth, format, type,
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/ |
intel_tex_subimage.c | 156 GLsizei width, GLsizei height, GLsizei depth, 168 width, height, depth,
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
radeon_texture.c | 117 slices = timage->Depth; 613 texImage->Depth = 1; 733 for (i = 0; i < mt->levels[level].depth; i++) 789 int width, height, depth; local 794 depth = texImage->Depth; 799 (texObj->Target == GL_TEXTURE_3D && depth == 1))) { 802 * likely base level width/height/depth for a full mipmap stack 817 if (depth != 1) 818 depth <<= 1 [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
formats.h | 323 GLsizei height, GLsizei depth); 327 GLsizei height, GLsizei depth);
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/external/chromium_org/third_party/tcmalloc/vendor/src/ |
memory_region_map.h | 58 // The recorded stack trace depth is bounded by 69 // Max call stack recording depth supported by Init(). Set it to be 161 void set_call_stack_depth(int depth) { 163 call_stack_depth = depth; 240 public: // more in-depth interface ==========================================
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/external/chromium_org/tools/telemetry_tools/ |
telemetry_bootstrap.py | 59 props = self.__norm_path_keys(self.client.propfind(path, depth=1)) 66 props = self.__norm_path_keys(self.client.propfind(path, depth=1))
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/external/chromium_org/ui/gl/ |
gl_implementation_win.cc | 38 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { 39 glClearDepthf(static_cast<GLclampf>(depth));
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/external/chromium_org/v8/ |
Makefile.nacl | 96 -Ibuild/standalone.gypi --depth=. \
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/configuration/org.eclipse.osgi/bundles/67/1/.cp/ant_tasks/ |
director-ant.jar | |
/external/llvm/lib/CodeGen/SelectionDAG/ |
SelectionDAGDumper.cpp | 593 const SelectionDAG *G, unsigned depth, 595 if (depth == 0) 602 if (depth < 1) 610 printrWithDepthHelper(OS, N->getOperand(i).getNode(), G, depth-1, indent+2); 615 unsigned depth) const { 616 printrWithDepthHelper(OS, this, G, depth, 0); 624 void SDNode::dumprWithDepth(const SelectionDAG *G, unsigned depth) const { 625 printrWithDepth(dbgs(), G, depth); local
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/external/mesa3d/docs/OLD/ |
MESA_packed_depth_stencil.spec | 35 transfer depth and stencil image data. Specifically, we defined new 36 packed pixel formats and types which pack both stencil and depth 50 preceeds depth in the 1_15 and 8_24 formats? 86 DEPTH_COMPONENT Depth Depth component 99 DEPTH_STENCIL Depth, Depth component, stencil index. 182 DEPTH_STENCIL_MESA depth stencil
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/external/mesa3d/src/egl/drivers/dri2/ |
egl_dri2.h | 163 int depth; member in struct:dri2_egl_surface 248 int depth, EGLint surface_type, const EGLint *attr_list,
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_llvm.h | 47 uint32_t depth; member in struct:draw_jit_texture 294 uint32_t width, uint32_t height, uint32_t depth,
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draw_llvm_sample.c | 146 DRAW_LLVM_TEXTURE_MEMBER(depth, DRAW_JIT_TEXTURE_DEPTH, TRUE) 236 sampler->dynamic_state.base.depth = draw_llvm_texture_depth;
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