/packages/apps/Gallery2/src/com/android/photos/views/ |
TiledImageRenderer.java | 207 int levels = 1; local 212 levels++; 214 mLevelCount = levels; 254 // 2. Decide the tile levels we want to keep as texture (in addition to 264 // The tile levels we want to keep as texture is in the range 282 // Activate the tiles of the smallest two levels.
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/packages/apps/Launcher3/src/com/android/photos/views/ |
TiledImageRenderer.java | 207 int levels = 1; local 212 levels++; 214 mLevelCount = levels; 254 // 2. Decide the tile levels we want to keep as texture (in addition to 264 // The tile levels we want to keep as texture is in the range 282 // Activate the tiles of the smallest two levels.
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/external/chromium_org/third_party/libwebp/enc/ |
quant.c | 645 // quantized levels in *levels. 694 int16_t levels[16], 708 nz = TrellisQuantizeBlock(it, tmp, levels, ctx, 3, &dqm->y1_, 711 nz = VP8EncQuantizeBlock(tmp, levels, 0, &dqm->y1_); [all...] |
frame.c | 331 int VP8GetCostLuma4(VP8EncIterator* const it, const int16_t levels[16]) { 340 SetResidualCoeffs(levels, &res);
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/external/chromium_org/third_party/ply/ |
lex.py | 427 def get_caller_module_dict(levels): 433 while levels > 0: 435 levels -= 1 [all...] |
/external/webp/src/enc/ |
quant.c | 645 // quantized levels in *levels. 694 int16_t levels[16], 708 nz = TrellisQuantizeBlock(it, tmp, levels, ctx, 3, &dqm->y1_, 711 nz = VP8EncQuantizeBlock(tmp, levels, 0, &dqm->y1_); [all...] |
frame.c | 331 int VP8GetCostLuma4(VP8EncIterator* const it, const int16_t levels[16]) { 340 SetResidualCoeffs(levels, &res);
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/external/bison/data/ |
glr.cc | 37 # explains why there are so many levels of quotes. 292 /// Type for debugging levels.
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLNoOpInterface.h | 157 GrGLsizei levels,
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/external/skia/src/gpu/gl/ |
GrGLNoOpInterface.h | 157 GrGLsizei levels,
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/hardware/qcom/msm8960/kernel-headers/linux/ |
msm_vidc_dec.h | 432 uint32_t levels; member in struct:vdec_profile_level
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/hardware/qcom/msm8960/original-kernel-headers/linux/ |
msm_vidc_dec.h | 476 uint32_t levels; member in struct:vdec_profile_level
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/hardware/qcom/msm8x74/kernel-headers/linux/ |
msm_vidc_dec.h | 432 uint32_t levels; member in struct:vdec_profile_level
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/hardware/qcom/msm8x74/original-kernel-headers/linux/ |
msm_vidc_dec.h | 474 uint32_t levels; member in struct:vdec_profile_level
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/cts/tests/tests/app/src/android/app/cts/ |
AlertDialog_BuilderTest.java | 331 final CharSequence[] levels = mContext.getResources().getTextArray( local 333 assertEquals(levels[0], mListView.getItemAtPosition(0));
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/development/build/tools/ |
sdk_repo.mk | 62 # package directory contains 3 levels from the sdk dir, for example
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gl3stub.c | 341 GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 342 GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
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gl3stub.h | [all...] |
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/ |
Renderer9.cpp | 2487 int levels = source9->levelCount(); local 2514 int levels = source9->levelCount(); local [all...] |
/external/chromium_org/ui/gl/ |
gl_bindings_skia_in_process.cc | 440 GLvoid StubGLTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, 442 glTexStorage2DEXT(target, levels, internalFormat, width, height);
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/frameworks/base/core/java/android/text/ |
Html.java | 217 final byte[] levels = new byte[ArrayUtils.idealByteArraySize(len)]; 221 int paraDir = AndroidBidi.bidi(Layout.DIR_REQUEST_DEFAULT_LTR, buffer, levels, len,
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/frameworks/base/opengl/java/android/opengl/ |
GLES30.java | [all...] |
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/ |
libGLESv2.cpp | [all...] |
/external/chromium_org/gpu/command_buffer/client/ |
gles2_implementation_impl_autogen.h | [all...] |
/external/chromium_org/third_party/WebKit/Source/core/tests/ |
FakeWebGraphicsContext3D.h | 256 virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat, WGC3Dint width, WGC3Dint height) { }
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