/prebuilts/ndk/9/platforms/android-18/arch-x86/usr/include/linux/ |
ppp_defs.h | 103 double ratio; member in struct:compstat
|
/prebuilts/ndk/9/platforms/android-3/arch-arm/usr/include/linux/ |
ppp_defs.h | 103 double ratio; member in struct:compstat
|
/prebuilts/ndk/9/platforms/android-4/arch-arm/usr/include/linux/ |
ppp_defs.h | 103 double ratio; member in struct:compstat
|
/prebuilts/ndk/9/platforms/android-5/arch-arm/usr/include/linux/ |
ppp_defs.h | 103 double ratio; member in struct:compstat
|
/prebuilts/ndk/9/platforms/android-8/arch-arm/usr/include/linux/ |
ppp_defs.h | 103 double ratio; member in struct:compstat
|
/prebuilts/ndk/9/platforms/android-9/arch-arm/usr/include/linux/ |
ppp_defs.h | 103 double ratio; member in struct:compstat
|
/prebuilts/ndk/9/platforms/android-9/arch-mips/usr/include/linux/ |
ppp_defs.h | 103 double ratio; member in struct:compstat
|
/prebuilts/ndk/9/platforms/android-9/arch-x86/usr/include/linux/ |
ppp_defs.h | 103 double ratio; member in struct:compstat
|
/cts/suite/pts/deviceTests/opengl/jni/reference/scene/glowing/ |
GlowingScene.cpp | 102 // while the width will vary as per aspect ratio. 103 float ratio = width / height; local 104 float left = -ratio; 105 float right = ratio;
|
/cts/suite/pts/deviceTests/opengl/test/ |
MatrixTest.cpp | 168 float ratio = (float) 800 / 600; local 169 float left = -ratio; 170 float right = ratio;
|
/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
TextureTestRenderer.java | 137 // make adjustments for screen ratio 138 float ratio = (float) width / height; local 141 gl.glFrustumf(-2 * ratio, 2 * ratio, -2, 2, 3, 7);
|
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 88 float ratio = (float) width / height; local 89 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
|
StaticTriangleRenderer.java | 176 float ratio = (float) w / h; local 179 glFrustumf(-ratio, ratio, -1, 1, 3, 7);
|
TriangleRenderer.java | 163 float ratio = (float) w / h; local 166 gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7);
|
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 86 float ratio = (float) width / height; local 87 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
|
/development/samples/Compass/src/com/example/android/compass/ |
CompassActivity.java | 135 float ratio = (float) width / height; local 138 gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
|
/external/chromium_org/native_client_sdk/src/libraries/xray/ |
hashtable.c | 104 float ratio; local 109 ratio = (float)table->count / (float)table->capacity; 110 /* Double the capacity of the symtable if we've hit the ratio. */ 111 if (ratio > XRAY_SYMBOL_TABLE_MAX_RATIO)
|
/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
RenderVideo.cpp | 132 // (we don't want to scale the poster to the video size without keeping aspect ratio). 157 LayoutUnit ratio = renderBox.width() * elementSize.height() - renderBox.height() * elementSize.width(); local 158 if (ratio > 0) { 164 } else if (ratio < 0) {
|
/external/replicaisland/src/com/replica/replicaisland/ |
GameRenderer.java | 271 // ensure the same aspect ratio as the game 286 float ratio = (float) mWidth / mHeight; local 289 gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
|
/frameworks/base/policy/src/com/android/internal/policy/impl/ |
IconUtilities.java | 137 final float ratio = (float) sourceWidth / sourceHeight; local 139 height = (int) (width / ratio); 141 width = (int) (height * ratio);
|
/frameworks/native/opengl/tests/gl_jni/jni/ |
gl_code.cpp | 93 float ratio = width / height; local 98 glFrustumf(-ratio, ratio, -1, 1, 1, 10);
|
/frameworks/native/opengl/tests/tritex/ |
tritex.cpp | 186 float ratio = 320.0f / 480.0f; local 191 glFrustumf(-ratio, ratio, -1, 1, 1, 10);
|
/packages/apps/InCallUI/src/com/android/incallui/ |
ContactsAsyncHelper.java | 251 float ratio = ((float) longerEdge) / iconSize; local 252 int newWidth = (int) (orgWidth / ratio); 253 int newHeight = (int) (orgHeight / ratio); 261 // It is sure ratio >= 1.0f in any case and thus the newly created Bitmap
|
/packages/apps/Launcher2/src/com/android/launcher2/ |
Utilities.java | 121 final float ratio = (float) sourceWidth / sourceHeight; local 123 height = (int) (width / ratio); 125 width = (int) (height * ratio);
|
/packages/apps/Mms/src/com/android/mms/ui/ |
SlideshowPresenter.java | 77 // The ratio indicates how to reduce the source to match the View, 79 float ratio = mWidthTransformRatio > mHeightTransformRatio ? 81 mWidthTransformRatio = ratio; 82 mHeightTransformRatio = ratio;
|