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  /prebuilts/ndk/9/platforms/android-18/arch-x86/usr/include/linux/
ppp_defs.h 103 double ratio; member in struct:compstat
  /prebuilts/ndk/9/platforms/android-3/arch-arm/usr/include/linux/
ppp_defs.h 103 double ratio; member in struct:compstat
  /prebuilts/ndk/9/platforms/android-4/arch-arm/usr/include/linux/
ppp_defs.h 103 double ratio; member in struct:compstat
  /prebuilts/ndk/9/platforms/android-5/arch-arm/usr/include/linux/
ppp_defs.h 103 double ratio; member in struct:compstat
  /prebuilts/ndk/9/platforms/android-8/arch-arm/usr/include/linux/
ppp_defs.h 103 double ratio; member in struct:compstat
  /prebuilts/ndk/9/platforms/android-9/arch-arm/usr/include/linux/
ppp_defs.h 103 double ratio; member in struct:compstat
  /prebuilts/ndk/9/platforms/android-9/arch-mips/usr/include/linux/
ppp_defs.h 103 double ratio; member in struct:compstat
  /prebuilts/ndk/9/platforms/android-9/arch-x86/usr/include/linux/
ppp_defs.h 103 double ratio; member in struct:compstat
  /cts/suite/pts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp 102 // while the width will vary as per aspect ratio.
103 float ratio = width / height; local
104 float left = -ratio;
105 float right = ratio;
  /cts/suite/pts/deviceTests/opengl/test/
MatrixTest.cpp 168 float ratio = (float) 800 / 600; local
169 float left = -ratio;
170 float right = ratio;
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 137 // make adjustments for screen ratio
138 float ratio = (float) width / height; local
141 gl.glFrustumf(-2 * ratio, 2 * ratio, -2, 2, 3, 7);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 88 float ratio = (float) width / height; local
89 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
StaticTriangleRenderer.java 176 float ratio = (float) w / h; local
179 glFrustumf(-ratio, ratio, -1, 1, 3, 7);
TriangleRenderer.java 163 float ratio = (float) w / h; local
166 gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 86 float ratio = (float) width / height; local
87 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
  /development/samples/Compass/src/com/example/android/compass/
CompassActivity.java 135 float ratio = (float) width / height; local
138 gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
  /external/chromium_org/native_client_sdk/src/libraries/xray/
hashtable.c 104 float ratio; local
109 ratio = (float)table->count / (float)table->capacity;
110 /* Double the capacity of the symtable if we've hit the ratio. */
111 if (ratio > XRAY_SYMBOL_TABLE_MAX_RATIO)
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderVideo.cpp 132 // (we don't want to scale the poster to the video size without keeping aspect ratio).
157 LayoutUnit ratio = renderBox.width() * elementSize.height() - renderBox.height() * elementSize.width(); local
158 if (ratio > 0) {
164 } else if (ratio < 0) {
  /external/replicaisland/src/com/replica/replicaisland/
GameRenderer.java 271 // ensure the same aspect ratio as the game
286 float ratio = (float) mWidth / mHeight; local
289 gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
  /frameworks/base/policy/src/com/android/internal/policy/impl/
IconUtilities.java 137 final float ratio = (float) sourceWidth / sourceHeight; local
139 height = (int) (width / ratio);
141 width = (int) (height * ratio);
  /frameworks/native/opengl/tests/gl_jni/jni/
gl_code.cpp 93 float ratio = width / height; local
98 glFrustumf(-ratio, ratio, -1, 1, 1, 10);
  /frameworks/native/opengl/tests/tritex/
tritex.cpp 186 float ratio = 320.0f / 480.0f; local
191 glFrustumf(-ratio, ratio, -1, 1, 1, 10);
  /packages/apps/InCallUI/src/com/android/incallui/
ContactsAsyncHelper.java 251 float ratio = ((float) longerEdge) / iconSize; local
252 int newWidth = (int) (orgWidth / ratio);
253 int newHeight = (int) (orgHeight / ratio);
261 // It is sure ratio >= 1.0f in any case and thus the newly created Bitmap
  /packages/apps/Launcher2/src/com/android/launcher2/
Utilities.java 121 final float ratio = (float) sourceWidth / sourceHeight; local
123 height = (int) (width / ratio);
125 width = (int) (height * ratio);
  /packages/apps/Mms/src/com/android/mms/ui/
SlideshowPresenter.java 77 // The ratio indicates how to reduce the source to match the View,
79 float ratio = mWidthTransformRatio > mHeightTransformRatio ?
81 mWidthTransformRatio = ratio;
82 mHeightTransformRatio = ratio;

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