/external/llvm/include/llvm/Analysis/ |
LoopInfo.h | 11 // and determine the loop depth of various nodes of the CFG. A natural loop 25 // * the loop depth 84 /// loop has depth 1, for consistency with loop depth values used for basic 85 /// blocks, where depth 0 is used for blocks not inside any loops. 245 /// This updates the loop depth of the new child. 249 /// updates the loop depth of the new child. 304 void print(raw_ostream &OS, unsigned Depth = 0) const; 486 /// depth of 0 means the block is not inside any loop. 615 /// depth of 0 means the block is not inside any loop [all...] |
/external/llvm/lib/CodeGen/ |
SplitKit.cpp | 699 << MBB->getNumber() << " at depth 0\n"); 711 unsigned Depth = Loop->getLoopDepth(); 712 if (Depth < BestDepth) { 714 BestDepth = Depth; 716 << MBB->getNumber() << " at depth " << Depth << '\n'); [all...] |
/external/llvm/lib/Target/ARM/ |
ARMISelLowering.h | 341 unsigned Depth) const;
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/external/llvm/lib/Target/MSP430/ |
MSP430ISelLowering.cpp | [all...] |
/external/llvm/lib/Target/PowerPC/ |
PPCISelLowering.h | 395 unsigned Depth = 0) const;
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/external/llvm/lib/Target/X86/ |
X86ISelDAGToDAG.cpp | 193 unsigned Depth); [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_draw.c | 293 * Resolve the depth buffer's HiZ buffer and resolve the depth buffer of each 294 * enabled depth texture. 306 /* Resolve the depth buffer's HiZ buffer. */ 311 /* Resolve depth buffer of each enabled depth texture. */ 325 * If the depth buffer was written to and if it has an accompanying HiZ 326 * buffer, then mark that it needs a depth resolve. 348 if (depth_irb && ctx->Depth.Mask)
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_blit.c | 243 clear_depth_value = (GLuint) (fb->_DepthMax * ctx->Depth.Clear); 540 int width, height, depth; local 544 &width, &height, &depth); 545 assert(depth == 1);
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/external/clang/lib/Sema/ |
SemaTemplate.cpp | 566 unsigned Depth, unsigned Position, 579 KeyLoc, Loc, Depth, Position, ParamName, 682 unsigned Depth, 705 Depth, Position, ParamName, T, 758 unsigned Depth, 770 Depth, Position, IsParameterPack, [all...] |
/art/runtime/verifier/ |
reg_type.cc | 944 size_t s_depth = s->Depth(); 945 size_t t_depth = t->Depth(); 946 // Get s and t to the same depth in the hierarchy
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeon/ |
AMDILISelLowering.cpp | 282 unsigned Depth) const 294 Depth + 1
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
i830_state.c | 448 if (flag && ctx->Depth.Test) 816 /* Also turn off depth writes when GL_DEPTH_TEST is disabled: 818 i830DepthMask(ctx, ctx->Depth.Mask); [all...] |
i915_state.c | 381 if (flag && ctx->Depth.Test) 852 i915DepthMask(ctx, ctx->Depth.Mask); [all...] |
/external/llvm/lib/Target/R600/ |
AMDILISelLowering.cpp | 257 unsigned Depth) const { 268 Depth + 1
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/external/mesa3d/src/gallium/drivers/radeon/ |
AMDILISelLowering.cpp | 282 unsigned Depth) const 294 Depth + 1
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i830_state.c | 448 if (flag && ctx->Depth.Test) 816 /* Also turn off depth writes when GL_DEPTH_TEST is disabled: 818 i830DepthMask(ctx, ctx->Depth.Mask); [all...] |
i915_state.c | 381 if (flag && ctx->Depth.Test) 852 i915DepthMask(ctx, ctx->Depth.Mask); [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_texfilter.c | 153 * size = width (or height or depth) of texture 499 * NOTE: only used for depth texture sampling. 511 const GLint depth = img->Depth; local 537 *k = tex_array_slice(texcoord[2], depth); 548 * NOTE: only used for depth texture sampling. 561 const GLint depth = img->Depth; local 594 *slice = tex_array_slice(texcoord[2], depth); 823 _mesa_problem(NULL, "Bad depth texture mode") 2022 const GLint depth = img->Depth2; \/* without border, power of two *\/ local 2055 const GLint depth = img->Depth2; local 2827 const GLint depth = img->Depth; local 2861 const GLint depth = img->Depth; local 3548 const GLint depth = img->Depth; local [all...] |
s_span.c | [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_texfilter.c | 153 * size = width (or height or depth) of texture 499 * NOTE: only used for depth texture sampling. 511 const GLint depth = img->Depth; local 537 *k = tex_array_slice(texcoord[2], depth); 548 * NOTE: only used for depth texture sampling. 561 const GLint depth = img->Depth; local 594 *slice = tex_array_slice(texcoord[2], depth); 823 _mesa_problem(NULL, "Bad depth texture mode") 2022 const GLint depth = img->Depth2; \/* without border, power of two *\/ local 2055 const GLint depth = img->Depth2; local 2827 const GLint depth = img->Depth; local 2861 const GLint depth = img->Depth; local 3548 const GLint depth = img->Depth; local [all...] |
/external/llvm/lib/Transforms/Scalar/ |
LoopStrengthReduce.cpp | [all...] |
IndVarSimplify.cpp | [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
attrib.c | 37 #include "depth.h" 255 memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); 271 attr->DepthTest = ctx->Depth.Test; 524 TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); 1003 const struct gl_depthbuffer_attrib *depth; local [all...] |
mtypes.h | 830 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT). 834 GLenum Func; /**< Function for depth buffer compare */ 835 GLclampd Clear; /**< Value to clear depth buffer to */ 836 GLboolean Test; /**< Depth buffering enabled flag */ 837 GLboolean Mask; /**< Depth buffer writable? */ [all...] |
/external/mesa3d/src/mesa/main/ |
attrib.c | 37 #include "depth.h" 255 memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); 271 attr->DepthTest = ctx->Depth.Test; 524 TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); 1003 const struct gl_depthbuffer_attrib *depth; local [all...] |