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  /external/llvm/include/llvm/Analysis/
LoopInfo.h 11 // and determine the loop depth of various nodes of the CFG. A natural loop
25 // * the loop depth
84 /// loop has depth 1, for consistency with loop depth values used for basic
85 /// blocks, where depth 0 is used for blocks not inside any loops.
245 /// This updates the loop depth of the new child.
249 /// updates the loop depth of the new child.
304 void print(raw_ostream &OS, unsigned Depth = 0) const;
486 /// depth of 0 means the block is not inside any loop.
615 /// depth of 0 means the block is not inside any loop
    [all...]
  /external/llvm/lib/CodeGen/
SplitKit.cpp 699 << MBB->getNumber() << " at depth 0\n");
711 unsigned Depth = Loop->getLoopDepth();
712 if (Depth < BestDepth) {
714 BestDepth = Depth;
716 << MBB->getNumber() << " at depth " << Depth << '\n');
    [all...]
  /external/llvm/lib/Target/ARM/
ARMISelLowering.h 341 unsigned Depth) const;
  /external/llvm/lib/Target/MSP430/
MSP430ISelLowering.cpp     [all...]
  /external/llvm/lib/Target/PowerPC/
PPCISelLowering.h 395 unsigned Depth = 0) const;
  /external/llvm/lib/Target/X86/
X86ISelDAGToDAG.cpp 193 unsigned Depth);
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_draw.c 293 * Resolve the depth buffer's HiZ buffer and resolve the depth buffer of each
294 * enabled depth texture.
306 /* Resolve the depth buffer's HiZ buffer. */
311 /* Resolve depth buffer of each enabled depth texture. */
325 * If the depth buffer was written to and if it has an accompanying HiZ
326 * buffer, then mark that it needs a depth resolve.
348 if (depth_irb && ctx->Depth.Mask)
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_blit.c 243 clear_depth_value = (GLuint) (fb->_DepthMax * ctx->Depth.Clear);
540 int width, height, depth; local
544 &width, &height, &depth);
545 assert(depth == 1);
  /external/clang/lib/Sema/
SemaTemplate.cpp 566 unsigned Depth, unsigned Position,
579 KeyLoc, Loc, Depth, Position, ParamName,
682 unsigned Depth,
705 Depth, Position, ParamName, T,
758 unsigned Depth,
770 Depth, Position, IsParameterPack,
    [all...]
  /art/runtime/verifier/
reg_type.cc 944 size_t s_depth = s->Depth();
945 size_t t_depth = t->Depth();
946 // Get s and t to the same depth in the hierarchy
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeon/
AMDILISelLowering.cpp 282 unsigned Depth) const
294 Depth + 1
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
i830_state.c 448 if (flag && ctx->Depth.Test)
816 /* Also turn off depth writes when GL_DEPTH_TEST is disabled:
818 i830DepthMask(ctx, ctx->Depth.Mask);
    [all...]
i915_state.c 381 if (flag && ctx->Depth.Test)
852 i915DepthMask(ctx, ctx->Depth.Mask);
    [all...]
  /external/llvm/lib/Target/R600/
AMDILISelLowering.cpp 257 unsigned Depth) const {
268 Depth + 1
  /external/mesa3d/src/gallium/drivers/radeon/
AMDILISelLowering.cpp 282 unsigned Depth) const
294 Depth + 1
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_state.c 448 if (flag && ctx->Depth.Test)
816 /* Also turn off depth writes when GL_DEPTH_TEST is disabled:
818 i830DepthMask(ctx, ctx->Depth.Mask);
    [all...]
i915_state.c 381 if (flag && ctx->Depth.Test)
852 i915DepthMask(ctx, ctx->Depth.Mask);
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_texfilter.c 153 * size = width (or height or depth) of texture
499 * NOTE: only used for depth texture sampling.
511 const GLint depth = img->Depth; local
537 *k = tex_array_slice(texcoord[2], depth);
548 * NOTE: only used for depth texture sampling.
561 const GLint depth = img->Depth; local
594 *slice = tex_array_slice(texcoord[2], depth);
823 _mesa_problem(NULL, "Bad depth texture mode")
2022 const GLint depth = img->Depth2; \/* without border, power of two *\/ local
2055 const GLint depth = img->Depth2; local
2827 const GLint depth = img->Depth; local
2861 const GLint depth = img->Depth; local
3548 const GLint depth = img->Depth; local
    [all...]
s_span.c     [all...]
  /external/mesa3d/src/mesa/swrast/
s_texfilter.c 153 * size = width (or height or depth) of texture
499 * NOTE: only used for depth texture sampling.
511 const GLint depth = img->Depth; local
537 *k = tex_array_slice(texcoord[2], depth);
548 * NOTE: only used for depth texture sampling.
561 const GLint depth = img->Depth; local
594 *slice = tex_array_slice(texcoord[2], depth);
823 _mesa_problem(NULL, "Bad depth texture mode")
2022 const GLint depth = img->Depth2; \/* without border, power of two *\/ local
2055 const GLint depth = img->Depth2; local
2827 const GLint depth = img->Depth; local
2861 const GLint depth = img->Depth; local
3548 const GLint depth = img->Depth; local
    [all...]
  /external/llvm/lib/Transforms/Scalar/
LoopStrengthReduce.cpp     [all...]
IndVarSimplify.cpp     [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
attrib.c 37 #include "depth.h"
255 memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
271 attr->DepthTest = ctx->Depth.Test;
524 TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
1003 const struct gl_depthbuffer_attrib *depth; local
    [all...]
mtypes.h 830 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
834 GLenum Func; /**< Function for depth buffer compare */
835 GLclampd Clear; /**< Value to clear depth buffer to */
836 GLboolean Test; /**< Depth buffering enabled flag */
837 GLboolean Mask; /**< Depth buffer writable? */
    [all...]
  /external/mesa3d/src/mesa/main/
attrib.c 37 #include "depth.h"
255 memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
271 attr->DepthTest = ctx->Depth.Test;
524 TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
1003 const struct gl_depthbuffer_attrib *depth; local
    [all...]

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1 2 3 4 5 6 78 91011