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  /external/v8/benchmarks/
raytrace.js 1 // The ray tracer code in this file is written by Adam Burmister. It
9 // JavaScript framework which is used by the ray tracer.
17 // the scene was ray traced correctly.
53 // The rest of this file is the actual ray tracer written by Adam
59 // flog/ray.js
280 Flog.RayTracer.Ray = Class.create();
282 Flog.RayTracer.Ray.prototype = {
291 return 'Ray [' + this.position + ',' + this.direction + ']';
426 intersect: function(ray){
430 var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position)
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  /external/jmonkeyengine/engine/src/core/com/jme3/bounding/
BoundingBox.java 637 * determines if this bounding box intersects with a given ray object. If an
640 * @see BoundingVolume#intersects(com.jme3.math.Ray)
642 public boolean intersects(Ray ray) {
649 Vector3f diff = ray.origin.subtract(getCenter(vars.vect2), vars.vect1);
657 fWdU[0] = ray.getDirection().dot(Vector3f.UNIT_X);
666 fWdU[1] = ray.getDirection().dot(Vector3f.UNIT_Y);
675 fWdU[2] = ray.getDirection().dot(Vector3f.UNIT_Z);
684 Vector3f wCrossD = ray.getDirection().cross(diff, vars.vect2);
712 * @see com.jme.bounding.BoundingVolume#intersectsWhere(com.jme.math.Ray)
756 Ray ray = (Ray) other; local
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  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTestModifyHeight.java 48 import com.jme3.math.Ray;
266 Ray ray = new Ray(origin, direction); local
268 int numCollisions = terrain.collideWith(ray, results);
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
SimpleWaterProcessor.java 109 protected Ray ray = new Ray(); field in class:SimpleWaterProcessor
189 //update ray
190 ray.setOrigin(sceneCam.getLocation());
191 ray.setDirection(sceneCam.getDirection());
205 if (!ray.intersectsWherePlane(plane, targetLocation)) {
206 ray.setDirection(ray.getDirection().negateLocal());
207 ray.intersectsWherePlane(plane, targetLocation)
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WaterFilter.java 75 protected Ray ray = new Ray(); field in class:WaterFilter
150 ray.setOrigin(sceneCam.getLocation());
151 ray.setDirection(sceneCam.getDirection());
155 if (!ray.intersectsWherePlane(plane, targetLocation)) {
156 ray.setDirection(ray.getDirection().negateLocal());
157 ray.intersectsWherePlane(plane, targetLocation);
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  /external/jmonkeyengine/engine/src/core/com/jme3/math/
LineSegment.java 48 * @see Ray
106 public float distance(Ray r) {
419 public float distanceSquared(Ray r) {
429 // The ray and segment are not parallel.
438 // minimum at interior points of ray and segment
518 // ray and segment are parallel
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
TerrainPatch.java 793 if(other instanceof Ray)
794 return collideWithRay((Ray)other, results);
803 private int collideWithRay(Ray ray, CollisionResults results) {
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TerrainQuad.java 45 import com.jme3.math.Ray;
343 private int collideWithRay(Ray ray, CollisionResults results) {
347 Vector3f intersection = picker.getTerrainIntersection(ray, results);
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  /external/chromium_org/third_party/usb_ids/
usb.ids     [all...]

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