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  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/internal/
KeySpecParser.java 17 package com.android.inputmethod.keyboard.internal;
KeyboardState.java 17 package com.android.inputmethod.keyboard.internal;
26 * Keyboard state machine.
28 * This class contains all keyboard state transition logic.
262 // TODO: Remove this method. Come up with a more comprehensive way to reset the keyboard layout
263 // when a keyboard layout set doesn't get reloaded in LatinIME.onStartInputViewInternal().
392 // Switch back to the previous keyboard mode if the user chords the mode change key and
397 // previous symbols keyboard shift state and simply switch back to symbols layout
413 // TODO: Remove this method. Come up with a more comprehensive way to reset the keyboard layout
414 // when a keyboard layout set doesn't get reloaded in LatinIME.onStartInputViewInternal().
440 // We are recapitalizing. Match the keyboard to the current recapitalize state
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  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/
BinaryDictionary.java 23 import com.android.inputmethod.keyboard.ProximityInfo;
ExpandableBinaryDictionary.java 24 import com.android.inputmethod.keyboard.ProximityInfo;
Suggest.java 25 import com.android.inputmethod.keyboard.ProximityInfo;
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/spellcheck/
AndroidSpellCheckerService.java 29 import com.android.inputmethod.keyboard.KeyboardLayoutSet;
  /packages/inputmethods/LatinIME/tests/src/com/android/inputmethod/keyboard/internal/
PointerTrackerQueueTests.java 17 package com.android.inputmethod.keyboard.internal;
KeyboardStateSingleTouchTests.java 17 package com.android.inputmethod.keyboard.internal;
160 // Load keyboard, should be in automatic shifted.
196 // Load keyboard, should be in alphabet.
231 // Load keyboard, should be in automatic shifted.
267 // Load keyboard, should be in automatic shifted.
285 // Load keyboard, should be in alphabet.
316 // Load keyboard, should be in automatic shifted.
337 // Load keyboard, should be in automatic shifted.
484 // Load keyboard
500 // Load keyboard
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  /external/chromium_org/ash/
shell.cc 91 #include "ui/keyboard/keyboard.h"
92 #include "ui/keyboard/keyboard_util.h"
553 // The keyboard system must be initialized before the RootWindowController is
555 if (keyboard::IsKeyboardEnabled())
556 keyboard::InitializeKeyboard();
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  /external/chromium_org/chrome/browser/resources/chromeos/login/
login_common.js 91 * Enables keyboard driven flow.
  /external/chromium_org/chrome/browser/resources/options/
options.js 188 [$('keyboard-settings-button')]);
  /frameworks/base/core/jni/
android_util_AssetManager.cpp 503 jint keyboard, jint keyboardHidden,
526 config.keyboard = (uint8_t)keyboard;
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  /external/chromium_org/chrome/renderer/resources/extensions/
web_view.js 175 // <webview> needs a tabIndex in order to respond to keyboard focus.
177 // a way to take keyboard focus without messing with tab ordering.
  /external/qemu-pc-bios/bochs/
bochs.h 435 bx_bool keyboard; member in struct:__anon27536
  /frameworks/base/tools/aapt/
AaptAssets.h 134 String8 keyboard; member in struct:AaptGroupEntry
  /packages/apps/Settings/src/com/android/settings/
ChooseLockPassword.java 77 // Disable IME on our window since we provide our own keyboard
203 mKeyboardView = (PasswordEntryKeyboardView) view.findViewById(R.id.keyboard);
342 // soft keyboard
  /packages/apps/Settings/src/com/android/settings/inputmethod/
InputMethodAndLanguageSettings.java 169 // Build hard keyboard and game controller preference categories.
280 // Hard keyboard
485 if (getResources().getConfiguration().keyboard == Configuration.KEYBOARD_QWERTY) {
  /packages/inputmethods/PinyinIME/src/com/android/inputmethod/pinyin/
CandidateView.java 63 * Whether footnotes are displayed. Footnote is shown when hardware keyboard
233 if (conf.keyboard == Configuration.KEYBOARD_NOKEYS
  /frameworks/base/core/java/android/inputmethodservice/
InputMethodService.java 96 * an input area with a keyboard, another could allow the user to draw text,
137 * keyboard available, which is the appropriate behavior for most input
215 * update a soft keyboard to be appropriate for the new inputType.</p>
432 // If user uses hard keyboard, IME button should always be shown.
765 // If we were last showing the soft keyboard, try to do so again.
783 // If user uses hard keyboard, IME button should always be shown.
    [all...]
  /frameworks/base/docs/html/training/
training_toc.cs     [all...]
  /external/chromium_org/chrome/browser/resources/history/
history.js 242 // Let the entryBox be styled appropriately when it contains keyboard focus.
    [all...]
  /external/chromium_org/chrome/browser/resources/bookmark_manager/js/
main.js 766 * user clicks and keyboard actions.
    [all...]
  /external/chromium_org/chrome/browser/resources/file_manager/js/
util.js 622 * modifiers. Convenient for writing out conditions in keyboard handlers.
624 * @param {Event} event The keyboard event.
    [all...]
  /external/qemu/distrib/sdl-1.2.15/src/video/fbcon/
SDL_fbevents.c 41 #include <linux/keyboard.h>
71 FIXME: Add keyboard LED handling code
78 /* Don't do anything if we are passed a closed keyboard */
159 /* Set medium-raw keyboard mode */
184 SDL_SetError("Unable to get current keyboard mode");
204 SDL_SetError("Unable to set keyboard in raw mode");
209 SDL_SetError("Unable to set keyboard in graphics mode");
  /external/qemu/distrib/sdl-1.2.15/src/video/ps2gs/
SDL_gsevents.c 40 #include <linux/keyboard.h>
64 FIXME: Add keyboard LED handling code
71 /* Don't do anything if we are passed a closed keyboard */
152 /* Set medium-raw keyboard mode */
177 SDL_SetError("Unable to get current keyboard mode");
197 SDL_SetError("Unable to set keyboard in raw mode");
202 SDL_SetError("Unable to set keyboard in graphics mode");

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