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    Searched refs:mesh (Results 101 - 111 of 111) sorted by null

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  /frameworks/base/libs/hwui/
Layer.h 277 * If the layer can be rendered as a mesh, this is non-null.
279 TextureVertex* mesh; member in struct:android::uirenderer::Layer
OpenGLRenderer.h 300 status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
816 * Draws a textured mesh with the specified texture. If the indices are omitted,
817 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
828 * @param vertices The vertices that define the mesh
830 * @param elementsCount The number of elements in the mesh, required by indices
833 * @param vbo The VBO used to draw the mesh
859 void drawIndexedQuads(Vertex* mesh, GLsizei quadsCount);
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  /frameworks/ex/carousel/java/com/android/ex/carousel/
CarouselRS.java 619 public void setDefaultGeometry(Mesh mesh)
621 mScript.set_defaultGeometry(mesh);
624 public void setLoadingGeometry(Mesh mesh)
626 mScript.set_loadingGeometry(mesh);
807 public void setGeometry(int n, Mesh geometry)
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carousel.rs 696 * Draws the requested mesh, with the appropriate program store in effect.
698 static void drawMesh(rs_mesh mesh)
701 // Draw the entire mesh, with the only available program store
703 rsgDrawMesh(mesh);
705 // Draw each primitive in the mesh with the corresponding program store
709 rsgDrawMesh(mesh, i);
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  /frameworks/native/services/surfaceflinger/
Layer.h 47 #include "RenderEngine/Mesh.h"
138 void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh) const;
361 // The mesh used to draw the layer in GLES composition mode
362 mutable Mesh mMesh;
363 // The mesh used to draw the layer in GLES composition mode
Layer.cpp 77 mMesh(Mesh::TRIANGLE_FAN, 4, 2, 2),
590 // TODO: we probably want to generate the texture coords with the mesh
592 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
637 void Layer::computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh) const
649 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Cylinder.java 42 import com.jme3.scene.Mesh;
44 import com.jme3.scene.mesh.IndexBuffer;
57 public class Cylinder extends Mesh {
248 // Generate points on the unit circle to be used in computing the mesh
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderManager.java 731 Mesh mesh = gm.getMesh(); local
732 if (mesh != null) {
733 for (VertexBuffer vb : mesh.getBufferList().getArray()) {
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  /frameworks/rs/
rs_hal.h 44 class Mesh;
257 bool (*init)(const Context *rsc, const Mesh *m);
258 void (*draw)(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len);
259 void (*destroy)(const Context *rsc, const Mesh *m);
260 } mesh; member in struct:android::renderscript::__anon32506
  /external/jmonkeyengine/engine/src/core/com/jme3/bounding/
BoundingBox.java 43 import com.jme3.scene.Mesh;
148 public void computeFromTris(int[] indices, Mesh mesh, int start, int end) {
164 mesh.getTriangle(indices[i], triangle);
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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Mesh.java 49 import com.jme3.scene.mesh.*;
59 * <code>Mesh</code> is used to store rendering data.
65 * the size of each point is specified via {@link Mesh#setPointSize(float) }.
69 * via {@link Mesh#setLineWidth(float) }.</li>
75 public class Mesh implements Savable, Cloneable {
78 * The mode of the Mesh specifies both the type of primitive represented
79 * by the mesh and how the data should be interpreted.
84 * can be specified with {@link Mesh#setPointSize(float) }.
90 * a single line. {@link Mesh#setLineWidth(float) } can be used
98 * previous vertex to make a line. {@link Mesh#setLineWidth(float) } can
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