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  /frameworks/base/libs/hwui/
Patch.cpp 80 TextureVertex* vertex = tempVertices; local
143 generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX,
155 generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX,
170 void Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
195 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
206 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
210 void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
238 TextureVertex::set(vertex++, x1, y1, u1, v1);
239 TextureVertex::set(vertex++, x2, y1, u2, v1);
240 TextureVertex::set(vertex++, x1, y2, u1, v2)
    [all...]
Patch.h 30 #include "Vertex.h"
63 void generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
66 void generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
  /external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/
occlusion-query.c 19 struct vertex { struct
27 static struct vertex obj1_vertices[4] =
50 static struct vertex obj2_vertices[4] =
78 set_vertices(struct vertex *vertices, unsigned bytes)
86 ve[0].src_offset = Offset(struct vertex, position);
88 ve[1].src_offset = Offset(struct vertex, color);
95 vbuf.stride = sizeof(struct vertex);
123 debug_printf("Failed to parse vertex shader\n");
quad-tex.c 17 struct vertex { struct
22 static struct vertex vertices[] =
48 ve[0].src_offset = Offset(struct vertex, position);
50 ve[1].src_offset = Offset(struct vertex, color);
57 vbuf.stride = sizeof( struct vertex );
tex-swizzle.c 17 struct vertex { struct
22 static struct vertex vertices[] =
46 ve[0].src_offset = Offset(struct vertex, position);
48 ve[1].src_offset = Offset(struct vertex, color);
55 vbuf.stride = sizeof(struct vertex);
tri.c 14 struct vertex { struct
22 static struct vertex vertices[3] =
47 ve[0].src_offset = Offset(struct vertex, position);
49 ve[1].src_offset = Offset(struct vertex, color);
56 vbuf.stride = sizeof( struct vertex );
  /external/mesa3d/src/gallium/tests/graw/
occlusion-query.c 19 struct vertex { struct
27 static struct vertex obj1_vertices[4] =
50 static struct vertex obj2_vertices[4] =
78 set_vertices(struct vertex *vertices, unsigned bytes)
86 ve[0].src_offset = Offset(struct vertex, position);
88 ve[1].src_offset = Offset(struct vertex, color);
95 vbuf.stride = sizeof(struct vertex);
123 debug_printf("Failed to parse vertex shader\n");
quad-tex.c 17 struct vertex { struct
22 static struct vertex vertices[] =
48 ve[0].src_offset = Offset(struct vertex, position);
50 ve[1].src_offset = Offset(struct vertex, color);
57 vbuf.stride = sizeof( struct vertex );
tex-swizzle.c 17 struct vertex { struct
22 static struct vertex vertices[] =
46 ve[0].src_offset = Offset(struct vertex, position);
48 ve[1].src_offset = Offset(struct vertex, color);
55 vbuf.stride = sizeof(struct vertex);
tri.c 14 struct vertex { struct
22 static struct vertex vertices[3] =
47 ve[0].src_offset = Offset(struct vertex, position);
49 ve[1].src_offset = Offset(struct vertex, color);
56 vbuf.stride = sizeof( struct vertex );
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Common/
esShapes.c 43 /// \brief Generates geometry for a sphere. Allocates memory for the vertex data and stores
80 int vertex = ( i * (numSlices + 1) + j ) * 3; local
84 (*vertices)[vertex + 0] = radius * sinf ( angleStep * (float)i ) *
86 (*vertices)[vertex + 1] = radius * cosf ( angleStep * (float)i );
87 (*vertices)[vertex + 2] = radius * sinf ( angleStep * (float)i ) *
93 (*normals)[vertex + 0] = (*vertices)[vertex + 0] / radius;
94 (*normals)[vertex + 1] = (*vertices)[vertex + 1] / radius;
95 (*normals)[vertex + 2] = (*vertices)[vertex + 2] / radius
    [all...]
  /cts/suite/pts/deviceTests/opengl/
cob_exporter.py 48 # for each vertex in the face
49 vertex = mesh.data.vertices[vertex_itself]
50 v = vertex.co.xyz
51 n = vertex.normal.xyz
  /dalvik/dx/src/com/android/dx/ssa/
Dominators.java 56 private final ArrayList<SsaBasicBlock> vertex; field in class:Dominators
75 this.vertex = new ArrayList<SsaBasicBlock>();
175 vertex.add(root);
188 int dfsMax = vertex.size() - 1;
192 SsaBasicBlock w = vertex.get(i);
213 info[vertex.get(wInfo.semidom).getIndex()].bucket.add(w);
222 // Implicity define idom for each vertex.
239 // Now explicitly define the immediate dominator of each vertex
241 SsaBasicBlock w = vertex.get(i);
243 != vertex.get(info[w.getIndex()].semidom).getIndex())
    [all...]
  /external/dexmaker/src/dx/java/com/android/dx/ssa/
Dominators.java 56 private final ArrayList<SsaBasicBlock> vertex; field in class:Dominators
75 this.vertex = new ArrayList<SsaBasicBlock>();
175 vertex.add(root);
188 int dfsMax = vertex.size() - 1;
192 SsaBasicBlock w = vertex.get(i);
213 info[vertex.get(wInfo.semidom).getIndex()].bucket.add(w);
222 // Implicity define idom for each vertex.
239 // Now explicitly define the immediate dominator of each vertex
241 SsaBasicBlock w = vertex.get(i);
243 != vertex.get(info[w.getIndex()].semidom).getIndex())
    [all...]
  /frameworks/rs/driver/
rsdPath.h 25 const android::renderscript::Allocation *vertex,
  /cts/suite/pts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.cpp 43 const char* vertex = GLUtils::openTextFile("vertex/perspective"); local
45 if (vertex == NULL || fragment == NULL) {
48 GLuint programId = GLUtils::createProgram(&vertex, &fragment);
49 delete[] vertex;
56 vertex = GLUtils::openTextFile("vertex/water");
58 if (vertex == NULL || fragment == NULL) {
61 programId = GLUtils::createProgram(&vertex, &fragment);
62 delete[] vertex;
    [all...]
  /cts/suite/pts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp 48 const char* vertex = GLUtils::openTextFile("vertex/perspective"); local
50 if (vertex == NULL || fragment == NULL) {
53 GLuint programId = GLUtils::createProgram(&vertex, &fragment);
54 delete[] vertex;
61 vertex = GLUtils::openTextFile("vertex/blur");
63 if (vertex == NULL || fragment == NULL) {
66 programId = GLUtils::createProgram(&vertex, &fragment);
67 delete[] vertex;
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast_setup/
ss_context.c 40 /* Need to check lighting state and vertex program state to know
179 * Prepare to render a vertex buffer.
213 * It's called when we finish rendering a vertex buffer.
263 * Populate a swrast SWvertex from an attrib-style vertex.
266 _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest )
272 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
281 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i,
285 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i,
288 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0,
292 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1
    [all...]
  /external/mesa3d/src/mesa/swrast_setup/
ss_context.c 40 /* Need to check lighting state and vertex program state to know
179 * Prepare to render a vertex buffer.
213 * It's called when we finish rendering a vertex buffer.
263 * Populate a swrast SWvertex from an attrib-style vertex.
266 _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest )
272 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
281 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i,
285 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i,
288 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0,
292 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1
    [all...]
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
renderer11_utils.cpp 395 void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v)
397 vertex->x = x;
398 vertex->y = y;
399 vertex->u = u;
400 vertex->v = v;
403 void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z,
406 vertex->x = x;
407 vertex->y = y;
408 vertex->z = z;
409 vertex->r = color.red
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/
nvc0_vbo.c 169 struct pipe_vertex_element *ve = &nvc0->vertex->element[a].pipe;
202 if (unlikely(nvc0->vertex->instance_bufs & (1 << vbi))) {
203 const uint32_t div = nvc0->vertex->min_instance_div[vbi];
206 nvc0->vertex->vb_access_size[vbi];
212 nvc0->vertex->vb_access_size[vbi];
233 PUSH_SPACE(push, nvc0->vertex->num_elements * 8);
234 for (i = 0; i < nvc0->vertex->num_elements; ++i) {
235 struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
310 const struct nvc0_vertex_stateobj *vertex = nvc0->vertex; local
412 struct nvc0_vertex_stateobj *vertex = nvc0->vertex; local
    [all...]
  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_vbo.c 169 struct pipe_vertex_element *ve = &nvc0->vertex->element[a].pipe;
202 if (unlikely(nvc0->vertex->instance_bufs & (1 << vbi))) {
203 const uint32_t div = nvc0->vertex->min_instance_div[vbi];
206 nvc0->vertex->vb_access_size[vbi];
212 nvc0->vertex->vb_access_size[vbi];
233 PUSH_SPACE(push, nvc0->vertex->num_elements * 8);
234 for (i = 0; i < nvc0->vertex->num_elements; ++i) {
235 struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
310 const struct nvc0_vertex_stateobj *vertex = nvc0->vertex; local
412 struct nvc0_vertex_stateobj *vertex = nvc0->vertex; local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/rbug/
rbug_context.h 88 rbug_shader_t vertex; member in struct:rbug_proto_context_draw_rule
113 rbug_shader_t vertex; member in struct:rbug_proto_context_info_reply
155 rbug_shader_t vertex,
174 rbug_shader_t vertex,
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_gs.h 84 * Register holding streamed vertex buffer pointers -- see the Sandy
90 struct brw_reg vertex[MAX_GS_VERTS]; member in struct:brw_gs_compile::__anon15082
101 /* Number of registers used to store vertex data */
  /external/mesa3d/src/gallium/auxiliary/rbug/
rbug_context.h 88 rbug_shader_t vertex; member in struct:rbug_proto_context_draw_rule
113 rbug_shader_t vertex; member in struct:rbug_proto_context_info_reply
155 rbug_shader_t vertex,
174 rbug_shader_t vertex,

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