/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
shark.c | 163 static float P069[3] = {0.00, -418.25, 5765.04}; 880 glVertex3fv(P069); 888 glVertex3fv(P069); 894 glVertex3fv(P069); 1214 P069[0] = iP069[0] + seg4; [all...] |
dolphin.c | 251 static float P069[3] = {1111.17, -314.14, 1314.19}; 408 glVertex3fv(P069); 413 glVertex3fv(P069); 419 glVertex3fv(P069); 435 glVertex3fv(P069); 439 glVertex3fv(P069); 444 glVertex3fv(P069); [all...] |
whale.c | 256 static float P069[3] = {1155.63, 0.00, -182.46}; 424 glVertex3fv(P069); 432 glVertex3fv(P069); 442 glVertex3fv(P069); 466 glVertex3fv(P069); 472 glVertex3fv(P069); 480 glVertex3fv(P069); [all...] |
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
shark.c | 163 static float P069[3] = {0.00, -418.25, 5765.04}; 880 glVertex3fv(P069); 888 glVertex3fv(P069); 894 glVertex3fv(P069); 1214 P069[0] = iP069[0] + seg4; [all...] |
dolphin.c | 251 static float P069[3] = {1111.17, -314.14, 1314.19}; 408 glVertex3fv(P069); 413 glVertex3fv(P069); 419 glVertex3fv(P069); 435 glVertex3fv(P069); 439 glVertex3fv(P069); 444 glVertex3fv(P069); [all...] |
whale.c | 256 static float P069[3] = {1155.63, 0.00, -182.46}; 424 glVertex3fv(P069); 432 glVertex3fv(P069); 442 glVertex3fv(P069); 466 glVertex3fv(P069); 472 glVertex3fv(P069); 480 glVertex3fv(P069); [all...] |
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
shark.c | 163 static float P069[3] = {0.00, -418.25, 5765.04}; 880 glVertex3fv(P069); 888 glVertex3fv(P069); 894 glVertex3fv(P069); 1214 P069[0] = iP069[0] + seg4; [all...] |
dolphin.c | 251 static float P069[3] = {1111.17, -314.14, 1314.19}; 408 glVertex3fv(P069); 413 glVertex3fv(P069); 419 glVertex3fv(P069); 435 glVertex3fv(P069); 439 glVertex3fv(P069); 444 glVertex3fv(P069); [all...] |
whale.c | 256 static float P069[3] = {1155.63, 0.00, -182.46}; 424 glVertex3fv(P069); 432 glVertex3fv(P069); 442 glVertex3fv(P069); 466 glVertex3fv(P069); 472 glVertex3fv(P069); 480 glVertex3fv(P069); [all...] |