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  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
shark.c 163 static float P069[3] = {0.00, -418.25, 5765.04};
880 glVertex3fv(P069);
888 glVertex3fv(P069);
894 glVertex3fv(P069);
1214 P069[0] = iP069[0] + seg4;
    [all...]
dolphin.c 251 static float P069[3] = {1111.17, -314.14, 1314.19};
408 glVertex3fv(P069);
413 glVertex3fv(P069);
419 glVertex3fv(P069);
435 glVertex3fv(P069);
439 glVertex3fv(P069);
444 glVertex3fv(P069);
    [all...]
whale.c 256 static float P069[3] = {1155.63, 0.00, -182.46};
424 glVertex3fv(P069);
432 glVertex3fv(P069);
442 glVertex3fv(P069);
466 glVertex3fv(P069);
472 glVertex3fv(P069);
480 glVertex3fv(P069);
    [all...]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
shark.c 163 static float P069[3] = {0.00, -418.25, 5765.04};
880 glVertex3fv(P069);
888 glVertex3fv(P069);
894 glVertex3fv(P069);
1214 P069[0] = iP069[0] + seg4;
    [all...]
dolphin.c 251 static float P069[3] = {1111.17, -314.14, 1314.19};
408 glVertex3fv(P069);
413 glVertex3fv(P069);
419 glVertex3fv(P069);
435 glVertex3fv(P069);
439 glVertex3fv(P069);
444 glVertex3fv(P069);
    [all...]
whale.c 256 static float P069[3] = {1155.63, 0.00, -182.46};
424 glVertex3fv(P069);
432 glVertex3fv(P069);
442 glVertex3fv(P069);
466 glVertex3fv(P069);
472 glVertex3fv(P069);
480 glVertex3fv(P069);
    [all...]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
shark.c 163 static float P069[3] = {0.00, -418.25, 5765.04};
880 glVertex3fv(P069);
888 glVertex3fv(P069);
894 glVertex3fv(P069);
1214 P069[0] = iP069[0] + seg4;
    [all...]
dolphin.c 251 static float P069[3] = {1111.17, -314.14, 1314.19};
408 glVertex3fv(P069);
413 glVertex3fv(P069);
419 glVertex3fv(P069);
435 glVertex3fv(P069);
439 glVertex3fv(P069);
444 glVertex3fv(P069);
    [all...]
whale.c 256 static float P069[3] = {1155.63, 0.00, -182.46};
424 glVertex3fv(P069);
432 glVertex3fv(P069);
442 glVertex3fv(P069);
466 glVertex3fv(P069);
472 glVertex3fv(P069);
480 glVertex3fv(P069);
    [all...]

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